paizo.com Recent Posts by Dreadmystpaizo.com Recent Posts by Dreadmyst2023-12-13T07:07:13Z2023-12-13T07:07:13ZForums: Serpent's Skull: Stat block for YdersiusRyko Shadew (alias of Dreadmyst)https://paizo.com/threads/rzs43vzz?Stat-block-for-Ydersius#12023-12-18T13:42:02Z2023-10-09T03:54:32Z<p>does anyone have or know of a good way to create a stat block sheet for Ydersius? </p>
<p>I am running a homebrew game and the plot I have is they have retrieved the SKull of the Viper god. I didn't know this AP was a thing then I happened to come across something for it. I have a few things in motion for this but planning for long-game stuff I need to essentially have a page for the Viper god as he will most likely become the BBEG boss at the end.</p>does anyone have or know of a good way to create a stat block sheet for Ydersius?
I am running a homebrew game and the plot I have is they have retrieved the SKull of the Viper god. I didn't know this AP was a thing then I happened to come across something for it. I have a few things in motion for this but planning for long-game stuff I need to essentially have a page for the Viper god as he will most likely become the BBEG boss at the end.Ryko Shadew (alias of Dreadmyst)2023-10-09T03:54:32ZForums: Serpent's Skull: Stat block for YdersiusRyko Shadew (alias of Dreadmyst)https://paizo.com/threads/rzs43vzy?Stat-block-for-Ydersius#12023-10-09T04:01:08Z2023-10-09T03:54:29Z<p>does anyone have or know of a good way to create a stat block sheet for Ydersius? </p>
<p>I am running a homebrew game and the plot I have is they have retrieved the SKull of the Viper god. I didn't know this AP was a thing then I happened to come across something for it. I have a few things in motion for this but planning for long-game stuff I need to essentially have a page for the Viper god as he will most likely become the BBEG boss at the end.</p>does anyone have or know of a good way to create a stat block sheet for Ydersius?
I am running a homebrew game and the plot I have is they have retrieved the SKull of the Viper god. I didn't know this AP was a thing then I happened to come across something for it. I have a few things in motion for this but planning for long-game stuff I need to essentially have a page for the Viper god as he will most likely become the BBEG boss at the end.Ryko Shadew (alias of Dreadmyst)2023-10-09T03:54:29ZRe: Forums/Pathfinder First Edition: General Discussion: Quick NPC GeneratorDreadmysthttps://paizo.com/threads/rzs2ojz2?Quick-NPC-Generator#22020-09-25T00:04:02Z2020-09-25T00:04:02Z<p>http://www.npcgenerator.com/ is one </p>
<p>Im hunting for a generator myself but this one doesn't suit what I'm looking for but it sounds like it will work for you :)</p>http://www.npcgenerator.com/ is one
Im hunting for a generator myself but this one doesn't suit what I'm looking for but it sounds like it will work for you :)Dreadmyst2020-09-25T00:04:02ZForums: Starfinder General Discussion: Nuclear ReactorRyko Shadew (alias of Dreadmyst)https://paizo.com/threads/rzs42ho7?Nuclear-Reactor#12019-03-01T18:16:40Z2019-03-01T18:15:57Z<p>Im trying to find stats on a Nuclear Reactor but cant find them anywhere. </p>
<p>My pc's have just finished the Rude Awakening Module and decided to go to the planet the Colony Ship was headed to. Since the ship disappeared for almost 12 years a another group of settlers have colonized the planet but there's only one settlement and it has a nuclear reactor for power supply. the settlement received a shipment of tainted food that caused them all to be infected with Ghoul Fever and then the reactor had a mishap and released radiation into the area cause them die of radiation poisoning, turning them into ghouls. </p>
<p>I'm thinking the mishap is a critical failure causing one a meltdown or a crack in one of the lines releasing radiation to the area.</p>Im trying to find stats on a Nuclear Reactor but cant find them anywhere.
My pc's have just finished the Rude Awakening Module and decided to go to the planet the Colony Ship was headed to. Since the ship disappeared for almost 12 years a another group of settlers have colonized the planet but there's only one settlement and it has a nuclear reactor for power supply. the settlement received a shipment of tainted food that caused them all to be infected with Ghoul Fever and then the reactor...Ryko Shadew (alias of Dreadmyst)2019-03-01T18:15:57ZForums: Rules Questions: Question on Mystic StrikeDreadmysthttps://paizo.com/threads/rzs42gvy?Question-on-Mystic-Strike#12019-04-03T22:31:52Z2019-02-11T02:22:25Z<p>I took Mystic Strike for my 1st level feat and the wording is a little confusing to me. Lets say i use a tactical semi auto pistol does it still require a roll for a kinetic attack or does it just hit now?</p>I took Mystic Strike for my 1st level feat and the wording is a little confusing to me. Lets say i use a tactical semi auto pistol does it still require a roll for a kinetic attack or does it just hit now?Dreadmyst2019-02-11T02:22:25ZRe: Forums: Advice: Rolling a 20 then a 1Dreadmysthttps://paizo.com/threads/rzs2q1jf&page=2?Rolling-a-20-then-a-1#782015-06-12T06:31:44Z2015-06-12T06:31:44Z<div class="messageboard-quotee">Redneckdevil wrote:</div><blockquote><p> Okay I need some suggestions in what to do when someone rolls a 20 and then a 1 to confirm. Something fun and something with consequence but jot game breaking.</p>
<p>I used to go with that set of rolling as a critical miss and have something zany happen but rolling with a grp of dms and need some advice or suggestions in how to go with the rolling 20 and then a 1.</p>
<p>Preciate in advance the suggestions. </blockquote><p>What we do at our table for a 20 then 1 or vice versa is it treated a confirmed crit but they suffer a ill consequence as well such as the attack hitting them as well or it attacks an ally.Redneckdevil wrote:Okay I need some suggestions in what to do when someone rolls a 20 and then a 1 to confirm. Something fun and something with consequence but jot game breaking.
I used to go with that set of rolling as a critical miss and have something zany happen but rolling with a grp of dms and need some advice or suggestions in how to go with the rolling 20 and then a 1.
Preciate in advance the suggestions.
What we do at our table for a 20 then 1 or vice versa is it treated a...Dreadmyst2015-06-12T06:31:44ZRe: Forums: Advice: Craft (trapmaking) & simple mechanical trapsDreadmysthttps://paizo.com/threads/rzs2kzdk?Craft-simple-mechanical-traps#82014-11-14T07:22:46Z2014-11-14T07:22:46Z<p>...i agree. simple traps only take hours to make.....not days. i would say its up to the GM to decide how long it takes based on trap complexity. </p>
<p>pit trap would have take longer than a snare trap as you have to dig a hole and conceal it. i personaly say have them roll and as long as they didnt roll bad have them complete it in a couple hours. if they rolled bad then make it take 2-3 times longer. </p>
<p>unleess its mechanical i would say base them on craft dc's and ignore cost..... it costs nothing to take a branch sharpen it and it only takes time, a shovel, a rope/grapple hook and maybe a str check to dig a hole.... </p>
<p>snare trap would be able to set up in a lot less time.</p>...i agree. simple traps only take hours to make.....not days. i would say its up to the GM to decide how long it takes based on trap complexity.
pit trap would have take longer than a snare trap as you have to dig a hole and conceal it. i personaly say have them roll and as long as they didnt roll bad have them complete it in a couple hours. if they rolled bad then make it take 2-3 times longer.
unleess its mechanical i would say base them on craft dc's and ignore cost..... it costs...Dreadmyst2014-11-14T07:22:46ZRe: Forums: Advice: Mobile secure workshopDreadmysthttps://paizo.com/threads/rzs2q7tb?Mobile-secure-workshop#122014-03-27T23:05:39Z2014-03-27T23:05:13Z<p>an option that i just thought of. requires a wizard of 15th level for a few hours</p>
<p>Purchase a <a href="http://www.d20pfsrd.com/equipment—-final/vehicles/land-vehicles/carriage" target="_blank" rel="nofollow">carriage</a> (100G before gm markups)
<br />
have mage cast <a href="http://www.d20pfsrd.com/magic/all-spells/m/mage-s-magnificent-mansion" target="_blank" rel="nofollow">Mage's Magnificent mansion</a> on the carriage door. (1050GP)
<br />
have same mage cast <a href="http://www.d20pfsrd.com/magic/all-spells/p/permanency" target="_blank" rel="nofollow">permanency</a> on spell. (750GP)</p>
<p>Mages magnificent mansion allows you customize how the mansion is built so you could have one of the rooms be a workshop area. </p>
<p>Another option would be to have a 20th lvl wizard make a pair of <a href="http://www.d20pfsrd.com/magic/all-spells/t/teleportation-circle" target="_blank" rel="nofollow">teleportation circle's</a> with <a href="http://www.d20pfsrd.com/magic/all-spells/p/permanency" target="_blank" rel="nofollow">permanency</a> on them. have one inside your carriage to teleport you to your estate and have one in the estate to teleport you back to the carriage. even though the carriage is moving you know the inside of the carriage and it stays the same so it should work in that manner.</p>an option that i just thought of. requires a wizard of 15th level for a few hours
Purchase a carriage (100G before gm markups)
have mage cast Mage's Magnificent mansion on the carriage door. (1050GP)
have same mage cast permanency on spell. (750GP)
Mages magnificent mansion allows you customize how the mansion is built so you could have one of the rooms be a workshop area.
Another option would be to have a 20th lvl wizard make a pair of teleportation circle's with permanency on them. have...Dreadmyst2014-03-27T23:05:13ZRe: Forums: Rules Questions: Poison "cure"Dreadmysthttps://paizo.com/threads/rzs2p3dg?Poison-cure#42013-06-27T04:50:28Z2013-06-27T04:50:28Z<p>IMO they should call it resistance or something along those lines to make it more clear lol</p>IMO they should call it resistance or something along those lines to make it more clear lolDreadmyst2013-06-27T04:50:28ZRe: Forums: Conversions: JoviansDreadmysthttps://paizo.com/threads/rzs2pmhk?Jovians#32013-03-31T19:09:10Z2013-03-31T19:09:10Z<p>Thats the thing we converted the Jovian from the D&D book Bastards and Bloodlines to play in Pathfinder. I havn't been able to find Jovian for Pathfinder online anywhere myself.</p>Thats the thing we converted the Jovian from the D&D book Bastards and Bloodlines to play in Pathfinder. I havn't been able to find Jovian for Pathfinder online anywhere myself.Dreadmyst2013-03-31T19:09:10ZForums/Pathfinder First Edition: General Discussion: Question about MulticlassingDreadmysthttps://paizo.com/threads/rzs2pmhm?Question-about-Multiclassing#12013-03-31T09:46:47Z2013-03-31T09:46:47Z<p>So the next character im thinking of playing is wizard/fighter and what I'm wondering is if after 5 levels of wizard i multi-class into fighter do i get 2 feats for going into fighter since its my 1st level of fighter or would i only get the fighters bonus feat?</p>So the next character im thinking of playing is wizard/fighter and what I'm wondering is if after 5 levels of wizard i multi-class into fighter do i get 2 feats for going into fighter since its my 1st level of fighter or would i only get the fighters bonus feat?Dreadmyst2013-03-31T09:46:47ZRe: Forums: Advice: Need a name for assassins guildDreadmysthttps://paizo.com/threads/rzs2n7vy?Need-a-name-for-assassins-guild#102011-12-04T04:32:43Z2011-12-04T04:32:43Z<p>thanks for the all suggestions guys.</p>thanks for the all suggestions guys.Dreadmyst2011-12-04T04:32:43ZForums: Advice: Need a name for assassins guildDreadmysthttps://paizo.com/threads/rzs2n7vy?Need-a-name-for-assassins-guild#12011-12-03T09:12:29Z2011-12-03T09:12:29Z<p>Im in need of a name for a assassins guild. have came up with a few but im not very good with coming up with names for these things. here are some that i have came up with.</p>
<p>Crimson dagger/blade
<br />
Shadow Strikers
<br />
satsujinsha</p>Im in need of a name for a assassins guild. have came up with a few but im not very good with coming up with names for these things. here are some that i have came up with.
Crimson dagger/blade
Shadow Strikers
satsujinshaDreadmyst2011-12-03T09:12:29ZRe: Forums: Off-Topic Discussions: Dwarven Wedding ToastDreadmysthttps://paizo.com/threads/rzs2n4pz?Dwarven-Wedding-Toast#42011-11-15T08:19:33Z2011-11-15T08:19:33Z<div class="messageboard-quotee">Bruunwald wrote:</div><blockquote><p> As a veteran groomsman of many friends' weddings, and as a man who has just hit his 12th Anniversary (yesterday, as a matter of fact), I feel I must caution you against this.</p>
<p>I have to ask, does the bride-to-be like dwarves? Is she a player? Will her parents/family/friends/bridesmaids understand what is happening? How about the groom's grandmother?</p>
<p>Think about these things, then ask yourself if this is still a good idea. If the answer is "yes, it is a total gamer wedding," then have at it.</p>
<p>Otherwise... I would say keep this for the bachelor party. </blockquote><p>Thanks for the advice. I decided to end my toast with "down the hatch for a perfect match"Bruunwald wrote:As a veteran groomsman of many friends' weddings, and as a man who has just hit his 12th Anniversary (yesterday, as a matter of fact), I feel I must caution you against this.
I have to ask, does the bride-to-be like dwarves? Is she a player? Will her parents/family/friends/bridesmaids understand what is happening? How about the groom's grandmother?
Think about these things, then ask yourself if this is still a good idea. If the answer is "yes, it is a total gamer wedding,"...Dreadmyst2011-11-15T08:19:33ZForums: Off-Topic Discussions: Dwarven Wedding ToastDreadmysthttps://paizo.com/threads/rzs2n4pz?Dwarven-Wedding-Toast#12011-11-15T07:37:38Z2011-11-15T07:37:38Z<p>So my best friend is getting married and I would like to give him a dwarven wedding toast since he loves dwarves but idk dwarves too well so I thought I would ask the RP community on some advice for one.</p>So my best friend is getting married and I would like to give him a dwarven wedding toast since he loves dwarves but idk dwarves too well so I thought I would ask the RP community on some advice for one.Dreadmyst2011-11-15T07:37:38ZRe: Forums: Rules Questions: Masterwork weapons/armorDreadmysthttps://paizo.com/threads/rzs2mwg4?Masterwork-weaponsarmor#42011-10-02T22:53:06Z2011-10-02T22:53:06Z<p>Thanks guys that helps a lot. Made things a little more clear since I couldn't find anything out about that from looking though the core rulebook.</p>Thanks guys that helps a lot. Made things a little more clear since I couldn't find anything out about that from looking though the core rulebook.Dreadmyst2011-10-02T22:53:06ZForums: Rules Questions: Masterwork weapons/armorDreadmysthttps://paizo.com/threads/rzs2mwg4?Masterwork-weaponsarmor#12011-09-26T00:30:10Z2011-09-26T00:30:10Z<p>I was wondering if a weapon has a +2 enhancement bonus does it mean it gets a +2 to attack and damage rolls and if an armor piece has a +3 enhancement bonus does it get a +3 to AC? </p>
<p>I'm asking because i cant find any data on this in the books and when I was playing DDO the other day i noticed that a +2 weapon i got said it gave a +2 to attack and damage rolls.</p>I was wondering if a weapon has a +2 enhancement bonus does it mean it gets a +2 to attack and damage rolls and if an armor piece has a +3 enhancement bonus does it get a +3 to AC?
I'm asking because i cant find any data on this in the books and when I was playing DDO the other day i noticed that a +2 weapon i got said it gave a +2 to attack and damage rolls.Dreadmyst2011-09-26T00:30:10ZRe: Forums: Rules Questions: Regarding invisibility and sleight of handDreadmysthttps://paizo.com/threads/rzs2mubv?Regarding-invisibility-and-sleight-of-hand#22011-09-13T00:05:06Z2011-09-13T00:05:06Z<div class="messageboard-quotee">prototype00 wrote:</div><blockquote><p> It says in the description of the sleight of hand skill:</p>
<div class="messageboard-quotee">Quote:</div><blockquote>If you try to take something from a creature, you must make a DC 20 Sleight of Hand check. The opponent makes a Perception check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.</blockquote><p>Now my question is does invisibility and successfully using stealth to be undetected count as an opponent not being aware of your presence? At that point, could you lift an opponents spell component pouch?
<p>Now without invisibility, the answer is easy, use the steal combat maneuver, because the enemy is definitely aware of you. But what if you went invisible in the middle of a melee, and successfully used stealth to evade an enemy's perception?</p>
<p>How about if you were invisible before combat started, and lifted the item in secret while the enemy was concentrated on your allies?</p>
<p>Does it count as an attack if you do this? )(i.e. does it break invisibility?)</p>
<p>prototype00</p>
<p></blockquote><p>I'm sure that would break Invisibility but not Greater Invisibilityprototype00 wrote:It says in the description of the sleight of hand skill:
Quote:If you try to take something from a creature, you must make a DC 20 Sleight of Hand check. The opponent makes a Perception check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during...Dreadmyst2011-09-13T00:05:06ZRe: Forums: Advice: New character in campaignDreadmysthttps://paizo.com/threads/rzs2mu7u?New-character-in-campaign#42011-09-12T07:01:47Z2011-09-12T07:01:47Z<div class="messageboard-quotee">Necromancer wrote:</div><blockquote> What's the group he's joining like? Classes, races, alignment (if you're using alignment)? What race is he using? </blockquote><p>theres a dwarven fighter and cleric, a human monk, Vulpanal rogue and a human paladin. none of them are of evil alignment. the monk has taken many vows to include silence. He is a custom race from the bestiary 2, Axiomite(was a headache trying to balance that for a pc lol)Necromancer wrote:What's the group he's joining like? Classes, races, alignment (if you're using alignment)? What race is he using?
theres a dwarven fighter and cleric, a human monk, Vulpanal rogue and a human paladin. none of them are of evil alignment. the monk has taken many vows to include silence. He is a custom race from the bestiary 2, Axiomite(was a headache trying to balance that for a pc lol)Dreadmyst2011-09-12T07:01:47ZForums: Advice: New character in campaignDreadmysthttps://paizo.com/threads/rzs2mu7u?New-character-in-campaign#12011-09-12T04:15:36Z2011-09-12T04:15:36Z<p>Hi I'm a new GM and the problem I'm having is my brother has decided he wants to play in my campaign I started a few weeks ago as a Ninja. The party is level 3 so I'm allowing his character to start at 3 as well but IDK how I should introduce his Ninja to the group. the group currently finished up the module, Crypt of the Ever-Flame and are in town. Any help would be nice and greatly appreciated </p>
<p>Some notes about his characters background is he doesn't drink, has a hatred of tigers, and a hard childhood.</p>Hi I'm a new GM and the problem I'm having is my brother has decided he wants to play in my campaign I started a few weeks ago as a Ninja. The party is level 3 so I'm allowing his character to start at 3 as well but IDK how I should introduce his Ninja to the group. the group currently finished up the module, Crypt of the Ever-Flame and are in town. Any help would be nice and greatly appreciated
Some notes about his characters background is he doesn't drink, has a hatred of tigers, and a...Dreadmyst2011-09-12T04:15:36Z