Kuru

Dumm's page

336 posts. Organized Play character for SodiumTelluride.


Full Name

Dumm

Race

Half-elf

Classes/Levels

UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 8/14

Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Gender

Male

Size

Medium

Age

18

Special Abilities

Rage 16 rounds/day, fast movement, animal focus 5 min/day, track, wild empathy +2, uncanny dodge, danger sense +1

Alignment

True Neutral

Deity

Gozreh

Languages

Common, Elven

Strength 18
Dexterity 14
Constitution 16
Intelligence 7
Wisdom 16
Charisma 11

About Dumm

PFS #: 89635-8
XP: 17
Prestige: 20
Fame: 26

Vanity: Hunter's Lodge

Crunch:

Unchained barbarian 4 / ranger 2
Ranger archetype: Wild Hunter

Init +2
Perception +8
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DEFENSE
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AC 20 (+6 armor, +2 Dex, +2 ring)
Defensive abilities: danger sense +1, uncanny dodge
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OFFENSE
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Speed 30 ft
Melee: greatsword +8/+3 (2d6+12/19-20 x2) (rage: +2/+2, animal focus: +1/+1)
- or 2 claws +13 (1d8+13/x2) plus bite +8 (1d4+11) (rage only, animal focus: +1/+1)
(Attack breakdown: +6 BAB, +4 Str, +2 rage, +1 Animal Focus, +2 amulet, -2 Power Attack)
(Damage breakdown: +4 Str, +2 rage, +1 Animal Focus, +2 amulet, +4 Power Attack)
Ranged: sling +8, 1d4+4

Rage power: Lesser Beast Totem, Scent
Combat Style: Natural Weapon

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STATISTICS
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Base Atk +6

Feats: Skill Focus (Survival) <bonus>, Power Attack, Extended Animal Focus, Improved Natural Weapon (claw) <bonus>, Extra Rage Power (Animal Fury)

Traits: Berserker of the Society, Orphaned

Skills (armor check penalty: 0):
Climb (1 rank) +8
Intimidate (2 ranks) +5
Knowledge (nature) (1 rank) +2
Perception (5 ranks) +12
Survival (6 ranks) +15
Stealth (1 rank) +6

Equipment: greatsword, sling, +2 darkleaf cloth hide armor, wand of cure light wounds (31 charges), amulet of mighty fists (furious [+1]), belt of mighty constitution +2, ring of protection +2, headband of inspired wisdom +2, 1,991 gp

FCB: +1 HP x6
Level advancement: +1 Wis (4th)

AP credit: S&S book 2 (Raiders of the Fever Sea), 3 (Tempest Rising)

Backstory:
The boy couldn't remember his parents.

His earliest memories were the woods, always the woods. If he had ever learned speech, he'd forgotten it. Grunts, growls, shouts-- these sufficed. The other forest inhabitants didn't speak, why should he? It gave him no advantage, made his life no better. The boy did learn to hunt, gather, survive. Such was his life until he became a man.

He encountered a human camp while investigating strange noises. One noticed him. The human pointed him out to the other humans. They seemed confused but not frightened. Several had long, sharp-looking tools made of a shiny substance the man had never seen. They immediately started talking to each other. Gibberish. One tried goading the man into their camp, which the man did not understand. Weren't they concerned he could be dangerous? He was certainly concerned that they might be. More gibberish. "Dumm," the man heard them say. The closest one talked to the man directly. Gibberish. "Dumm?"

That must be my name, the man thought. "Dumm," he agreed.

The humans laughed and spoke more gibberish. "Dumm!" they said. They were clearly not concerned. Perhaps the man shouldn't be either. Cautiously, he joined their camp.

Over the next few years, Dumm learned two bona fide languages: Elven, a pretty, almost musical tongue spoken by people who understood his tie to the natural world; and Common, a much more difficult language he continually struggled with. It was Common, he learned, that the first humans he met had been speaking; and his "name" was really just a Common word that meant stupid. By the time he learned this, however, he'd already taken the name as his own. His sheer strength attracted the Pathfinder Society, a large group spanning the globe to which they insisted he would be an asset. Though they insisted he leave the forest behind, at least during most missions, part of it decided to go with him-- a small thrush Dumm had befriended that had proven a surprisingly crafty and durable bird, having sustained serious injury and pulled through. At the insistence of others Dumm had given his tiny companion a name of her own, calling her Teedee after the sound of her song. However, when addressing Teedee himself Dumm simply whistles in imitation of the bird's own voice.