Cayden Cailean

Drezi's page

83 posts. Organized Play character for Brian Darnell.


Full Name

Drezi Varian

Race

Human

Classes/Levels

Sorcerer-8

Gender

Male

Size

Medium

Age

19

Special Abilities

Destined, Eschew Materials, Spell Focus:Conjuration, Touch of Destiny, Unafraid, and Varisian Wanderer

Alignment

Lawful Neutral

Deity

Pharasma

Location

An apartment above his concert hall in Abasalom

Languages

Common and Varisian

Occupation

Singer, Adventerer

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 23

About Drezi

Drezi Varian is of average height, and average build for a pure blood Varisian but if you were to see him standing in a crowd, you couldn't possibly describe him as average. Between his piercing glare, his devlilsh smile, and his countenance that speaks of greater things, Drezi stands on his own little section of stone, seperate from the other cobbles of the world and it is not just his looks that has this affect, it is his blood.

Originally from Ustalav, Drezi lived with his traveling Varisian family. On his 16th birthday, a black hound appeared on a hill near camp, an ill Omen. In response, his grandmother cast the harrow. She went into fits and collapsed. Before passing out, she uttered the words, "Go, or it will be the end of everything." The confused Drezi was then cast out of camp with no more then some rations and the clothes on his back. He has been wandering ever since.

Drezi started adventuring at the age of 16, he lived on his wits alone until being swiftly recruited into the pathfinder society after joining a group of pathfinders in the middle of combat. Drezi's blood allows him to manipulate the world around him, reality is at his beck and call and he knows it. His goal is to use the pathfinders and Golarion itself to not only find the destiny his blood is calling to but to forge it into something legendary.

Boons and Vanities:


  • Concert Hall - Drezi purchased a concert hall in absalom in the Ivy District through his connections witht he Ruby prince. In addition to Drezi's solo performances it is known for it's ecletic gnomish plays including the famous play "reflection reflection" which features the reflection dimension populated with reflection opposites of each deity. Ingame benefits - +1 on dayjob checks and +1 on knowledge(history) checks related to music. source - bought it with PP

  • Restful Pathfinder's Lounge - After participating in the qualifiers for the Ruby Phoenix Tournement in Absalom Drezi was granted membership in the Restful Pathfinder's Lounge. Ingame effect - When in Absalom, he may gain the benefit of 8 hours rest in only 6 hours when they are spent at this private club. Source - boon from GMing at an event

  • Twin Tomes - Drezi learned the Infernal language from Tian tome, the Celestial Song.
    Source - 1pp and Song of the Sea Witch

  • Trained Eye - Drezi's Experience as a field agent in the Pathfinder Society has trained him to notice minute details. Ingame benefits - +2 bonus on all perception checks Source - GMing boon from an event

  • Jayorass's Admiration - Drezi Impressed the sage Irskin Jayorass. He holds him in high regard in case he ever meets him again. Source - the Mantis Prey

  • Your Reputation Precedes you - Word that Drezi completely wiped out Vashian the Needle's Red mantis cell spreads through the secretive organization. Ingame effect - +2 bonus on all future bluff, diplomacy, and intimidate checks against members of the red mantis. source - the mantis prey.

  • Hero of the Five Kings - for helping Torvic
  • (and thus dwarves everywhere) find the gallery of wonders, he has gained a small amount of fame witht he dwarves of the 5 kings mountains. Benefit - when dealing with any dwarf from that region from now o, he gains a +2 circumstance bonus on all charisma based checks. source - the beggar's pearl

  • Kobold Friend - Drezi has a kobold boon gifted fromt he kobold's of absalom. Benefit - When worn it gives him a +2 diplomacy bonus with reptilian humanoids.

  • Snowmask Induction - Drezi allied himself with the snowmask clan and returned jedrek's shard to its place of honor beside ranulf's body. He was ritually in ducted into the snowmask clain with the title snowmask brother. Benefit - Permenent effect of endure elements to cold and to temperatures of 0deg F and above. Source - shades of ice part III

  • Averted Mauling - Drezi has a political favor he can trade while in Ustalove. He can get a nonmagical item worth up to 400gp from Markov Rutowski Source - midnight mauler

  • Master of Blades Saved - By saving the life of the famed adventurer and formermaster of blades he has earned a permanent place int he pathfinder chronicles. Benefit - he gains a +4 bonus on Diplomacy and intimidate checks when dealing with members of the pathfinder society of his level or lower. source - the midnight mauler

  • Spider's Captor - Rather than simply kill the treacherous criminal mastermind and shadow lodge agent known as the spider, he brought her in alive to stand trial. In thanks for this contribution to the process of justice he gains an official write of appreciation from the people's countcil benefit - +5 bonus on any diplomacy check made to influence a government official within the nation of andoran. Source - Shadow's last stand part ii

  • DragonKiller - Drezi defeated Aralantryx, the Shadow Lodge's enslaved white dragon and gained special insight into how to kill others of her kind. benefit - he may add an extra 1d6 points of damage to a single damage roll made against a true dragon int he future. This damage stacks with other bonus damage such as sneak attack and is not mul;tiplied on a critical hit. (one use) - source - shades of ice part ii

  • The favor of Cartahegn - While in a settlement of 5,000 people or more anywhere on the continent of Garund, he may purchase mundane equipment (but not weapons or armor0 through his favorable connections with house Cartahegn at a 10% discount. source- before the dawn part I


full character sheet:

DREZI VARIAN CR 7
Male Human (Varisian) Sorcerer 8
LN Medium Humanoid (Human)
Init +7; Senses Perception +4
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DEFENSE
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AC 18, touch 13, flat-footed 16. . (+1 armor, +3 shield, +2 Dex, +1 natural, +1 deflection)
hp 50 (8d6+16)
Fort +6, Ref +8, Will +10
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4/19-20/x2) and
. . Silver Dagger

Silver: Affects Silver-vulnerable creatures, reduced damage. +4 (1d4-1/19-20/x2) and
. . Unarmed Strike +4 (1d3/20/x2)
Ranged Crossbow, Light +6 (1d8/19-20/x2)
Spell-Like Abilities Acid Splash (3/day), Light (At will)
Sorcerer Spells Known (CL 8, +4 melee touch, +6 ranged touch):
4 (4/day) Black Tentacles
3 (6/day) Aqueous Orb (DC 21), Protection from Energy (DC 19), Ice Spears (DC 21), Spiked Pit (DC 21)
2 (8/day) Acid Arrow, Blur (DC 18), Glitterdust (DC 20), Flaming Sphere (DC 18), Web (DC 20), Burning Arc (DC 18), Create Pit (DC 20)
1 (8/day) Alarm, Magic Missile, Shield (DC 17), Mage Armor (DC 19), Hydraulic Push, Grease (DC 19), Feather Fall (DC 17), Stumble Gap (DC 19), Vanish (DC 17)
0 (at will) Disrupt Undead, Acid Splash, Daze (DC 16), Read Magic (DC 16), Ghost Sound (DC 16), Detect Magic, Mage Hand, Scrivener's Chant
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STATISTICS
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Str 10, Dex 14, Con 12/14, Int 10, Wis 14, Cha 19/23
Base Atk +4; CMB +4; CMD 17
Feats Eschew Materials, Expanded Arcana: Sorcerer, Greater Spell Focus: Conjuration, Improved Initiative, Lightning Reflexes, Spell Focus: Conjuration, Varisian Tattoo: Conjuration
Traits Varisian Wanderer: Perform (Sing), World Traveler: Diplomacy
Skills Bluff +17, Diplomacy +18, Knowledge (Arcana) +4, Knowledge (History) +4, Perception +4, Perform (Sing) +17, Spellcraft +4
Languages Common, Infernal, Varisian
SQ Destined, Fated +2 (Su), Touch of Destiny +1 (9/day) (Sp), Wayfinder, Standard (1 @ 0 lbs)
Combat Gear +2 Mithral Buckler

Mithral: Weighs half as much as normal., Bolts, Crossbow (22), Crossbow, Light, Dagger, Silver Dagger

Silver: Affects Silver-vulnerable creatures, reduced damage.; Other Gear Acid Flask (5), Alchemical Grease (5), Alchemist's Fire Flask (6), Amulet of Natural Armor +1, Backpack, Masterwork (empty), Bag, Waterproof (4 @ 0.5 lbs), Belt of Mighty Constitution, +2, Bracers of Armor, +1, Case, map or scroll (5 @ 0 lbs), Charcoal Stick, Cloak of Resistance, +2, Courtier's outfit, Flint and steel, Handy Haversack (63 @ 48.02 lbs), Headband of Alluring Charisma, +4, Holy Water Flask (3), Ink (1 oz. vial, black), Inkpen, Ioun Stone, Dusty Rose Prism (Cracked), Jewelry for Wedding, Jewelry to go with royal outfit, miniature shovel, Parchment (sheet) (5), Potion of Cure Light Wounds (5), Potion of Cure Moderate Wounds (4), Pouch, belt (empty), Ring of Protection, +1, Royal outfit, Scroll: Gravity Bow, Sewer Dragon tribe token (neck slot) +2 diplomacy with reptillians, Tindertwig (5), Wand of Infernal Healing, Wayfinder, Standard (1 @ 0 lbs)
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SPECIAL ABILITIES
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Destined When you cast a Personal spell, gain a save bonus of its level for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fated +2 (Su) You gain +2 on saves you are unaware of or when surprised.
Greater Spell Focus: Conjuration +1 to the Save DC of spells from one school.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Touch of Destiny +1 (9/day) (Sp) Creature touched gains +1 sorcerer level to most rolls for 1r.
Varisian Tattoo: Conjuration Spells from chosen school gain +1 caster level.
Varisian Wanderer: Perform (Sing) +1 to Perform (Sing) checks, Perform (Sing) is always a class skill for you.
Wayfinder, Standard (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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