Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Ventnor wrote: Maybe some kind of evil mage or monster is corrupting the Forest Grove where a family of unicorns live. Having heard of a pair of brave heroines who helped other people, the youngest unicorn seeks them out and begs them to save her home. Good thing I ordered 3 unicorn miniatures. I had originally thought to just get 1.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
yukongil wrote: just run Legend, maybe leave out The Darkness depending on what you believe they can handle, but I loved that movie at a much younger age. Nigh perfect fantasy trope movie Legend is such an awesome movie! I think the scenario below is kind of close. Maybe I'll show them Legend then run it. The soundtrack is great, too. I actually have the CD. I don't think they sold it in the states. One of my best friends got it for me overseas.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
VoodistMonk wrote:
You must be an author. I think I'm going to go with this. PS - you should make this a module.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
VoodistMonk wrote: I guess the trick really is to just watch Care Bears, Smurfs, and My Little Pony enough to get the right balance between dire circumstances of epic importance and enjoyable candyland adventure. As the great Meatloaf says, "I'd do anything for love, but I won't do that."
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
PossibleCabbage wrote:
Oops...they just killed some wolves last session. They didn't have a problem with it. I must be raising thugs! :-)
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Quixote wrote:
Oh yeah...my girls would LOVE to ride the unicorns!
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
JiaYou wrote:
Dang... 4 ideas just like that. I wish I had that type of creativity. Thanks!
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
JiaYou wrote:
That must be in book 5 or 6. My group just finished book 4! :-)
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I've got 9 & 11 year-old daughters. They've done a handful of short sessions and are 2nd level. I want to design an adventure with unicorns in it because they will love that. Any plot ideas? My first thought was orcs "kidnapping" unicorns.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Steve Geddes wrote:
Mine did, too. I emailed back on May 16, but they're still getting through April e-mails. Paizo usually gets it right once they get to the issue so I'm being patient.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Sam Phelan wrote:
Ok. Sorry about that. Email sent. Now that there's 2, it's a little scary isn't it? I think you outsource your printing so it will be interesting to see how the printer reacts if it's every copy.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Sam Phelan wrote:
The same exact thing is wrong with mine. I can also send pictures and/or give it to you at GenCon.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I've added 1-3 to my cart, but before I buy and introduce my elementary-aged kids to Pathfinder, I need to know when/if the rest of the Adventures in Wonderland series will come out. I don't want to leave my kids hanging!
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Charles Evans 25 wrote:
Knowing Mike as well as I do I can assure you the only way he wouldn't last 12 months is if they promote him to another position. :-)
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Mayor May Knot wrote:
Very nice! We're not there yet but I'm going to use your tactics.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Salazar wrote:
Thanks!
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
GeraintElberion wrote:
So not as part of the production process? About how much are they? Is there a website?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Can we pay extra to have them painted? I won't use unpainted minis and I don't paint. Unfortunately this causes me to be stuck with WoTC plastic minis... Perhaps Paizo/Reaper would consider having a "paint" area in their assembly line and give us the option of ordering painted or unpainted?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I was kind of disappointed. Vanthus landed, said his thing, and dominated Lavinia. Then Round 1: Vanthus rolls the lowest initiative. Before he can go the paladin charges and confirms a crit hit for max damage of 82 points. The wizard casts many jaws doing 20 points. The druid's dire wolf has to run a long way (double move) to arrive next to Vanthus. The others do non-damaging actions. On his first turn Vanthus has 24 HP left and decides to fly straight up to get out of the flanking/melee situation. Two AOOs. The dire wolf and paladin hit for 18 points. Vanthus goes 50 feet up. Next round: Many jaws can only travel 40 feet, thank goodness. The cleric is the only one who can hit and he does 7 points which brings Vanthus to -1. Well no way. I at least decide he will take his action to drop the pearl. Although they are not within 5' as described in the AP I give the PCs a DC 20 reflex save which they easily make to catch the pearl. Next round: Someone hits and drops Vanthus out of the sky, but he is still not -10. So they tie him up and interrogate him. They have a trial and I allow Avner to be defense council. Oh how they hate him! Overall, Vanthus did pitifully as the BBEG. He did not even get a "real" attack off. However, the vrocks came VERY close to finishing their Dance of Ruin. After the PCs stopped the dance I told them the consequesnces and did a what if and 2 of the 4 would have dropped below -10 with the 20d6 damage I rolled.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
"Is this the same account that you subscribed with?" Yes, or at least it definitely should be. I have no other account of which I am aware and this is the account the links in the e-mails takes me to. Also, they do not show up at all. I do understand the personalization as I have done that for the beta release, etc. So, it appears there is another problem. I suppose multiple accounts cannot be written off as a possibility, but it does seem unlikely. I guess I wait for a Paizo tech person now, right? :-)
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Hello, I am a subscriber to the Pathfinder AP printed materials. Sometimes I get e-mails regarding PDFs which are ready for download. For example, I got some this week about issue #24 being updated and now ready for download. However, whenever I have clicked on the link and gone to "My Downloads" the PDFs for the Pathfinder APs are not available to me. Am I supposed to be able to download these and if so, how? Also, would these be the complete "modules" or similar to the old Dungeon downloads, which I really loved because I could print out visuals for my players. Thanks i nadvance for your assistance! John
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Abraham spalding wrote:
For those still playing the STAP beware, there are spoilers. I'm the DM for htis. It was the "Permanent Image" in the Rakasta temple in Tides of Dread. This illusion has smell, touch, and taste. If I remember from Olangru, he had similar illusions that were supposed to react to the environment...? My memory isn't that great so I just tried to adjudicate on the fly as best I could. My bottom line was the players did what they were "supposed" to do so I didn't have them take damage.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Tony Wilkinson wrote:
Unfortunately it was converted into some other gaming system of which I am unaware. I don't think it's very compatible with D&D. But thanks for the post!
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Matthew Vincent wrote:
I've found that the WotC minis generally will measure between the area occupied and the 1.5 times that much so I kind of use this rule of thumb: 1" - 1.5" = medium2" -3" = large 3" -4.5" = Huge 4" - 6" = Gargantuan 8" -12" = Colossal I think WotC made a big (pun intended) mistake when they made went from 4 squares for G to 8 for C. I've had to argue this point before and what always works is for me to show it visually....everyone agrees after I show it this way: Take your playing mat and trace the area of a medium then, using the same bottom left corner as you did for the medium, trace out the area of a large so that the medium tracig is contained within the large. Do the same for huge, gargantuan, and then colossal and you will see the disparity. I think gargantuan should have been 6" and huge 4" or they should have had something between gargantuan and collosal. Well, it's a moot point now, right? Anyway, I have been looking online for hours for dinosaur minis using a 1/60 scale. The most common is 1/40, which puts a huge triceratops at about 9" long...collosal. However, in reality the triceratops was 25' - 30' long (including tail). Five or Six squares less 5' - 10' of tail...perhaps it really should have been originally statted in the MM as gargantuan? Has anyone statted the H dinos up to G?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Guy Humual wrote: I'm going to guess that the original expedition had a small flotilla of ships because Farshore is later listed as having small fishing ships. What likely happened is the original expedition included one or more larger ships (like a galley which can carry 300) but the ships were likely damaged on the trip over and were cannibalized by the settlement for construction material. Great! Actually their were only two ships, but it was never said what type of ship the Mercurial was so we can "assume" it was a galley which would mean up to 330 could have travelled there to begin with and about 30 came back for more supplies. It makes it possible. Also, I've really enjoyed the Lidu diaries.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I increased Olagru by the # of HD required to reach Large size. It boosted him to a CR 11, which was tough for the party but they did defeat him and enjoyed the tough boss monster. My players are really good, though, and haven't had any real problems other than the hydra killing one of them. With the extra HD and size will come increased stretgh and con. The AC and attack are decreased for size, but he picks up +1 nat armor and attack goes up with the HD. Also, the damage die increase. He's tough...
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I actually have an Excel spreadsheet with dates, phases of the moons, and weather (used the 1984 WoG Glossography wih some modifications) and events listed. If anyone wants a copy which is updated to the beginning of TOD give me your e-mail address.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Starting TOD next session. Question: Weren't the Mercurial and the Blue Nixie the only two ships that arrived in Farshore originally? They are the only two mentioned and there are no other ships in Farshore as of TOD. So, if a caravel can bring about 30 people or so how did the population of Farshore get to 240 not to mention the minimum crew of 14 which would have been needed to bring The Blue Nixe and The Mercurial back to Sasserine? Here's the best computation I can come up with so far: Original colonists about 5 years ago, less the 14 required to sail back to Sasserine: 46
So the MOST I can come up with is 165, and the kids and Olman are really stretching it... Anyone else have an idea or is there something I'm missing?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I put it in my STAP but it was long and drawn out. The players became weary of it quickly so I allowed them to escape through the ceiling in that large room after the they gotpast the gas. However, they were super-paranoid about traps by the time they were done!
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
James, I know you met hundreds of people last week at Gen Con, but on the off chance you remember me we spoke for about 20 minutes Sunday afternoon. I was the big guy in the "Cocks" t-shirt (that's the USC Gamecocks for all of you who have you minds hanging out with otyughs in the gutter) who had the PC ripped to shreds by the hydra. Anyway, I subscribed to PF based on our conversation and will be subscribing to the other products as well. My DM (who is kind of the RPG God Father of our part of Atlanta) is also totally on board with Paizo and we're kickin WoTC and all of their products to the curb. Thanks for taking the time out of what was certainly a very hectic schedule to speak with me. John
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
chopswil wrote:
If that's the case I would think they would want to take care of their "obligations." If they leave us hanging on this then why wouldn't we expect them to leave us in a lurch with new products?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Can Paizo somehow get "special permission" from WOTC for 148-150 suplements? It seems WOTC would be ok with allowing Paizo to tie up the loose ends in order to appease the folks currently involved in the STAP. It's one of those things where if WOTC is enough of a team player to allow this, many of us will feel better about them. If they don't it causes me to shy away from their products because how will I know when they will "pull the plug" in the middle of something in the future? Would someone at Paizo please reach out to WOTC?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Thanks everyone for your comments and suggestions! OK, here's what I did. Feel free to copy if you want. In order to raise Kora, the Wee Jas High Priestess had the characters escort awizard to copy the "riddle" of Evermire from the tree. I decided to make it something for them to finish off after they complete the STAP and are 20th+ level. So, I decided Evermire would be the name of a Great Wyrm black dragon (the whole swamp thing going on here) wanting to be a dracolich or aiming to be one. That way I can use my gargantuan black dragon mini someday...and/or the gargantuan dracolich mini purported to be coming out. I've decided the village of elves were all "kidnapped" by dragon cultists and taken somewhere for sacrifice. The lone elf survivor scribed the riddle then died. I had some harpies, shadows, giant frogs, crocodiles, and a rat swarm for adversaries around the town and along the way. So, to stay in line with what is in Dragon, I had to have a bunch of Jibberish interspersed with the word "Evermire" on the tree. So I created a "poem." There are 8 lines of 16 syllables each. Every other line ends with "Evermire" and the other lines rhyme with it. Each line, excepting the word "Evermire", has either 40 or 50 letters so the code cipher will work. (They found the "key" on a skeleton of the author.) Here is the riddle in all of its stages from what they actually saw (already translated from Wingdings...I mean Elvish) on the tree. Note that each line (except Evermire) has exactly 10 letters. wsuehtiscr
Then they found this key: 0869213457
thiscursew
When condensed to the 8 lines we have: ThiscursewhichhasbefallenusisthatofdracoEvermire
And then in plain English: This curse which has befallen us is that of draco Evermire
This obviously took me a while to put together. Whew!
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
vikingson wrote:
The boat can unfold to 24' long by 8' long by 6' deep with a single deck, 5 sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. It comfortably seats 15. This would normally be sufficient to get around the island. However, you all have great ideas...lots of nasty sea monsters visible, have too many survivors (who then get picked off one at a time by Olangru!), HORRIBLE weather continuing indefinitely (the party druid will know that), and the unchartered reefs are substantial deterents. And how would Thunderstrike fit on the boat??? Amella Venkalie will be adamatly opposed to going by water. As a matter of fact, all but one or two survivors will refuse if comes to it. Leaving them behind will be the equivalent of signing their death warrants after seeing the T-Rex rampage on the beach. On the other hand, my players, like most, are very clever and will come up with something I don't expect. So, everyone please try to poke as many holes in these deterrents as possible.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
carborundum wrote:
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
My players are ready to start SWW next session. The problem is we just added a new player (the girlfriend of one of the guys) and her character has a Folding Boat. I did ask to see the character sheet beforehand but did not get it until the day of the adventure (they had a brief outing to Evermire after BWG). Also, she is brand new to D&D so I don't want to a) take the boat away from her or b) not let them use it after the shipwreck as I don't want her to become frustrated with D&D. At the same time I definitely want them to cross that island and confront the gargoyles, Olangru, etc. just as it's written (well, with a few twists). So, right now it's where all I can think of is to just say "Hey, I asked to see the character sheet ahead of time and I definitely would not have allowed that item. In it's place I'll let you have a Cloak of the Manta Ray which is of the same value." Then again, that may be a turn off and it's also like, "Choo choo! Here comes a shipwreck God has decreed." Suggestions?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I've thought of a couple other things. We have a cleric of Wee Jas who is getting a little disgruntled with his character. I've had Lavinia cry up a storm about Kora's death and lay hints about raising her. The High Magus of the Wee Jas church is capable of that. So when they go to see her, she will Commune with Wee Jas (required before raising per the Wee Jas Core Beliefs article). Instead of paying for the Commune, she will have the characters escort Nayin Lem (so the cleric will recognize the NPC from the Core Beliefs article) to investigate the Evermire ruins & runes per Heathansson's suggestion. I just can't seem to solve the riddle myself of what happened there! I wish I'd stayed at a Holiday Inn Express last night, but I can't come up with a plot for tomorrow's session. Help?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
My characters just defeated Drevoraz and are taking a short break from the main STAP storyline. I need them to go to Evermire and pick up a new party member (an elvish druid) along the way or at Evermire. I figure that is perfect b/c Evermire has the elvish runes and it is close enough that I can get them there and the druid into the party quickly without a break from "reality" as opposed to going somewhere further from Sasserine. I saw Heathansson's suggestion for an adventure at Evermire: "They could work security for a sage who wants to go to Evermire(?) and make a copy of the elven runes on the tree. And get attacke by (bullywugs, lizard men, deranged swamp people, etc...)" So now comes my question: I like the suggestion above, but does anyone else have a suggestion for Evermire or have your partes adventures there?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
In the DM info re: Sasserine in Dungeon 139, there is an Embril Aloustinai mentioned: "was the protégé of Mother Annah Teranaki and has been using the Cauldron Cathedral of Wee Jas for her own nefarious purposes." Our PC cleric is a Wee Jasian and when they got a lucky hit and killed Rowyn they took her body to the Wee Jas church. Since then I've had Mother Annah mention that the body had been returned to Heldrath, but didn't go through the proper channels (setting that up so the players aren't incredulous about a raise dead before Sea Wyverns Wake). I had Mother Annah mention Embril...but I'm not sure if she played a role in Shackled City. What nefarious purposes? Is she still alive? Is she capable of casting Raise Dead? Any other suggestions?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I've finally read through Serpents of Scuttlecove and I've noted that each and every Crimson Fleet Captain is a Lemorian. Why isn't Javell? Why had she never been to Scuttlecove? It doesn't seem it would be a secret from the Crimson Fleet captains. She is/was a Crimson Fleet Captain, right? My players just helped her defeat the 6 svg. pirates in The Bullywug Gambit and in our next session they will get to speak with her. I'm worried that I have misunderstood something and my players will note an inconsistency in the Crimson Fleet captains. Advice?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
There's no XP award listed for the collapsing walkway going into Kraken's Cove. I know it's not technically a trap, but it was a "test" of sorts. Was XP left out by accident or should there not be any? I'm guessing with the Slippery Eel getting loose it's about a CR3?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Just like the PCs in my campaign, I can use candles to read a mag if the power goes out. Also, I don't want to use up a ton of hard drive/flash drive space by downloading all the mags. It's much easier to use bookshelf space. Besides, I've had my hard drive crash more than once and one time my back up files were corrupted so I lost everything. I can still put my hands on every mag... With the forgot password button, I'm still waiting for a password on another site I requested three times over 48 hours ago. No, I don't keep a list of my passwords. I can print hand outs and such for my players now thanks to how the Paizo staff has put those portions online. I can also step three feet over to my copier if I want that as well. Let's face it, there's a majority of people out there who would prefer the mags to be printed. WotC handled the whole thing terribly.
|