Yarzoth

Draka Durotan's page

351 posts. Alias of Ventiine.


Race

Neutral Vesk

Classes/Levels

Solider/9

About Draka Durotan

Vesk (page 52), Icon (page 31), Soldier (page 110)

Description: *Queue Draka's Theme Song* A burly vesk with beautifully manicured nails (claws) and hot rod red lipstick stomps into the room. She stands at nearly 7 feet with forest green scales and a powerful tail. When she blinks, a second set of eyelids close over her yellow reptilian eyes. You get the sense that she's "fashion forward" and tests the boundaries of vesk femininity.

Interactions:
She smiles a wide, toothy smile. "Zo personal friend of Draka. Zo promise Draka intergalactic superstar material. Draka just adventuring until Draka sign multi-million credit record deal." Draka helps herself to a chair, her giant form deflating the seat as she sits.

Draka blinks, her several eyelids sliding over and back. "Draka beautiful woman with many talents and charms. Draka pinnacle of feminine beauty and lashunta grace. Haters say Draka look more like Vesk. Draka make haters explode. Hur hur hur." (Kek Kek Kek) The vesk covers her mouth with a claw, but it does little to hide her pointy teeth.

Icon Theme:
Draka has a consistent routine. She starts by making herself a "health" shake consisting of meat and other various items (sometimes a weapon finds its way into the blender.) Then, Draka practices her "yoga" - which looks nothing like yoga except to perhaps other vesk. Throughout the day, Draka records herself on her communicator and uploads the videos. Her videos are a mix of makeup tutorials, "health" and "beauty" videos, and videos of her swinging around her Swoop Hammer. Draka's growing community of followers is still small but slowly growing. In the evening, Draka does a rejuvenating facemask made with the blood of her enemies and re-applies red nail polish to her claws.

Level 6: You are famous enough that pretty much everyone has either heard of you or can quickly find information about you (it’s a DC 10 Culture check to recognize your name and a DC 20 Culture check for someone to recognize you out of context from your appearance alone). Among those who follow your iconic profession, you’ve built up both fans and detractors due to your celebrity. If you’re looking for a generic person like “a doctor who can treat this disease,” you can almost always find one who’s a fan and whose attitude starts as friendly or helpful to you; this takes 2d4 hours. At the GM’s discretion, fans might give you services (although not goods) for a discount or even for free.

Botting:
Swoop Hammer
To hit: 1d20 (+9 BAB 9th-level) (+6 Str) (+0 Size)
Damage: 1d10 (+6 Str) (+3 *half Str mod* Gear Boost: Melee Striker)(+7 *current level* Advanced Melee Weapons)
[dice=To Hit (Swoop Hammer)]1d20 +15[/dice]
[dice=Damage (Swoop Hammer)]1d10 +16[/dice]

Movement Options
Speed: 30 (+10 Rapid Response) (-5 Lashunta ringwear II Armor) = 35 feet
Jet Dash: When running, you move six times your land speed. Whenever you jump, double the height and distance you can jump. While running, you don’t gain the flat-footed condition. Normal: You move four times your land speed and gain the flat-footed condition while running
Step Up: Take a guarded step as a reaction to an adjacent foe moving
Mobility: You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.
Charge Attack: As a standard action, you can make a charge without the charge penalties (see page 248), and you can substitute a bull rush for the melee attack at the end of the charge. When you gain the soldier’s onslaught class feature, you can make two attacks instead of one at the end of your charge, both with a –4 penalty.
---> Charge: Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the movement. You can draw a weapon during a charge attack if your base attack bonus is at least +1.

Ability Score:
Str: 10 (+2 Vesk) (+4 Allocated) (+2 Level 5) (+4 Ability Crystal (Magic), MK 2) = 22
Dex: 10 (+2 Allocated) (+2 Level 5) = 14
Con: 10 (+2 Vesk) (+2 Allocated) (+2 Level 5) (+2 Ability Crystal (Magic), MK 1) = 18
Int: 8 (+2 Allocated) = 10
Wis: 10
Char: 10 (+1 Icon) (+2 Level 5) = 13

HP: (+6 Vesk)(+7 Solider)(+7@level2, +7@level3, +7@level4, +7@level5, +7level6, +7@level7, +7@level8, +7level9) (+4 Con mod) = 73/73
Stamina Points: 7/level (+4 Con mod) = 67/67
Resolve Points: level 9/2 round up (+6 Str mod) = 11/11
Initiative: (+2 Dex)(+4 Rapid Response) = 6
Energy Armor Class: 10 (+2 Dex mod) (+10 Golemforged Plating III) (+1 Armor Savant racial bonus) = 23
Kinetic Armor Class: 10 (+2 Dex mod) (+12 Golemforged Plating III) (+1 Armor Savant racial bonus) (+1 Armored Advantage insight bonus) = 26
See Unyielding Bulwark: +4 insight bonus to your AC against bull rush, reposition, and trip combat maneuvers.
Speed: 30 (+10 Rapid Response) (-5 Golemforged Plating III) = 35 feet See Jet Dash Feat to turn into Sonic the Hedgehog

Stats:
BAB: +9 (+6 Str mod) = 15
Fort: +6 (+4 Con) (+2 Great Fortitude) = 12
Ref: +3 (+2 Dex)(+2 Lightning Reflexes) = 7
Will: +6 (+0 Wis) (+2 Iron Will Feat) = 8 Additional +2 for saving throws against Fear effects

Skills:
Tot | Mod | Rank | Misc
14_ = _2_ + _9_ + _3_ Acrobatics (Dex)
18_ = _6_ + _9_ + _3_ Athletics (Str)
_0_ = _0_ + _0_ + _0_ Engineering (Int)
13_ = _1_ + _9_ + _3_ Intimidate(Cha)
_0_ = _0_ + _0_ + _0_ Medicine (Int)
_2_ = _2_ + _0_ + _0_ Piloting (Dex)
13_ = _1_ + _9_ + _3_ Profession (Cha) Video Personality
_0_ = _0_ + _0_ + _0_ Survival (Wis)
(+4 Soldier)(+0 Int Mod)(+0 Vesk) = 4/level
Level 1: Acrobatics, Athletics, Intimidate, Profession
Level 2: Acrobatics, Athletics, Intimidate, Profession
Level 3: Acrobatics, Athletics, Intimidate, Profession
Level 4: Acrobatics, Athletics, Intimidate, Profession
Level 5: Acrobatics, Athletics, Intimidate, Profession
Level 6: Acrobatics, Athletics, Intimidate, Profession
Level 7: Acrobatics, Athletics, Intimidate, Profession
Level 8: Acrobatics, Athletics, Intimidate, Profession
Level 9: Acrobatics, Athletics, Intimidate, Profession

Specials:
Proficiency: light armor, heavy armor, basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades
Armor savant: Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
Low-light vision: Vesk can see in dim light as if it were normal light. For more details, see page 264
Natural weapons: Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Primary fighting style Level 1 Blitz
--> Rapid Response: Level 1 You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
--> Charge Attack: Level 5 As a standard action, you can make a charge without the charge penalties (see page 248), and you can substitute a bull rush for the melee attack at the end of the charge. When you gain the soldier’s onslaught class feature, you can make two attacks instead of one at the end of your charge, both with a –4 penalty.
---> Charge: (From Core Rules) Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the movement. You can draw a weapon during a charge attack if your base attack bonus is at least +1.
--> Keep Fighting: Level 9 As a move action, you can spend 1 Resolve Point to regain Stamina Points equal to 2d6 + your soldier level. You can’t use this ability again until after you regain Stamina Points from a 10-minute rest. The number of Stamina Points you regain increases by 1d6 at 10th level, 15th level, and 20th level.
Secondary fighting style Level 9 Guard
--> Armor Training: Level 9 You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.

Gear boost Level 3 Armored Advantage: When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class. *link*
Gear Boost Level 7 Unyielding Bulwark: While wearing heavy armor or powered armor, you gain a +4 insight bonus to your AC against bull rush, reposition, and trip combat maneuvers. *link*
Weapon specialization Level 3 Advanced Melee Weapons add your class level to your damage rolls with those weapons

Level-Up Feat Level 1 Jet Dash: When running, you move six times your land speed. Whenever you jump, double the height and distance you can jump. While running, you don’t gain the flat-footed condition. Normal: You move four times your land speed and gain the flat-footed condition while running
Level-Up Feat Level 3 Iron Will: You gain a +2 bonus to Will saving throws
Level-Up Feat Level 5 Weapon Focus: Advanced Melee Weapon Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.
Level-Up Feat Level 7 Great Fortitude: +2 bonus to Fortitude saving throws.
Level-Up Feat Level 9 Lightning Reflexes: +2 bonus to Reflex saves.

Combat feat Level 2 Mobility: You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.
Combat feat Level 4 Quick Draw: You can draw your weapon as a Swift Action. *link*
Combat feat Level 6 Melee Striker: Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons. *link*
Combat feat Level 8 Diehard: You can spend Resolve Points to stabilize and to stay in the fight in the same round

Gear:
(1) Initial Buy 9,000 credits - 7,830 = 1,170 credits
(2) Loot sell and quest reward Post 1,170 (remaining) +6,885 + 2,500 - 6,500 (personal upgrade) = 4,055 credits

(3) Loot sell and quest reward Post 3,745 (loot) + 2,500 (SFS) = 6,245 credits
(Total) 4,055 + 6,245 = 10,300 credits

Personal Upgrade - Ability Crystal (Magic), MK 2 (6,500 credits - purchased) +4 Str Ability
Personal Upgrade - Ability Crystal (Magic), MK 1 (1,400 credits - purchased) +2 Con Ability
Lashunta ringwear II (2,970 credits - purchased) EAC Bonus +8, KAC Bonus +10, Maxumun Dex Bonus +2, Armor Check Penalty -2, Speed Adjustment -5 ft, Upgrade Slot 1, Bulk 2
--> These beautiful suits of heavy armor feature engraved metal bands that fit above and below the body’s major joints. Metal guards, woven chain sheets, and force fields stretch between the bands to form a complete set of protective gear. Tinted crystals are often added during the forging process to the ore used for ringwear to create glimmering suits of different hues.
Swoop Hammer Advanced Melee Weapon (Tactical) (3,360 credits - purchased) 1d10 B, Crit Knockdown, Bulk 2, Special: Analog, Reach, Unwieldy
Serum of healing, mk 1 (50 credits - purchased) Bulk L, Heals 1d8
Serum of healing, mk 1 (50 credits - purchased) Bulk L, Heals 1d8
Feather boa, red Bulk -
Name Brand Makeup Kit from video sponsor Bulk 1
Bottle of nail polish, red Bulk -
Golemforged Plating III (5500 credits - looted) with jump jets (1000 credits - looted) EAC Bonus +10, KAC Bonus +12, Max Dex Bonus +4* (was +3 see Armor Training), Armor Check Penalty -1* (was -2 see Armor Training), Speed Adjustment -5 ft, Upgrade Slots 2, Bulk 2
Ring of Sustenance (2,925 credits - looted) This ring provides you with life-sustaining nourishment, negating the need for food or drink while the ring is worn. Additionally, the ring’s magic refreshes your body and mind while worn, so you need only 2 hours of sleep each day to gain the benefits of 8 hours of rest. If you cast spells, you can prepare spells after only 2 hours, but you still can’t prepare spells more than once per day. The ring must be worn for a full week before its magic takes effect, and if removed you must wear it for another week to reattune it to you.[/spoiler]