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Spirit Caterpillar

Drakli's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 841 posts (863 including aliases). No reviews. 1 list. No wishlists. 2 aliases.


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For me, it conjures images of a Tooth Fairy Mafia.

The Tooth Gang Brutes knock the teeth outta you as payment.

You doesn't wanna see what they do if ya don't pay.


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Kobold Cleaver wrote:
MMCJawa wrote:
we already have dracoliches...Raveners
I can tell that they're the substitute, but they're hardly the same thing. :P

That's why you apply the Lich template to a dragon capable of casting spells as an 11th level caster. Presto, dragon lich.

Check out the template. Anything that meets the caster requirements can do it. Frankly, it's the only way that works when the Dracolich is closed content, and I'm pretty sure that's a large part of why they modified the template the way they did.

Also a reminder, vote Mantis Shrimps and Pistol Shrimps for Bestiary 5!

Oh Yeah! Year of the Shrimp!

Or... Book of the Shrimp! Yeah!


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Ashiel wrote:

That's pretty much the point. Supposedly their only goal or motivation is to sap life and vitality from living creatures then they should probably be actively hunting lifeforms instead of explicitly choosing to hang around places lifeforms have long since vacated. An amusing choice of location given that Golarion (or most campaign settings at that) are filled with fresh humanoids rife for the picking.

Actually, Undead Revisited did go a certain way to explain why shadows don't spread far beyond their ruined haunts. Apparently, they possess an almost instinctive Agoraphobia, and dread the idea of being caught out in open spaces, especially where the sun might fall upon them. Quoting the excerpt put on the PFSRD:

"Fortunately for the living, shadows rarely spread far from where they first appear. Creatures of twilight, they can withstand the sun’s rays far better than some of their incorporeal cousins (such as wraiths and spectres), though they are much less comfortable out in direct sunlight or wide open places where it’s harder for them to sneak up on their prey. As such, a place consumed by shadows might lie only a few miles from a living settlement, with the shadows not bothering to cross the miles of open country, instead preferring to subsist off lone travelers and those unaware of their presence or the threat they pose."

Also, fortunately, at 6 Int, they aren't super bright.

Grant you, that doesn't diminish the frankly ridiculous amount of damage a single shadow could do if dropped in a back alley of a large unruly city like Riddleport.

Kind of makes me wonder why a particularly nihilistic necromancer hasn't done just that at least a couple of times now considering how relatively easy they are to create. Seems like a rather effective diversion, actually, especially if you and your allies are immune to strength damage when the sheet volume of shadows inevitably gets out of control.


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Say, have you ever seen the anime, Ninja Scroll? It features as the antagonists, a band of outlandish assassins, each with their own bizarrely unique and often-times gruesome specialities and powers.

One of them was a gnarled hunchback covered in tunnels bored into the hulking mound of his lumpy back. A massive hive of wasps lived within the nest they burrowed into his porous back-flesh, and through vermin empathy he called them forth and controlled them to murder his foes.

I remember the D20 Rokugan (Legend of the Five Rings) monster compendium had a monster based on this concept. I still have it around... somewhere.

Another possibility, you could make her into a Korir-Kokembe, a creeping, crawling vermin-like dragon with powers to vomit swarms and summon creeping hordes of insects. It's CR 10, but you could apply the young template to bring her down to CR 9.

You could also create her by applying the Demonic Vermin template to a vermin of your choice & give her Vermin Empathy as a power instead of or in addition to one of the ones in the book.


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Detect Magic wrote:
If Grendel is a CR 19, what level must Beowulf have been to single-handedly defeat him? Haha.

Also unarmed. And naked.

Seriously, what level are we supposing Beowulf is? Why's he not off fighting demon lords and protecting the cosmos?

And if Grendel's CR 19, what's his mum? And the dragon?

Also... wouldn't running off to bleed to death in the swamp from the stump of his arm be kind of implausible if Grendel has regeneration? Sure, it's against natural attacks and unarmed strikes, but if he doesn't die after the first round of non regeneration, the bleeding stops on the next and he starts regenerating again.


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This... is kind of a bit much.

I'm already spending between $70 and $100 per month on all of my subscriptions.

I can afford to collect one or two sets of Pathfinder Minis a year. Trying to chase after a set every two months with twelve piece builder sets inbetween?

I'm not sure I can sustain it.

And yes, I know nothing is forcing me to try. But I sure would try if it was spaced apart to be manageable.


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Also, Dire Pistol Shrimp!

I want to see my players' characters get blasted by the bubbles of force created by a crustacean's claw snapping together. Fear the Gunslinger Shrimp!


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I just want to start out by saying I'm not trying to be critical. I like the fact that D&D (& by extension, Pathfinder,) has always taken inspiration from a wide variety of sources.

Anyway, anyone remember the old episode of Ducktales where Scrooge & his nephews went back in time to ancient mythological Greece? "Home Sweet Homer?"

The seaweed siren looks a lot like the Ducktales concept of the sirens. It's kind of cool seeing a monster from your childhood pop back up again.


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Three Words:

Dire Mantis Shrimp

Especially the punching ones. Aberration creature type, eat your heart out, RL has your match.


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I have to admit I'm looking forward to seeing more material on demons, especially tackling such a massively Abyssal semi-realm as the World Wound and what lies on the other side.

However, most of the games I'm in or run aren't mythic... and one of my major two groups isn't very interested in mythic, I'm a bit apprehensive about needing to convert the bestiary and the cool NPC stat blocks and especially the bestiary (because monsters are awesome;) to regular PF rules.

I'll admit I had some trouble absorbing the Mythic ruleset. I'd start reading the playtest and for some reason the implications of what half the rules meant just kind of slid off my brain like water off a duck. But then, I'm not a rules-y person. It took me a long time to really absorb the 3.5 ruleset to the point where it's instinctive instead of rules I need to remember.


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I hope this counts as being tied in enough to Wrath of the Righteous. I've been reading Worldwound Gambit recently (which is pretty good, except that the present tense narrative is somewhat jarring,) and mulling over Worldwound stuff and this upcoming path, and I think I really understand the demonic groove better now... at least, where it differentiates from the devilish groove and the daemonaic grooves.

I used to think that Daemons and Demons weren't different enough in what they want from the world. The Demons want to Destroy everything and the Daemons want to kill everything... it all seems to shake out the same.

But that's really shortsighted of me. It's really underestimating the demonic goal. Destroying is not the goal. It's the means. The Demons and the Abyss are like an ever spreading virus, or a fiendish zombie apocalypse, or gray goo assimilation scenario.

The Devils crave rulership of the cosmos, the Daemons want to end it, the Demons destroy and ruin all they find because the Abyss wants to infect, consume, and convert the cosmos into more of itself. The destruction of the standing order assists in the spread of demonic entropy.

Superficially, they have more in common with Devils because a cosmos ruled by Devils will be more like Hell, but the drive of the Demons is more instinctive, hardwired, almost mindless (in motivation, if not in strategy;) ...the spread of a contagion that expands because that is in its nature. It feeds. It grows.

I'm really looking forward to the Worldwound Path with this new groove for Demons in my head.


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I often find my brain chasing around the question of Golarion Ecology.

IE, how did the dinosaurs survive to modern Golarion in Garund, and why don't they out-compete or become out-competed by megafauna like the dire lions and dire tigers I've found on the same encounter tables in the Serpent's Skull adventure path... or more ordinary elephants, hippos, lions, and hyenas, for that matter?

Triceratops are a lot like reptilian mega-rhinos, shouldn't there be friction between them and regular rhinos for the same resources if they both exist in abundance on the same continent? Brachiosaurs vs. giraffes and elephants?

I keep wondering how lion packs, hyena, and deinonychus flocks hash it out across the savannah. I imagine hyena do okay because they can scavenge rather well if they need to with their bone crushing jaws, which is a niche the 'raptors' aren't suited for, and if the 'raptors' push out the lions, that's one of the hyena's competitors down. And then I realize I'm thinking too much about these things.

Anytime I find myself wishing Paizo would publish a Golarion Ecology book and give species distributions I know I've been thinking too much about things.


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Please, please, PLEASE tell me there will be at least one Shark and one Octopus and/or Squid in this set. I know characters don't go in the waters as often as they do on land, but it'd be really nice to have some kind of big fish miniature to show them when they fall into the big blue wet thing.

Naga pass for Eels, and are okay-ish for sharks, and I can use an Otyugh for an giant octopus, but man, it'd be great to be actually able to plop down a mini of a mako, or a bull, or a tiger, or a jigsaw shark... or even a great white shark, and have my players go, 'Oh crap." without me having to say a darn thing about what it's really supposed to be. Same goes for killer cephalopods, which, arguably are even more useful because there are plenty of tentacled land monsters for which they could pull double duty.

Please, please, PLEASE, PLEASE!


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"Die, my dear? Why, that's the last thing I'll do!" ~ Groucho Marx (Attributed)


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Dude?

January?

Right after Christmas?

Really? That's cold.

That's wallet cruelty, that is. How can I afford to shell out for a new set less than a month after Christmas? Why do you guys like to hurt me with your release schedule? ;.;


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Big Lemon wrote:


We could just all be humans. It would be easier to roleplay.

I don't know. I've lived and worked around them for years and I'm still not sure I understand them.

====

That aside, one thing about Hobgoblins, at least from modules and AP installments; of the "savage races," they seem to be the ones you'll most likely see integrated into civilized society. Their lawful bent seems to make them reliable enough not to automatically be run out of human cities on a rail... on an individual basis, anyway.

I have two modules and one AP volume with hobgoblin NPCs who show up in civilized places. One's a mob boss in (I think it's) Absalom the watch can't touch because he's too good at covering his crimes to get arrested, another's a skilled monk participating in a respected martial arts tourney, and a third is a pirate captain in the Shackles (which isn't all that civilized one might say, but still seems to be human predominated.)

They make useful monstery NPCs in civilized locations when half-orcs don't cut it or have been overused, and their organized nature makes it easy to built sub-plots, conspiracies, and dangerous factions around them.


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Weresharks, for example. They can't breathe under water and don't even have a swim speed... which kind of spoils the shark part of being killer-shark hybrids. I assume this is because lycanthropes use the base creature's speed (and not the animal's movement rates) and don't gain the subtypes of the base animal (like aquatic.)

Compare this to werebats who can fly which is a pretty iconic element of being a bat in the same way as breathing water and swimming are to a shark. They also have claw attacks, which aren't evocative of bats inherently but are of giant bat humanoids in media (like the Man-Bat.) Arguably, they shouldn't get that because dire bats in PF don't have claw attacks. And werecrocodiles, which have a swim speed and the sprint movement ability, (and can hold their breath for a long time, though that's a special quality, so I suppose that bypasses the rules.)

I guess what I'm trying to say is that werecreatures can't always capture the essence of the animal they're lycanthropes of unless you're willing to bypass the rules and the wereshark could stand to gain from the example of the werebat and werecrocodile.


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Ridge wrote:
One thing that is related that I've always wondered about is Reincarnation. IIRC, it says you come back in a young adult body. Sure, it might be a goblin or something you don't want to be, but I wonder if any NPCs out there aren't taking a gamble and arranging for their own early death when they get elderly followed by the spell just to get a new lifespan.

There actually is a villain referenced in one of the Pathfinder Campaign Setting books who's been running this con for a while now (like 4 lifetimes, I think, maybe more.) I can't remember which book he's in (I want to say Heart of the Jungle, but I might be wrong,) but if I find him, I'll post him here, because I've got to give props for running that kind of a game for so long (and to the writer who came up with him.) Eventually, you've got to assume the Marut Inevitables are going to come looking for him.


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I, too, am interested in this thing, this thing you are making.


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The Thin Men actually seem to occupy the same... emotional/game-role/ecological sort of a niche as chokers, except with more joints instead of none.


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GeraintElberion wrote:

I understand why the Blighted Fey exists, but that just highlights the flaw that most of the memorable fey in the setting seem to be evil antagonists instead of chaotic characters.

I'm a bit surprised that Thin Men are fey, and they seem like CN-but-really-evil with their schtick of kidnapping and eating sapient races.

Well, that brings up an interesting question, which is to say, when does willingness to hunt and consume other sentient beings inherently make a race evil?

Lizardfolk are perfectly willing to take the meat=meat & we're-all-animals-so-predation-happens-deal-with-it-city-boy attitude.

Mimics are as smart as people, but they eat dungeoneers. They're pretty much designed to do just that.

Vegepygmies practically require killing members of other races to reproduce.

Hmmm. You know, playing a vegepygmy might be fun... I wonder what their RP total is.


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Erik Mona wrote:

I think I toyed with the idea that maybe there "aren't" any new Ghorans, so that the race is in a state of constant decline.

I dunno... if you did, it would seem kind of mean to introduce the first (balanced) playable plant race and then declare them to be in a state of decline. Kind of discourages GMs or players (except for angst-muffins) from using them as player-options.

I mean, I know plot-based scarcity by Golarion core assumptions doesn't necessarily mean anything, but... eh, there are a lot of GMs who place a lot of stock in creating a consistent worldview.

===

Cheapy wrote:
Treerazer would eat annihilators for breakfast. And then it would go look for another one to eat for second breakfast.

Actually, I imagine Treerazer seeing one of these Annihilators and the devastation they can do to a verdant landscape and going “Poppa wants.”

I mean, he’s Tree Razer, as in, he loves to burn trees.

Random note for those who think it's unstoppable: For a CR 16, the Annihilator has lousy saves. Disintegrate, anyone?

====

All that aside, there is one thing that kind of bugs me about the Inner Sea Bestiary even at the same time as I enjoy the entries and am glad to have them. This book was advertised as one devoted to creatures not inspired by mythology or other sources, created just for Golarion.

But... there are giant beetles and giant mantises, creatures which are found pretty much anywhere you can find insects ignoring square-cube law.

And androids and robots are science-fiction staples, which hardly seems Golarion-exclusive, especially if I want to run a sci-fi/fantasy kitbash of my own. (like the Steampunk game I was running.)

And Psychopomps seem more like avatars of a multiversal truth than Golarion-exclusive.

And Vetala actually have a basis in Hindu mythology as ghost-like entities who use possession to inhabit the dead.

So... I feel a bit weird. I'm not entirely sure why it bothers me, since I have this book and can use them as I see fit, but it does. Does this mean these creatures won't ever be included in actual core Bestiaries instead of this one softcover which only gets one run instead of reprints as needed?


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Seriously, if one of the Stretch Goals were "We'll start working on a Mac version immediately (or a close approximation thereof,") I'd actually have a major reason to contribute to the Kickstarter.


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Well, my players have placed an injunction upon me never to use Chokers ever again, so there might be something there. ;)


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You know, it's worth noting that there are a few fey based modules released by Paizo that might serve as good inspiration for how to integrate the feeling of a fairy tale or harrowing legends of the fair folk into a Pathfinder context.

Carnival of Tears is a top one on the list for me because it goes pretty far to tell a story about why people were afraid of the faeries; what they're capable of doing if riled. It weaves a horror adventure about what most modern folk only see in the context of bowlderized cutesy pixy stuff.

Realm of the Fellnight Queen is another excellent one, written by a Superstar author who spoke on the Superstar boards about really interested in old stories about how dangerous and alien the fair folk are in their motivations and mores. I think he did a good job of writing an adventure about the machinations of a cruel faerie queen and her grief-ensnared mortal pawn.

While this may count as spoilers for the Kingmaker Adventure Path; Sound of a Thousand Screams

Spoiler:
largely takes place within a severed chunk of the First World ruled by an insane Nymph Queen. The module has chocks of stuff about adventuring in a faerie realm with strange, eldritch rules and even stranger inhabitants. And the part that doesn't take place in her pocket realm involves keeping the Nymph Queen from uprooting a Golarion nation and stealing away with it, as fey are wont to do with choice mortals... except on an epic scale. Also, they have an article on the First World (where fey originate from;) in the back.

And finally, there's The Harrowing. While there's nothing inherently fey about this module, the entire module takes place inside of a demi-plane created from all of the fairy tales, folk stories, and nursery rhymes of Golarion. It is a literal story book realm, and rather successfully captures the idea being lost in a mystic world where the rules of theatrics and narrative are stronger than those of nature.


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On the topic of Ghorans:

Mikaze wrote:


You have to wonder how that has affected the mindset of this race, being created originally as food. Have to wonder if Ghorus or anyone else had any idea that this could happen. REALLY have to wonder what rights Ghorans have in Nex, and what it took to get them.

You know, this reminds me of two things, actually.

For one, the Vegepygmy AKA Mold-Men, which in Golarion, I believe, have the back-story of being created by Drow who were trying to make a more self-sustaining, self-managing food source sapient enough to cultivate itself.

So (a) if we get more back story on this, we may find out if Nexians are as horrible as the Drow.

For another, Nex is actually right across the Mana Wastes from Geb, where literal human cattle are considered crop and farm animal and food for the undead aristocracy.

And (b) we may find out Nex and Geb have rather more in common than is entirely pleasant.

----

Also, (c) the drawback to this kind of bestiary is we don't really get much narrative/world-info/flavor-text that would tell me more about how the creatures within fit into the world. (fluff, I guess, but I don't like that word for some reason. It sounds derisive, somehow, compared to crunch.)


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Dragon78 wrote:

Merfolk are humaniods not monstrous humaniods.

Okay, fair enough. My bad. Still, that just makes it weirder.

A human with a fish butt or a fish with a human chest (& head and arms) is more natural (and less monstrous in their humanoid-ness, oddly enough) than a snake with a human head? I mean, snakes and humans are both terrestrial air breathers and mammals are closer kin to reptiles than to fish.


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Okay, am I the only one who reads the title of this module... and then the concept of the Doomsday Door and thinks of that episode of The Real Ghostbusters? It's called Knock, Knock.

Subway tunnel excavators uncover a mysterious ancient door buried far beneath New York City. Upon the door is a demonic face that intones, with an echoing voice:

"Do Not Open Until Doomsday!"

Of course, its dire warning is ignored. Bad things are behind the door.

I love that episode.


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Odraude wrote:
I can't wait for the Annihilator (mecha scorpion) stats in the Inner Sea Bestiary. My players are going to be in for a huge surprise when they dredge one up from the harbor.

Don't you mean when the Annihilator dredges itself up from the harbor?


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Kevin Andrew Murphy wrote:
The definitions are mostly arbitrary. A lamia, which is a sexy woman from the waist up and a snake or lion from the waist down, is a magical beast. A mermaid, who is a sexy woman from the waist up but a fish from the waist down, is a monstrous humanoid. Ditto with centaurs. Harpies, sphinxes, and manticores, all of which have human heads but animal bodies, are magical beasts. Nagas, which have human heads and snake bodies, are aberrations.

Actually, lamia and harpies are monstrous humanoids.

That aside; honestly, what actually bothers me is that there are prestige classes and flavor-text elements and etc based around arbitrary choices. For example, there's a prestige class that grants bonuses to damage and other matters against aberrations due to their unnatural nature, but I can't really see what's inherently unnatural about naga compared to merfolk or manticores.

Water Naga lead lives rather like that of unusually intelligent snakes, Guardian Naga are benevolent protectors of holy sites and sanctity, and there's an archetype of druid for nagaji that involves becoming a naga.

Blah, I don't know, doesn't seem so unnatural to me.


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I'm sorry, I know I do this every time I place an order and it says "unavailable" in the item's listing page afterwards, but did my order for the "Desert of Desolation Blade Spider" go through?

I'm just concerned because it says "unavailable," is all.


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Say, I just received my case+huge booster+rune giant from my FLGS last night, and I spent half the night opening them and... um... I was wondering if anyone else experienced my problem.

I started developing a terrible headache halfway through the night, and couldn't figure out why.

It was only once I'd opened all of the boxes that I stopped and sniffed a couple of them and they smelled intensely like... well... spray-paint/fixative or something like that.

Now, I'm hyper sensitive to the smell of paint fumes or chemical fumes, which is why I never got into painting metal minis, or oil paints, or spray paint. It's probably also why none of my friends (who were there helping) noticed it while I was getting a splitting headache.

The confusing thing is that I never had a problem with the grand opening of my case of the Heroes & Monsters set. Did something change in the... I dunno, the paint formula or anything from the last set? Should I expect it to fade? Should I air them out? They're such awesome minis I'll feel awful if I can't use them.


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Mikaze wrote:


Pulling for ensouled construct options.

I mean, if a goddess can be a robot, surely a robot can have a soul. :)

Wait, which goddess is a robot, and therefore, more awesome than any of the other deities?


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Set wrote:
Drakli wrote:
I mean, the whole cosmology of Golarion involves going to the plane of your Alignment...

The notion of selling your soul for power has always been absurd. If you are willing to sell your soul for power, then your soul is already going to hell anyway, so the devils would have to be idiots to give you anything for it, since they are getting it anyway.

Well, I can see a devil doing it if he wants to be the one to get your soul; if we understand souls as currency or power and the devil with the most souls belonging to him is winning. I mean, supporting the Hell general fund is all fine and good, but having more souls in your personal bank account is better.


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Okay, I've seen at least three Pathfinder modules so far in which a powerful Lawful Evil antagonist elbow deep in (a) villainy and/or (b) personal investment with the status quo of a malevolently orderly nation; makes a deal with a devil exchanging their soul for some kind of Hellish service to help them conquer the world or a chunk of it. And in two of those modules, the villain is worried about it and trying to beat the devil or escape the deal.

Now I understand why a devil might be inclined to enter a deal with a powerful or significant Lawful Evil mortal to garner influence on the Prime Material and so he/she gets that potent soul instead of a rival.

What I don't understand is what the villain has to lose. I mean, the whole cosmology of Golarion involves going to the plane of your Alignment... and in the case of Lawful Evil villains, this means going to Hell and being tortured by devils for all eternity or until you get broken down for raw materials or to make more devils. How is that different than if you make a deal with one? They are actually damned if they do and damned if they don't.

I guess what got to me is reading about a module where (without naming names) an influential Chellish Thrune-ite niece and grand-uncle duo make a deal with an arch-devil promising him the soul of whichever of them dies first. The two of them are banking on the other one expiring before they do, and it seems really pointless and foolish, because it isn't as if the winner of the reverse death race goes to heaven. I know the archetypical defining character flaw of Lawful Evil Villainy is hubris and the idea they're going to get away with something when making Faustian deals, but really? It's the state religion of Cheliax and one of the two characters is an inquisitor for crying out loud! They oughtta know better! You go to Hell when you die. It's a thing that happens. They actually preach it! What's to get away with?


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Two Words:

"Guiltgorger Giant."

Two More Words:

"Long Overdue!"


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magnuskn wrote:
Seems that the Magus had a quite low will save, given that he failed two saves in a row. Invest in a cloak of resistance, maybe? ^^

True, but unfortunately, she did succeed on a third save. Well, technically, it was her second save, and the one vs. Murderous Command was her third. Because her Black Blade has an ego score, I had it try to take over her mind through personality conflict after the initial domination, to keep her from killing her buddies.

She did succeed at that save, unfortunately. Heh. Hah. Uuahahahaa.... ahem.

Sorry, I was kind of wickedly amused at the idea of the party's most instantly deadly member turned against them.

Actually, I think she has a cloak of resistance +2, but I could be wrong.


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Name: Dair Za'Sar
Race: Elf
Class/Levels: Magus 11 (Black Blade)
Adventure: Ashes at Dawn
Location: The Glass House
Catalyst: Vindictive Vegetational Vengeance

The Gory Details: Half-Elven Vampire Druid, Merrick Sais thought she had the matter well in hand with Dair Za'Sar, the lightning-themed magus of the party dominated under her control. She was caught off guard when a well timed casting of murderous command from the party cleric forced the magus to assault her new queen with a devestating lightning blade attack.

Unfortunately, Dair was caught off guard when Vampire Ivy's favorite pet, a gigantic albino flytrap called Dragon, flew into a horrendous rage at the gaseous dissolution of its Mommy.* Too unintelligent to figure out the elf had been bespelled, it clamped its massive jaws around Dair Za'sar and locked them into place. Neither strong enough nor slippery enough to escape, unable to weild her spells or sword... even the magus's elemental body could not do enough damage to disuade the forlorn monstrosity. In little under half a minute of agony, Dair Za'sar perished, crushed and digested into a pulpy ooze.

*(to be fair, the party psion helped destroy Merrick in the same round, but she escaped Dragon's reach;)

===

It is also worth noting this was not the worst of possible outcomes. Frankly, the magus's signature shocking grasp cast-through-her-sword spells are devestating enough that dominated she could electrocute her way through other party members with... ahem... shocking alacrity.


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Well, in the original folklore, it was said that the father of a dhampyr was a vampire seeking the pleasures of the flesh.  And to be fair, once you have a corpse up and about and doing a lot of things corpses don't do, (like moving, let alone talking or feeding,) arguing the illogic of dhampyr conception from vampire/human reproduction seems like quibbling.

I'd suppose the aversion to the idea comes from squick factor, except lots of people think vampires are sexy and want sex with them, (ref: vampire movies and the cleavage intensive vampires in this module). So I don't know what it's about.


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I'll admit this is maybe a pointless question since anyone who really wanted to could come up with some kind of story based reason... but I have to wonder why the Linnorm Hagmouth's tail never healed and regrew. Dude has regeneration and is immune to curses (therefore a curse of disease-tail or never healing wouldn't stick.) Even if it did get infected, couldn't he just chew it off above the gangrene and let it grow back since regeneration repairs lost limbs?

Mostly I'd like to know if there was any story as to how that happened to stick.

Grant you, with 7 players I'm probably going to make him a full on unwounded crag linnorm anyway, but that's just part of the party/numbers game and that I don't get to toss dragons at them much.


1 person marked this as FAQ candidate.
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Okay, so... when a creature uses Fly-By Attack, "when flying, the creature can take a move action and another standard action at any point during the move."

What if that attack allows the monster to grapple someone as a free action, such as with the Grab ability or the Snatch feat? Is it then able to continue its move, while carrying its snatched/grabbed victim?

Or does it need to stop there and wait until its next turn to spend a standard action to use grapple to carry the victim half its speed? If that's the case, how do I represent those monsters who swoop in and carry off victims rather suddenly?


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Kaer Maga might be a good place for unusual races, as the city is pretty much built in as a grimily cosmopolitan location where members of all sorts of races have agreed to live together in rowdy 'harmony'.

The Shackles might work too, just in my initial readthrough of the Skulls and Shackles path and the extras along with it, you have diverse entities like Hobgoblins, Cyclopses and Ogres interacting. I can imagine, say, a Crab-man on a pirate crew.

Katepesh might work too. They have gnolls going into cities there to trade in loot and slaves. With the Pactmasters working to insure trade betweeen all willing to trade; there's probably a pretty firm rule in the area that it doesn't matter what you look like, so long as you're into capitalism.


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Well, seeing as in Golarion, you can get divine magic just as easily and fully from Demon Lords, Arch-Devils, Empyreal Lords, or sufficiently powerful Cthulhu monsters... or from just being an oracle and either being part spirit or being cursed/blessed to tap into the wellspring of the cosmos... an atheist of sufficient Knowledge (Planes,) could point at the way none of these entities are true gods. Therefore, there's little proof the gods are actually gods.

There's not even any particular advantage to getting cleric powers from a god over a demon-lord or angel-king. You don't get less powerful magic or fewer domains if Ragathiel or Jubilex is your boss instead of Desna or Lamashtu.

It's just prestige, mostly. And I guess if you worship a god, it's less likely your object of worship will get beaten up by something bigger. But there's still a chance of a giant space worm. Who is also a god, somehow.


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Name: Tord
Race: Half-Orc
Classes/levels: Paladin 9
Adventure: Wake of the Watcher
Location: 280 feet under Avalon Bay
Catalyst: Grabbed, Crushed, and Savagely Bitten by Dhauggota, the Devilfish Sorcerer

The Gory Details: When the irascible gutaki sorceress attacked our deep-lake diving heroes, they slew her summoned sharks with ease, disabled her magic by a casting of silence from the party oracle, and intercepted her before she could reach Croon’s submersible. Her attempts to silently cast spells were ruined by a swimming charge from Tord, the smiting paladin of Ragathiel, who wore a helmet of underwater action. Quickly after followed Ursa the half-orc ranger, further complicating casting for the cephalopod spell-slinger. Frustrated and infuriated beyond belief, she expelled a cloud of Dagon’s Blood, releasing a darkness within which even their orcish eyes could not see. Now utterly noiseless and completely obscured, Dhauggota attacked.

Wielding the trident of warning (which gives the direction of underwater predators,) Tord was the only one able to find the silenced and concealed Dhauggota within the cloud, and engaged her in single combat rather than retreat and risk her casting spells or getting away. The duel was regrettably weighted, for he was still blind and she could see him perfectly. Though he wounded her seriously, eventually she grabbed the paladin, and once she held him in her tentacles, the cephalopod crushed, pinned, and savagely bit him unto death, (critically hitting twice on the bites.) Despite the brave efforts of Belmondo, the party inquisitor, to invade the ink cloud and save his dear friend, all was for naught. Tord, the half-orc paladin died in silence and impenetrable darkness.

That Dhauggota perished moments later when Belmondo detonated a bead of force centered upon himself, was little comfort to the survivors.


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Zonto wrote:
Shadow Demon is a real beast for a CR7.

I had a first hand experience with running one of those against a party of 6th level characters. Fear drove one character running, and Shadow Evocation at caster level ten dropped another and put a third on his last legs.

10d6 is a lot for a level 6 or 7 character to deal with, even if there are technically two saves you need to fail, and that's even before the flying, incorporeal, deeper-darkness, and shadow-blend are concerned.

I had it be over-confident, and full of bravado, not using the darkness or shadow-blend, just to give them a chance.


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Zonto wrote:
Shadow Demon is a real beast for a CR7.

I had a first hand experience with running one of those against a party of 6th level characters. Fear drove one character running, and Shadow Evocation at caster level ten dropped another and put a third on his last legs.

10d6 is a lot for a level 6 or 7 character to deal with, even if there are technically two saves you need to fail, and that's even before the flying, incorporeal, deeper-darkness, and shadow-blend are concerned.


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blahpers wrote:

Mosquito swarm.

Screw that guy.

Frankly, any smaller-than-tiny-creature swarm in the event the players are too low level to have many area-of-effect damage spells. A spider swarm is surprisingly lethal against any first level party who didn't bring torches because of light spells, or who doesn't have a sorcerer and their wizard rolled really low on his one casting of burning hands.


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I just got the Dark Young and it is fabulous. Looks better in person than in the online photos, and the base is just perfect.


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Kthulhu wrote:
If you're a centaur cavalier, what do you get instead of a mount?

Tired legs.


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Toadkiller Dog wrote:

He has a +13 will save, that's nothing to scoff at.

Or fudge the rolls.

Well, if I'm going to fudge rolls, I might as well just decide it doesn't work ahead of time.

I have a player who's running a telepath psion. He has Mind Crush, which can reach a DC of 22 with the right amount of power points and reduces creatures to -1 and dying on a failed save.

Major Mythos monsters like the Dark Young are supposed to crush mortal minds, not the other way around.

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