Genie

Drispeera D'Lith's page

570 posts. Organized Play character for Apocalypso.


Full Name

Drispeera D'Lith

Race

Elf

Classes/Levels

Sorcerer 4

Gender

HP 18/18 | AC 16/20 (T 15, FF 12) | CMD 15 | Fort +2 | Ref +6 | Will +5 | Init +4 | Perc +6

Size

5'4" 120lbs

Age

20

Alignment

Chaotic Good/Neutral

Languages

Common, Elven, Undercommon, Sylvan

Occupation

Personal Shopper

Strength 7
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 21

About Drispeera D'Lith

Elven Sorceress 4,
Sylvan Bloodline

Description: Gorgeous and knows it. Voluptuous figure, thick waves of blue hair, lavender skin, large violet eyes. Always laughing, and loves mischief. Her silken gown and slippers are currently disheveled and torn, somehow making her even more appealing.

Crunch:

Init +4
Senses
Perception +4
Darkvision (120 feet) You can see in the dark (black and white vision only).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Keen Senses +2 to Perception

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DEFENSE
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AC 16, touch 15, flat-footed 12. . (+4 Dex, +1 Amulet of Natural Armor,+1 Ring of Protection, +4 Mage Armor)
HP 18 (4d6)
CMD 15/11

Fort +1/+2
Ref +5/+6
Will +4/+5
SR 10

Immunities & Resistances
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Immunities +2 save bonus vs Enchantments.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Resist noble born - medvyed (kyonin) +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
Cloak of Resistance +1

Weakness
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.

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OFFENSE
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Init +4
Spd 30 ft.
Base Atk +2
CMB +0
Melee
Cold Iron Dagger +0 (1d4-2/19-20/x2)

Ranged
Crossbow, Hand +6(1d4/19-20/x2)

Spells & Spell-like Abilities:

Spell-Like Abilities
Charm Person (1/day), racial
Dancing Lights (1/day), bloodline
Darkness (1/day), bloodline
Detect Magic (At will),
Faerie Fire (1/day), bloodline
Feather Fall (1/day),
Levitate (1/day)

Sorcerer (Wildblooded) Spells Known (CL 4):
2 (4/day),
Mirror Image

1 (7/day),
Burning Hands (DC 16),
Entangle (DC 16)
Mage Armor,
Sleep (DC 17),
Vanish (Page of Spellknowledge)

0 (at will)
Acid Splash,
Disrupt Undead,
Mage Hand,
Message,
Prestidigitation (DC 15),
Penumbra

Feats & Traits:

Feats
Boon Companion- Wildblooded Sorcerer Animal Companion
Dark Adept Detect Magic, Feather Fall, Levitate each 1x per day
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Traits
Extremely Fashionable+1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (I chose Diplomacy) is a class skill for you.
You really know how to make a good impression when you’re dressed well.
Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look).

Noble Born- As if Medvyed, actually Kyonin +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.

Skills & Languages:

Skills & Skill Modifiers:

Extremely Fashionable Trait: +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (I choose Diplomacy) is a class skill for you.

Noble Born - As if Medvyed (Kyonin) +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.

Acrobatics +4 (4 dex)
Appraise +6 (1 rank, 2 int, 3 cs)
Bluff +10 (1 rank, 5 cha, 3 cs, 1 ex fash)
Climb -2 (-2 str)
Diplomacy +13 (4 rank, 5 cha, 3 cs, 1 ex fash)
Disguise +5 (5 cha)
Escape Artist +4 (4 dex)
Fly +4 (4 dex)
Handle Animal +10 (1 rank, 3 cs, 5 cha)
Intimidate +10 (1 rank, 5 cha, 3 cs, 1 ex fash)
Knowledge (Arcana) +6 (1 rank, 2 int, 3 cs)
Knowledge (Nature) +7 (2 rank, 2 int, 3 cs)
Perception +6 (4 ranks, 2 racial)
Ride +4 (4 dex)
Spellcraft +7 (1 rank, 2 int, 3 cs)
Stealth +4 (4 dex)
Swim -2 (-2 str)
Use Magic Device +10 (2 rank, 5 cha, 3 cs)

Languages
Common,
Elven,
Sylvan
Undercommon

Gear & Money:

Money
300gp Starting (as a gem she hid from her abductors)
110.7gp Bandit Hunting
182gp Deaodon adventure
213.07 Mites & Kobolds
162.41
(600) Page of SpellKnowledge
(30) 3x Alchemist's Fire
(25) Tanglefoot Bag
------
301 gp

Gear
3 Outfits (2 culottes for riding/fighting and one courtiers outfit)
Amulet of Natural Armor +1
Cloak of Resistance +1
Light Warhorse
scroll of color spray
scroll of anticipate peril
silver stag amulet
2 cure light wounds potions
3 alchemist's fires
1 tanglefoot bag
wand of magic missiles (3rd) 20 charges
mw cold iron dagger

Special Abilities:

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Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Sorcerer [Wildblooded]) +4 levels to calculate familiar/animal comp abilities (max of your HD).
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Noble Born - As if Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Seducer- Racial Trait You possess an innate understandinng of the darkest desires that lurk in every heart. With this racial trait add +1 to the saving throw DCs for spells and spell-like abilities of the enchantment school. In addition, elves with a Charisma score of 15 or higher may use Charm Person once per day as a spell-like ability (caster level equals the elf's character level. This racial trait replaces Elven Immunities.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Resistance (10) You have Spell Resistance.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Woodland Stride (Ex) Move through undergrowth at normal speed.

PURRCY:

Purrcival
[dice=Claw Attack 1]d20+8-1[/dice]
[dice=Claw 1 Damage]d3+3+2[/dice]
[dice=Claw Attack 2]d20+8-1[/dice]
[dice=Claw 2 Damage]d3+3+2[/dice]
[dice=Bite Attack]d20+8-1[/dice]
[dice=Bite Damage]d6+3+2[/dice]
[dice=Trip]d20+6[/dice]

Purrcival
Cheetah
Male
NN
Medium Animal

Init +5;
Senses
. .low-light vision,
. .scent;
. .Perception +5
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Defense
--------------------
AC 20, touch 15, flat-footed 15 (+5 Dex, +3 Natural Armor, +2 Bracers of Armor)
CMD 22/16 (26 vs. Trip)
HP 28 (+8)
Fort +6,
Ref +9,
Will +2
Defensive Abilities
. .evasion

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Offense
--------------------
Speed
. .50 ft.,
. .sprint 500' (1/hour)
Melee
. . Bite (Cheetah) +8 (1d6+3/x2) and
. . Claw x2 (Cheetah) +8 x2 (1d3+3/x2)
Base Atk +3;
CMB +6;
Special Attacks
. . Trip (Ex) You can make a trip attempt on a successful attack.
. . Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Statistics
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Str 17,
Dex 20,
Con 15,
Int 3,
Wis 12,
Cha 6

Base Atk +3; CMB +6; CMD 21 (25 vs. Trip)

Feats
Power Attack -1/+2,
Weapon Finesse

Tricks
Attack [Trick],
Attack Anything [Trick]
Defend [Trick]
Down [Trick]
Fighting [Combo, Adds Armor Proficiency]
Flank [Trick]
Guard [Trick]
Seek [Trick]
Stay [Trick]
Track [Trick]

Skills
Acrobatics +9 (+17 jump),
Climb +3,
Escape Artist +5,
Fly +5,
Linguistics -3 (-4 int, +1 rank)
Perception +5,
Stealth +9 (+13 in Tall Grass)
Swim +3

Languages Common

Other Gear You have no money!

--------------------
Special Abilities
--------------------
+4 Stealth in Tall Grass (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick]]/b] The animal will flank any creature on command.
[b]Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Trip (Ex) You can make a trip attempt on a successful attack.

Background:
When you meet Drispeera she is on the run from kidnappers. Her silk gown and slippers are torn (in a way that makes it hard to ignore her soft skin and shapely figure), and she has gone for days without food or water. Her blue curls are strewn with leaves and twigs. Her violet eyes are enormous with desperation. It is clear she is not used to physical hardship.

If someone asks, she will explain between sobs how her caravan was waylaid by(ogres? orcs? bandits?). She is a lesser daughter of a noble elven family of Kyonin. She was being taken to wed an elderly noble of Restov as part of a business arrangement. Her entire bridal trousseau, indeed all of her worldly possessions were taken, and all of her escourts slain. The attackers intended to kill her too, but decided to have a little fun with her first. As they were arguing over which of them would be the first to have her, she managed to escape with only the clothes she was wearing.

When asked if she wants to be taken to Lord "X," her betrothed-- her eyes will widen with even greater fear. She has no desire to be wed to the "old geezer." Maybe this whole tragic turn of events is a blessing in disguise, she thinks. Perhaps now, my family will think I am dead, and I can finally be free to do as I please!

Someone was blunt enough to point out to Drispeera that doing as she pleases (primarily shopping) requires money. And if she doesn't have the support of a wealthy husband or family, she will have to work. The word "work" evokes an expression from Drispeera like you'd asked her to eat deep-fried kobold poo.

If someone asks if she has any working skills, she replies indignantly, "Of course not! Princesses of House D'Lith do not work! It would interfere with the time I needed to practice the High Art of Sorcery!"

Upon consideration of her options, Drispeera decides that as base as it may be to practice her Arts for the benefit of lowly mercenaries and vagabonds, your pungent presence is still preferable to the sack of bones she was supposed to marry. She will endure you and help your cause in return for independence and some money. And the chance to stake a claim on some land of her own definitely has appeal...

As irritating and self-involved as Drispeera may be, she is not without redeeming qualities. Her power as a Sorceress is blossoming. She has faith in herself to a degree that is either courageous or foolhardy. And she is loyal to her friends. Most of all she has faith in Beauty and Merriment. She believes everything in life should be beautiful or fun, and at least a little bit sexy. If not, she will demand that it changes immediately.