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Cabbagehead

Dryder's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Modules Subscriber. Pathfinder Society Member. 1,822 posts (1,878 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


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Liberty's Edge

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Amanuensis wrote:

Other than being very difficult to fight/kill, the creature doesn't have a lot of interesting abilities. Maybe they could have different abilities based on a certain emotion or cause of death? Or they could have different abilities based on certain powerful souls that are part of the swarm.

Also, how do these creatures relate to ghosts? Can you make out a spokesperson among the swarm that can be talked and reasoned with?

Yup, this creature was intended to be hard to fight, that's why I decided to have only those abilities above. It's one of those creatures where you can built a story around and which you usually try to foreshadow. It's not a creature for a random encounter.

I thought of it more as a mindless creature, not as single one with different individuals, but this might be an idea to explore more...
What kind of additional abililties do you have in mind the swarm should have?

Amanuensis wrote:
Can the creature be put to rest by other means than destruction? Finding an individual soul that is part of a soul swarm could be an interesting quest. Destroying a swarm usually disperses the creatures. Maybe individual ghosts that are captured by the swarm could be set free?

Other means to put it to rest sounds like a great idea? If I think of my example in my campaign: villagers have been herded into their small village temple, locked inside and the building was put on fire. All villagers died... If you take this, it could be either done with rebuilding the temple or make a proper burial site out of the ruins. Things like this could easily be done and should have something to do with the kind of death the souls experienced. You're right, this should've been worth mentioning in the entry!

Amanuensis wrote:

The stat block is still a bit rough. A few observations:

- Why is the size huge? Swarms normally use the individual creature's size (despite occupying several squares).

Well, I needed a huge creature for my campaign and didn't check it before posting. Maybe I only had the Undead-Type in mind while doing the size. You're right when it comes to a swarm. But this can easily be fixed. But I would still go with huge.

Amanuensis wrote:
- Resurrection has a casting time of 1 minute.

Yes, which makes it even more difficult.

Amanuensis wrote:
- Does the creature have a hive-mind?

No, not really. You can't communicate with it. Maybe I should lower it's INT because of this. If you try to communicate, you only hear maddening screams and shouts and crying, etc...

Amanuensis wrote:
- What is the DC for energy drain?

Accodrding to Bestiary1 it should be:

Fortitude save (DC 10 + 1/2 draining creature’s racial HD + draining creature’s Cha modifier). Would be DC28

Amanuensis wrote:
- Maybe a creature killed by the swarm joins the swarm (cannot be raised unless the caster succeeds at a caster level check)?

This is a cool idea, I like that!

Liberty's Edge

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Hi there.
From time to time I come up with some ideas. This one should actually went to a publisher, but RL takes away so much of my free time, that I actually can't take on any projects, because I couldn't finsih them. Well, longs story short, this is for you to enjoy (or not - critique's always welcome).

I playtestet it once, which was pretty cool. I don't know, though, if the SR is a bit over the top or neccessary at all. I totally don't know if this is balanced, but I needed something to scare my high-level pc, and this the soulswarm has done pretty well... :)

Soulswarm CR18

A ghostly mass of intermingled bodies glides towards you. The faces of dozens of individuals distorted in agonizing pain.

XP 153,600
NE Huge Undead (incorporeal swarm)
Init +9; Senses darkvision 60 ft., lifesense, Perception +23

DEFENSES
AC 33
hp 216 (28d8+90)
Fort +15, Ref +12, Will +19
Defensive Abilities channel resistance +4, incorporeal;
Immune undead traits, swarm traits; SR 29
Weaknesses resurrection vulnerability

OFFENSE
Speed fly 60 ft. (good)
Melee swarm (5d6 negative energy plus energy drain)
Space 20 ft. maybe bigger?!
Special Attack Desperate Cacophony, Death Vision

STATISTICS
Str -, Dex 20, Con -, Int 13, Wis 14, Cha 18
Base Atk +18; CMB -; CMD -
Feats Blind-Fight, Dodge, Improved Initiative, Iron Will, Toughness (5 left)
Skills Fly +36 [28 ranks plus Dex-Mod +5 plus Class Skill], Intimidate +20 [16 ranks plus Cha-Mod +4], Perception +23 [18 ranks plus Wis-Mod +2, plus Class Skill], Stealth +36 [28 ranks + Dex-Mod +5 plus Class Skill]
Languages Telepathy 100 ft.

ECOLOGY
Environment any
Organization solitary
Treasure none

Desperate Cacophony (Su) The wrongfulness and tragedy involved in the death of the souls make them so sad, angry and desperate, that they start wailing and screaming as soon as they feel any signs of life nearby. The wailing fills the air in a 20 ft. radius, making concentration difficult, much like the spell, distracting cacophony (from Ultimate Magic), but with a slightly more difficult DC. Casting a spell in this area requires a concentration check (DC 20 + level of the spell being cast).

Death Vision (Su) The moment a soulswarm is finally put to rest, the creature which killed the swarm gains a vision of the moment of death of the souls. This vision is so intense, that the creature becomes shaken for 24 hours, if it doesn't succeed on a Fortidude Save (DC25). If the save succeeds, the shaken condition last for 10 minutes only.

Resurrection Vulnerability (Su) A resurrection cast on a soulswarm reduces its size by one category, a minimum of Medium. A true resurrection destroys it instantly.

Sometimes, when dozens of people die at the same time because of the same reason, be that a human made event or a natural desaster, their souls bind together to overcome their grieve and form a soulswarm. The same is true if people die in a massacre, where the wrongfulness and injustice of the act has the same effect.
In some cases, if the relatives and survivors honor those dead, the forming of such a swarm can be prevented from happening. But if the dead are just being left behind without proper burial, a really frightful and horrendous creature comes into existence.

A soulswarm is a flying intermingled mass of dozens of souls, which claw out and scream at the living. Being an undead creature, a soulswarm doesn't need to breathe, so it can also be found underwater.
The soulswarm presented here is a typical example of its kind. Depending on the kind of death the souls experienced, a soulswarm may have other powers as well.

Liberty's Edge

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Title says it all. I havenˋt found a way for a pc to discern if someone is possessed or not...
Any hint or help is really appreciated.

Liberty's Edge

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I don't know if this might be a thing for the player's guide, but I had this idea for this AP, which might work for other Groups as well and could be entered as advice in the pg:

Everybody get's to make his own pc, roll's his stats, selects class, race, spells, skills, etc. and that's it.

After that, they hand their charactersheet over to me, the DM.

I give that sheet (in secret) to one of the other Players, who than has to come up with a background-story for this rolled-up pc. That player doesn't know yet who's pc this is.

This way, the pc's really have no idea who they are, other than knowing what they are cabable of (their pc-sheet).

During the campaign (if this works, I obviously haven't read the AP yet) I will Hand out pieces of their background-story.
This way, they really have to figure out who they are, and where they came from...

Good idea?!

Liberty's Edge

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I would love to have a huge city campaign with multiple things going on and thought about combining HR wit CotCT.

Spoiler:
First thought was that Ileosa and Barzillai would be working together with Ileosa trying to become what she wants in CotCT and Barzillai what he wants in order to rule the lands together.

I am just starting thinking this over and would like to know, if someone had the same idea?! I am still not sure of this might work, but maybe someone here has some great ideas on how to get such a campaign going...

Liberty's Edge

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Thank you!!!

Liberty's Edge

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Paladin of Baha-who? wrote:
No, that's incorrect. The shadow's attack is a natural weapon and you do not get iterative attacks with natural weapons. See the Greater Shadow: it has a BAB of +6 but only one attack.

Can you tell me where to find that rule?!

Liberty's Edge

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Let's say, the Shadowdancer has a BAB of +11/+6/+1, does his summoned shadow has as well three attacks if making a full attack?!

Liberty's Edge

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Guys, thank you all! :)

Liberty's Edge

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So, the Dragon can't damage the incorporeal creature than?!

Liberty's Edge

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The incorporeal entry says:"It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy)."

So, can a dragon, who has DR damage an incorporeal creature with its natural weapons?
The dragon entry only says, its natural weapons count as magical for the purpose of overcoming DR.

But, for example, a shadow doesn't have DR...

And how about the Dragon's Breath Weapon?

Liberty's Edge

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How about this one,
(I hope it wasn't mentioned before, 'cause I didn't read the whole thread) from july 2010...

Quote:


Dryder wrote:

I found this in SINS OF THE SAVIORS:"The Scribbler took this as a sign that Lamashtu’s designs on the region are of great importance, and rightly so,
but for now the Mother of Monsters has chosen to keep her plans
for the Lost Coast a secret."

I Wonder, if we can expect another AP or Module, dealing with Lamashtus Plans on the Region?

Quote:


James Jacobs wrote:

Lamashtu's plans for the Lost Coast are still secret. You've encountered a super-deep easter egg that I put into the adventure to foreshadow some stuff I've got planned for the Lost Coast in an upcoming product... a product that's still quite a ways off.

For now, though, think of it only as the ominous storm clouds on the horizon...

Liberty's Edge

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I couldn't find a real reason for my PCs to attend the Ruby Masquerade. In fact, there isn't one at all proposed in the module (maybe I just skipped it somehow).
Anyway, my idea is the following:
How about to add the Banquet in Vyre to that scene? Manticce Kaleekii could've been invited by Barzillai Thrune, in order to secure her support. This way, the PCs might have to attend in order to secure Vyre's support for themselves. The banquet checks for the different courses could be done as well.
Only problem is, that I have to incorporate Hei-Fen somehow. But anyway, this could be a huge scene.
Does anyone see any problems there?!

Liberty's Edge

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Great answers which really help me out here!
Thank you guys.
Most embarassing - I own ISC, but could'nt remember such a PrC being in there!
Too much material to stay on top. That's why I love these boards - again, thank you!

Liberty's Edge

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So, one of my players wants to play a paladin of Iori, not exactly the perfect choice of a god for a paladin, but here we go.
I now wonder, if there's a Paladin Code of Iori to be found somewhere?!

If not, I thought of making my own, according to the work of the Sacred Order of the Archivists.

Parts of the code than could be...
1. I will never change the truth about history or any given event.
2. I will never cite wrongfully
3. I strife to preserve history in any way possible
4. I will never destroy books, scrolls, stoneplates or anything else with written words and signs on it

etc., etc. ...

Any ideas, what else (or maybe totally different things) could be included?!

Liberty's Edge

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First of all, thanx Shaun, for this work!

I tried to get actual dates to those happenings.
I started from this line in Part 4: "It is another frigid Fireday in the month of Abadius"
So I decided, it's the second Fireday of 4715AR. Taking a real world calendar, this Was the 9th of January (Friday) 2015. From there on, the following came to be...

22.12.4714AR (Moonday)
Part1: Council about the News of the Glorious Reclamation

29.12.4714AR (Moonday)
Part2: Learn about BT's imminent arrival

01.01.4715 (Oathday)
Part3: Witness the arrival of BT

09.01.4715AR (Fireday)
Part4: Jilia Bainilus goes missing

11.01.4715AR (Sunday)
Parts 5a+b: Night of Ashes

13.01.4715AR (Toilday)
Part6: Proclamations are made known

18.01.4715AR (Sunday)
Aria Park Protest: Start of Campaign

Sure, AP's start in the same month of the year as they come out, but as I had already sent those infos to my players, I went with it, and having BT arrive on new years day is pretty cool!
Maybe this helps some of you out...

Liberty's Edge

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Well, I am searching something like this for years now.
Diary Apps just don't work, and calendar apps are clumwy in this regard.
An App, where you can enter the campaigns weekday names, month names and number of days, also the naming and roll of years...

This would be awesome to have.
I know, I could just write it down somehow, but thos calendar and diary apps just look neat...

Any experiences?!

Liberty's Edge

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Or does anyone know a way of getting rid of those devils on the map on your own?
I am not a grafix pro, but maybe it is doable in GIMP, or anything like that?!

Liberty's Edge

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Wow, cool!
I might borrow this idea.

As one of my players want's to be a member of a noble house (taking that Noble Scion feat), I thought I could just give him Rexus' backstory. The player can, of course, come up with any class and character concept he likes, but will be a member of the Victocoras.

Spoiler:
Thus, when he fights the Zombies, that might just get more intense as well...

If Tiernan was a member of the ManyStepsMonastery, how did you kept him from checking into the Fantasmagorium too early?! Especially, if there are a few days between the Night of Ashes and the Protest?

I am still pondering with the idea, of having another family member being imprisoned in Deepmar, and using that module as a rescue mission...

The opportunity is just too good to let it pass. I am glad, this already worked for a group like yours. I was hoping to hear something along those lines.

Liberty's Edge

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Oh, I would let the player roll his own stats. I would only use Rexus' backstory.

Liberty's Edge

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While preparing the AP, I thought that the history of Rexus could also fit for a pc. This way, a pc would have a real reason to oppose Barzillai Thrune.
The pc could also be the one who wnated to contact the other pcs at the protest at the very start of the pc.
Only the

Spoiler:
key the decoding of the documents must be taken care of.

What do,you guys think - is this a good idea or not?! I think, it would invest the pcs far more into the AP...

Liberty's Edge

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James Jacobs wrote:
Dryder wrote:
James Jacobs wrote:
Dryder wrote:
Crustypeanut wrote:
There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)

There are?! oops, totally missed that. I've worked through part one by now....

*goes back, checking*

Thanx, CP!

Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.
I read them. But the note, that you can run HR without the rebellion rules is this be found on p. 22 :)
Depends on the volume. It's in the forward for the third adventure.

Oh, ok! I am not that far into it. Just finished part 1, which is awesome!

I'll check it out - thanx for the info!

Liberty's Edge

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James Jacobs wrote:
Dryder wrote:
Crustypeanut wrote:
There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)

There are?! oops, totally missed that. I've worked through part one by now....

*goes back, checking*

Thanx, CP!

Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.

I read them. But the note, that you can run HR without the rebellion rules is this be found on p. 22 :)

Liberty's Edge

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Crustypeanut wrote:
There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)

There are?! oops, totally missed that. I've worked through part one by now....

*goes back, checking*

Thanx, CP!

Liberty's Edge

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Does anyone alreafy have experiences playing this AP without the Rebellion Subsystem? Do you think its possible at all?

I will DM this AP, but am thinking on not using those rules. I know my players, and I am sure they will not exactly like such stuff. They rather handwave those kind of things...

Liberty's Edge

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Is there any way to get that AWESOME map of Kintargo without those creatures all over it?!
That is an awesome map, but those creatures just don't do it and they might get players to expect certain things in places (true or not).
Is it possible to give us a download without the creatures?
That would make that map the best handout ever!

Liberty's Edge

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Cole Deschain wrote:

I was under the impression that while the fine folks at Paizo do know and have a concrete answer for what happened to Aroden, they're never going to spill the beans...

Which I'm more than okay with.

In the end, that would be sad. I remember that article in the last Dragon Mag, where some D&D mysteries were revealed. In the end, nobody really did care anymore about them... Fun to read, yes, but didn't matter anymore.

I really would love to hear Arodens secret story, while I am still playing on Golarion...

Liberty's Edge

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I, also, didn't say Pathfinder #200. :)

Thinking about it for a minute - that doesn't make me feel any better though...

Liberty's Edge

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And when issue 200 happens, I will still be saying:"But Wes said, that in issue #101 we would get to know..." :)

Liberty's Edge

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Great issue, but I was disappointed, that we still didn't get to know what happened to Aroden!

Liberty's Edge

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I really think that "bloat" doesn't have to be a problem.
Not talking to your players is.
Admittetly I DM for a group of old friends only, not for people I don't know, like it mostly is the case when DMing Society or via the internet.
Anyway - talking to players makes bloat no problem at all.
I told my players:"Look guys, I don't want to keep that stuff away from you. Try what you want to try and play what you want to. But with all the rules out there, it is impossible for me to know every single clitch in the game or rules! If something is too overpowered or makes the game too easy for your, or, most of all, does make other players feel like their pcs doesn't matter, we have that change things!"

This is understood, and I, as the DM am at ease, knowing if stuff like what the OP was talking about happens mit can be changed readily.

Liberty's Edge

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I immediately had that song from the DUNE movie in mind:
It's from Toto, called PROPHECY THEME
I really think this nails it for the music part. Unfortunately it has no lyrics...

Prophecy Theme

I can imagine silver streaks flowing out of the singers body, waving through the hall with silver magic, filling bystanders with sorrow, grief and sadness, but also with happines and hope.

Liberty's Edge

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Can anyone give me a short summary of that play? I really consider making a small adventure out of it, to play before we actually start the HR-AP, to bring my pcs together.

Liberty's Edge

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Are you still working on that conversion stuff?
I want to play Hell's Rebels as my next AP, but want to use Ptolus as the setting.
I am presently in the planning sate, searching the net for conversions...

Liberty's Edge

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I love the APs and the modules Paizo publishes. I know, that a lot of buyers only get them for the pleasure of reading a great story.

But in the end, it's still an adventure-module (however big), and it's main use should be for the GM using it at the table.
Therefore, the information in it should be easily processible.

Actually, I don't like the idea, that my life as a GM is made harder, because there are people who rather use the product in an unintended way (meaning, they only like to read it), and being served first.

It's an adventure-module for a roleplaying game. The guys who should get the most out of it are the GMs, not the guys who buy it for the joy of reading. I am not even sure, if the joy of reading would be diminished by a new format...

The Dungeon-Delve format was one of the worst inventions in adventure-module presentation!
But it would be cool, if Paizo would at least consider a more user-friendly format, IF (a big IF) enough people would care about a new one.

Prepping APs is a pain in the XXX - every help would be welcome.
I am presently preparing Shattered Star part5. And there are a lot of rooms in there. Knowing them all is really tough. Having a fast way of knowing what's inside that room (especially, when the creature entry is on the next page), would be a TREMENDOUS help!
Having the opponent mentioned in the read-aloud text would be far easier for the DM, and adjusting the description of that encounter-area if the players get there a second time is also easier than the way that inforamtion is presented now (among others).

Liberty's Edge

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Yes, I meant the rogue talent. Sorry. corrected it.
Yes, one is inclined to to let both classes count. I am still not sure what's RAW...

Liberty's Edge

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If I am a rogue with levels in the Shadowdancer PrCl, do I count, for a rogue talent like resiliency, wich states, that I get temp. hit points equal to twice my rogue level, both classes, or only the rogue levels?!

I think, it's only rogue, but I want to be sure.

Liberty's Edge

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Thank you, guys.
That makes sense. Mind eased... :)

Liberty's Edge

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Why do the runes disappear from a scroll if a caster copies a spell from it?
I just want to understand the reasoning behind that rule?
If I copy a spell from another mages spellbook, the writing does not disappear.

Liberty's Edge

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Thanks a ton!
Any idea if there's a person in the AP which would fit as a prisoner in Deepmar to be freed by the rebels?

Liberty's Edge

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I think of implementing the module "No response from Deepmar"!
I thought of the rebells having need of a prisoner who would either make a good addition to their ranks, or who just has infos the rebells desperately need.
When the rebells start to try getting an official allowance to visit the island, they themselves, or a spy get's the info, that something's amiss in Deepmar. This might just be the perfect time to get there in secret...
Anyone else planning something like this, or who has an idea how to stage this better?

Liberty's Edge

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Is this serious?!
Are we really talking about the art not fitting a given statblock?!
Wow - just wow!

*face palm*

You know what, from now on I will not allow my players any item, or ability which is not recognizeable in the artwork for their pc. That, surely will make them happy! :)

Liberty's Edge

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I am interested in the 1 unavailable scenario from Season3, the 2 from Season 4 and the 2 from Season 5. Bonekeep Levels 1-2 are among them.
If I get it right, I will never be able to purchase them, correct?!

I almost only play the scenarious with my homegroup in my home campaign as side-treks.

Liberty's Edge

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Will those society scenarious, which are tagged "unavailable" be available someday? Or are they only for socetiy GMs?
Some of them sound really cool!

Liberty's Edge

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Thanx, Bob!!!

Liberty's Edge

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In the monster entry of the Bestiary 3 a special attack called 'faith-stealing strike' is mentioned, but I can't find any info about it...
Can someone please help me out here?!

Liberty's Edge

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I know the Feeling, when a campaign gets too long.
There's so much stuff out there I would love to run my players through, but time is a huge problem, with kids and jobs and other responsibilities.

As I am constantly preparing stuff, having ideas on what to run, writing and reading modules, a Long-running campaign is sometimes too much. Not that I don#t like to run it, but I also want to run and experience NEW STUFF!

That's why I always wished for shorter APs, for example, which run to a maximum Level of 10 or 12. Three issues for one AP would be great for me. Or modules which can be played together, a series!

Liberty's Edge

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Awesome - both answers! :)
Thanks!!!

Liberty's Edge

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From B3:

"GRAVEKNIGHT ARMOR In death, the graveknight’s life force lingers on in its armor, not its corpse, in much the same way that a lich’s essence is bound within a phylactery. Unless every part of a graveknight’s armor is ruined along with its body, a graveknight can rejuvenate after it is destroyed. A typical suit of full plate graveknight armor has hardness 10 and 45 hit points, though armor with enhancements or made of special materials proves more difficult to destroy. Merely breaking a graveknight’s armor does not destroy it; it must be ruined, such as by being disintegrated, taken to the Positive Energy Plane, or thrown into the heart of a volcano."

So, what does happen, if a pc takes/wears the armor, after fighting and killing the graveknight?
Does the Graveknight form again inside his armor, or does he reform where his bones lie (or have been destroyed)? Does he know where his armor is, in this case? Does the know wearer of the armor realize anything about the armor?

I wonder, because it could easily be, that our fighter will use the armor after the fight, and as nobody knows anything about grave knights this could spell trouble...

Any hint, idea and help is appreciated, as I presently don't exactly know how to GM this...

Liberty's Edge

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I just watched James Cameron's Avatar movie the other day.
That huge Dragon, which Sully tames, flies in the Jungle. Looks cool. Of course, there will definiatelly be placed where a Eoc will not be able to spread his wings...

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