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Cabbagehead

Dryder's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,767 posts (1,823 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


Liberty's Edge

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I really loved the small FR books which were called "Volo's Guide to "X"".
Those were awesome. Such books for Golarion - instant buy!

See here, for what I mean.

Liberty's Edge

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I know, it's been said a hundred times, but it can,t be said enough: Paizo's customer service is awesome!

They never make a fuss about anything.
Canceling a subscription is so easy! I am german, and canceling a sub here in Germany is a huge pain!
You have to cancle a certain amount of time beforehand, otherwise the sub get's extended another year automatically.
With Paizo? Just shoot them an eMail, and - done!

So, again, thank you for being so awesomely fuss-free, down-to-earth and uncomplicated as you are!

Liberty's Edge

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Best wishes for a speedy recovery all the way from Germany!
Get well soon!

Liberty's Edge

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I missed such a list, and because there's so much info stored in the various articles, and taking every single AP from my shelf to find a special article is too much work, I thought I could compile such a list. Maybe some of you find it helpful, so I decided to post it here.
I only listed the accompanying articles, and didn't include the Journals or Bestiary (although a full list of the monsters to be found there would be cool as well). Further, from AP 49 on, Paizo included articles like the NPC Gallery and the Treasure-Section, which I also kept out of the list.
Entries written in capital letters are articles about a god, and entries written within "" are Set Pieces, which appeared from AP 13 through 24. If you find mistakes, just post them here. I plan to update this list in the future.
So, here we go...

RISE OF THE RUNELORDS
01 Sandpoint, The History of Thassilon
02 Magnimar, DESNA
03 Keeping the Keep, Varisia
04 Borne of Stone (Giants), Dragons of Golarion
05 Magic of Thassilon, LAMASHTU
06 Karzoug the Claimer, Hazards on the World's Roof

CURSE OF THE CRIMSON THRONE
07 Harrow, People of the Road (Varisian way of life)
08 Plague and Pestilence, ABADAR
09 Faces of the Earthbound Evils (Rakshasas), The Red Mantis
10 The Cinderlands, People of the Storval Plateau
11 The Hold of Belkzen, ZON-KUTHON
12 Relics of Kazavon, Harrow Deck of many things

SECOND DARKNESS
13 Riddleport: City of Cyphers, The Gold Goblin, "St. Casperian's Salvation"
14 The Stars are right (Solar System), CAYDEN CAILEAN, "Teeth of Araska"
15 Celwnynian, Drow of Golarion, "Lament for Emerald Rain"
16 Zirnakaynin, Abominations of the Drow, "The Blood Below"
17 Kyonin, CAILISTRIA, "Sun Dagger's Crown"
18 The Land of Black Blood (Darklands), Demon Lord's of Golarion, "Infestation"

LEGACY OF FIRE
19 Gnolls of the Brazen Peaks, "Refuge of Nethys"
20 In the Shadow of Pale Mountain, SARENRAE, "Coils of Fire"
21 Tales and Truths of Genies, The Katapesh Marketplace, "Hell of Eternal Thirst"
22 The Seals of Sulesh the Great, Keepers of Chaos (Proteans), "Waves of Kakishan"
23 The City of Brass, ROVAGUG, "Beyond the Chain of Fire"
24 Spawn of Rovagug, Wishcraft, "The Decanter of Black Death"

COUNCIL OF THIEVES
25 Westcrown, Tieflings of Golarion
26 The Six Trials of Larazod, IOMEDAE
27 Treasures of the Pathfinders, Hellknights
28 In the Fiends Grasp (Possession), Path of the Hellknight
29 Ecology of the Thieves Guild, ASMODEUS
30 Catastrophe!, MAMMON

KINGMAKER
31 Exploration, Brevoy
32 Of Cities and Kings, ERASTIL
33 Iobaria Gazetteer, Into the Stolen Lands
34 Ecology of the Boggard, The Soils of Kings
35 Pitax, GORUM
36 Beyond Kingmaker, The First World

SERPENT SKULL
37 Shipwrecked!, Ecology of the Serpentfolk
38 Eleder, GOZREH
39 Expedition to Saventh-Yhi, The Path of Juju
40 Ecology of the Charau-Ka, Dungeon Deathtraps
41 Ilmurea: Shimmering Spiral of the South, NETHYS
42 Beyond Serpent's Skull, YDERSIUS

CARRION CROWN
43 Ravengro, Haunts: Te Unquiet Dead
44 PHARASMA, Esoteric Order of the Palatine Eye
45 The Whipsering Way, Ecology of the Lycanthrope
46 Cults of the Dark Tapestry
47 Caliphas, URGATHOA
48 Continuing the Campaign, Liches of Golarion

JADE REGENT
49 Sandpoint Hinterlands, Ecology of the Oni
50 Kalsgard, SHELYN
51 Crown of the World
52 Ecology of the Kami, Way of the Ninja
53 Minkai, IRORI
54 Continuing the Campaign, Kasai

SKULL & SHACKLES
55 The Life of a Pirate, BESMARA
56 Oceans of Golarion
57 Port Peril, Scourges of the Shackles
58 Mysteries of the Shackles, Ecology of the Cyclops
59 Fleet Battles, NORGORBER
60 Continuing the Campaign, Sea Monsters of Golarion

THE SHATTERED STAR
61 The Shattered Star
62 The Gray Maidens, TORAG
63 Gangs of Kaer Maga, Missions in Magnimar
64 Before Sin (Qlippoths)

Liberty's Edge

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Sounds cool!

I also made Kreed a bit more evil.

Spoiler:

In D0 one of the encounters is about a fox caught in a trap. My group saved the fox an cared for him, so that he got healthy again.

During the campaign, the fox showed up again and again, and the group realized, that the fox wanted to show them something. The fox lead them to Kreeds manor again and again. So they finally decided to break and enter, to show what's inside the manor.

I had a huge complex beneath Kreed manor (old, even before Falcons Hollow was built), were Kreed held Ulizmilla as a prisoner. I decided to keep Ulizmilla alive, and made her an important person for the fey of Darkmoon Wood. The fox I made her companion (made her a witch).
Ulizmilla's guard has been a Devil, and documents, which the group found in a secret room downstairs, showed, that Kreed and Baron Vendikon (from the module Tower fo the Last Baron), were planning to get the wood to Cheliax, rather than Andoran. They both were in the planning stages on how to accomplish that.
The devil was a "present" of Baron Vendikon, so that Kreed could keep Ulizmilla imprisoned, in order to blackmail the fey of the woods to not interfere with logging.

Liberty's Edge

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I just realized, after finishing my Darkmoon campaign and starting RotRL, that Varisia doesn't have it's own guide.
The Guide to Darkmoon Vale was a tremendous help during gaming and preparing, as a "one place to look stuff up"-source.
But, unfortunately, there's no such thing for Varisia! All infos are scattered throughout other products - Jade Regent #1, articles in other APs, etc...
Ok, we have the Companion, but I really would love to get my DM sourcebook, called Guide to Varisia, 64 pages of awesome goodness!

Liberty's Edge

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I really like the paper minis line.
I have one issue, which came up repeatedly during gaming.

It is far easier to use a swarm mini, if it is just outright flat, not a figure, like the other ones.
It's easier to move it around, and it is far more obvious who is caught in the swarm after it moved...

So, would it be possible to just give us a picture of a swarm (of the correct size), without the base, which can be laid onto the battlemap?

Liberty's Edge

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Oh my, and my order is still pending...
Can't wait to read part two!
Awesome web enhancement, well done!

Liberty's Edge

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I've learned

...what customer SERVICE really can mean!

...that people who care about their product, make a great product.

...that it is good to not make a secret of the things a company is planning to publish.

...to finally play with minis! :) hurray Wizkids & Paizo!

...to almost forget about my two beloved magazines Dungeon and Dragon.

Thanx, Paizo, for what and how you're doing what you do!

Liberty's Edge

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- Pathfinder Chronicle? I mean, a little (or rather big) journal of a pathfinder, who travelled Varisia, for example? With little (maybe inaccurate) maps of dungeons, villages, sketches of people or monsters, descriptions of whatever...

I really want to SEE one of those published volumes!
It would be also great to give it to the players, at least once in their PF-carreers.

As topics could be used:

- Rise of the Runelords, or any other "old" AP.
- One of the modules...
- Something totally unrelated to an AP or module - a mission which only scratches on things we (DM or players) already know.

Liberty's Edge

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"What a useless scroll! It's only reading Hastur, Hastur, Hastur all over again..."

"the room is safe!" - from the scouting rogue

"Don't worry, I know the DM; nobody dies on the first encounter!"

Liberty's Edge

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I would love to see a Combat Pad App. But most of all, a Golarion Encyclopedia,fully searchable!
A customizable charactersheet App would be cool, too.

Liberty's Edge

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Yeah, there's that cradle-planet where life started at the first place in universe and where all races came from. But thats just a myth...

Liberty's Edge

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Would it be possible that Paizo registers their forums with www.tapatalk.com for free? I use this App often and its awesome for using messageboards on a mobile device. Thanx for considering. :)

Liberty's Edge

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Throwing daggers with a larger range increment...

Liberty's Edge

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My eMail-header told me:
"Paizo and WizKids Launch Ongoing..."

that was all I needed to shout out loud. I was so happy. Paizo is doing plastic minis, and Paizo has always listened to its customers.
But then...randomized...hm...

Ok, they have a PreOrderCase for 274.99$... fine, so I spend a lot of money, but at least I get them all...no, not really...hm...

I understand the economic reasoning behind it all. But come on, for 275 bucks you and WizKids could assure us, to get the whole set, couldn't you?! 6.88$ for a single mini should be enough to cover the costs...or not?!

I would also buy AP-Cases, if promised, that all monsters I'll need be in there. Granted a gang of 30 goblins would be too much, but at least a mini for every kind of monster. Might this be an idea?!

Liberty's Edge

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As one of the DMs who like Eberron, I have to chime in here as well.
For the record: I am 35 years old (today on the 16th of June btw. ;) and doesn't had to look pulp/noir up either.

So to make it short...

I love:
- The History
- The Shades of Grey (getting away from Dualism makes a great opportunity for roleplaying)
- The Daelkyr
- That the gods stick to themsleves (mostly), not like in FR or partly in GH.

I don't like:
- The Lightning Rail
- Warforged
- The fact, that - and here Eberron differs, imo, greatly from the other settings - that everything is so entwined whith everything else that it is difficult to take away one thing without having a (as we say in germany) "rat-tail" of changes to consider.

What I mean with this? You can't just take away the Warforged, because they are a big part of Eberron history and the whole creation-forge-Merrix-d'Cannith-thing depends on them, as well as the Lord of the Blades.

Its hard to imagine Eberron without VOL.

And, it's even harder to incorporate the standard races into Eberron. What, you might think?! Well, the elves of Eberron are special, as well as the halflings. In other settings Correllon Larethian is knwon quite well, not matter if FR or GH.

In FR its so much easier to change a power group, a race, a city or whatever, because after all it is more generic than Eberron migth ever get - even if WotC talk of Eberron as THE ONE generic setting, where everything has a place... which is far easier to say than actually do it (without a lot of work on the DM side).
Just take the planes, for example...

Anyway, Eberron is a great and fantastic world to experience adventures in, and as long as I am having fun and my players as well, I will continue to use it.
--

There are a few changes I made though: (copied from a post I did in another thread:

Yes, I love the setting, even if I will not have the Lightning-Rail or all of the Dragonmarked Houses in my next Eberron campaign. After the Last War "my Warforged" just fell silent the moment Cyre was blown into oblivion! They just stopped walking, talking, fighting or doing whatver they did that moment. Now, everybody is thinking about what happened with those warforged and what they'll do if they start moving again...
Not having a L-Rail or elemental cards, Khorvaire is becoming bigger again and a trip to Xen'drik is like it should be, an
adventure itself, lasting a couple of months.
Those people who start researching what happened with the Warforged will one day become artificers in my campaign (that
means, as soon as one of my players wants to play one).
You see, it's my Eberron, and it sure is very different from someone elses...

What have people done with the immobile warforged? Are they being placed in a few areas with several of them per area? Are they being placed in several areas with only a few to an area? If they are hostile on reanimation then concentrating them would make for an army. Separating them widly would make it necessary to hunt them down individually or in small groups.

----------
Well, what's happening with the Warforged depends on the kingdom. Karrnath is secreting away all warforged they can/could find, in order to try to make an army of them. Where they are hidden, only Kaius and a handfull of his most trusted know.

Aundair and Breland are putting them away in units of not more than 5 warforged. They are magically bound and, if possible, taken apart.

Thrane just destroyed them, as they always thought them not natural.

And in Cyre, where probably most of the warforged fell silent, nobody knows where they are. Only a handful were found so far, and speculations arise, that one warforged kind of survived and tries to bring his kind "back to life". (This is my story around the Lord of the Blades - who's trying to find a way to "reboot" his warforged allies).

Of course, single warforged could be found all over the continent of Khrovaire and sometimes have a bird's nest on them, or moss, or whatever. But under all the things elements can do to a warforgeds material, the creature itself is still fine.
Travelers tell of such "warforged statues" who's eyes are following you on every step you take.
A lot of storys are abound.
As in Sharn are found only 12 warforged at all, the authorities ruled, that they should stay in place, in order to remind everyone of the horrors a new war would bring...
-----------
After playing a couple of sessions on Eberron, me and my players found the warforged annoying as well. That's why I came up with this idea.
When I start my new Eberron campaign (end of this year), I hope that this little twist adds some mystery and kind of puts the warforged away from the game without robbing Eberron itself of them.
Warforged (in my Eberron) are never known as "nice creatures". They are dark, unforgiving and known to show no mercy. Noone wants to have them come to life again!

So that was a hell of a post! Sorry for being so long, but I had to!

Liberty's Edge

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I once ran a short adventure where everything was about helping a region to get rid of a green dragon. The players prepared very well for the fight with the dragon and where kind of surprised when it wasn't that big as all the settlers told them it would be. They were almost dissappointed that the fight had been this easy... and than Mom was coming home... ;)
The party, almost all spells and resources spent, had a hell of a time running into safety ;)

Not much of a plot, but a nice twist in the adventure!


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