Lizardfolk Sorcerer

Duke Baron's page

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So, there's this spell :https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Churn%20Fluid&Family =None

Now it seams at first glance to be harmless. Just change fluids into different things? ha. But there is no line stating that it does not work on living things. You only need see the fluid and you can change it. Blood is a fluid. Thus if you can see someones blood than you just turn it into salt water which would kill said person right quick.
Now it says also that the liquid can't be "damaging" but salt water is not damaging in and of itself, so would this still work? Or is the term "damaging" context sensitive here? Thoughts?


So, there are rules for making magic walls. To wit:

"Magically Treated Walls These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually double the hardness and hit points of a wall and add up to 20 to the break DC. a magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + 1/2 the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10-foot-by-10-foot wall section."

Currently my group is locked in a discusion about weather you can give the wall special properties like a weapon or armor (in this case ghost touch).

Can you use these rules in this way? If not is there any way to give walls magic abilities?


He states that it's for balance, because it's unfair that monks and (in my case) a samurai can get armor for "free". Thus adding plus one to clothes makes it armor.


I'm playing a Warrior Poet Samurai in a campaign and I just hit level four. I decided to put my armor bonus in my clothes, but my GM said that this would cancel the CHA bonus I get to my AC because my clothes now count as armor. To get around this I need to pay 2k to get bracers and enchant those. Is this correct because I don't think it is.


Dot.


Well that just posted a blank. In any case the more I hear of this the more interested I become. A shame about the playtest but that is very understandable, I can't imagine playtesting a whole game. Looking forward to this.


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I was once a Kobold paladin. I think that speaks for itself.


Mark Moreland wrote:
Duke Baron wrote:

Well count me into the guessing pool. We got four, but what of the other six? I have ideas.

Dark Folk: FWS hinted that he was doing a write up for them. Maybe this is it?
Serpent Folk: The've been around sense the beginning of the setting, I can't imagine them being left out.
Gug: An interesting a scary race with on little about them published? There a shoe in.
Duergar: Another classic almost as importent as Drow. A safe bet.
Morloks: The classic cave savage. Good possibility.
Skum: They live in the Darklands. They could maybe put them in?

Three of these are in the book, three are not.

YAY!!! 50% correct baby!!! I should probably reevaluate at a later date (it is late).


I think Vudra needs a Grazzeter like the Dragon Empires got. With so much untapped potential it would make an easy choice.

A Galt book would just make my day. I've run a few adventures there and would love new information of any kind.

Now there are a lot of possibilities for a new hardcover, but the one I would most like to see and is the most likely candidate (in my own opinion) is a hardcover about the Planes. So far all the hardcovers have covered some important facet of the setting (races, gods, the setting it's self) and the Planes is the last step I think before leaving the Inner Sea behind for Tian Xia or Vudra or whatever else.

On a final and very unlikely note some new Books of the Damned would be very welcome. Outsiders like the Sahkils, Qillpoth, and Asuras have few castes to their name and only some basic information. I don't think they each need their own book, a grouping would be fine.


I think the designers would need very good reasons to make any new Unchained classes, except maybe the Fighter witch most people keep asking for. Unchained classes exist as a fix or balance to any under/over porforming class and most classes are pretty fine. With Gunslingers it's probably unlikely, most people and feed back (at least that I've encountered) put it at balanced. The Fighter once had a thread dedicated to making an unchained version so that seams the more likely. But anything could happen.


Well count me into the guessing pool. We got four, but what of the other six? I have ideas.

Dark Folk: FWS hinted that he was doing a write up for them. Maybe this is it?
Serpent Folk: The've been around sense the beginning of the setting, I can't imagine them being left out.
Gug: An interesting a scary race with on little about them published? There a shoe in.
Duergar: Another classic almost as importent as Drow. A safe bet.
Morloks: The classic cave savage. Good possibility.
Skum: They live in the Darklands. They could maybe put them in?

Those are my probably incorrect guesses.


Quote me as wishing for more Sahkils and Qlippoth. I would also love some new Asuras. Why? Because neither has gotten much information. There are still only 5 or so Asuras and Qlippoth, and Sahkils have only just been published. That combined with both groups uniqueness makes them my stand outs.

I would love a 0hd aberration player race, though I'm not shure on how that would look.
I look forward to any 0hd races but aberrations are particularly variable.

On a different note I kind of hope for some more Azrec inspired monsters. With shush a rich culture I'm surprised that relatively few have been added. The only one of real note was the Tzitzimitls all the way back in B2. Incan culture could also get a boost. Really any new world culture.


Indeed it was. I might as well though my hat into the pile.
I think PF does not need a new edition at this moment, but is near granteed to need one in the future. Pathfinder is not a perfect system and will require it's flaws to be fixed eventually. How and when that happens is impossible to guess, like no one really can. It's like trying to pin-point doomsday, just impossible. Businesses change and evolve, Piazo will do the same.


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Alchemist full stop. The flexibility really sells it for me. Second would be Occultist for similar reasons.


Dat cover. Color me excited! A new book of absolute madness to bring great joy to the poor people I GM for.


Loving it so far. The classes are all great (save the Psychic witch feels like a reskined sorcerer with an arcanist's exploits), the mechanics are great ( save chakras witch are underpowered), most things are great. It gets my recommendation at the least.


A player once claimed that he (a wizard) was able to keep his invisibly and shield spells going we he was unconscious and bleeding. That the crazy part is that he claimed that the the thugs who had beaten him into near death would have to make DC40 perception checks to find him. Despite the fact they had, you know been beating him to death. The rules (at least as he argued) supported that.


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Remember when this thread was a productive conversation about how we would like to see changes to the errata? I miss that, let's go back to that.


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Pathfinder was the first real RPG I ever played. In the many years since I have not yet found a good replacement for me. I know the system backwards, forwards, and side-to-side and tinker with it constantly. So a mixture of nostalgia, mechanics and friends keep me playing.


I chose mine because medieval titles are cool. I chose the picture because I like reptiles. Nothing that interesting on reflection.


That would help quite a bit.


I suppose we should start with what we do know.

We have good information on Llamolaek, Pavnuri, Vorasha, and Zelishkar. From the forums we know about the same amount of information about Aesdurath. And we know that both Roqorolos and Tamede serve Apollyon.

Every one else though, we only have a little on them.


While we now know they're names, favorite colors, and symbols there is still much we don't know. This is an answer to that problem.
Here we guess and create. We look to find who they serve (if anyone) and what they look like. Where they live, and what they're historys are.
Let the madness begin.


I have always said that they are tied directly to the Material Plane and thus can't be judged by Pharasma. They simply don't have an afterlife and are just reincarnated right away.
Of course this is all personal conjecture.


Count me in as well. I would adore more information on Xa Hoi.


Nice. Looking forward to it.


Apocalyptica's "Burn" probably should fit very well.


Well then. Two weapons would easily work. Depending on how close to the show you want to be wakizhis (I know that's not how it's spelled, I don't care). They take one less feat than Sawthooths do.


Well, you could always rebuild into a different class. If you have only just been introduced then you could rebuild and no one would know.


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