Harsk

Drazhak Grimbold's page

Organized Play Member. 161 posts (3,590 including aliases). No reviews. No lists. No wishlists. 4 aliases.


Full Name

Drazhak Grimbold

Race

Dwarf

Classes/Levels

Cleric/level 3. | HP:28 | AC:19 | FF:17 | T:12 | Saves: F6 R5 W7 | S/D: 4x0 - 4x1 - 3x2 | Chan: 5/day |

Size

M

Age

66

Alignment

CG

Deity

Abadar

Languages

Common, Dwarf

Occupation

Adventurer

Strength 14
Dexterity 14
Constitution 14
Intelligence 11
Wisdom 16
Charisma 10

About Drazhak Grimbold

Appearance:
Standing at 4'5, Drazhak Grimbold is tall for a Dwarf. While not as heavily built as some of his kind, he is nevertheless powerfully built and his movements are unusually lithe and quick for a Stone-dweller.

His long coarse hair is tied at the nape of his neck, his face dominated by his flinty eyes and braided beard. Hair and beard are brown shot with iron-grey streaks. Mailclad and heavily armed he appears to be a soldier or mercenary, however on closer inspection he is obviously neither of these...

Background:

Drazhak has known only toil and his faith. Born and raised in the Sky citadel of Janderhoff, he spent his early years as an adventurous youth. Facinated by ancient civilisations and mystery, he frequently wnet off alone or with a small group of friends to see the Crystalrock and other wonders.

This wanderlust began Drazhak's early career as an adventurer. The fateful day came when his father was tasked to journey to Magnimar to speak to the Pathfinders there about a matter of great importance. He was to deliver to them a scrap of ancient parchment. He decided to take Drazhak with him to show him the world. Disaster struck in the Fenwall Mountains where the party was ambusehd by Orcs and scattered or killed.

Drazhak found himself alone and unarmed in the monster infested mountains. He could not return to Janderhoff without completing hs father's taks: to do so would be to dishonour his family. Drazhak resolved to completing his father's mission. Desperate and alone, he prayed to Abadar to help him reach his goal. Abadar answered his call and with new found faith Drazhak went forth to whatever fate may bring.

Through great toil and strife, did he complete this task - though it took him long and long to escape the Mountains. He completed his father'smission and delivered the parchment to the pathfinders, then returned to Janderhoff to take a place in the Temple of Abadar. He remained there for several years, studying the mysteries when a rival family to his unleashed a foul and underhand plot which resulted in the banishment of his remaining family members. Drazhak was disgraced and given a choice by the leader of his order - to renounce his faith or leave the Temple and Janderhoff only to return when his family honour had been restored.

Without hesitation, he collected his gear and left; jounreying to Magnimar he signed up to the pathfinders in order to bring glory and honour to his household.

Core stats:

Saves: F:6 R:5 W:7
AC: 6
AC with sheild: 7
CMD: 15
Attack: +4 (Ranged +4)
HP: 28

Traits & class abilities:

TRAITS
Campaign: Ruin raider. Plus 1 appriase, Plus 4 perception to distinguish statue like creatures.
Grounded - Plus 2 balance related acrobatics checks. Plus 1 reflex saves.
RACIAL TRAITS
No armour penalty for encumberance
60' Darkvision
2 bonus to apprise non magical
2 Stonecunning bonus to detect secret (stone) doors
4 bonus to dodge vs giants
2 save bonus to poison, spells ans spell like abilities
4 bonus to combat manoeuvre vs Bull Rush or Trip
1 bonus to attack orcs
CLASS ABILITIES
Aura
Channel energy (1d6) 3/day
DOMAINS
Protection - Plus 1 on all saves. Touch other to give bonus 6/day (1minute)
Teavel - Increased mobility. Agile feet - no penalty for difficult terrain. 6/day

Skills:

Acrobatics -5
Appraise +2
Bluff +0
Climb -4
Craft: +0
Craft: +0
Diplomacy +4
Disable Device -
Disguise +0
Escape Artist -5
Fly -5
Handle Animal -
Heal +7
Intimidate +0
Kn: Arcana +4
Kn: -
Kn: -
Kn: -
Kn: -
Kn: -
Linguistics -
Perception +3
Perform +0
Prof: -
Ride -5
Sense Motive +7
Sleight of Hand -
Spellcraft -
Stealth -5
Survival +3
Swim -5
Use Magic Device -

Feats:

Fight on - Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. You can activate this feat as an immediate action when reduced to 0 or fewer hit points. You can use this feat to prevent yourself from dying. These temporary hit points last for 1 minute.
Extra channel - Channel energy extra two times per day.

Spells per day:

Lvl 0: 4
Lvl 1: 4
Lvl 2: 3