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Cabbagehead

Dryder's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber. Pathfinder Society Member. 1,764 posts (1,820 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


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Andoran

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Nic! Go, go, go!!!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

More Darkmoon Vale stuff

Viper Wall

Andoran

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I also think of placing the Stag-Lorgs fort (from Stolen Lands) deep in the forest, and have the bandits be a problem. Kreed might hire the PCs to get rid of the bandits harrasing his workers.

A lot of the encounters from Stolen Lands could be used i. The Darkmoon Vale are.

Andoran

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Ok, I also made up my mind about some stuff.

Spoiler:

- I think I will use Belhaim as Falcon's Hollow (using Belhaims history). Another city might be too much, as the Darkmoon Vale looks kind of isolated - a fact, which helps Kreed getting all mighty...

- I decided, that the Lumber Consortium just moved into FH. The wood is much bigger, and still stretches even south of the river foam.

- Kreed just arrived in FH a couple of weeks ago, and has already started to chop the wood in the imediate area of FH (which still lies in the wood).

- Lady Origena is a Cheliaxian, who symphasized with the rebells (not like baron Vendikon). I will use her as kind of a peacefull opposition for Kreed, who can't afford to oppose her too much. But his letter from the Lumber Consortium allows him to chop wood in the Baroness' area.

That's it for now. More to come...

Andoran

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Well, this sounds like an awesome idea.
I will make up my mind, and post stuff here soon...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

I would like to ask someone who already dmed this, if it would be a huge problem, if I just make the maps 1 square = 5 feet, or are there any encounters which might suffer from this?!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

I plan on combining Dragon's Demand and Tears at Bitter Manor.
I am thinking of meeting the old adventureres in Belhaim (as inhabitants of this town), being to old (or injured, good idea) to travel Cassomir to check things out.
They might be friends with the PCs already.
Have to think this out a bit more...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Great thread!

In my games, the pcs get their CON-Value (in addition to the modifier) as bonus hp at first level.
Why? Because this helps in not having the group rest after every single encounter.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

There are a lot of awesome ideas to shorten some of the APs, and the advice to use modules is great, too.
However, sometimes (especially with the new modules), I think a shorter AP would be awesome. Instead of doing two APs a year, doing three would be an idea to try out. Having one big AP spanning 6 parts, and two shorter APs, running 3 parts each.
I would love to see that!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

This thread made me think about creating PCs.

It seems, and I have experienced this a lot of times, that there are two different ways to approach a new pc you want to play.

Rules-wise, or Story-wise.

Its very rare to have a player, wo comes to me, with a picture of a pc, complete with a background, with flaws and fears, things that motivate him, etc., that is not perfectly min/maxed.
Normally players come and say they found out a great combo of combining X with Z, which makes a great pc, who should be able to easily do Y.

What I, as a long-time GM (I am dming for over 30 years now) experienced time and time again is, that players see the rules only as a way to find loop-holes, or ways to built the (technically) best character one can have.
This is sad, as the rules are open enough to play a lot of styles.

I always try to tell my players to first come up with an idea of a person they want to play, not looking at the rules, until the vision of the pc is completed.
It's not bad to not have the best values in attributes you could possibly have according to the rules. Because, if the players don't try to get the most out of the rules, the GM certainly has an easier time during play. Not to kill them off, but to challenge them.

So, what I mean, in the end, is probably (I don't know if I managed to get along what I mean, english is still hard, but...):
I, as the GM don't like it, when players show me the class, prestige class and other rules stuff they want to play. I love it, when a player says, I envisioned a person, who is/can/loves to, etc.
This makes it so much easier to run the game in a lot of ways. Being that incorporating the pcs into the storyline of the campaign, or properly challenge the pcs.

What did you guys experience, think of this...

Andoran

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Spoiler:

On p.18 it is said, that Harg doesn't dare to oppose Kreed and that he would start doling out true justice, if he would get support from the citizens if Falcon's Hollow.

Does this match with his alignment of NE as stated on p.15?

Andoran

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Most ironic thread ever!
At least, I hope it is... ;)

Andoran

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Ok, guys, those are exactly the kind of answers I was looking for. You both have run it already, and those answers made me decide to run it as intended.
But one PC has some infos about an uncle in his backstory (which he described as a very nice man). I think, this one will be Hunclay, and the PC is on its way to make a surprise visit. So, some pcs will be caravan guards and one only a passenger...
Again, thx guys!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber
reika michiko wrote:
My point is why use paizo material for our games if im having to have my gm rewrite it from the ground up anyway just to make sense.(...)

Well, I can't remember to EVER have had a set of rules in my 30 years+ RPG-career, which I didn't had (well, wanted) to change in some way.

That actually, for me, isn't something I shun, or which would make me not to buy a set of rules.

I, personally, never had a situation, where I couldn't play what I had imagined, even if that needed some help from the GM.
Take these rules (which are hard to comply by sometimes, but awesome nonetheless) and change what you don't like to make your game FUN, or leave them be.

Paizo always stated, that the most important rule is to have fun!

And, honestly, that goblin/alchemist/bomb problem you have isn't reason enough to "rewrite the PFRPG from the ground up".

Andoran

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I am in the planing stages for this module.

Spoiler:

I wonder, if it might be a good idea (I know, it's said otherwise in the module), to let the pcs actually be townsfolk.
I think, it might be easier to motivate them to investigate the collapsed tower and all that is behind it.
I, personally think, that it will not be too bad, if the pcs know one or two things about the town. They don't have to know much about the history of it's founder, so that there will be enough to find out about the twon they're living in.

Any thoughts? Did someone already tried this?

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Well, they could take the spies as hostages and present them to the army. I am sure, Ingrid Odeber will think twice before charging Piren's Bluff.

Baron Vendikon could also send them to Westcrown, to get some troups or maybe even someone who can summon devils to help in the fight against the coming army.

Just give the PCs some more time, before the siege begins, or let the siege take longer, and haven the PCs trying to leave the town, sneak through the enemies camp (and get some infos while in the camp).

Than they have to hurry to find allies who they have to bring to Piren's Bluff, and than play out the whole fight over Piren's Bluff, with devils, monsters and what-not joining the frey on both sides maybe...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Regarding travel times: I just made up some times on the fly, and had some encounters prepped, to throw them at my players whenver it seemed a good idea.
They once camped on on of those geysirs and it was a fun surprise, when during the night it blew off!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

It's cool to read all those ideas, because this gives me even more material and thoughts in which directions to develop this setting.

Mark,
my players decided to show those contracts between Kreed and Vendikon, which they've found in Kreed manor, to Ingrid Odeber. She was the one, to send them to Piren's Bluff because of this, so as to start the module.

The ruins of Northsap came into play, when my players had to flee Falcon's Hollow during a stormy night. They crossed the river east of Falcon's Hollow and during the night happened unto the ruins, which they only knew stories of.
I had them met a barghest there, which was very creepy. I played the whole scene out as a ghost town, whith a creaking wooden door somewhere, and sniffing noises which suddenly developed into a deep, angry crowl (the barghest).

Another thing I did, so as to be able to send my players all around Golarion: It is said, that in Elara's ruins (the orphanage) there's only a cellar left. In this cellar I placed a magical door (of which only Ulizmilla knew how to open it) which leads into the Short Ways (from the Wheel of Time RPG). I like the concept of that idea and wanted to incorporate that into "my" Golarion. After the Starstone struck the world, the Short Ways started to fall apart and are pretty dangerous now.

Also, in Kreeds cellar, in his office, they've found a compas, which seems to be broken, as it points always into the same direction which is not north. Whenever the PCs investigate this any further, the compas will lead them to the ruin of a flying city, and I might use the Crucible of Chaos module for this.

Andoran

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Oh my!
How does it came to be that I totally missed this KS...?!
I own the 3.5 Version and I can't think of any other book I've used more as a GM.
Buying it, once it gets published is a no brainer!
Will we non-backers also be able to purchase the Hero lab stuff? That would be sooo awesome!!!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Here are some things I did with that area.

0.) I started my campaign in Olfden, during the Night of the Night of Silver Blood. There, the PCs fight some wolfs and a weake version of a Werewolf and also met Ingrid Odeber, who became a friend and ally during the campaign.

1.) I decided, that Ulizmilla is still alive, but absend. I made her a friend and alley of the fey of the woods.
Kreed managed to kidnap her (with the help of some Red Mantis assissins) and took her hostage in his manor's cellars.
It is said, that Kreed pays huge sums to keep him safe, and I figured that I could use the Red Mantis for this.
Kreed captured Ulizmilla to blackmail the fey of the wood, so that the attacks on his workers stopped. As I made Ulizmilla a strong alley and very good friend of the queen Syntira, that works for now...

2.) The fox, which get's encountered in D0, Encouner B (p.6) is actually Ulizmilla's familiar. The group rescued it and nursed it back to health. It was the fox, which led them to Kreed-manor, where they figured out, that something's going on in there.

3.) In the cellar of Kreed-manor Ulizmilla was imprisoned and guarded by a bearded devil, which was a "present" of Baron Vendikon, with whom Kreed is trying to figure out, how to ship the wood from the forest to Cheliax. Which also ties in to the LB1-Module (Tower of the Last Baron).
In this cellar was also a heavily guarded door, which couldn't be opened, and which I might use later on for some Snakefolk-stuff, or Nar-Voth stories.

4.) At one point, the group meet a guy called Adivion Adrissant (from the Carrion Crown AP), who was visiting the area, because of the legend of a seal of the Whispering Tyrant. He has been the guys, who brought Merlokrep back to undead life.
I did this, because I plan to incorporate part 3 of the Carrion Crown AP (Broken Moon, AP #45) into my Darkmoon Vale campaign.

5.) More plans:
a)Once Ulizmilla is free, the fey start attacking the workers again and go crazy (Carnival of Tears).

b)Kreed is furious with the PCs and sends Red Mantis after them (in my campaign I had the luck, that the mother of one PC was secretly a Red Mantis, and so I decided that she got contracted to kill the group, which made up some awesome roleplaying moments).

c) Finally, I plan on an all-out war between the Lumber consortium and the fey, which might awaken Darathyxl, who might finally burn Falcon Hollow to the ground, in order to bring "peace" back to his kingdom...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Cool stuff there!
I'll post some stuff I changed, added to the area, modules, etc. tomorrow, as I am about to go to sleep now...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

I finally came up with an idea (thanx, guys, for chiming in here!).
I decided, that

Spoiler:
Barl only knows, that Mokmurian is gathering giants somehwere on the storval plateau, but doesn't know anything concrete about it.
The one stone giant messenger, who was ordered to bring that handout-note about the attack on Sandpoint to Barl was late, and found Barl dead, with the PCs already gone (to Kaer Maga, as this was the plan from Sheila Heidmarch anyway). The messenger was too afraid of Mokmurian, so he decided to not tell his boss he couldn't get the message to Barl, and insteat decided to desert the giant army, and is now traveling the countryside with two more stone giants.

When the PCs finally are on their way from Kaer Maga to Magnimar, they will happen unto this little group and find that handout, letting them know, they might have no time at all, to save Sandpoint from the attack.

I hope this works...

Andoran

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Thanx for your help, Weables!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

I think I once read you can only use one Combat feat in a round, but I am not sure.
Can I use Precise Shot while performing Manyshot?!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

What I actually meant was, to keep it as a feat for other classes, but make it a class feature for the fighter, to safe him from spending a feat for an ability he should have anyway, and normally has to take anyway, 'cause PA is required for a lot of other fighter feats.

But you all have a lot of good points there...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

We had this idea/discussion a few days ago, as it never happened that a player of a fighter character did not choose to take PA as a feat.
And, it seems, that PA is necessary for the fighter anyway.

Andoran

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Is this part of the comics subscription?!
And how many pages does it have?

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Yeah, I've read that, too.
Well, at least it's more damage anyway.
Ok, thanx DM_Blake!

Andoran

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So, we had the situation that my pc fought with an undead bane weapon vs an incorpreal undead creature.
My DM told me, that the whole damage gets cut in half vs that creature. I argued, that the xtra 2d6 from the bane quality should get through completely.
I could'nt find any rule on this. Does anyone here know's what is correct?

Andoran

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... so that I can insert THE ASYLUM STONE?

I run both campaigns together for one group (with skipping Foxglove Manor and part 2 of SS).

Spoiler:
I have the whole campaign laid out by now, but somehow don't know how to get the players to go to Kaer Maga (after they've beaten Barl Breakbones on Hook Mountain) instead of running straight to Sandpoint in order to help vs. the Giant's attack on the town.

Any ideas out there?! I seem to have a brain-blank on that by now... ;)

Andoran

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Ok, thank you, James!
I somehow didn't get that detail while reading it.
Now, everything's fine... :)

Andoran

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Regarding the Cloudwalk ability of the scales - do I miss something here?
Having a CL19th leviate spell would make the whole adventure obsolete, because it would allow at least three pcs to leave thr 230 ft deep cave...
Or is the cave somehow not open to the city above?!

Andoran

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Well deserved, and thanx to you, for all!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

So, I browsed the pdf of the adventure, and I have to say, I really like the new format.
It's exactly what I had hoped for. They have the perfect "size" and scope for a nice little campaign. If you don't want to commit yourself, as a GM, to a whole AP, this is what you want to have!

The size of a singel AP-Adventure, even bigger, with lots of ideas to expand on.
And those quest-cards...my players will love those!

Good job, Paizo!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

I do it as well.

Spoiler:

I had Sheila and her friend Ironbriar at the Swallotail festival, visiting Brodert Quink. Sheila needed to know some things about Thassilon, and I played Ironbriar out as a good friend of her!

I cancled the whole Nataliya Vancaskerkin thing, and instead, gave the first Shard Nualia (who got a bit buffed).
Sheila was still in Sandpoint, when the PCs came back from Thistletop, at which point I started with the rest of the first installment of the Shattered Star.

So far, it works good. I just didn't decide, if I will use Karzoug or Xin as the final BBEG...

Andoran

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Last session, my players decided to visit this little island. As I haven't much info about it, I decided to play some mind-tricks with them, which made them turn around, leaving the island on its own - for now...

Now I wonder, if anyone can tell me, if there's more info, other than that in the Jade Regent AP, and one of the issues of the PF comic?

I don't know what to do, if the go there again...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Is there any chance, to get a view of the new poster map?
I am a comics subscriber, but I am willing to buy this HC, if the map is cool enough.
But without knowing how it looks, I rather not buy the HC.
So, a small preview would be awesome. Any chance, that might happen?!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber
Vic Wertz wrote:
Dryder wrote:

I really loved the small FR books which were called "Volo's Guide to "X"".

Those were awesome. Such books for Golarion - instant buy!

See here, for what I mean.

Hey! Lisa and I were two of the three editors on that book. (I have learned so much since then...)

That you've learned so much since then does mean what? That you think those books are great, or rather not?! Do you think such a product would be a possibility for Golarion/Paizo? :)

Andoran

3 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

I really loved the small FR books which were called "Volo's Guide to "X"".
Those were awesome. Such books for Golarion - instant buy!

See here, for what I mean.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

Ahm... is the book already on its way, or should I've it already in my mail?!

Andoran

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GregH, I will send an eMail to the developer. I had been in contact with him already...
Glad, you like the App!

Andoran

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Ok, I've found a sidebar, explaining stuff about the flood. And thank you all, for your answers!

I am sorry, If you got trouble with your players, because of the title of this thread, Deanoth. But I don't really know how to adress my question using other words.
There are other threads as well which give away enough for observant players. I put the spoiler in there, in case more stuff gets adressed, or, if other GMs might tell me how they haven done or plan to do the tsunami.

I only have to tell my players to stay away from the given AP forum for as long as the campaign lasts, and that was never a problem for them.
Again, sorry!

Andoran

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Thanx a ton, guys! Very helpful answers!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

In the last part, Magnimar gets hit by a huge tsunami, and parts of the city are destroyed.
Has it been said somewhere, how Sandpoint, Windsong Abbey and other localities are hit by that tsunami?

Andoran

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Is there an organization of witch-hunters or hunters of supernatural beings, demons, etc...?!

Andoran

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bwatford, I have one question about Dundjinni.
Why is it, that I so often see Dundjinni maps on the internet which miss a grid. Is it, because the maker thinks they look better without?

I found a great, great map for Shattered Star #1, but again without grid, mich makes them almost useless.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

I had this once with my hp-printer. After I installed a post-script driver it worked. You might try this. Those drivers are normally free to have on the companies homepage.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

bwatford, thank you so much for sharing these maps! They look great and will make Hook Mountain a so much better experience for my players! THX!

Andoran

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I would add a rival group and put the whole AP on a timer. Let the PCs know, that their rivals are pro-runelords, and that they are fast gathering information on the shards. Everytime your PCs are going to rest, let them think about it twice - shall they really waste time, or just plough through the coming dungeons, to stay ahead of their rivals.

Maybe add weather and strange happenings regarding magic, making Wind walk and teleport spells hard to cast.
Snow could fall throughout Varisia, and maybe, somehow, the rivals found out about the location of the final shard...

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Modules Subscriber

To tie in TOWER OF THE LAST BARON, I did the following

Spoiler:
I had Kreed capture Ulizmilla, because she is a close friend to the fey of Darkmoon Wood. He used her to blackmail the fey, so that his workers are safe. The PCs rescued that fox from FALCON HOLLOWS LAST HOPE, which I made Ulizmillas familiar (I made her a witch), and the fox led the PCs again and again to Kreeds Manor. My PCs rescued Ulizmilla from the cellars of Kreed's manor. She was guarded by a devil. Together with this fact and documents which they found in the cellar, the now knew that Kreed was working together with Baron Vendikon, to somehow get the wood to Cheliax (who payed more for it). The PCs told the Diamond Regiment (don't know the name of the femald leader richt now) about it and where asked to infiltrate Piren's Bluff.

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