Belzken Monk

Dreaming Psion's page

Pathfinder Adventure Path Subscriber. 1,137 posts (1,326 including aliases). No reviews. No lists. 1 wishlist. 36 aliases.




Pathfinder Adventure Path Subscriber

Looking at the the synopses of this Adventure Path, I get the impression that there's more find the McGuffin quests in various otherwise unconnected adventure sites than fighting off a horde or an invasion. Does this match the impressions anybody else received?


Pathfinder Adventure Path Subscriber

Reading over the flying cloud castle last chapter of Giantslayer reminded me about the flying pyramids in the last chapter of Mummy's Mask. And then a great idea popped into my head, a game with flying pyramids vs. cloud castles!

It might be fun to put the Giant Cloud Castle at the end of Mummy's Mask or the flying pyramids at the end of Giantslayer, or maybe just a whole new game with an assumption that these things exist. Heck you could even throw in some resurgent dwarven Sky Citadels should you want to.


Pathfinder Adventure Path Subscriber

Some subtypes (example: the asura and behemoth subtypes from Bestiary III) indicate that members of their subtype races have spell resistance equal to 11 + CR. My question is, does that SR increase as CR increases. So if say an asura started gaining levels in a character class and thus caused its CR to go up, would its spell resistance also go up? What if it increased CR through getting a template or advancing in racial hit dice?


Pathfinder Adventure Path Subscriber

Besides the usual class skills all outsiders get (Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth), is there any easy way to judge which skills an outsider may have in a bestiary are class skills? (Besides looking at the ones at max ranks and seeing which skills have the additional +3 bonus and which don't?)

I'm talking about particularly complex or high int outsiders that may have more than 4 additional skills (some of which may not be at max ranks).


Pathfinder Adventure Path Subscriber

Does the Great Beyond cosmology for Golarion (and seemingly the surrounding planets) impose itself over the rest of the universe Golarion sits in, or does it only apply to a certain area?

Like for example, do ALL of the universe's mortal souls (barring any mishaps) go through the Boneyard and get judged by Pharasma, or is she limited in "jurisdiction" to certain parts/galaxies/solar systems?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'm planning an upcoming Incursion campaign, and I'm trying to decide what PC classes I'll have available for the githyanki.

Here's what carries over from 3.5:
Barbarian (rare)
Bard
Fighter
Monk
Ranger
Rogue
Sorcerer
Wizard
Psionic classes (which I'll be using the Dreamscarred PF versions of)
Psion
Psychic Warrior
Soulknife
Wilder

For PF Classes I'll allow the Githyanki to have:
Alchemist (naturally would develop as an alternative to divine healing)
Antipaladin (nice replacement for the Blackguard as the Gith Knight, but changing alignment allowed to any evil, variant code for loyalty to the Githyanki race)
Bloodrager (probably even more on the fringes of society than the barbarian)
Brawler
Cavalier (seems like a good class to go for dragon/nightmare riders, perhaps multiclasses with levels in antipaladin)
Investigator (focused on spying and subterfuge
Magus (makes a natural Gish)
Ninja (some have commented that the look of the githyanki sometimes seems to have an Eastern theme to theme, and I like the idea of rogues in tune with the mystical properties of the astral plane. Also, the gityanki could use a ki-user not dependent on Wisdom.)
Samurai (see the explanation for the ninja; plus this class seems to fit the githyanki's proud warrior nature)
Skald
Slayer
Summoner (shapers of astral stuff)

Classes I'm disallowing from githyanki (at least those loyal to the queen):
The various divine casters (oracle, shaman, warpriest)
Gunslinger- I'm not having personal firearms as a technology the githyanki have masterd yet. I think the timeless nature of the astral plane and the Lich Queen's rule would slow down development of nonmagical technologies that don't directly address the githyanki race's needs. Firearms also have a destabilizing effect on elite social classes, so I can see the warrior caste (or even the Lich Queen herself) discouraging the use of firearms.
The more pragmatic reason I'm not giving the githyanki personal firearms is that I want the defending world to have at least one edge on the githyanki (who have dragon minions, flying ships, etc.) Note that I'm not doing this on Golarion but instead a version of FR minus the really high level NPCs.

I'm on the fence about the following classes:
Inquisitor (a divine caster, but one that's been shown not to need a good or even a philosophy, just some kind of cause. For example, look at the Inquisitor of House Thrune in a certain adventure module. The githyankis aren't TOTALLY devoid of divine casters; they have a few tertiary casters- knights/blackguards and rangers. However, allowing inquisitors of the Vaalkith line or the githyanki race as a whole seem to make the Lich Queen's ultimate goals less dramatic.
Witch This wouldn't be a problem except for the vague patron that grants patron spells. I don't think the Lich Queen would be too comfortable with witches in her ranks, lest some conflict of interest. However, the patron is a minor part of witch class, so I'm on the fence.

What do other people think? What do PF classes do you think the githyanki should be allowed to take?


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

So we have the thread on what would happen if all the bad things happened in APs would come true in the same continuity. But what about the GOOD things? With the revelation of the AP after Giantslayer, I think it might be an interesting exercise to picture a Golarion after all these monumental events occur.

Where as "All the bad things happen..." might be fun for a post-apoc scenario, I think a "All the good things happen..." might be fun for a gilded age type scenario. Glory has been won across the Inner Sea (and in some places beyond), but now that many of the more overt threats have been nullified, Golarion must deal with picking up the pieces that the conflicts left behind. When an evil is destroyed, there is always a power vacuum to fill. Whereas most implications of the heroes winning might be good, there could be ripple effects that might down the line might not be so good.

Consider Mendev, for instance. Now that the Worldwound is closed, Mendev must look inward to purge its own ranks of the corruption the crusades have allowed to seep inside it. And what about its relationship with Taldor. Will Taldor call them home now that their work abroad is done? What if Mendev resists being called home to help restore Taldor to its former glory? And will Sarkoris recover- possibly coming back with a vengeance?

For the purpose of this discussion, we will assume any player characters defeated the final BBEG and stuck around just long enough to stabilize the immediate chaos left behind in the aftermath of an AP. After that, they ran off to other planes or otherwise became occupied by other things that more or less take up their time. So the world's more or less able to develop on its own. What do you think would happen and what ideas would you have for an age that is not as golden as we might like.


Pathfinder Adventure Path Subscriber

Scanning over my subscriber's pdf copy of Herald of the Ivory Labyrinth, and lo and behold, I find a sidebar allowing for the (however remote) possibility of the redemption of a (albeit former) runelord (and a lich, at that!). Now this to me almost speaks as (if achieved) the ultimate epic redemptions (right up there with redeeming a certain demon earlier in the adventure path.)


1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

Hello, for the crystal dragon (B2), in text it says the crystal dragon doesn't get tremorsense until juvenile age. However, the example statblock (young) already has it. Which is correct/which is to be considered first?


Pathfinder Adventure Path Subscriber

I had a question, is it possible to fake failing a save against a compulsion effect when you succeeded on a save against it? More specifically, the fascination and suggestion effects of bardic music?


Pathfinder Adventure Path Subscriber

So I'm wondering how mercanes and witchwyrds relate to each other, given they have roughly the same niche (LN alien merchants from beyond). Do you think they'd try to undermine each other as trade rivals?


Pathfinder Adventure Path Subscriber

So let's talk about Olfden, the Andoran town described in the Guide to Darkmoon Vale as twice the size of Falcon's Hollow "but half the excitement". Well let's inject some. It's got some potential, with the Night of the Silver Blood, and Irik Von Set, for example.

What are your thoughts on Olfden? What do you have going on in your games?


Pathfinder Adventure Path Subscriber

So I had a question about the alchemist with the fast bombs and stink bomb discovery. If an alchemist uses fast bombs and throws multiple stink bombs at the same target area in the same round, do the creatures in the target area of the stinking cloud effect have to roll a seperate fort save for each bomb?


Pathfinder Adventure Path Subscriber

Did the arcanaloth, ever get an updated 3.5 writeup with a correct CR relative to its strength (unlike the one in the 3.0 MMII)? I'm looking for the base statistics, not a unique specimen like the unique one from Dungeon 144.


Pathfinder Adventure Path Subscriber

So I was thinking about updating some gods from 3.X D&D and also making some of my own, and that got me curious about gods and domains. In D&D gods had a varying number of domains, from 3-6. In Deities and Demigods a god actually had to buy a Extra Domain salient ability to grant worshipers an extra domain.

However, in the list of sample deities in the Pathfinder core rulebook, the selection of domains is a lot more even. Each god has 5 domains. Is this a new standard for designing deities in general in Pathfinder? I have not seen any explicit guidelines for assigning domains to gods.

I was also wondering about grouping domains together. Are there any particular guidelines on this or broken combos I should be concerned about? I gather since one could play a cleric of a philosophy with any two domains that made sense, assignment of domains is mostly a flavor issue. Is that correct?


Pathfinder Adventure Path Subscriber

In Second Edition D&D, two fairly obscure class books (not in the Complete Series) came out. One was for the chronomancer (called Chronomancer), a time-traveling specialist mage, and the other was for a shaman (called Shaman, and actually three varieties, all of which communed through ritual with a special spirit world). What really stood out about these were the worlds they added to the game (for the chronomancer, the demiplane of time, and for the shaman, a world of spirits based entirely on belief).

The chronomancer could slip through time (and take the rest of the party with her) from an early level (though sometimes it was really rough going).

The shaman got his spells from negotiating and getting support from the spirits- the spells could really be diverse- but each spell slot was filled with a particular spell produced by an interaction with a particular spirit. And of course being able to chat up with all sorts of different spirits through ritual (legendary heroes, monsters, ancestors, blood spirits, even bogeymen) was really awesome.

So I was wondering, has anybody done conversions for these for Pathfinder (or even 3.X, for that matter)? There was a lot of meat with each book, from spells to monsters.


Pathfinder Adventure Path Subscriber

So with the diversity in possible designs and themes for the summoner and the eidolon don, I was wondering how people themed your character and his "pet"? What kinds of magical traditions do they represent? Is your eidolon a manifestation of the astral? A conjured genie? A piece of your character's inner psyche? A demon your character made a pact with? Something better left unspoken?

Who is your summoner like? A hermetic recluse who associates with few people or things beyond what she summons? A demonlogist? A monster trainer? A precocious young mage who brings his imagination to life?

And what does your team do? How do they relate to and work with each other? How do they relate to and work with the rest of the party?


Pathfinder Adventure Path Subscriber

I was wondering about how antimagic field works against incorporeal creatures that are not undead. It says "Summoned creatures or incorporeal undead wink out if they enter an antimagic field." What about incorporeal creatures that are not undead? Are incorporeal non-undead unaffected by the antimagic field and thus immune to harm while in the area of the field?


Pathfinder Adventure Path Subscriber

I had a question about how damage resistance or vulnerability work with each other in the unlikely case a creature is subject to both. For example, if a caster were to cast Resist Elements (fire) on an ice mephit (vulnerable to fire). Would you increase any fire damage incurred by 50% before or after applying the Damage Resistance 10 from the Resist Elements spell?


Pathfinder Adventure Path Subscriber

Can Sunder be used for an Attack of Opportunity? Like if a character quaffs a potion, could an enemy sunder the potion bottle as an AoO?

Does having Improved Sunder make a difference here?