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A trained tug here, a trained push there and a hidden panel reveals the real "reward" of selling cold water in a heat wave. A flat box reveals a solid heft of mixed coinage, a quick rummage says probably 5-600 gp. You would need to sort it and count it to be sure.
The halfling continues to be quiet as you take him to the water although his face clearly marks him as "confused" about the proceedings until a few minutes later the naga emerges from the water. She emits a of sort self satisfied hiss and the halfling practically loses his mind and begins thrashing about trying to get out of Parna's grasp.
For eases sake:
Pfarna Str: 1d20 + 1 ⇒ (13) + 1 = 14
Pfarna is caught off guard and the halfling manages to thrash himself right off the half orc and into the water; a bad siuation for a bound up halfling.
The naga slithers forward in the water with incredible dexterity and casts a spell on the halfling and he promptly stops moving. Scooping up the limp cater the naga looks to Quillin, One week.
Unless anyone tries to stop her she moves to leave.
Wand is of the spell Stumble Gap and has 27 charges left. Ring is a ring of sustenance. The spellbook is coded, you will need some time to work through it.
The halfling (as he is being trussed up by the half orc) sneers at the gnome but can't seem to come up with anything worth saying in direct opposition to the chain of events.
You are working on the start of the sunset when you return from the jungle, most of the sailors having dispersed save for a plainly relaxed Sandar Quinn, sitting in a stool with her legs propped on the table as she swigs from a bottle and laughs at a ragtag group of sailors.
The heat remains oppressive though not quite as searing and whatever "hot" has left is being replaced with a muggy humidity.
As you approach Quinn lifts the bottle, Your brave display filled our crew captain! It is also cleared this little slip of paradise. I raided the supplies and I see you caught a halfling! Huzzah! She offers a laugh and continues to drink.
Sooty socks the halfling in the jaw who keens like a bird but quickly quiets down with all the menace and blades and what not.
Quillin gets a magic ring, a wand, a component pouch, a spell book, and a small pouch with about 50 gp in coinage and a small key.
The halfling pretty much glowers but doesn't speak as he is stripped of his possessions.
The halfling screams, yells, seems properly intimidated, injured and unable to move, he pretty much gives up at this point.
The panther, for its part, shakes its head and realizes its situation and attempts to withdraw, however it positions with the cleric and swashbuckler ganged up on it makes escape a risky proposition...
Mel and Shaso get AoO on the panther, then you are all free to act again. The halfling is pretty resigned, it doesn't seem like he will try much now that he is glued down and got stabbed.
The halfling sneers at Khuzdac and as the colors fly elsewhere he merely says, Good idea!
The halfling raises his hand and douses Sooty in his very own spray of colors. Sooty is ready though and throws the bag in response...
1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
The halfling cries out as he becomes glued to the rock face of the overlook, struggling to move after getting the jump on the alchemist. Sooty DC 14 Wil or blinded and stunned for 1d4 ⇒ 4 then stunned for one more round...
And now next round...
The cat seems almost awake when Shaso buries both of his picks into the cat who offers half a grunt in its impaired state. Quillin scrambles away and casts his protective magics...
Pfarna, Mel and Sooty have actions this round.
Save!: 1d20 + 2 ⇒ (9) + 2 = 11
Pfarna charges at the large cat and its engrossing activity with Quillin presents an opening (it loses its dex and its a big cat...its AC is a little compromised when eating people...) The half-orc lands a solid blow which open a heavy gash on the creature.
Get it off! A shocking display of color erupts from the gnome and panther in question promptly drops the wizard on his ass as the creature seems stunned.
Shaso follows up with good measure and sinks his pick into the stunned panther. Despite all this the creature is alive and standing but seems incapable of responding though it is already shaking its snout as though to clear the "cobwebs" from its senses.
Mel's bolt goes wide despite the sudden de-escalation of events.
Its a new round so Sooty you need to tell me if you are setting the same readied action or doing something new, its my turn but I'll be nice ;p
Mel stalls a moment as Shaso, Pfarna and Sooty approach and draw weapons on a very surprised and obviously chagrined halfling. He seems almost ready to contemplate a response when the large panther rushes through the brush right at Quillin...
1d20 + 8 ⇒ (20) + 8 = 28Crit
1d20 + 8 ⇒ (12) + 8 = 20Confrim
1d20 + 12 ⇒ (15) + 12 = 27Grapple?
2d8 + 10 ⇒ (3, 4) + 10 = 17
Good news, terrain means no charge, which means no pounce. Bad news is a crit on the bite...
The panther closes the distance in a blink of an eye, the large jungle cat issuing a snarl as it bounds to the wizard and promptly snatches him up with powerful jaws. The gnome is practically lifted of his feet as knife sized teeth dig into his torso and the cat thrashes him down with a heavy thud, clearly uninterested in letting the wizard go. Quillin takes 17 and is grappled.
Group block is up.
Actually, if everyone was tracking at half speed, I should be able to keep up.
Fair, and likely as the halfling isn't exactly "Mr Marathon"
1d20 + 10 - 8 + 2 ⇒ (13) + 10 - 8 + 2 = 17
It is plain to everyone at this point that Quillin just pegged a large black panther. It seems unamused, and uninterested in leaving...But the rest of you go first.
The group heads along the trail for some 10/15 minutes until Shaso brings the group up short as the various jungle fauna starts to thin into a rock ridden flat that seems to lead to a short cliff. The sound of water rushing obscures the groups movement. All of you see the halfling in question kneeling at the lip of the river, seemingly contemplating his next exhausted move.
Khuzdac, Mel and Quillin:
You are not alone in watching the halfling as a panther, easily the size of Mel, stares at you and looks at the halfling. Its tongue licks at its muzzle as it contemplates the current state of affairs.
Quillin Init: 1d20 + 3 ⇒ (6) + 3 = 9
Mel Init: 1d20 + 3 ⇒ (3) + 3 = 6
Sooty Init: 1d20 + 3 ⇒ (20) + 3 = 23
Pfarna Init: 1d20 + 6 ⇒ (12) + 6 = 18
Shaso Init: 1d20 + 2 ⇒ (17) + 2 = 19
Villian Block: 1d20 + 6 ⇒ (2) + 6 = 8
Group block is up. No surprise.
Oh my this is going to be fun...both in the immediate and the long haul, I like the personalities...
The naga looks around at the few remnants of sailors scattered on the beach and up at the bar's overlook, I will return. Bring the halfling to the beach and I will be here. With that she dives into the water.
Assuming no one follows her...
The group makes its way back up to the bar, its rundown shack of a building, and the area around it...
Shaso and Pfarna:
Slippery? Yes. Subtle? Not so much. The halfling has apparently decided that tromping into the woods at full tilt is the best way to handle things and this makes him easy to track. He is also little so you can get to him faster, assuming you break away from your smaller companions. Bad news is a jungle cat of some size has also noticed, and seems to be following as well.
Wet tracks and unsubtle running are easy enough to spot and the trackers seem to catch those tells too. What the young woman catches that others don't, however, is the false wood panel at the base of the bar.
A flurry of flying bolts, snapping Sorry *lobster like* not crab claw strikes and other chaos erupts in...conversation? As Shaso get hands on the creature and starts talking and it becomes clear that no matter how powerful she is, she is severly outnumbered the snack creature goes slack in Shaso's grip.
My people's. We traded for that a generation ago and then we found it stolen after a group of sailors came to trade with us. The elders said it was not important but the heat has dried up our fresh water. I thought if I acted strong, I could get it back.
Syntax is off, and the voice is "high" something you only would catch if you knew the way Aquan normally sounded. She might be youth, or at the very least, very young.
You can at this point reveal she is a Naga as you got your roll to identify her but weren't close enough to see her at the time.
The snake creature's head darts noticing that it is being boxed in by half-orcs, cross-dressed duelists, warpriests and giant crabs. Despite this its gaze falls on the crockery in Pfarna's hand and the snake hisses words in the language of water.
The water we need. Stolen from us!
1d20 ⇒ 1
1d20 ⇒ 2
As it hisses the kelp entangles the snake as it attempts to cast a spell, an act that despite its' obvious skill, fails to take in account the foes surrounding the snake creature.
AoO's from Shaso and Reefclaw, then regular actions, Mel and Pfarna can close this round (but no charge as the water is rough terrain)
Mel makes her way down to the beach and pulls her sword butcannot reach the surf where Shaso faces the snake creature. The.creature.for.its part tries to bite at the.warpriest and slam with its tail.to no avail.
Quillin's magic summons a fierce looking.crab ceature that snaps ineffectualy...
Party up, minus the gnome obvsiusly..
1d20 ⇒ 16
@Pfarna, Yes. Slippery bugger those halflings.
To Sooty's emphasis on the escalation of more violence the group decides to break apart. Most hustling out back down the way to the other docks and elsewhere, a couple staying and idling near the rail to see the happenings below.
Quillin follows Mel down the poorly constructed stairs a pace and then begins his casting.
Mel is up. Then sssnnnaaakkkkeee MONSTER! *sung to the dulcet tones of the B52's "Rock Lobster"*
I'm going to let the bracers be as is for now, I will adjust them if they seem to throw things out of wack but for now its fine...
Mel makes her way round the deck and down the stairs to the fight below...
Sooty unleashes his bolt past Pfarna and the chest of the orc erupts in a gooey mess of resin. The orc's eye roll in his head as he collapses into a messy pile of seeping blood and hardening glue, clearly dead as the bolt head extrude from between the pirate's shoulder blades.
The halfling barkeep scrambles at his things under the bar and starts backing away through the back door, a wand in hand clearly menacing anyone who attempts to follow. (He does not, for the record, have the crockery pot)
The rest of the bar stands stunned for a moment, the half orcs clearly thinking better of the situation and the other patrons confused about if they should be worried about what happened or invest their energy n the issue below.
1d20 + 10 ⇒ (20) + 10 = 30
Shaso steps towards the snake creature and strikes with his picks. Though his primary pick misses its mark the second one strikes a solid blow and the beast snarls in anger at the warpriest. Calling on his faith Shaso attempts to hold the snake person with the local plantlife but the incredibly dexterous creature maneuvers in such a way as to be unaffected.
Quillin, Mel, Pfarna, Khuzdac can go.
I will resolve Shaso's action once we wrap around, we are technically stopped in the middle of the NPC block for resolution on readied actions, regardless Shaso's action will pretty much play out as posted I would wager... Not relevant to the moment but maybe in a moment Shaso, note that you are in difficult terrain. 5 ft steps will be problematic.
Pfarna Norc wrote:
Your intention seemed to menace, and I'm happy to let you act as you didn't really do anything but Sooty was primed to shoot so I need to see what happens there before we resolve anything Pfarna does...
Actually, I moved to the block thing to keep the pace up, and let people post as they got here...Sooty had an action and Pfarna did too so I'm going to let this stand. Do consider this a "warning" about being clear with your readied actions though, I don't want to rob you of your opportunities but I need to be clear about what you are intending.
Pfarna moves at the orc coming from around the bar, and slashes at him deep with her blade, How your type even learn to walk is astounding. The orc seems shocked, hurt and angry as the blow doesn't kill him.
NOW Sooty can shoot.
Orc Wisdom (10 or less): 1d20 - 1 ⇒ (2) - 1 = 1 WOW
Okay, someone failed their wisdom checks!
In the water below the calm erupts as two halves of the barrel are thrown up into the air onto the dock. A serpentine figure with shimmering scales, elaborate oragne and gree head fins and fully developed arms emerges hissing at Shaso as he is both armed and really the only person left standing in the water. The creature does not move but does gesture intricately for a second. A shimmering wall of force emerges a few scant inches in front of it as it consider's Shaso's weapons.
Kno Dungeoneering DC 15/Nature DC 20 (I cannot abide the normal breakdowns by creature type for something like this.:
Water Naga. Female. Looks 'young' (ie young template) See here
Spellcraft DC 16, Kno:ARcana DC 21:
It just cast "Shield"
The orc snarls at Pfarna, Stupid b~~@+, I will gut you, and he pulls his cutlass and charges forward...At which point Sooty may shoot his ass...rest of round depends on that...
Sadly wrong direction, the back of the bar points inland to the jungle, you can adjust as you want.
The bar moves in chaos, some folks running to the rail, some folks running to the ramshackle "stairs" that serve as a long swerving way down to the beach, others seems content to just stand and stare at each other and the group of orc/half-orcs seem content to eye up Pfarna and the halfling.
Pfarna Pereception DC 15/Sooty DC 20:
The orc seems to be making a slow move to pull a blade.
Below the water is cleared of most of the sailors though a pair seem to be swimming/running up the shore rather than out of the water for some strange reason. The water churns for a second more when finally the sailor on the dock falls as the rope he was pulling on goes slack. He falls onto the dock with a "thunk".
Meanwhile the water goes calm for a moment as a body rises and floats to the surface. This would appear to be "Erick"
Shaso moves into the water, weapons in hand the water still as the others flee. Blood, foam and dirt make the normally crystal water of the beach muddied and opaque.
Quillin, Sooty, Pfarna, in the order you can get to the thread.
1d20 + 4 ⇒ (11) + 4 = 15
Quillin moves to the overlook/rail and sees Shaso pulling weapons and heading into the water, as well as the chaos of scattering sailors, thrashing water and blood tinged eddys. Pfarna and Sooty are sitting back? I want to get that clear before I advance to next round...
Reamin seems as perplexed as the rest of you and shakes his head a the gnome as he is being threatened.
The "bar" is basically on a flat piece of land that overlooks the northern dock beach/cove. A crude rail on the edge of the common area is all that serves as wall or window. The sails are used like a tent, not as walls. There are only walls on the crude shack part where the kitchen/store/bar part is. Hopefully that makes a little more sense, sorry.
Shaso is easily able to hop the rail and half jump half tumble down the hillside (about 45 feet or so) into the rough dirt that transitions into the beach. The dock and the "game" as it were are roughly 50 feet away and Shaso can see teeming chaos as the man on the pier seems to be struggling with the keg and the sailors in the water seem to be scattering. With all the frothing and movement anything else is hard to see but blood is clearly in the water.
The chaos continues as men yell and it becomes clear that "something" is attacking "Erick" and has pulled him under.
Group can act.
2 or less 1d4 - 2 ⇒ (3) - 2 = 1
The "bar" reaches a pitch of high tensions as almost everyone moves to rise. Murmurs of thuggery and open banditry mix with accolades and bemused interest. The sound of more than one blade being pulled and the taught creaking of hands around leather wrapped hilts add to the sense that at any second things will break loose.
The halfling for his part continues to fume between clenched teeth, Its my pot, I bought with mine own treasure who are you to take it from...
A scream of abject terror erupts from down the way near the water in response. Gods! Blood! Where is Erick? Grab him! Get him!
For ease I think I am going to go block initiative you go/they go first come first serve by block. For now, the NPC block has gone, you guys are free to act in the order you post.
Quillin continues to investigate.A piece of crockery behind the halfling radiates a strong aura while Quillin catches a faint aura coming for a ring on the halfling and a faint aura coming from the halfling himself.
Mel continues to work on the halfling using reason but the barkeep seems content to listlessly look around for a "solution".
Sense Motive DC 15:
The halfling keeps looking at the bar beneath him and it seems like he is going to jump for whatever he is looking at any second.
Shaso and Pfarna are up.
Khuzdac cracks the door and sees the other side of the argument. The two helpers who had been behind the halfling stand mostly stunned in the small "galley" type area that serves as the workspace/cooking room/keg & cask & bottle storage. Neither seem to be moving. Sooty does note, from this angle, that a wand and book are very close to the halfling under the counter.
OOkkkaaay team INTIMIDATE. Jeez.
On 1 or less: 1d4 - 1 ⇒ (4) - 1 = 3
Quillin detects 3 auras in his line of sight. One is "medium" in strength Approx CL 9
Pfarna, Shaso and Mel form a menacing ring around the gnome and the toughs in question clearly exchange a look and back off. The halfling for his part seems almost apoplectic as he stammers about "businessman", "thugs" and "outrage". He doesn't make a move to run however.
The altercation has drawn some attention however as the rest of the people in the drinking area have taken to watching the proceedings. Some, mostly new crew, seem excited at the prospect of seeing their new "officers" starting a ruckus. Other seem anxious that the water service is about to be disrupted and then a small portion seem interested in getting involved..because...bar fight. But for now everyone stays where they are.
The sudden shift in noise is noticeable to Sooty.
Quinn is nowhere to be seen.
Party is up. No one on the bar "side" is resisting at this point.
OOkkkaay I'm gonna do initiative to help track time.
Quillin approaches with bluster Here now mate, where's all this water coming from? I thought we were under a drought... You got something magical around here? which causes the halfling to flush red as Quillin casts his spell. Round 1. There is magic within the area of effect.
Shaso approaches pushing coins on the table, I will have some cold water. Looking about the warpriest sees no pipes or mechanisms for water.
Pfarna mean mugs and puts her hand on her cutlass. Consider this a held action.
The halfling sputters Hey! HEY! Get outta my face! He takes a step back and claps his hands, one man at the bar and another from a table behind you rise and look menacing at the lot of you. They are unarmed but seem ready for a fight.
Sooty can hear the commotion with a DC 20 perception check. Pirates are loud and a lot of them are still yelling at each other and talking and what not.
Mel can act if she wishes. Pfarna can act. Consider this a surprise so one standard action each.
Khuzdac "Sooty" Firebreath wrote:
Sure go for it.
These *were* water casks but they are bone dry. Even in this kind of heat, and assuming they were treated regularly they have to have been empty for over a week. Given the size of the shop and the casks back here whatever the halfling is doing he isn't sitting on barrels of the stuff.
Below Shaso sees the discarded remnants of a ninepins game on some hard pack near the beach but instead there seems to be some combination of "keep away" and "rough tumble" in the shallows of the beach over a cask tied to a rope. One man on the dock, a tall and brawny sort, seems to have taken to hefting the cask out into deeper water and the two teams of 4 are fighting over returning it to shore. A crude point total is carved in the sand. Apparently the teams are relatively evenly matched.
Mel approaches the halfling and offers "business" but the halfling doesn't seem too caught by the "dandy" Mel and only half listens, Water? Thats me. 1 sp per mug. 5sp for ice cold. He seems to ignore the duelist otherwise.
Sooty makes his way out back and finds, to no surprise, a door that leads out of the rough made bar. Currently it is closed. The terrain is rough on this side, leading out to grass and then jungle in short order. There are also many casks laying about but they are all empty and bone dry.
Quillin and Pfarna note that they are drawing some attention as they hover, a table of half-orc (and one full orc?) sailors seem to be leering at the slayer and talking amongst themselves about the presence of a gnome in such close proximity to her...
The halfling in question is one Reamin Goodbarrel who has aptly named his rickety set up "The Watering Hole" which is emblazoned on the crudely painted sign above the bar.
the bar itself is slapdash and has a holding room behind it with a single pit and griddle for cooking. It would seems almost pathetic but the tables and crude sail coverings that make the "common room" are teaming with customers. The north dock, one made for small deliveries and smaller vessels, is within view of the common, where a group of sailors have taken to some sort of contest in the water, the details of which are hazy from your approach.
It is hot, even with the majority of folks out in the open the teaming bodies and yelling just amplify the heat. The ruddy faced halfling in question seems to keep up while the tanned human and elf that are his server and cook do their part. Other than approaching the bar there doesn't seem to be any notion of "service" here otherwise.
Hake seems suddenly more awake and "present" than he has since the conversation started, It aint that hard, when I got a group of pirate toughs like you lads and ladies to do my work for me. You find me a way to get water, I get you your ship fast. You do a great job, the Squibs'll make it worth your while. I know more about making new pirates than rigging ships ya know.