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Cabbagehead

Dryder's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,805 posts (1,861 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


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Liberty's Edge

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Or does anyone know a way of getting rid of those devils on the map on your own?
I am not a grafix pro, but maybe it is doable in GIMP, or anything like that?!

Liberty's Edge

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Wow, cool!
I might borrow this idea.

As one of my players want's to be a member of a noble house (taking that Noble Scion feat), I thought I could just give him Rexus' backstory. The player can, of course, come up with any class and character concept he likes, but will be a member of the Victocoras.

Spoiler:
Thus, when he fights the Zombies, that might just get more intense as well...

If Tiernan was a member of the ManyStepsMonastery, how did you kept him from checking into the Fantasmagorium too early?! Especially, if there are a few days between the Night of Ashes and the Protest?

I am still pondering with the idea, of having another family member being imprisoned in Deepmar, and using that module as a rescue mission...

The opportunity is just too good to let it pass. I am glad, this already worked for a group like yours. I was hoping to hear something along those lines.

Liberty's Edge

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Oh, I would let the player roll his own stats. I would only use Rexus' backstory.

Liberty's Edge

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While preparing the AP, I thought that the history of Rexus could also fit for a pc. This way, a pc would have a real reason to oppose Barzillai Thrune.
The pc could also be the one who wnated to contact the other pcs at the protest at the very start of the pc.
Only the

Spoiler:
key the decoding of the documents must be taken care of.

What do,you guys think - is this a good idea or not?! I think, it would invest the pcs far more into the AP...

Liberty's Edge

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James Jacobs wrote:
Dryder wrote:
James Jacobs wrote:
Dryder wrote:
Crustypeanut wrote:
There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)

There are?! oops, totally missed that. I've worked through part one by now....

*goes back, checking*

Thanx, CP!

Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.
I read them. But the note, that you can run HR without the rebellion rules is this be found on p. 22 :)
Depends on the volume. It's in the forward for the third adventure.

Oh, ok! I am not that far into it. Just finished part 1, which is awesome!

I'll check it out - thanx for the info!

Liberty's Edge

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James Jacobs wrote:
Dryder wrote:
Crustypeanut wrote:
There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)

There are?! oops, totally missed that. I've worked through part one by now....

*goes back, checking*

Thanx, CP!

Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.

I read them. But the note, that you can run HR without the rebellion rules is this be found on p. 22 :)

Liberty's Edge

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Crustypeanut wrote:
There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)

There are?! oops, totally missed that. I've worked through part one by now....

*goes back, checking*

Thanx, CP!

Liberty's Edge

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Does anyone alreafy have experiences playing this AP without the Rebellion Subsystem? Do you think its possible at all?

I will DM this AP, but am thinking on not using those rules. I know my players, and I am sure they will not exactly like such stuff. They rather handwave those kind of things...

Liberty's Edge

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Is there any way to get that AWESOME map of Kintargo without those creatures all over it?!
That is an awesome map, but those creatures just don't do it and they might get players to expect certain things in places (true or not).
Is it possible to give us a download without the creatures?
That would make that map the best handout ever!

Liberty's Edge

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Cole Deschain wrote:

I was under the impression that while the fine folks at Paizo do know and have a concrete answer for what happened to Aroden, they're never going to spill the beans...

Which I'm more than okay with.

In the end, that would be sad. I remember that article in the last Dragon Mag, where some D&D mysteries were revealed. In the end, nobody really did care anymore about them... Fun to read, yes, but didn't matter anymore.

I really would love to hear Arodens secret story, while I am still playing on Golarion...

Liberty's Edge

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I, also, didn't say Pathfinder #200. :)

Thinking about it for a minute - that doesn't make me feel any better though...

Liberty's Edge

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And when issue 200 happens, I will still be saying:"But Wes said, that in issue #101 we would get to know..." :)

Liberty's Edge

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Great issue, but I was disappointed, that we still didn't get to know what happened to Aroden!

Liberty's Edge

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I really think that "bloat" doesn't have to be a problem.
Not talking to your players is.
Admittetly I DM for a group of old friends only, not for people I don't know, like it mostly is the case when DMing Society or via the internet.
Anyway - talking to players makes bloat no problem at all.
I told my players:"Look guys, I don't want to keep that stuff away from you. Try what you want to try and play what you want to. But with all the rules out there, it is impossible for me to know every single clitch in the game or rules! If something is too overpowered or makes the game too easy for your, or, most of all, does make other players feel like their pcs doesn't matter, we have that change things!"

This is understood, and I, as the DM am at ease, knowing if stuff like what the OP was talking about happens mit can be changed readily.

Liberty's Edge

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I immediately had that song from the DUNE movie in mind:
It's from Toto, called PROPHECY THEME
I really think this nails it for the music part. Unfortunately it has no lyrics...

Prophecy Theme

I can imagine silver streaks flowing out of the singers body, waving through the hall with silver magic, filling bystanders with sorrow, grief and sadness, but also with happines and hope.

Liberty's Edge

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Can anyone give me a short summary of that play? I really consider making a small adventure out of it, to play before we actually start the HR-AP, to bring my pcs together.

Liberty's Edge

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Are you still working on that conversion stuff?
I want to play Hell's Rebels as my next AP, but want to use Ptolus as the setting.
I am presently in the planning sate, searching the net for conversions...

Liberty's Edge

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I love the APs and the modules Paizo publishes. I know, that a lot of buyers only get them for the pleasure of reading a great story.

But in the end, it's still an adventure-module (however big), and it's main use should be for the GM using it at the table.
Therefore, the information in it should be easily processible.

Actually, I don't like the idea, that my life as a GM is made harder, because there are people who rather use the product in an unintended way (meaning, they only like to read it), and being served first.

It's an adventure-module for a roleplaying game. The guys who should get the most out of it are the GMs, not the guys who buy it for the joy of reading. I am not even sure, if the joy of reading would be diminished by a new format...

The Dungeon-Delve format was one of the worst inventions in adventure-module presentation!
But it would be cool, if Paizo would at least consider a more user-friendly format, IF (a big IF) enough people would care about a new one.

Prepping APs is a pain in the XXX - every help would be welcome.
I am presently preparing Shattered Star part5. And there are a lot of rooms in there. Knowing them all is really tough. Having a fast way of knowing what's inside that room (especially, when the creature entry is on the next page), would be a TREMENDOUS help!
Having the opponent mentioned in the read-aloud text would be far easier for the DM, and adjusting the description of that encounter-area if the players get there a second time is also easier than the way that inforamtion is presented now (among others).

Liberty's Edge

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Yes, I meant the rogue talent. Sorry. corrected it.
Yes, one is inclined to to let both classes count. I am still not sure what's RAW...

Liberty's Edge

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If I am a rogue with levels in the Shadowdancer PrCl, do I count, for a rogue talent like resiliency, wich states, that I get temp. hit points equal to twice my rogue level, both classes, or only the rogue levels?!

I think, it's only rogue, but I want to be sure.

Liberty's Edge

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Thank you, guys.
That makes sense. Mind eased... :)

Liberty's Edge

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Why do the runes disappear from a scroll if a caster copies a spell from it?
I just want to understand the reasoning behind that rule?
If I copy a spell from another mages spellbook, the writing does not disappear.

Liberty's Edge

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Thanks a ton!
Any idea if there's a person in the AP which would fit as a prisoner in Deepmar to be freed by the rebels?

Liberty's Edge

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I think of implementing the module "No response from Deepmar"!
I thought of the rebells having need of a prisoner who would either make a good addition to their ranks, or who just has infos the rebells desperately need.
When the rebells start to try getting an official allowance to visit the island, they themselves, or a spy get's the info, that something's amiss in Deepmar. This might just be the perfect time to get there in secret...
Anyone else planning something like this, or who has an idea how to stage this better?

Liberty's Edge

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Is this serious?!
Are we really talking about the art not fitting a given statblock?!
Wow - just wow!

*face palm*

You know what, from now on I will not allow my players any item, or ability which is not recognizeable in the artwork for their pc. That, surely will make them happy! :)

Liberty's Edge

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I am interested in the 1 unavailable scenario from Season3, the 2 from Season 4 and the 2 from Season 5. Bonekeep Levels 1-2 are among them.
If I get it right, I will never be able to purchase them, correct?!

I almost only play the scenarious with my homegroup in my home campaign as side-treks.

Liberty's Edge

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Will those society scenarious, which are tagged "unavailable" be available someday? Or are they only for socetiy GMs?
Some of them sound really cool!

Liberty's Edge

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Thanx, Bob!!!

Liberty's Edge

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In the monster entry of the Bestiary 3 a special attack called 'faith-stealing strike' is mentioned, but I can't find any info about it...
Can someone please help me out here?!

Liberty's Edge

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I know the Feeling, when a campaign gets too long.
There's so much stuff out there I would love to run my players through, but time is a huge problem, with kids and jobs and other responsibilities.

As I am constantly preparing stuff, having ideas on what to run, writing and reading modules, a Long-running campaign is sometimes too much. Not that I don#t like to run it, but I also want to run and experience NEW STUFF!

That's why I always wished for shorter APs, for example, which run to a maximum Level of 10 or 12. Three issues for one AP would be great for me. Or modules which can be played together, a series!

Liberty's Edge

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Awesome - both answers! :)
Thanks!!!

Liberty's Edge

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From B3:

"GRAVEKNIGHT ARMOR In death, the graveknight’s life force lingers on in its armor, not its corpse, in much the same way that a lich’s essence is bound within a phylactery. Unless every part of a graveknight’s armor is ruined along with its body, a graveknight can rejuvenate after it is destroyed. A typical suit of full plate graveknight armor has hardness 10 and 45 hit points, though armor with enhancements or made of special materials proves more difficult to destroy. Merely breaking a graveknight’s armor does not destroy it; it must be ruined, such as by being disintegrated, taken to the Positive Energy Plane, or thrown into the heart of a volcano."

So, what does happen, if a pc takes/wears the armor, after fighting and killing the graveknight?
Does the Graveknight form again inside his armor, or does he reform where his bones lie (or have been destroyed)? Does he know where his armor is, in this case? Does the know wearer of the armor realize anything about the armor?

I wonder, because it could easily be, that our fighter will use the armor after the fight, and as nobody knows anything about grave knights this could spell trouble...

Any hint, idea and help is appreciated, as I presently don't exactly know how to GM this...

Liberty's Edge

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I just watched James Cameron's Avatar movie the other day.
That huge Dragon, which Sully tames, flies in the Jungle. Looks cool. Of course, there will definiatelly be placed where a Eoc will not be able to spread his wings...

Liberty's Edge

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Mi-Go! They are tough critters!

Liberty's Edge

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Skinsaw Murders - that tower plus those Ogres; just so much awesomeness!

To be honest, I really like the first parts of almost every single AP. Especially (as Dudemeister alteady said) Smuggler's Shiv. A great entry point for a lot of campaigns.

What lies in Dust and Infernal Syndrom I especially love, as I placed them as a city adventure in Ptolus - that was great!

The Vanishing of Varnhold was kind of spooky and most of all it had Spriggans!

And finally, Beyond the Doomsday Door! Nice location, easily useable in any campaign - though I totally changed the room of the final encounter, to make it a huge and epic fight.

Liberty's Edge

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Uff, wow! Scanning the boards and stumbling over this precious little (well, huge) diamond!
I can't express enough how helpful those books are.
I thank you so much for your work! Can't tell you how much it is appreciated!
A thousand thanks from my players as well!

Liberty's Edge

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My players can add their CON score to their hp at first level. This stopped the stupid 8hrs rest after a single encounter.
Worked beautifully in two campaigns.
At higher levels, those additional hp just don't matter anymore.

So, @1st level: max hp + CON-Mod. + CON-Score.

Liberty's Edge

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Or only spellcasters?
I thought everyone who just wears the ring can use the stored spells, even fighters, barbarians, etc...

Liberty's Edge

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You remember the Chronicles section of the original RotRL AP?!
There was that part, where Eando Kline went to that bloatmage...

I had my group travel to Kaer Maga, and Sheila told them, she would send one of her agents to the city, to get them the ion-stone.
What she didn't say was, that the agent had to get that stone first from a merchant (Dakar, I think that was the Name).
I played the whole part with that bloatmage and it was a lot of fun. PC helped the agent to get that stone and planned the whole Thing. I also placed some traps on the doors of the bloatmages shop.

This got us away for a whole session from dungeon crawling.

Liberty's Edge

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Hey guys, thank you all for your answers. There are some really good points! As I said, it's not exactly a matter of how to finish off the shadow (that's easy), but to deal with the situation. Oil of magic weapon and magic missile or a forceful hand, ghost dirge, etc. are all cool. There will definiatelly be witnesses of the shadow, so that future big bosses, like Mokmurian, will be aware of the shadow and be prepared.
I am somewhat reassured, that there's at least one other DM who feels the pain of that class feature as well! ;)

Liberty's Edge

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So, I DM RotRL with SS together in one huge campaign.
Since one of the players got his shadowy companion (from the Shadowdancer PrCl), that Shadow is starting to get a nuisance, especially the STR damaging stuff! That was especially hard, against the giants, but he's using it against almost every opponent.

Anyway, I wonder now, if anyone else experienced those problems, and what you did against it.

I know, there are ways to stop that damaging-thing, but on the other hand, it's that fine line between geeting rid of a nuisance and allowing a player to use one of his Class Features.

Any experiences or maybe ways to work with that "problem"?!
Every answer is welcome! :)

Liberty's Edge

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Nic! Go, go, go!!!

Liberty's Edge

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More Darkmoon Vale stuff

Viper Wall

Liberty's Edge

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I also think of placing the Stag-Lorgs fort (from Stolen Lands) deep in the forest, and have the bandits be a problem. Kreed might hire the PCs to get rid of the bandits harrasing his workers.

A lot of the encounters from Stolen Lands could be used i. The Darkmoon Vale are.

Liberty's Edge

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Ok, I also made up my mind about some stuff.

Spoiler:

- I think I will use Belhaim as Falcon's Hollow (using Belhaims history). Another city might be too much, as the Darkmoon Vale looks kind of isolated - a fact, which helps Kreed getting all mighty...

- I decided, that the Lumber Consortium just moved into FH. The wood is much bigger, and still stretches even south of the river foam.

- Kreed just arrived in FH a couple of weeks ago, and has already started to chop the wood in the imediate area of FH (which still lies in the wood).

- Lady Origena is a Cheliaxian, who symphasized with the rebells (not like baron Vendikon). I will use her as kind of a peacefull opposition for Kreed, who can't afford to oppose her too much. But his letter from the Lumber Consortium allows him to chop wood in the Baroness' area.

That's it for now. More to come...

Liberty's Edge

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Well, this sounds like an awesome idea.
I will make up my mind, and post stuff here soon...

Liberty's Edge

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I would like to ask someone who already dmed this, if it would be a huge problem, if I just make the maps 1 square = 5 feet, or are there any encounters which might suffer from this?!

Liberty's Edge

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I plan on combining Dragon's Demand and Tears at Bitter Manor.
I am thinking of meeting the old adventureres in Belhaim (as inhabitants of this town), being to old (or injured, good idea) to travel Cassomir to check things out.
They might be friends with the PCs already.
Have to think this out a bit more...

Liberty's Edge

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Great thread!

In my games, the pcs get their CON-Value (in addition to the modifier) as bonus hp at first level.
Why? Because this helps in not having the group rest after every single encounter.

Liberty's Edge

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There are a lot of awesome ideas to shorten some of the APs, and the advice to use modules is great, too.
However, sometimes (especially with the new modules), I think a shorter AP would be awesome. Instead of doing two APs a year, doing three would be an idea to try out. Having one big AP spanning 6 parts, and two shorter APs, running 3 parts each.
I would love to see that!

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