Valeros

Duncan Blackfeather's page

233 posts. Alias of DM DoctorEvil.


Full Name

Duncan Blackfeather

Race

Human Slayer (bounty hunter) 3 | AC 17 (T 15/FF 13) | CMB +6 CMD 20 (FF 16) | HP 26/26 | Init +6 | Fort +4 Ref +7 Will +3 | Perception +9 | 30' Speed (buffed to 40', 9 rounds) |

About Duncan Blackfeather

Duncan Blackfeather
Male human (Chelaxian) slayer (bounty hunter) 3 (Pathfinder RPG Advanced Class Guide 53, 118)
LN Medium humanoid (human)
Init +6; Senses Perception +9
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +1 deflection, +4 Dex)
hp 26 (3d10+4)
Fort +4, Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+3/19-20) or
mwk longsword +7 (1d8+3/19-20)
Ranged composite longbow +8 (1d8+3/×3)
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 8
Base Atk +3; CMB +6; CMD 20
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits child of nature, reactionary
Skills Acrobatics +9, Bluff +0, Climb +8, Craft (bows) +4, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +7, Knowledge (nature) +8, Perception +9, Sense Motive +3, Stealth +10, Survival +9 (+11 to find food and water)
Languages Common
SQ dirty trick, track +1
Combat Gear silver arrows (20), acid, alchemist's fire; Other Gear leather armor, arrows (40), composite longbow (+2 Str), dagger, mwk longsword, ring of protection +1, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 467 gp
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Special Abilities
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Dirty Trick (Ex) As a free act on sneak att vs. studied target, no extra dam but dirty trick at +1 per extra dice lost.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
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1) Inside Knowledge - +2 on Know (Local) vs Aspis Consortium. Can take 20 on a single Know (Local) check re: Aspis, but must remove boon.