Elf Archer

Teraren Val'Tor's page

135 posts. Organized Play character for Banesama.


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The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Chronicle looks good.

Thanks for coming in and finishing the scenario for us GM Valen.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"Agreed. Lets look for his remains."

He sighs at his poor performance this battle but is mildly satisfied that his blow was the killing blow.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Taking aim at the kobold leader again, Teraren lets loose another arrow.

Bow +PBS -Into Melee: 1d20 + 5 + 1 - 4 ⇒ (15) + 5 + 1 - 4 = 17
Damage +PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Getting jibbed by his companions for his sore showing this battle, Teraren lets loose another arrow only to see his arrow is still drawn to the wall.

Bow +PBS -Into Melee: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8
Damage +PBS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

wow...

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Once again, Teraren's arrow misses its mark.

Bow +PBS -Into Melee: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6
Damage +PBS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Teraren quickly draws his bow and lets loose an arrow at the enraged kobold leader, only to see his arrow go completely off target.

Bow +PBS -Into Melee vs Kobold Leader: 1d20 + 5 + 1 - 4 ⇒ (1) + 5 + 1 - 4 = 3
Damage +PBS: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

I'm rolling really low on attacks this battle.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Teraren decides to take aim at the kobold right in front of their leader but watches as his arrow goes wide again.

Bow +PBS vs Yellow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage +PBS: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

With a path toward the leader kobold not truly available anymore, Teraren takes aim another kobold with his bow.

Bow +PBS vs Red: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

With the two kobolds falling prone and a clear path for his arrow to fly toward the kobold with the axe, Teraren lets loose his arrow.

Bow vs Kobold, Leader: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Teraren examines the area for Jerval's tracks but can't differentiate his between the kobolds.

Survival: 1d20 + 6 ⇒ (5) + 6 = 11

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Takes a step forward, Teraren spots the kobold and unleashes an arrow in it's direction.

Bow vs Yellow: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Free: 5' step
Standard: Attack

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

No worries. IRL stuff always comes first and one's personally health is always important. I hope you get better and recover.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Teraren cautiously moves around Darzus, trying to get in better position to attack.

Moved 10', no other action.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Cursing at his miss, Tera quickly draws another arrow and lets it loose with more care.

Longbow vs Blue: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"You are welcome Kyra. While you are helping Mordant get out of the pit, I'll continue to snipe at the enemies that ambushed us."

Teraren draws back his bow and lets shoot at the enemy kobold that stands openly in front of him.

Longbow vs Blue: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Yeah. Unfortunately, Teraren is not the melee type. So the cleric would probably be a safer bet.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Yes.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

I'm willing to continue on with the game.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Not having a rope to toss down, Tera takes aim at one of the enemy kobolds and lets loose an arrow.

Longbow vs Green: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Critical?: 1d20 + 5 ⇒ (8) + 5 = 13
Critical Damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Carefully slipping around the corner over the pit, he looks off in the distance with his low-light vision to spot the attacker.

Move: 15'
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"Lets be on our way. Too sooner we find Jerval, the sooner we can leave the sewers."

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"Vanture-Captain, can you give us a description of this Jerval? So we can either be sure he is the right person or identify the body."

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Joining the group is a young half-elf that gives a smirk as he looks around, before he lowers his hood to reveal striking red hair and emerald eyes. His cloak is forest green and he carries a exquisite long bow and a club.

"Well met. I am Teraren. I specialize in the bow and I have dabbled into some magic to enhance my bow."

The Concordance

Player Name: Banesama
Character Name: Teraren Val'Tor
Organized Play #: 138079
Character #" 13
Faction: The Concordance
Day Job: N/A

Haven't played Teraren in a while. This should be a good restarting point.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Boon?: 1d20 ⇒ 13

Chronicle looks fine.

*Same here. I usually don't get a Boon, but one time last year I not only got 3 Boons in one Outpost but to my surprise won $10 credit on the Paizo website.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera sighs, "Looks like the centaurs are going to be as stubborn as mules. We might need to go and talk sense to them."

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera runs around the fray of battle to get in a better position and then suddenly shoots our a large icicle that flies toward one of the floating flaming heads.

Icicle +PBS (RTA) vs A: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Cold Damage +PBS: 1d6 + 1 ⇒ (3) + 1 = 4

Move: 30'
Standard: Balanced Offensive Special Attack

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera draws out a blunt arrow, figuring these are skeleton-like, and lets loose at the one that is already damaged.

Bow vs A: 1d20 + 5 ⇒ (12) + 5 = 17
Bludgeoning Damage: 1d8 + 2 ⇒ (3) + 2 = 5

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Moved one square back, since Teraren is mostly a ranged attacker.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera works with his knowledge of nature goes to help the druid escape the bower and flames.

Survival DC 16: 1d20 + 5 ⇒ (20) + 5 = 25

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Sense Motive DC12: 1d20 + 1 ⇒ (17) + 1 = 18

Tera listens to the goblin's song and finds it interesting, however he seems somewhat distracted and not very observant of his surroundings.

Perception DC15: 1d20 + 7 ⇒ (3) + 7 = 10

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera helps move the wolverines to safety. "The fire might have just overcame them with fear causing them to attack us."

"But it is odd that wolverine is not with it's druid. Maybe something happened to him."

No preparations for Tera.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera draws another blunt arrow to fire at the wolverine.

Bow +PBS: 1d20 + 6 ⇒ (10) + 6 = 16
NL Damage +PBS: 1d8 + 3 ⇒ (5) + 3 = 8

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera steps away from the flame at his back and closer to the last wolverine while drawing a blunt arrow to fire at the animal.

Bow +PBS: 1d20 + 6 ⇒ (15) + 6 = 21
Non-lethal Damage +PBS: 1d8 + 3 ⇒ (5) + 3 = 8

Free: 5' step
Standard: Attack

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera yells out, "Darn it! The fire has caused them to change directions. Sorry little animals. But can't risk being attacked by you."

He draws back his bow and lets loose an arrow at the closest wolverine.

Bow +PBS vs Wolverine A: 1d20 + 6 ⇒ (7) + 6 = 13
Damage +PBS: 1d8 + 3 ⇒ (2) + 3 = 5

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera moves quickly through the area, avoiding the flames. He spots a path south and reveals it to the others. "We might be able to avoid the animals if we take this southern route."

Double Move

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Survival: 1d20 + 5 ⇒ (16) + 5 = 21

"Those blood-pine plants are actually slowing the blaze some. They burst into flames and burn out too fast to spread. Also there are signs of both druidic magic and goblins with blades fighting the blaze."

I say we go ahead and use the Banner until it has no charges left.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Taking one of the potions to resist fire and a few of the rations.

"Lets be on our way. The sooner we can take out those undead things, the sooner we can end the threat of this major fire."

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

LoL...What is worse, two natural 20s on Diplomacy Aid.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"As my reptilian friend has said, we have come to put an end to the fire and it seems something else is causing it instead of the goblins."

Diplomacy (Aid Other): 1d20 + 1 ⇒ (11) + 1 = 12

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"Getting to the source of the fire is important, but if we don't clear this misunderstanding by the centaurs, they might decide to attack the village. So lets go deal with them first."

Centaur

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Survival: 1d20 + 5 ⇒ (9) + 5 = 14
Survival: 1d20 + 5 ⇒ (14) + 5 = 19

Tera quickly goes about clearing the area of anything that can catch fire.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"I would normally like to help them get the fire under control. But our mission lies in Mishkar, so I say we head there."

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

"Ah... I failed to give my name. Sorry. I'm Teraren, but everyone just calls me Tera."

Tera smiles at everyone before watching the slug thing with curiosity. The child in him though wonders if he has any salt in his backpack.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

A lightly above average tall, lean half-elf listens in on the mission briefing. He wears no armor but has an impressive long bow at his side but a club hanging from his belt.

"Goblins. Can be a annoying but easily killed. I've shot many before."

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Player Name Banesama
Character Name Teraren Val'Tor
Character Class(es) / Level(s) Fighter (Archer) 1
Character Number 138079-13
Faction The Concordance
Day Job None

Saw there was one spot left and just signed up.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Got sheet. Looks. Thanks for the game.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Just sending a reminder about Chronicle sheets.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Wow... three boons for this game. My second boon for this Gameday so far.

Also, great game everyone and thanks for GMing GM Nowruz.

The Concordance

Male NG Half-Elf Level 2.0 Fighter (Archer) 1 / Transmuter 1 | AC 13 (T 13, FF 10) | CMB +3 CMD 16 (FF 13) | HP 20/20 | Init +5 | Fort +4 Ref +3 Will +3 (+2 vs Enchantments; Immune Sleep) | Perception +7 | Low-Light Vision | 30' Speed | Balanced Offensive 1/1 | Arcane Bond 1/1 | Telekinetic Fist 4/4 | Active Conditions:

Tera smiles sheepishly, "It would be a pleasure." He walks up to the dragon and looks for a way to climb on her back without giving offense.

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