Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Dran Cronsis's page

Pathfinder Society Member. 20 posts. No reviews. No lists. 1 wishlist. 1 alias.

Will it be possible to add your own notes/information about the item submitted without it counting against the word count?

If I missed similar question or an official answer already I do apologize.

I just wanted to address that the knowledge skill (or it's use in game) may need some reworking. I worry about backwards compatibility in changing the skill, all of my players have always found that rolling knowledge as an impulse to see whether or not they know something about it is ridiculous. Granted, there needs to be a way to handle this with an in game system, but the only thing I've managed to come up with on my own to make this a bit more ...acceptable... (I'm having some difficulty with my vocabulary at the moment) is to simply provide good circumstance bonuses if I know the PC in question has studied/encountered/experienced whatever is in front of them in the past (whether in character background or earlier in our campaign).

That's how my players feel at least. I don't mind too much as long as I'm making the checks secretly but I was curious whether or not there were other reservations about the Knowledge system.

Another example is say...the knowledge (local) skill. Which should seem completely moot when the PC changes locations from which they are familiar with this skill. Perhaps you could take knowledge (local) multiple times depending on the region or whatnot....

In any case, We'd like to see some discussion over the quirks of the knowledge skill and perhaps the possibility of a better system to facilitate character knowledge...

I was just curious if anyone elses PC's started screwing with...
[spoiler] Malfeshnekor

See the moment Malfeshnekor revealed himself the PC's rushed out of the room (they were extraordinarily cautious upon opening the door in the first place) and shut the door. But instead of leaving, they just listened to the barghest pound and scream and such in his maddening desperation. Also the party guessed that he was bound, and was proven such when he eventually broke the door via attacks.

In any case my rogue ended up taunting/mocking/belittling him for a good few rounds, my mind is devoid of some examples at the moment...

But I was wondering if something similar happened to anyone else?

Hello everyone. Since I discovered this board I figured I may as well post the synopsis I write up real quick for my players on the messageboard we use for reference. It may not be as nice and creative as your used to in these journals, but I think it might make a nice read nonetheless. The writing style will probably be different too Besides, I'll be up here adding more detailed recounts of what happened every so often :p

Like I said, this is just a recap for my players copied and pasted, so don't expect to much niftyness right off the bat. The whole thing will be spoilers though if you haven't played...


Session 1:

On a dewy morn in the small frontier city of Sandpoint in the Lost Coast, a festival was held to commemorate the completion of a new cathedral. Sandpoint had recently seen troubles, and was hoping to put it behind them with this celebration. During the last of the speeches at the beginning of the Swallowtail Festival however, shrieks and panic filled the crowd in front of the new cathedral as one by one townsfolk would fall over dead. Soon it was clear that the perpetrators of this madness was a large band of goblins. They cut down people indiscriminately, stole whatever they could find, ransacked houses, stalls, and set more than their fair share of fires. With the combined efforts of the town militia and the efforts of three key combatants, the goblins were driven out of Sandpoint.

These three combatants, responsible for killing a decent brunt of the goblin menace, including taking out their warchanter and saving a man from the sharp edge of a commando's horsechopper. Have unwillingly become heroes in much of the towns eyes, attracting praise and attention from a variety of townsfolk. The accidental heroes are Palon, a well armed traveller who seems to be down on his luck. Tzar, a devout druid who was in town to check out the new cathedrals shrine to his deity, Gozreh. Fender, who came to seek out religion, maybe...because perhaps there was more to life than theft...or perhaps not.

In any case a few days later (filled with some occurrences with the townsfolk due to their newfound fame) they were summoned to the town hall by Sheriff Belor Hemlock, to meet with Mayor Kendra Deverin and adventurer Shalelu Andosana. He had Shalelu explain that it seems the goblin tribes of the region have become organized. The Sheriff humbly requested of the goblin slayers to stay in town awhile longer, as he was going to take some men south to the great city of Magnimar to request additional soldiers to keep watch, if only until the magnitude of the goblin threat could be determined. Shalelu invited the heroes to dinner, to which Garridan Viskalai (proprietor of The White Deer) provided free drinks. Those who would drink, perhaps drank too much...

The following morning, Tzar was approached at the cathedral by a maid of the Rusty Dragon, and informed him that her employer, Ameiko Kaijitsu had gone missing and that she had found this letter.

Being more or less the cities only armed authority (surely the guards left without Hemlocks direction aren't equipped to handle a delicate situation such as this). Tzar sought the other goblin slayers to assist in this situation. Palon begrudgingly agreed to help after being awoken from the tavern floor, and Fender perhaps decided to come along for the promise of treasure (or at least a chance to apply his skills).

The party departs for the Kaijitsu family glassworks later that day....
Upon arriving, the party finds it dreadfully silent. Some citizens approached in query of the party's intentions at the glassworks, but Fender quickly put their fears to rest. Fender easily picks the lock to the glassworks display area, and the party enters. Not much can be heard over the soft roar of the furnace. After short investigation, Tzar stumbles into the main glassworking chamber whereupon he discovers a gruesome sight. Goblins playing with molten tongs, dismembering bodies of what must have been the works former employees, trying to cake over their remains all in an attempt perhaps to emulate the rooms centerpiece: A man in a chair baked over in glass.

Tzar slowly backed out of the room as the goblins were unwary of him. After a bit more investigation the party discovers a tunnel in the basement, and a half elf sleeping in a secret office. The half elf reacts violently to being disturbed from his sleep. He is quickly restrained by Palon and Tzar. The man is now rope bound and silent.


The game stars a depressed Knight, Halfling Druid, and a Shifter Rogue (yeah, I let him add an eberron race to golarion...). In the first encounters the Knight ran away for quite awhile to go get his armor on. They didn't pick up on the clues about Tsuto's treachery, the noobies. So they were surprised at his reaction when trying to get his cooperation to take out the goblins and avenge the assumed dead Ameiko since they hadn't found her yet. They never actually expressed this yet though....

Anyway, I'll put sessions two and three up soon.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.