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Drake Somerset's page

22 posts (128 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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I've been checking recruitment for a long time, waiting for the right game to come along to renew my activity on the boards, and this this is it. The past few years I've been focusing on DMing my own tabletop game, which was, fittingly, a homebrew post-apocalyptic Golarion. So this resonates really well with me!

(Also. I already have Discord.)

1d40 ⇒ 12


Oh, no worries. I'm not a Gaara "fan;" I just wanted to give a visual and thematic reference of someone carrying around a supply of an element they can manipulate. Thank you, Matthias, for having the foresight to link an image for me.


@Matthias: Congrats and welcome!

The cool part about watersingers is they gain create water on their spell list, so one can just create it, then do whatever with it. But I kind of pictured the character with a jug or gourd full of water worn as a backpack to manipulate whenever (a la Gaara, if you're familiar).

Thanks for the feedback!


Hello, all!

Happy to be joining you soonishly. Locke has suggested I make a new character, either a magus or bard, as the final member to round out the party. I have concepts for each, so I'll pose it to the group: which would you prefer?

1) An undine (refluffed to water genasi or, preferably, aquatic elf) watersinger bard. Beyond the ridiculously cool ability to basically use waterbending from Avatar, it gives the opportunity to introduce a totally different culture -- especially if our DM will allow the archetype to be taken by a full or even half Alu'tel'quessir.

2) A moon elven bladebound (and possibly also kensai) magus, with the black blade reimagined as an ancestral moonblade. I've done a good amount of research on moon elf clans of Evermeet, and I really like Amarillis. It also has the added benefit of its members being explicitly stated as likely to leave Evermeet to explore the mainland.

Thoughts? Suggestions? Complaints?
...cookies?


I can cook up something else, if need be.

Another concept I've always wanted to explore in the Realms is the Shadow Weave, and I really like the idea of a non-evil practitioner thereof. Beyond being thematically awesome (Shadow Gambit, anyone?), it's such an underexplored (other than the Aeron Morieth novels) area of Realmslore, and I think there's a lot of potential for expansion.

It's unfortunate the power has to come from Shar, but I don't feel like that inherently makes it evil. The character I envision is either human or gnome, and serves either Leira or Tymora. I'd presume the human would be Nimbrese and the gnome Lantanese, though that's certainly negotiable for ease of fitting into plot.

Just to have something in writing, though, I'll stat out the gnome for you:

Widderquick Rhadamanth:
CG gnome wizard (Shadowcaster) 3
Arcane School: Illusion (Shadow)
Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 13
Traits(2): dim seer, shadow caster
Feats(2): Spell Focus(Illusion), Effortless Trickery
Alternate Racial Traits: Academician, Darkvision, Gift of Tongues

Also really into the idea of playing a Harper agent. There really needs to be no game effect to this; I just love the organization and the roleplaying opportunities, and who better to keep quiet about his secret organization (especially in a place as distrustful of outsiders meddling into their affairs as Tethyr) than an illusionist?


Hello, all!

I'm a long-time (twenty years, in fact, just like Locke) Realms lover with an irreplaceable fondness for exactly the time period you're using for this campaign. I was also soured by 4E and the awful Spellplague metaplot, so I tossed it out and continued on in Pathfinder running my campaigns the way I saw fit. Sadly, as much as I've been a player in other settings and systems, nobody else has ever felt up to the task of running the Realms and giving me an opportunity to get over my "always a bridesmaid, never a bride" complex.

Ahem. Right, so... that being said, I very much want in. I'm more than capable and willing to play absolutely anything, but I have a particular love for Pathfinder's witch class. With access to cure spells, the amazing healing hex (everybody in the world gets one per day!), and supplementing with wands or potions, the witch can certainly be a group's main healer, and, at least battlefield control-wise, makes an excellent primary arcanist as well.

As for fitting it to the setting, witches only really appear in name (though obviously not mechanics) in Rashemen, though something else could probably be adapted. I wouldn't mind a Chauntea or Mielikki-venerating Neutral Good Rashemi, however, and as I'm typing this that very concept is taking form and sounding better and better.

So, I give you:

Slavica Moratovic:
Slavica Moratovic, female half-elf Witch 3 (Bonded Witch, Hedge Witch)

Str 8
Dex 14
Con 14
Int 19
Wis 11
Cha 13

Patron will be Healing, and bonded object (because, though they're wonderful for roleplaying, I don't like having to keep track of familiars, or of my spellbook flitting about like a fly begging to be swatted) will be Wand for a little more arcane oomph.

Half-elf also gives a free Skill Focus, appropriately taken in Heal to match her patron and archetype, which I can also use to qualify for Eldritch Heritage (Celestial) for a more interesting family tree and a little extra healing on the side.

My other feat will be Extra Hex, giving me a total of three: Healing, Slumber, and probably either Prehensile Hair from UM (so I'm not a total slouch if somebody gets in close) or Cauldron (for quaffy goodness).

I'll figure out traits and spells and such in a bit, but please, feedback!

Also, thoughts on allowing her to start middle-aged? She may not be a crone yet, but she's definitely more mother than maiden.


Focus: Cha
Foible: Str

Dex: 1d10 + 7 ⇒ (4) + 7 = 11
Con: 1d10 + 7 ⇒ (9) + 7 = 16
Int: 1d10 + 7 ⇒ (4) + 7 = 11
Wis: 1d10 + 7 ⇒ (2) + 7 = 9

Okay, so hopefully this is allowed both crunch and fluff-wise.

I'll do a full stat block and alias if picked (or asked to do so as a determining factor).

Bear with me:

Davoren Aurek:
Davoren Aurek, LE male human Summoner (Master Summoner) 1
Traits (2): Consorting with the Dark Powers, Ease of Faith
Feats (2): Spell Focus (Necromancy), Skeleton Summoner
Skills (2 class, 2 bonus, 1 favored class, 1 racial): Diplomacy +10, Knowledge (Planes) +5, Knowledge (Religion) +5, Spellcraft +4, Use Magic Device +9, Perception +1

Backstory:
Davoren was a normal enough young man, once. Born to modest means and apprenticed to a scribe, he was studious, polite, quiet, and always watching people with his large, pale eyes from behind his mop of dark hair. He would frequently take notes about or sketch people he encountered, and by his dress and the ink stains on his fingers, most would casually dismiss his peculiar tendencies as a scribe's work. But Davoren would instead be jotting down personality traits, notes about health, physical features, bone structure, and predicted life expectancy. Those who realized what he was doing gave Davoren a wide berth -- all except Dahlia, the girl with whom he was irrevocably infatuated at first glance. Though her looks were average at best, Davoren somehow decided she was a paragon of physical perfection and that he would do anything to make her his. After an awkward but determined courtship, he did just that -- up until her mysterious and inexplicable death overnight some few weeks after their marriage.

Grief-stricken, he prayed to every god he knew for help, but none would answer his prayers. Finally, the last desperate plea of a broken man, Davoren turned to the Pallid Princess and prayed for his Dahlia to be returned to him. Whether the power to do so was always within him or whether Mistress Urgathoa planted it there is anyone's guess, but his power began to manifest itself by calling forth creatures from the other side who followed his every command. What this eventually led to was well-documented in Talirean history, as it earned Davoren the crime of Consorting with Dark Powers:

His Dahlia manifested before him in a crowded street, nude, pale, raven-haired, and hauntingly beautiful... from the waist up. From the waist down, she was all bloody bones smearing a trail of gore in her wake where she shambled to follow him. She screeched and clawed at the men who rushed Davoren to take him away, and though she tried to stop them, there were too many. Though he is shackled in a filthy prison, branded with the scar of a doomed man, Davoren is grinning like an idiot, beaming pure joy. By the grace of the Lady, his love is with him once more.


Hmm, (t)rolling for interest:

5d6 ⇒ (6, 6, 1, 1, 4) = 18=> 6,6,4=> 16
5d6 ⇒ (2, 2, 3, 3, 3) = 13=> 3,3,3=> 9
5d6 ⇒ (6, 2, 5, 1, 3) = 17=> 6,5,3=> 14
5d6 ⇒ (3, 5, 5, 2, 6) = 21=> 6,5,5=> 16
5d6 ⇒ (3, 6, 6, 4, 6) = 25=> 6,6,6=> 18
5d6 ⇒ (1, 2, 4, 3, 2) = 12=> 4,3,2=> 9
5d6 ⇒ (2, 1, 4, 4, 6) = 17=> 6,4,4=> 14

Hmm, I suppose a caster's expressed interest, so put me down as most likely interested in a tank (leaning towards Paladin). Are you okay with the idea of knighthood? If not starting in it, at least striving to attain it?


How about Master Summoner? And possibly an Oracle of Nature dip for healing and buffy goodness?


So I've really been considering a crazy support specialist character, and I keep eyeing up halfling as a race with the helpful trait, the Inspiring Commander archetype for Cavalier, and the Battle Herald PrC. Would you allow Inspiring Commander (from here)? I know it's 3rd party, but it's pretty widely accepted, and the prospect of this concept is frankly too good to pass up.


Dot.

4d6 ⇒ (1, 6, 3, 5) = 15 => 14
4d6 ⇒ (6, 1, 1, 5) = 13 => 12
4d6 ⇒ (6, 4, 1, 6) = 17 => 16
4d6 ⇒ (2, 4, 6, 1) = 13 => 12
4d6 ⇒ (1, 3, 1, 3) = 8 => 7
4d6 ⇒ (1, 1, 5, 6) = 13 => 12

Certainly doable. Is the order fixed or assignable?


Or even better: a synthesist summoner raised by aspirants who conjures a serpentine form for himself.


Always!


1d3 + 3 ⇒ (3) + 3 = 6
1d3 + 3 ⇒ (3) + 3 = 6
1d3 + 3 ⇒ (2) + 3 = 5
1d3 + 3 ⇒ (2) + 3 = 5

Crunch and fluff to follow.

Also, fair enough about Tattooed Sorc, but how about the Varisian Tattoo/Mage's Tattoo feat?


I'd love to play an unconventional sorcerer: a crossblooded dwarf with the orc and draconic (black) bloodlines who focuses on acid spells. His dubious lineage made him a total pariah growing up, and he eventually was forced to leave his homeland entirely.

He's average dwarf height, but lanky of build, with a greenish tint to his skin and strangely black veins that show through and occasionally pulse disturbingly.

Would you allow the Tattooed Sorcerer archetype?


I'd still love to, but I can defer the role. The Naga Aspirant does play very differently from a normal druid, but I'm also interested in a wizard or sorcerer. Or fighter, if need be.

If you need me to make something else, I have a blasty sorcerer concept I wouldn't mind modifying for the setting. A tattooed sorcerer crossblooded Orc/Elemental(Primal). Open to racial choices - is there anything you as a DM would like to see represented from the list? A roleplaying challenge is always welcome.


I've been wanting to play a Naga Aspirant druid since the ARG came out. I'd love to get all Hyborean up in this place.


Are you okay with a Dread? I'm all for playing a Kellid human, probably from either Irog (to take the more civilized angle) or Gul'Farom (for the more "horrible pesh hallucinations made pseudo-real" angle). I can have a build up pretty quickly, as I know what I have in mind.

Any alignment restrictions?


Dotting for interest. I've really been wanting to play an Inquisitor, and I'm wondering if you'd allow a LN servant of Achaekek, the Mantis God. I think it'd fit as an opponent to the Whispering Way and especially the Whispering Tyrant himself, given how Achaekek's creation was intended to stop mortal beings who try to steal the power of divinity.


Ahem:

1) Choose Your Class: Bard!
2) Choose Your Race: Human
3) Choose Your Name: Edwyn
4) Choose Your Look: Knowing Eyes, Stylish Cap, Traveling Clothes, Well-fed Body
5) Choose Your Stats:
Charisma 16 (+2)
Dexterity 15 (+1)
Intelligence 13 (+1)
Constitution 12 (0)
Wisdom 9 (0)
Strength 8 (-1)
6) Determine Modifiers (done above)
7) Determine Max HP: 6+12 Con = 18 HP
8) Choose Starting Moves: Bardic Lore (A Bestiary of Creatures Unusual)
9) Choose Alignment: Neutral
10) Choose Gear: My father's mandolin, repaired; Leather armor; Dueling rapier; Adventuring gear
I'll save the introduction and choosing bonds for later, if that's okay.


I'm torn, as always, between Wizard and Bard. But honestly, I'll gladly play anything and relish the opportunity. I'm really liking the idea of a character who keeps a journal of his exploits, and posting entries for it regularly. Not only would it help everyone recap the game's events, but it'd present great roleplaying and character development opportunities using the good old internal monologue.


Absolutely yes!

I'll be brand new to this, but I'm a 20 year tabletop and LARP veteran . Quite frankly, based on your description and the game itself (and the amazing copy written therein), I'm actually very excited at the prospect. How elegant in its simplicity, yet it accounts for so much! Just enough crunch to get by, and yet also fluff (entirely and easily adaptable fluff) for miles and miles.

Let me know what you need from me to make this awesome thing happen.