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Recent posts by
Dualwolf:
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thelesuit wrote:
I need something urban or at least very proximal to Sandpoint to occupy the party while Hemlock is in Magnimar and they are "holding down the fort".
I was thinking of the following:
1. PCs need to break up a bar fight
2. Found dog
3. Barn, or perhaps dump fire
4. Visiting "somebody" would like some more security while he flirts and tries to score with the local women.
Does anyone have any ideas that they think would work supremely well in this situation?
Thanks in advance.
CJ
OOOH OOOH OOH I got one!!! If I recall correctly the head tutor of the academy has some sort of lab/museum/whatever in the basement of the school.
How about he has a fair sized number of inaminate objects down there that manage to break free causing all kinds of chaos in the town. The funniest thing about it would be the fact that they could be every day objects such as a stool or a plantpot (with plant of course!!) which could try to hide amongst items of a similar nature so the players have to guess which one is the animated one whilst it pretends to be normal before making a final break for freedom out of town.
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I think you've posted this in the wrong spot (hence the lack of response maybe?)
The best forum to post this quandry in would be the RotRL thread;
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePa th/runelords
But in answer to your question, you could maybe discourage this by Shelaliu (sp) mentioning the very high cliffs and how even the island that the Goblin fort is on has high, odd shaped cliffs.
If the characters still think the seaward journey is their best option then:
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Just how big is the apartment? My idea of an apartment is just maybe about 6 rooms or so? If its considerably larger maybe you could have a mid level illusionist using it as a secret lab and making it appear haunted by use of invisibility and illusion spells?
Blood could start pouring from the walls only to dissapear shortly afterwards (silent image),lights under doorways (Dancing lights (evocation class!!), noises (ghost sound!) can be heard in empty rooms.
If the characters linger too long then they could start meeting with accidents as doors mysteriously lock themselves when a heavilly smoking fire (choking damage but not to severe to destroy the room?) suddenly begins for no apparent reason. Even level 5 spells Dream and Nightmare could help with sleeples nights.
Maybe the "bloody wall" is where a secret door is to the lab (so they have a clue as to where to find the illusionists den).
This way it can be 1) new and 2)creepy but also have no undead so be a nice change in pace.
Who knows? If he's not evil but just wanting privacy then maybe when they DO find the illusionist he begs them to keep quiet about the lab and in return he will only "haunt" strangers, allowing the group to rest there in peace. (Maybe even becoming a new ally or adventure hook??)
EDIT :
Ensure the illusionist has silent spell metafeat for this or the rod of metamagic (silent)lol!!!
Further Edit:
The fact that they have no arcane casters will help prevent it being spoilt with spellcraft checks heheh
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