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Cabbagehead

Dryder's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,781 posts (1,837 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


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Liberty's Edge

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Is this serious?!
Are we really talking about the art not fitting a given statblock?!
Wow - just wow!

*face palm*

You know what, from now on I will not allow my players any item, or ability which is not recognizeable in the artwork for their pc. That, surely will make them happy! :)

Liberty's Edge

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I am interested in the 1 unavailable scenario from Season3, the 2 from Season 4 and the 2 from Season 5. Bonekeep Levels 1-2 are among them.
If I get it right, I will never be able to purchase them, correct?!

I almost only play the scenarious with my homegroup in my home campaign as side-treks.

Liberty's Edge

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Will those society scenarious, which are tagged "unavailable" be available someday? Or are they only for socetiy GMs?
Some of them sound really cool!

Liberty's Edge

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Thanx, Bob!!!

Liberty's Edge

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In the monster entry of the Bestiary 3 a special attack called 'faith-stealing strike' is mentioned, but I can't find any info about it...
Can someone please help me out here?!

Liberty's Edge

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I know the Feeling, when a campaign gets too long.
There's so much stuff out there I would love to run my players through, but time is a huge problem, with kids and jobs and other responsibilities.

As I am constantly preparing stuff, having ideas on what to run, writing and reading modules, a Long-running campaign is sometimes too much. Not that I don#t like to run it, but I also want to run and experience NEW STUFF!

That's why I always wished for shorter APs, for example, which run to a maximum Level of 10 or 12. Three issues for one AP would be great for me. Or modules which can be played together, a series!

Liberty's Edge

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Awesome - both answers! :)
Thanks!!!

Liberty's Edge

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From B3:

"GRAVEKNIGHT ARMOR In death, the graveknight’s life force lingers on in its armor, not its corpse, in much the same way that a lich’s essence is bound within a phylactery. Unless every part of a graveknight’s armor is ruined along with its body, a graveknight can rejuvenate after it is destroyed. A typical suit of full plate graveknight armor has hardness 10 and 45 hit points, though armor with enhancements or made of special materials proves more difficult to destroy. Merely breaking a graveknight’s armor does not destroy it; it must be ruined, such as by being disintegrated, taken to the Positive Energy Plane, or thrown into the heart of a volcano."

So, what does happen, if a pc takes/wears the armor, after fighting and killing the graveknight?
Does the Graveknight form again inside his armor, or does he reform where his bones lie (or have been destroyed)? Does he know where his armor is, in this case? Does the know wearer of the armor realize anything about the armor?

I wonder, because it could easily be, that our fighter will use the armor after the fight, and as nobody knows anything about grave knights this could spell trouble...

Any hint, idea and help is appreciated, as I presently don't exactly know how to GM this...

Liberty's Edge

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I just watched James Cameron's Avatar movie the other day.
That huge Dragon, which Sully tames, flies in the Jungle. Looks cool. Of course, there will definiatelly be placed where a Eoc will not be able to spread his wings...

Liberty's Edge

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Mi-Go! They are tough critters!

Liberty's Edge

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Skinsaw Murders - that tower plus those Ogres; just so much awesomeness!

To be honest, I really like the first parts of almost every single AP. Especially (as Dudemeister alteady said) Smuggler's Shiv. A great entry point for a lot of campaigns.

What lies in Dust and Infernal Syndrom I especially love, as I placed them as a city adventure in Ptolus - that was great!

The Vanishing of Varnhold was kind of spooky and most of all it had Spriggans!

And finally, Beyond the Doomsday Door! Nice location, easily useable in any campaign - though I totally changed the room of the final encounter, to make it a huge and epic fight.

Liberty's Edge

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Uff, wow! Scanning the boards and stumbling over this precious little (well, huge) diamond!
I can't express enough how helpful those books are.
I thank you so much for your work! Can't tell you how much it is appreciated!
A thousand thanks from my players as well!

Liberty's Edge

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My players can add their CON score to their hp at first level. This stopped the stupid 8hrs rest after a single encounter.
Worked beautifully in two campaigns.
At higher levels, those additional hp just don't matter anymore.

So, @1st level: max hp + CON-Mod. + CON-Score.

Liberty's Edge

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Or only spellcasters?
I thought everyone who just wears the ring can use the stored spells, even fighters, barbarians, etc...

Liberty's Edge

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You remember the Chronicles section of the original RotRL AP?!
There was that part, where Eando Kline went to that bloatmage...

I had my group travel to Kaer Maga, and Sheila told them, she would send one of her agents to the city, to get them the ion-stone.
What she didn't say was, that the agent had to get that stone first from a merchant (Dakar, I think that was the Name).
I played the whole part with that bloatmage and it was a lot of fun. PC helped the agent to get that stone and planned the whole Thing. I also placed some traps on the doors of the bloatmages shop.

This got us away for a whole session from dungeon crawling.

Liberty's Edge

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Hey guys, thank you all for your answers. There are some really good points! As I said, it's not exactly a matter of how to finish off the shadow (that's easy), but to deal with the situation. Oil of magic weapon and magic missile or a forceful hand, ghost dirge, etc. are all cool. There will definiatelly be witnesses of the shadow, so that future big bosses, like Mokmurian, will be aware of the shadow and be prepared.
I am somewhat reassured, that there's at least one other DM who feels the pain of that class feature as well! ;)

Liberty's Edge

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So, I DM RotRL with SS together in one huge campaign.
Since one of the players got his shadowy companion (from the Shadowdancer PrCl), that Shadow is starting to get a nuisance, especially the STR damaging stuff! That was especially hard, against the giants, but he's using it against almost every opponent.

Anyway, I wonder now, if anyone else experienced those problems, and what you did against it.

I know, there are ways to stop that damaging-thing, but on the other hand, it's that fine line between geeting rid of a nuisance and allowing a player to use one of his Class Features.

Any experiences or maybe ways to work with that "problem"?!
Every answer is welcome! :)

Liberty's Edge

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Nic! Go, go, go!!!

Liberty's Edge

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More Darkmoon Vale stuff

Viper Wall

Liberty's Edge

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I also think of placing the Stag-Lorgs fort (from Stolen Lands) deep in the forest, and have the bandits be a problem. Kreed might hire the PCs to get rid of the bandits harrasing his workers.

A lot of the encounters from Stolen Lands could be used i. The Darkmoon Vale are.

Liberty's Edge

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Ok, I also made up my mind about some stuff.

Spoiler:

- I think I will use Belhaim as Falcon's Hollow (using Belhaims history). Another city might be too much, as the Darkmoon Vale looks kind of isolated - a fact, which helps Kreed getting all mighty...

- I decided, that the Lumber Consortium just moved into FH. The wood is much bigger, and still stretches even south of the river foam.

- Kreed just arrived in FH a couple of weeks ago, and has already started to chop the wood in the imediate area of FH (which still lies in the wood).

- Lady Origena is a Cheliaxian, who symphasized with the rebells (not like baron Vendikon). I will use her as kind of a peacefull opposition for Kreed, who can't afford to oppose her too much. But his letter from the Lumber Consortium allows him to chop wood in the Baroness' area.

That's it for now. More to come...

Liberty's Edge

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Well, this sounds like an awesome idea.
I will make up my mind, and post stuff here soon...

Liberty's Edge

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I would like to ask someone who already dmed this, if it would be a huge problem, if I just make the maps 1 square = 5 feet, or are there any encounters which might suffer from this?!

Liberty's Edge

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I plan on combining Dragon's Demand and Tears at Bitter Manor.
I am thinking of meeting the old adventureres in Belhaim (as inhabitants of this town), being to old (or injured, good idea) to travel Cassomir to check things out.
They might be friends with the PCs already.
Have to think this out a bit more...

Liberty's Edge

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Great thread!

In my games, the pcs get their CON-Value (in addition to the modifier) as bonus hp at first level.
Why? Because this helps in not having the group rest after every single encounter.

Liberty's Edge

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There are a lot of awesome ideas to shorten some of the APs, and the advice to use modules is great, too.
However, sometimes (especially with the new modules), I think a shorter AP would be awesome. Instead of doing two APs a year, doing three would be an idea to try out. Having one big AP spanning 6 parts, and two shorter APs, running 3 parts each.
I would love to see that!

Liberty's Edge

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This thread made me think about creating PCs.

It seems, and I have experienced this a lot of times, that there are two different ways to approach a new pc you want to play.

Rules-wise, or Story-wise.

Its very rare to have a player, wo comes to me, with a picture of a pc, complete with a background, with flaws and fears, things that motivate him, etc., that is not perfectly min/maxed.
Normally players come and say they found out a great combo of combining X with Z, which makes a great pc, who should be able to easily do Y.

What I, as a long-time GM (I am dming for over 30 years now) experienced time and time again is, that players see the rules only as a way to find loop-holes, or ways to built the (technically) best character one can have.
This is sad, as the rules are open enough to play a lot of styles.

I always try to tell my players to first come up with an idea of a person they want to play, not looking at the rules, until the vision of the pc is completed.
It's not bad to not have the best values in attributes you could possibly have according to the rules. Because, if the players don't try to get the most out of the rules, the GM certainly has an easier time during play. Not to kill them off, but to challenge them.

So, what I mean, in the end, is probably (I don't know if I managed to get along what I mean, english is still hard, but...):
I, as the GM don't like it, when players show me the class, prestige class and other rules stuff they want to play. I love it, when a player says, I envisioned a person, who is/can/loves to, etc.
This makes it so much easier to run the game in a lot of ways. Being that incorporating the pcs into the storyline of the campaign, or properly challenge the pcs.

What did you guys experience, think of this...

Liberty's Edge

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Spoiler:

On p.18 it is said, that Harg doesn't dare to oppose Kreed and that he would start doling out true justice, if he would get support from the citizens if Falcon's Hollow.

Does this match with his alignment of NE as stated on p.15?

Liberty's Edge

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Most ironic thread ever!
At least, I hope it is... ;)

Liberty's Edge

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Ok, guys, those are exactly the kind of answers I was looking for. You both have run it already, and those answers made me decide to run it as intended.
But one PC has some infos about an uncle in his backstory (which he described as a very nice man). I think, this one will be Hunclay, and the PC is on its way to make a surprise visit. So, some pcs will be caravan guards and one only a passenger...
Again, thx guys!

Liberty's Edge

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reika michiko wrote:
My point is why use paizo material for our games if im having to have my gm rewrite it from the ground up anyway just to make sense.(...)

Well, I can't remember to EVER have had a set of rules in my 30 years+ RPG-career, which I didn't had (well, wanted) to change in some way.

That actually, for me, isn't something I shun, or which would make me not to buy a set of rules.

I, personally, never had a situation, where I couldn't play what I had imagined, even if that needed some help from the GM.
Take these rules (which are hard to comply by sometimes, but awesome nonetheless) and change what you don't like to make your game FUN, or leave them be.

Paizo always stated, that the most important rule is to have fun!

And, honestly, that goblin/alchemist/bomb problem you have isn't reason enough to "rewrite the PFRPG from the ground up".

Liberty's Edge

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I am in the planing stages for this module.

Spoiler:

I wonder, if it might be a good idea (I know, it's said otherwise in the module), to let the pcs actually be townsfolk.
I think, it might be easier to motivate them to investigate the collapsed tower and all that is behind it.
I, personally think, that it will not be too bad, if the pcs know one or two things about the town. They don't have to know much about the history of it's founder, so that there will be enough to find out about the twon they're living in.

Any thoughts? Did someone already tried this?

Liberty's Edge

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Well, they could take the spies as hostages and present them to the army. I am sure, Ingrid Odeber will think twice before charging Piren's Bluff.

Baron Vendikon could also send them to Westcrown, to get some troups or maybe even someone who can summon devils to help in the fight against the coming army.

Just give the PCs some more time, before the siege begins, or let the siege take longer, and haven the PCs trying to leave the town, sneak through the enemies camp (and get some infos while in the camp).

Than they have to hurry to find allies who they have to bring to Piren's Bluff, and than play out the whole fight over Piren's Bluff, with devils, monsters and what-not joining the frey on both sides maybe...

Liberty's Edge

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Regarding travel times: I just made up some times on the fly, and had some encounters prepped, to throw them at my players whenver it seemed a good idea.
They once camped on on of those geysirs and it was a fun surprise, when during the night it blew off!

Liberty's Edge

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It's cool to read all those ideas, because this gives me even more material and thoughts in which directions to develop this setting.

Mark,
my players decided to show those contracts between Kreed and Vendikon, which they've found in Kreed manor, to Ingrid Odeber. She was the one, to send them to Piren's Bluff because of this, so as to start the module.

The ruins of Northsap came into play, when my players had to flee Falcon's Hollow during a stormy night. They crossed the river east of Falcon's Hollow and during the night happened unto the ruins, which they only knew stories of.
I had them met a barghest there, which was very creepy. I played the whole scene out as a ghost town, whith a creaking wooden door somewhere, and sniffing noises which suddenly developed into a deep, angry crowl (the barghest).

Another thing I did, so as to be able to send my players all around Golarion: It is said, that in Elara's ruins (the orphanage) there's only a cellar left. In this cellar I placed a magical door (of which only Ulizmilla knew how to open it) which leads into the Short Ways (from the Wheel of Time RPG). I like the concept of that idea and wanted to incorporate that into "my" Golarion. After the Starstone struck the world, the Short Ways started to fall apart and are pretty dangerous now.

Also, in Kreeds cellar, in his office, they've found a compas, which seems to be broken, as it points always into the same direction which is not north. Whenever the PCs investigate this any further, the compas will lead them to the ruin of a flying city, and I might use the Crucible of Chaos module for this.

Liberty's Edge

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Oh my!
How does it came to be that I totally missed this KS...?!
I own the 3.5 Version and I can't think of any other book I've used more as a GM.
Buying it, once it gets published is a no brainer!
Will we non-backers also be able to purchase the Hero lab stuff? That would be sooo awesome!!!

Liberty's Edge

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Here are some things I did with that area.

0.) I started my campaign in Olfden, during the Night of the Night of Silver Blood. There, the PCs fight some wolfs and a weake version of a Werewolf and also met Ingrid Odeber, who became a friend and ally during the campaign.

1.) I decided, that Ulizmilla is still alive, but absend. I made her a friend and alley of the fey of the woods.
Kreed managed to kidnap her (with the help of some Red Mantis assissins) and took her hostage in his manor's cellars.
It is said, that Kreed pays huge sums to keep him safe, and I figured that I could use the Red Mantis for this.
Kreed captured Ulizmilla to blackmail the fey of the wood, so that the attacks on his workers stopped. As I made Ulizmilla a strong alley and very good friend of the queen Syntira, that works for now...

2.) The fox, which get's encountered in D0, Encouner B (p.6) is actually Ulizmilla's familiar. The group rescued it and nursed it back to health. It was the fox, which led them to Kreed-manor, where they figured out, that something's going on in there.

3.) In the cellar of Kreed-manor Ulizmilla was imprisoned and guarded by a bearded devil, which was a "present" of Baron Vendikon, with whom Kreed is trying to figure out, how to ship the wood from the forest to Cheliax. Which also ties in to the LB1-Module (Tower of the Last Baron).
In this cellar was also a heavily guarded door, which couldn't be opened, and which I might use later on for some Snakefolk-stuff, or Nar-Voth stories.

4.) At one point, the group meet a guy called Adivion Adrissant (from the Carrion Crown AP), who was visiting the area, because of the legend of a seal of the Whispering Tyrant. He has been the guys, who brought Merlokrep back to undead life.
I did this, because I plan to incorporate part 3 of the Carrion Crown AP (Broken Moon, AP #45) into my Darkmoon Vale campaign.

5.) More plans:
a)Once Ulizmilla is free, the fey start attacking the workers again and go crazy (Carnival of Tears).

b)Kreed is furious with the PCs and sends Red Mantis after them (in my campaign I had the luck, that the mother of one PC was secretly a Red Mantis, and so I decided that she got contracted to kill the group, which made up some awesome roleplaying moments).

c) Finally, I plan on an all-out war between the Lumber consortium and the fey, which might awaken Darathyxl, who might finally burn Falcon Hollow to the ground, in order to bring "peace" back to his kingdom...

Liberty's Edge

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Cool stuff there!
I'll post some stuff I changed, added to the area, modules, etc. tomorrow, as I am about to go to sleep now...

Liberty's Edge

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I finally came up with an idea (thanx, guys, for chiming in here!).
I decided, that

Spoiler:
Barl only knows, that Mokmurian is gathering giants somehwere on the storval plateau, but doesn't know anything concrete about it.
The one stone giant messenger, who was ordered to bring that handout-note about the attack on Sandpoint to Barl was late, and found Barl dead, with the PCs already gone (to Kaer Maga, as this was the plan from Sheila Heidmarch anyway). The messenger was too afraid of Mokmurian, so he decided to not tell his boss he couldn't get the message to Barl, and insteat decided to desert the giant army, and is now traveling the countryside with two more stone giants.

When the PCs finally are on their way from Kaer Maga to Magnimar, they will happen unto this little group and find that handout, letting them know, they might have no time at all, to save Sandpoint from the attack.

I hope this works...

Liberty's Edge

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Thanx for your help, Weables!

Liberty's Edge

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I think I once read you can only use one Combat feat in a round, but I am not sure.
Can I use Precise Shot while performing Manyshot?!

Liberty's Edge

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What I actually meant was, to keep it as a feat for other classes, but make it a class feature for the fighter, to safe him from spending a feat for an ability he should have anyway, and normally has to take anyway, 'cause PA is required for a lot of other fighter feats.

But you all have a lot of good points there...

Liberty's Edge

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We had this idea/discussion a few days ago, as it never happened that a player of a fighter character did not choose to take PA as a feat.
And, it seems, that PA is necessary for the fighter anyway.

Liberty's Edge

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Is this part of the comics subscription?!
And how many pages does it have?

Liberty's Edge

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Yeah, I've read that, too.
Well, at least it's more damage anyway.
Ok, thanx DM_Blake!

Liberty's Edge

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So, we had the situation that my pc fought with an undead bane weapon vs an incorpreal undead creature.
My DM told me, that the whole damage gets cut in half vs that creature. I argued, that the xtra 2d6 from the bane quality should get through completely.
I could'nt find any rule on this. Does anyone here know's what is correct?

Liberty's Edge

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... so that I can insert THE ASYLUM STONE?

I run both campaigns together for one group (with skipping Foxglove Manor and part 2 of SS).

Spoiler:
I have the whole campaign laid out by now, but somehow don't know how to get the players to go to Kaer Maga (after they've beaten Barl Breakbones on Hook Mountain) instead of running straight to Sandpoint in order to help vs. the Giant's attack on the town.

Any ideas out there?! I seem to have a brain-blank on that by now... ;)

Liberty's Edge

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Ok, thank you, James!
I somehow didn't get that detail while reading it.
Now, everything's fine... :)

Liberty's Edge

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Regarding the Cloudwalk ability of the scales - do I miss something here?
Having a CL19th leviate spell would make the whole adventure obsolete, because it would allow at least three pcs to leave thr 230 ft deep cave...
Or is the cave somehow not open to the city above?!

Liberty's Edge

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Well deserved, and thanx to you, for all!

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