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* Pathfinder Society GM. 1 post. 5 reviews. No lists. No wishlists. 36 Organized Play characters.


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So I just got my PFS Hydrokineticist up to level 6 and picked up Water Manipulator along with a Decanter of Endless Water and had a few questions as to what I could actually do with the ability.

As I understand it I can move water, ice, and possibly even steam or clouds using Water Manipulator, but is there any in-game way to actually change water between these states? I’d like to able to do tricks like crack open locks by flooding them and then freezing the water, but I can’t find any ability that actually lets me flash freeze water or melt ice or anything.

My second question is on the range and the volume of water you can control. Water Manipulator actually cites the Control Water spell which has long range (400+40ft/lvl) and can affect something like 350+ five foot cubes of water when you first get it at level 6 (10 ft./level by 10 ft./level by 2 ft./level) Combined with the Decanter this would mean you could flood almost anything given twenty minutes prep time which seems absurdly powerful. Am I missing some great limitation, or can I really just go around flooding every dungeon I come across to either drown what’s inside or force it to come out and fight on my terms? Note I don't actually plan on doing this much because it would obviously break most encounters.

My final question was how much could you shape the water and what exactly does “move an equivalent amount of water to a different place in range” mean? I’d like to be able to do things like put up a water dome over the party as we walk to provide some sort of cover against ambushes or be able to grab flying stuff out of the air by making a pillar of water spring up, but it is unclear how much control I actually have over the water and if “a different place in range” includes three dimensional space where I could hover water off the ground or make weird shapes with it.