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Artemis Entreri

Drexel Morrow's page

359 posts. Alias of Dementia Walker.

Profile

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Full Name

Drexel Morrow

Race

Human

Classes/Levels

Rogue 1: favored class Rogue +1 Skill Point/ Lv

Gender

Male

Size

Medium

Age

24

Strength 10
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 13
Charisma 13

About Drexel Morrow

Exp:
650

AC: 16 (3DEX +3Armor) T 13, FF 13
HP: 9
SPEED: 30 ft
INIT: +3
BAB: +0
CMB: +0

FORT: 1
REFLEX: 5
WILL: 1

CLASS FEATURES:

Sneak Attack +1d6 - The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trapfinding - A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

ATTACKS:
Short Sword +3 1d6
Short Bow +3 1d6 (+4 1d6+1 if at 30ft)
Dagger +3 1d4 (+4 1d4+1 if thrown at 30ft)
Sap +3 1d6 (Non-lethal)

SKILLS:

-*Acrobatics 7 (3 DEX+1 Skill+3 Trained)
*Appraise 2 (2 INT)
-*Bluff 1 (1 CHA)
-*Climb 4 (0 STR+1 Skill+3 Trained)
-*Diplomacy 5 (1 CHA+1 Skill+3 Trained)
-*Disable Device 7 (3 DEX+1 Skill+3 Trained)
*Disguise 1 (1 CHA)
*Excape Artist 3 (3 DEX)
-*Intimidate 5 (1 CHA+1 Skill+3 Trained)
-*Knowledge (Local, Sandpoint) (2 INT+1 Skill+3 Trained)
*Linguistics (2 INT)
-*Perception 5 (1 WIS+1 Skill+3 Trained)
-*Sense Motive 5 (1 WIS+1 Skill +3Trained)
-*Sleight of Hand 7 (3 DEX+1 Skill+3 Trained)
-*Stealth 7 (3 DEX+1 Skill+3 Trained)
*Swim 0 (0 STR)
-*Use Magic Device 5 (1CHA+1 Skill+3 Trained)

FEATS:

Weapon Finesse (Combat)
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Special: Natural weapons are considered light weapons.

Point-Blank Shot (Combat)
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

EQUIPMENT:

Studded Leather Armor

Dagger x5
Sap
Shortbow
Arrows (18)
Short Sword

Backpack
Chalk x10
Flint and Steel
Grappling hook
Mirror Small Steel
Pouch, belt x2
Rope, Silk (50ft)
Thieves' Tools

Explorers outfit

Background:

Drexel is a local to Sandpoint, of Chelaxian descent, he grew up with a rather normal middle class family but he was always bored with his lot in life. when he reached his teen years he saw a street magician preforming tricks and showmanship and began going out to see him every other day or so. Eventually the man took notice of Drexel and his interest in his tricks and offered to teach him sleight of hand and how to be a fast talker. Drexel thrived and excelled under the magicians teachings. As he grew older Drexel took the things that he learned from the magician and turned them to a more lucrative end. Stealing items and fast talking visitors to the city out of their cash. Recently he had gotten caught stealing and being a general nuisance and as such was assigned to help a group of adventurers as community service.



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