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Dreadfox Games invites everyone familiar with Pathfinder or previous editions of D&D to the open playtest of Players as Feature Creatures.

There are still 2 spaces available at this playtest.

Playtesters get:

  • Free food
  • A credit on the product tested (the top 2 feedback contributors are credited as designers and the rest as playtesters)
  • A free copy of any Dreadfox product

    Playtests are a lot of fun, and this product is particularly cool (it introduces rules to enable a player to assume the role of another player's animal companion, familiar or eidolon).

    If you live in L.A. and want to playtest but can't make these dates, get in touch with us and we'll send you information on future playtests.

    Email open.playtest@dreadfox.com if you are interested.


  • We still have 1 seat available for the 11/25 playtest of the puppetmaster.

    Playtesters get:

  • Free food
  • A credit on the product tested (the top 2 feedback contributors are credited as designers and the rest as playtesters)
  • A free copy of any Dreadfox product

    The playtest will occur on Sunday, November 25th from 12:00 - 6:00.

    Playtesters always have a lot of fun and it's a cool experience to take part in the development process. If you live in L.A. and want to playtest with Dreadfox but can't make this date, get in touch with us and we'll send you information on future playtests.

    Email open.playtest@dreadfox.com if you are interested.


  • Subscribe at dreadfox.com and save 20% with zero commitment!

    Don't forget to check out the free Preview and Tips!


    Dreadfox Games invites everyone familiar with Pathfinder or previous editions of D&D to the open playtest of the swordmaster.

    Playtesters get:

  • Free food
  • A credit on the product tested (the top 2 feedback contributors are credited as designers)
  • A free copy of any Dreadfox product

    We may have 1 global space available at each playtest (Skype required, we won't be able to feed you, priority goes to previous playtesters).

    Email open.playtest@dreadfox.com if you would like to participate.


  • Subscribe at dreadfox.com and save! No commitment!

    Don't forget to check out the free Preview and Tips!

    Auguries:

    Fateful Insurgence (Su): Once per day as an immediate action, a gypsy with this augury can cut her deck. When a gypsy cuts her deck, one creature she can see may reroll a d20 roll they just made. A gypsy must have at least 8 gypsy levels before selecting this augury.

    Impetuous Regret (Su): Once per day, a gypsy with this augury that uses manifest destiny may admit that it was a mistake before she draws the card she named. She immediately stops drawing cards, returns all cards drawn via manifest destiny to her deck and must spend all of her remaining actions shuffling her deck. If she does not have a standard action remaining, she is dazed until the end of her next turn. A gypsy must have the manifest destiny augury before selecting this augury.

    Archetype Features:

    Conduit of Compassion (Su): A harbinger of hope gains the channel energy class feature. She can channel positive and negative energy, but she can only channel these energies to heal the living or the undead. She must discard a card from her hand depicting an abjuration or conjuration spell in order to channel energy, and the energy cures 1d6 points of damage per level of the spell discarded. A harbinger of hope may use this ability 3 times per day. This ability replaces fated draw.

    Conduit of Mischief (Su): At the start of her day, a harbinger of deceit chooses one spell of the charm, compulsion, figment or glamer subschool in her deck. Once before the end of her day, she may treat any card depicting a spell of the same subschool as if it depicted the chosen spell. Creatures that would be targeted by this spell receive a Sense Motive check (DC 10 + your Bluff modifier) to ignore its effects. This ability replaces fated draw.

    Ritual Mastery Effects:

    Arcane Torrent (Su): Add a single metamagic feat that modifies a spell to use a slot 1 level higher than normal to the list of feats made available by this ritual. Once chosen, this feat can never be changed.

    Reciprocal Trance (Sp): If at least three subjects complete 2 hours of spiritual service, the ritualist gains 1 hero point that may also be spent by any creature that endeavored the service. This hero point is lost if not spent within 24 hours.

    Feats:

    Cloistered Fangs
    Creatures seldom view you as a threat and you have learned to capitalize on that misconception.
    Prerequisites: Dex 13, Quick Draw, BAB equal to or less than your level -2.
    Benefit: You gain a +2 circumstance bonus to attack and damage rolls made with light manufactured weapons against creatures that did not realize you were armed until the current turn. Additionally, the critical threat range of any attack that benefits from this feat is increased by 1. This effect is always additive (it is never increased to 2, even if your critical threat range is doubled). These bonuses last until the end of the turn in which a creature realizes you are armed.

    Destructive Symbology (Ritual)
    Barriers sown in Evil symbols enable you to damage creatures in affected 5-foot squares.
    Prerequisite: Ritualist 5.
    Benefit: After completing a ritual that binds an Evil deity by sowing salts in an Evil symbol, you can damage a creature in an affected 5-foot square within 30 feet by making a ranged touch attack as a standard action. Your touch deals 1 point of negative energy damage per ritualist level times the bonus provided by the symbol. For instance, the touch of a 7th level ritualist would deal 21 points of negative energy damage to a creature in an affected square of a hexagram (7 x 3 = 21). You can only use this ability on a creature in an active ritual’s area while its barrier remains sealed. This is a spell-like ability if it targets a creature in a spell-like ritual’s area and a supernatural ability if it targets a creature in a supernatural ritual’s area. You can use this ability a number of times per day equal to your Intelligence modifier, but no more than 3 times per ritual.

    The Time Comes (Fated)
    Your divinations hide their mysteries until you need them most.
    Prerequisites: Wis 17, Profession (fortune teller, etc.) 5 ranks.
    Benefit: Once per day, you may divine your own fortune through a mundane Profession check (fortune teller, etc.), enabling you to apply the result of that check in place of a single Knowledge check you would make before you divine your fortune again.

    Traits:

    Furious Determination: Failure makes you angry; anger helps you focus. You gain a +2 trait bonus to concentration checks for 1 round after failing a concentration check.

    Self-Affirming Superstition: Your belief in the occult is an integral piece of your identity and you would sooner die than abandon it. When a gypsy or oracle convincingly portends your future in the process of granting you a bonus to a d20 roll, you gain a +1 trait bonus to that roll.

    Equipment:

    EVANESCENT DYE
    Aura moderate illusion; CL 7th
    Slot -; Price 5,000 gp; Weight -
    DESCRIPTION
    Once you apply this red dye to an object, the dye disappears. You, however, see the object as if it were still dyed red. Enough dye is provided to coat 1 page, 1 card or 1 similarly sized object. Applying this dye to individual cards does not disturb the magic in a magical deck of cards. The color of evanescent dye is perfectly thorough and uniform - there is never variation between instances of the dye that could be used to tell two dyed objects apart.
    CONSTRUCTION
    Requirements Craft Wondrous Item, permanent image; Cost 2,500 gp

    THURIBLE OF ISTHICA
    Aura moderate enchantment; CL 6th
    Slot -; Price 11,700 gp; Weight 30 lbs.
    DESCRIPTION
    The bronze that comprises this diagonally-frilled thurible is impossibly dense. While incense burns within, a ritualist that holds this thurible can forfeit one move action per turn to grant his thrall an extra move action. However, the thrall must spend the entirety of this action attempting to close a ritual’s barrier.
    CONSTRUCTION
    Requirements Craft Wondrous Item, haste, suggestion; Cost 5,850 gp


    Dreadfox Games invites everyone familiar with Pathfinder or previous editions of D&D to the open playtest of the gypsy / ritualist expansion.

    Playtesters get:

  • Free food
  • A credit on the product tested (the top 2 feedback contributors are credited as designers)
  • A free copy of the gypsy or ritualist
  • A free copy of any Dreadfox product

    We may have 1 global space available at each playtest (Skype required, we won't be able to feed you, priority goes to previous playtesters).

    Email open.playtest@dreadfox.com if you are interested.


  • Dreadfox Games invites everyone familiar with Pathfinder or previous editions of D&D to the open playtest of Grimoire Cognitas.

    Playtesters get:

  • Free food
  • A credit on the product tested (the top 2 feedback contributors are credited as designers and the rest as playtesters)
  • A free copy of any Dreadfox product

    Saturday, July 21st from 11:00 - 4:00 - we have room for more.
    Saturday, July 28th from 11:00 - 4:00 - we have room for more.

    Playtesters always have a lot of fun and it's a cool experience to take part in the development process. If you live in L.A. and want to playtest but can't make these dates, get in touch with us and we'll send you information on future playtests.

    Email open.playtest@dreadfox.com if you are interested.


  • We are revisiting the Gypsy and Ritualist to make minor enhancements in July, 2012! YOUR feedback helps inform these enhancements!

    Send us your feedback on the Gypsy / Ritualist via the Dreadfox.com Feedback Tab prior to July. Every piece of player feedback will be taken into consideration when we revisit these classes.

    Hot on the heels of this update will be the Gypsy and Ritualist expansions (archetypes, new auguries / rituals, etc.), scheduled for release in October, 2012.

    We hope that you have enjoyed these classes and look forward to your feedback!


    Dreadfox Games invites everyone familiar with Pathfinder or previous editions of D&D to the open playtest of Grimoire Tempestus.

    Playtesters get:

  • Free food
  • A credit on the product tested (the top 2 feedback contributors are credited as designers)
  • A free copy of any Dreadfox product

    Saturday, June 16th from 11:00 - 4:00 - we may have room for 1 more.
    Saturday, June 23rd from 11:00 - 4:00 - we have room for 2 more.

    Playtesters always have a lot of fun and it's a cool experience to take part in the development process. If you live in L.A. and want to playtest but can't make these dates, get in touch with us and we'll send you information on future playtests.

    Email open.playtest@dreadfox.com if you are interested.


  • Subscribe at dreadfox.com and save! No commitment!

    Don't forget to check out the free Preview and Tips!

    Painful Empathy:

    Painful Empathy
    School enchantment [emotion, mind-affecting, pain]; Level bard 3, cleric 2, magus 3, sorcerer/wizard 3
    Casting Time 1 standard action
    Components V, S, M (two feathers from a pair of mated hornbills)
    Range close (25 ft. + 5 ft./2 levels)
    Target one creature
    Duration 1 round/level
    Saving Throw Will negates; Spell Resistance yes

    A subject that fails a Will save develops a strong empathic connection to a creature of your choice within range that they can see. Whenever the chosen creature suffers damage, the subject suffers half as much nonlethal damage (to a maximum of 2 points of nonlethal damage per caster level). The subject only suffers this damage if it can see the chosen creature while the chosen creature is being damaged. This effect ends if the subject or chosen creature move beyond the range of the spell.

    The chosen creature does not receive a saving throw to negate this effect and may not apply spell resistance.

    A subject cannot develop an empathic connection to themselves.

    Maternal Compulsion:

    Maternal Compulsion
    School enchantment (compulsion) [emotion, mind-affecting]; Level cleric 2, druid 2, sorcerer/wizard 2, summoner 2, witch 2
    Casting Time 1 standard action
    Components V, S
    Range close (25 ft. + 5 ft./2 levels)
    Target one creature
    Duration 1 day/level
    Saving Throw Will negates; Spell Resistance yes

    The subject believes it is the mother of one creature that it can see designated by you. It loses the ability to understand that creature’s verbal communication and treats them as a mother of its type would treat their infant (a drow might try to eat them, a troll might try to nurse them, etc.). This spell does not grant the subject any kind of magical insight into their newfound infant’s relationship with other creatures or otherwise affect the subject’s attitude toward other creatures.

    This spell ends if the designated creature directs a violent action toward the subject.

    Shazbakkar's Haggling Dweomer:

    Shazbakkar's Haggling Dweomer
    School enchantment (compulsion) [mind-affecting]; Level bard 4, sorcerer/wizard 5
    Casting Time 1 standard action
    Components S
    Range close (25 ft. + 5 ft./2 levels)
    Duration up to 1 round/level (to a maximum of 15 rounds)*
    Saving Throw none; Spell Resistance yes

    You must determine how many rounds this spell will last prior to casting it.

    If you manage to haggle with the subject in terms that include a given item throughout the entire duration of this spell (see below), the subject is compelled to buy or sell that item at a price that is 1% more favorable to you than their final offer for each round that you spent haggling. The subject believes that the enchanted offer is favorable toward them until this effect ends. This effect lasts for 1 minute.

    This spell fails if the subject is unwilling to change their offer for at least 18 consecutive seconds or otherwise demonstrates that they are finished negotiating with you before the spell ends.

    The somatic component of this spell can be disguised as vehement haggling gestures by increasing the duration of this spell by 1 round (this extra round does not contribute to the spell’s effect and may cause the spell’s duration to exceed 15 rounds and your caster level by 1 round).

    This spell’s effect does not stack with itself or any magical effect that renders prices more favorable.

    Witchlight:

    Witchlight
    School enchantment (charm); Level witch 9
    Casting Time 1 minute
    Components V, S
    Range touch
    Target one light source/four levels touched
    Duration 1 round/level*
    Saving Throw Will negates (object); Spell Resistance yes (object)

    Creatures that see you by way of the enchanted light become enamored with you until they see you without the aid of the enchanted light. Creatures that are enamored with you cannot be hostile or unfriendly toward you and those that fail a Will save become friendly toward you. Creatures that could see you without the aid of the enchanted light are unaffected (this spell has no effect while you are also illuminated by an unenchanted light source). This is an emotion and mind-affecting effect.

    This effect ends if you attack an enamored creature or if the enchanted light is extinguished before this spell ends.

    How to navigate the PDF:

    Click the name of a spell to travel to that spell's description.
    Click a class to travel to that class's spell list.


    Subscribe at dreadfox.com and save! No commitment!

    Don't forget to check out the free Preview and Tips!

    Culture Monster I:

    Culture Monster I
    School transmutation; Level alchemist 1
    Casting Time 1 standard action
    Components V, S, M (remains worth 25 gp, see text)
    Range personal
    Target you
    Duration 1 round/level

    This extract imparts one of several bonuses based on the component used to create it. For a complete list of viable components along with their effects and storage requirements, refer to Table: Culture Monster on page 32 of Dreadfox Games’ Grimoire Mutamateria.

    • Dwarven beard: +2 Con, stability
    • Elven ear: +2 Dex, elven immunities
    • Gnomish nose: +2 Cha, gnome magic
    • Halfling breath: +2 Cha, halfling luck
    • Human heart: Component human’s most iconic feat
    • Orc bone: +2 Str, ferocity
    • Snake venom: Bite (2d4 plus poison), poison (Ex) bite-injury; save Fort DC 10 + 1/2 your HD + your Con modifier, frequency 1/round for 6 rounds, effect 1d2 Con, cure 1 save
    • Zombie ashes: DR 5/slashing

    CR 1/4 or higher creatures of the appropriate type that died no more than 24 hours ago (aside from halflings, whose breath must be captured as they die) provide suitable components for the effects listed above. A successful DC 6 Craft (alchemy) check allows you to harvest enough components from a creature’s remains for one extract. Failure ruins a creature’s components. The process of extraction takes 1 minute. It is imprecise and practically ruins the creature’s remains; only one component may be collected from a given creature, even if that creature’s remains consist of multiple components. The strength (CR) of a component must be noted prior to storage. A human’s most iconic feat must also be noted prior to the storage of their heart. The amount of matter required varies by component but is never more than would fit inside a handheld jar. If a storage requirement is violated, that component is ruined.

    The components of culture monster I are extremely rare and it is nearly impossible to find them among the stores of even the most well-stocked alchemists or apothecaries. However, demand tends to be nonexistent, which makes it very difficult to sell the components under normal circumstances.

    Magician's Workshop:

    Magician's Workshop
    School transmutation; Level sorcerer/wizard 2, witch 2
    Casting Time 10 minutes
    Components V, S, F (suitable workspace)
    Range 0 ft.
    Effect 4 hours of craftsmanship
    Duration 4 hours
    Saving Throw none; Spell Resistance no

    This spell accomplishes 4 hours worth of crafting as if you were investing that time yourself. You must make any checks necessary to the creation process, applying your own ranks and modifiers to the results. Magician’s workshop can develop mundane or magical items so long as the means to craft the items are provided before you cast the spell. Multiple instances of this spell may be used to develop the same item simultaneously, provided that the workshop is capable of accommodating multiple craftsmen.

    Magician’s workshop’s development does not apply toward the caster’s normal magic item creation limit of one item per day, nor does it apply toward the caster’s normal magic item creation limit of eight hours of work per day.

    If this spell is extended, eight hours of work are accomplished.

    Thirsty Blade:

    Thirsty Blade
    School transmutation; Level antipaladin 1, inquisitor 2
    Casting Time 1 standard action
    Components V, S, DF
    Range 0 ft.
    Target one melee weapon wielded by you
    Duration 1 min./level
    Saving Throw Fortitude negates (harmless, object); Spell Resistance yes (harmless, object)

    The hilt of your weapon extends to slither down your arm and coil around your wrist before puncturing your skin with a pair of jagged fangs that deal 2d4 piercing damage. The weapon cannot be removed unless your arm is altogether severed. This makes it impossible to disarm the weapon, but you cannot use the hand for any purpose other than wielding the weapon. Each time you hit a living creature with the weapon and deal damage, 1 of its hit points is transferred to you (hit points in excess of your maximum are gained as temporary hit points that last for 1 hour). At the end of the spell, the weapon draws your blood before releasing your wrist, dealing 2d4 points of damage.

    Thunderbird's Polarity:

    Thunderbird's Polarity
    School transmutation; Level druid 3, sorcerer/wizard 4
    Casting Time 1 standard action*
    Components V, S
    Range personal
    Target you
    Duration 1 round/level*

    You charge your body with the polarity of a thunderbird. Spells you cast that have the electricity descriptor deal an additional +1d6 points of electricity damage the first time they deal electricity damage each round.

    You may cast this spell as a free action when you assume an avian form. If you do so, you gain the ability to cast spells with the electricity descriptor in your avian form as if utilizing the feat Natural Spell and the effects of this spell last until the end of the triggering polymorph effect.

    This spell ends if you gain the effects of another spell or ability that can be cast as a free action upon assuming certain forms.

    How to navigate the PDF:

    Click the name of a spell to travel to that spell's description.
    Click a class to travel to that class's spell list.


    Dreadfox will be hosting open playtests for Grimoire Mutamateria on Saturday 4/21/2012 and Saturday 4/28/2012. The playtests will be held in Pasadena and Burbank, respectively.

    Participants get:

  • Free food
  • A free Dreadfox product
  • Credit on the product they tested

    Please email open.playtest@dreadfox.com if you're a local Pathfinder player interested in an afternoon of enjoyable gaming with some delicious perks!


  • Dreadfox will be hosting open playtests for Grimoire Illusionatus on Saturday 3/17/2012 and Saturday 3/24/2012. The playtests will be held in Pasadena and Burbank, respectively.

    Participants get:

  • Free food
  • A free Dreadfox product
  • Credit on the product they tested

    Everyone always has a great time, so if you're a local Pathfinder player interested in an afternoon of enjoyable gaming with some delicious perks, please email open.playtest@dreadfox.com!


  • We owe you an explanation of why our products cost $4.99.

    Dreadfox products cost $4.99 because each one represents a month of full-time development.

  • Week 1:

    -We research history, game mechanics and popular opinions related to the product.
    -We design and draft the product.

  • Week 2:

    -We continue drafting new material so that we can afford to cut things we're not happy with later.
    -We play the product, then we refine it.
    -We analyze the product, then we refine it.
    -We repeat the iterative steps above to ensure that the product is flavorful, balanced and fun during actual gameplay.

  • Week 3:

    -More iterative design (testing and refining).
    -We host an open playtest to collect insights from local players.
    -We refine the product based on what we saw/heard at the open playtest.

  • Week 4:

    -We host an open playtest to collect insights from local players.
    -We refine the product based on what we saw/heard at the open playtest.
    -We squeeze in some work on a product to be released 4 months in the future, so that we can look at it with fresh eyes 3 months later.
    -We edit the pending release to ensure that it's as polished as possible.

    We spend a lot of time making sure that a relatively small amount of content is highly polished by the time it hits our servers. Our goal is to make each product flavorful, balanced and fun. This means that we have to be creative when designing the product, then make enhancements so that it "feels" like it is what it's supposed to be in-game. It also means that we have to play each product to death in-house and compare it side-by-side with things that aren't the product during actual gameplay so that we can ensure an acceptable degree of balance. We get 1 chance: if we make you the most powerful character at your table, your DM will forbid our products and we're done; if we make you the weakest character at your table, you won't enjoy our products and we're done. We spend hundreds of hours tweaking each product in an attempt to place it somewhere in (and within) the upper half of Pathfinder's power curve. We also have to make sure that our products can be managed during gameplay in a timely fashion - a huge part of "fun" is just not slowing the game down. This means crash-testing products to ensure that a spell doesn't take 5 minutes of real-time to resolve and a class isn't making a vague reference to information that you have to argue about.

    We appreciate that $4.99 is more than most people are accustomed to paying for 3rd party products.

    However, we ask that you give our products a chance in actual play - good gameplay is what our unique development cycle is all about.


  • Subscribe at dreadfox.com for $3.99 during the month of February, 2012 and get Grimoire Mortalitas for free.

    Grimoire Mortalitas Tips are also freely available. We encourage you to check them out for a glimpse at what you can expect in this Grimoire (as well as a few tricks to optimize it, if you've already purchased it).


    You survived Valentine's Day! Celebrate with Dreadfox!

    We're discounting things at www.dreadfox.com as a token of our love for the Pathfinder Roleplaying Game community.

    Gypsy - $0.99. Download this flavorful, rogue-mage hybridizing, deck building base class for less than a dollar! Don't forget to check out the preview, tips and playtest changelog.

    Subscriptions - $2.99. Show us some love by subscribing at our site and we'll requite that by giving you instant access to Grimoire Facilitas. You'll continue to enjoy access to our monthly releases for this reduced price until you cancel your subscription. Note that access is permanent; cancel your subscription whenever you like, and you'll still be able to download products that were released during the time that you were subscribed.

    This sale ends tomorrow, so act quickly!


    We have room for a couple more playtesters in the 2/18 Pasadena and 2/25 Burbank playtests of Grimoire Mortalitas.

    Play Pathfinder and get free food, a free Dreadfox product and a credit on the product you tested. It's a lot of fun and a great way to make local gamers.

    Please email open.playtest@dreadfox.com for more info.


    Subscribe at dreadfox.com for $3.99 during the month of February, 2012 and get Grimoire Facilitas for free.

    Grimoire Facilitas Tips are also freely available. We encourage you to check them out for a glimpse at what you can expect in this Grimoire (as well as a few tricks to optimize it, if you've already purchased it).


    Due to a number of last-minute cancellations, Dreadfox Games has space to fill at our 1/28/2012 playtest in Burbank, CA.

    Participants receive free food, a free Dreadfox product and credit on the product they tested. Everyone has a good time and there are no strangers, so please get in touch with us if you're an Angeleno Pathfinder lover.

    Email open.playtest@dreadfox.com for more info.


    Dreadfox Games is hunting additional players for playtests held in Burbank and Pasadena.

    Play Pathfinder and meet local gamers. Participants get free food, a free Dreadfox product and credit on the product they tested.

    Players that are interested in participating should email open.playtest@dreadfox.com.


    Subscribe at dreadfox.com for $3.99 during the month of January, 2012 and get the ritualist for free.

    Ritualist Tips are also free. If you can't decide whether or not you want the class, or if you have already purchased the class, we encourage you to check them out.


    Today is the last day to grab the gypsy for $1.99 / $2.99 at www.dreadfox.com.


    Dreadfox Games has released Gypsy Tips, a free compilation of tips for gypsy players.

    This was inspired by our profuse gratitude for all who have downloaded the gypsy and made us profitable during our first weekend of sales.


    Hale, fellow Pathfinder enthusiasts!

    Dreadfox is seeking insightful playtesters in the Los Angeles area to play, analyze & provide constructive feedback on two class prototypes!

    Who: You!
    What: A one-off module to playtest 2 new classes in development by Dreadfox.
    When: Tuesday 11/9/10 & Saturday 11/13/10. 5:30 p.m. Further dates TBA.
    Where: Greater Los Angeles area. Email DreadfoxInboxOfDoom@gmail.com for more info!
    Why: Because it's a chance to play Pathfinder, support the 3pp community and, best of all, I will buy you dinner!

    If you have any experience with 3.5 or 3.75, we'd love to have you!

    Email DreadfoxInboxOfDoom@gmail.com!