I loathe to call enemies "Goblin #1, Goblin #2" so I named each goblin in my game. We're using maptool, so the players could see the names — gobliny things like "Poostank", "Hurtwurst", and "Fartykiller". It really jazzed things up, and made it a lot easier to remember which goblin was which.
I'm trying to extrapolate this to all monsters, include Ogres and Stone Giants. I try to give my Ogres truncated biblical names like "Zeke" and "Jed", and my Giants will have names like "Porphyry" and "Stylol".
Given a Wizard's worse save if Fort, poisons are a major problem for most(as are Fort save spells). His high hitpoints are also helpful if something gets to close.
Sorry about your books man. I'll be the Dragonfire Adept.
Aaron Bitman wrote:
Aren't you lucky I kept your books safe when your car window broke? They might have gotten rained on. Or worse... stolen. Yes, I find it hard to believe too, but such things have happened.
Um... guys? I'm glad to see you too, but why do you have your weapons out?
Weapon Familiarity: Sidhe are proficient with scimitars and shortbows (including composite shortbows), and treat any weapon with the word “sidhe” in its name as a martial weapon. Additionally, they can treat scimitars as light weapons for the purpose of weapon finesse and two weapon fighting.
That sounds pretty cool. Actually what I'm trying to do is create a character similar to Dar from the Beastmaster T.V. series.
You could always use Handle Animal to train your pets to do things. Just get GM permission first and teach them tricks. I could easily see a pick-pocket trick for ferrets for example.
Or a monkey if your character's name is Alladin. :p
I stand corrected. Still, being able to use a single 7th level spell twice a day isn't really worth a caster level. Especially when the spell isn't really that great. You get a few attacks at the cost of armor bonus, basically.
Well, that is true. But DD isn't worth the caster levels in general anyway.
Especially if you never cared about caster levels in the first place. See my 20th level DD below. Weapons and armor chosen to keep the build simple(it was made as an example).
Ray Jess:
“Ray Jess”
Human Male
Draconic(Gold) BL. Sorcerer1/Barbarian9/Dragon Disciple10
Hit Dice: 1d6+6+9d12+9+54+10d12+60+20 ( 293hp)
Fortitude:19=11+6+2 Reflex:6=6+0 Will:9=10-1 Bab:+16/+11/+6/+1 CMB:+22 CMD:32
Ac:27=10+9+3+0+5 Touch:10 Flat-Footed:27 Speed:40ft, Fly 60ft(average)
Okay, I am new to the game and I have a question. I have been playing a ranger but am planning to multiclass into druid because of the idea I have for my character. I already have one animal companion from my ranger class. Can I get a second animal companion from my druid class?
If you're looking for more than one animal companion, the Beast Master PrC from Complete Adventurer will give you three. Be sure to check with your DM to see if you can use it though.
And yeah, less swords, more maces and spears! (Axes and hammers tend to get overused as well, particularly for dwarves, who never seem to have anything else.)
Dwarven monk or rogue with Weapon Finesse. Yes, you are fighting a flexible dwarf!
I still like my idea for a gnome monk with a meteor hammer (literally...flaming burst weapon ability).
"Oh look. The cute little gnome has a ball on a rope. He's adorable....HOLY HELL! He just bashed that orc's face into a smoking ruin!"
And yeah, less swords, more maces and spears! (Axes and hammers tend to get overused as well, particularly for dwarves, who never seem to have anything else.)
Dwarven monk or rogue with Weapon Finesse. Yes, you are fighting a flexible dwarf!
Round 2: Bad guy isn't staggered. Touch again for stagger.
It lasts for one round, not two. If you have someone else that can stagger the bad guy before the Cleric, he'll fall asleep. But that's why you should have at least one elf be your bad guy.
As another player in the group I would not like this at all. You are going to sucking HP from your own group to heal, and I can see them not being overly appreciative of that act. Don't kid yourself, you aren't getting away from your friends and just popping this off when there is only bad guys around. You will be wearing the heaviest armor you can to make sure things aren't chipping into that no Con bonus health pool, and that will give you a base 20 move. Unless you take two turns (double move the first, then pop this off the second), you aren't even able to get far enough away from them to keep from damaging them as well.
With a 17 Cha, Selective Channeling will be Profan Life Leech's best friend.
Except for the touch attacks, I always treated it like a scimitar. Weapon Focus(scimitar) gives the standard +1 bonus just like it was a metal scimitar.
Although, since it is a touch spell it is considered a light weapon, so Weapon Finesse can apply.
I house-ruled scimitar onto the Finesse list (particularly because I'm running Legacy of Fire and wanted to encourage scimitar use, but mostly based on my own swordplay experience).
I'll agree with you on that.
The light mace weighs the same as a scimitar(4 pounds), but is considered a light weapon. It's a frikkin' iron ball on a stcik! No way should it be a finesse weapon.
Reduce Person. Yes, that archer just got harder to hit and yes you just got a little easier for the archer to hit. Not to mention Ray spells...
Web. Burn it (with fireball!) and anyone in the webbing takes 2d4 points of fire damage a square. No save. We actuallu used this combo a lot in the last book of RotRl.
Except for the touch attacks, I always treated it like a scimitar. Weapon Focus(scimitar) gives the standard +1 bonus just like it was a metal scimitar.
Although, since it is a touch spell it is considered a light weapon, so Weapon Finesse can apply.
Complete Divine
Divine Crusader
Holy Liberator
Hospitaler
Pious Templar(better for a pally, but clerics can still enter)
Shining Blade of Heironeous(see Pious Templar)
Complete Warrior
Hunter of the Dead
Knight of the Chalice
Draconomicon
Dracolyte
Platinum Knight
Book of Exalted Deeds
Defender of Sealtiel
Sword of Righteousness
Vassal of Bahamut
Fiendish Codex 11: Tyrants of the Nine Hells
Hellreaver
Well, there are a few good PrCs for Paladins in 3.5 books
<helpful list>
I think a lot are Paladin only, but a few were qualifiable by clerics (don't have access to my books just now). That is a very helpful list, thank you.
Will narrow the list to PrCs non-paladins can qualify for.
A Paladin Prestige Class might be something to look at. I forget which book it was, either Unearthed Arcana or Players Handbook II, but one of them brought out the idea of classes as prestige classes (they had prestige bard, prestige ranger, and I think prestige paladin). Either way, a prestige class that had some of the core Paladin abilities might be the idea for you.
Well, there are a few good PrCs for Paladins in 3.5 books
Complete Warrior
Cavalier(for mounted combat)
Hunter of the Dead
Justiciar
Kensai
Knight of the Chalice
Knight Protector
Occult Slayer
Purple Dragon Knight
Draconomicon
Dracolyte
Platinum Knight
Book of Exalted Deeds
Anointed Knight
Defender of Sealtiel
Sword of Righteousness
Vassal of Bahamut
Fiendish Codex 11: Tyrants of the Nine Hells
Hellbreaker
Hellreaver
Yo gang, Would like feed back on a cleric prestige class similar it the Eldritch Knight, the way it has been writen is for sorceres/wizards but this the +1 existing arcance spellcasting class be about to change to clerical. Or does anyone have any good idea's?
Currently playing a dwarven cleric of Gorum (domains: Strength & war)
the party has only 1 tank/fighter so i am needed to step up into melee a bit i dont mind this but, would like a way to aim for a combat cleric of some sorts.
Morning. Hello. Ready to start up again this week?
If I say 'No', what hapens? :D
Not much I can do from Las Vegas. I went to Phoenix over the weekend and saw NASCAR races. Got in for free. Man, even in November, you can still get sunburn. My arms are red.
Never will understand the fascination with NASCAR. To quote a famous 'dummy:'
Walter wrote:
"They're making another left turn! Check back in an hour, you won't have missed a thing!"
When it comes to ray Sorcerers halflings are a good choice. They get an attack bonus to their AC and attacks rolls, and a +2 to thier Dexterity and Charisma scores. Point Blank Shot is nice if someone gets to close, and aat later levels Precise Shot gives you the accuracy needed to fire into melee. Levels in Rogue add extra damage when you can sneak attack, and are needed if you are wanting to become an Arcane Trickster. Greater Invisibility is your friend against most monsters and bad guys, and feats like Empower Spell can up the damage a bit even if it does take a full round to do so. The Abberant Bloodline is good for this type of sorcerer. The Eldritch Knight Prestige class allows you to grab Weapon Specialization(ranged touch spells) at later levels, and gives you a better BaB(which will make it easier to hit with those ray spells). Elves are also a good choice for this type of Sorcerer, since they get bonuses to beat a monster's SR.
Gnomes and Half-Orcs can make good battle Sorcerers. Gnomes get a +2 to Con and Cha(but take a -2 to Str, so you'll want Weapon Finesse), and Half-Orcs get Ferocity, are proficient with falchions and greataxes, and can up any one ability score by 2. Dragon Disciple is a good choice, though Half-Orcs with ranks in Intimidate and the Intimidating Prowess feat get more out of it than Gnomes. After you max out your levels in Dragon Disciple, I suggest you keep advancing as a Sorcerer.
With the exception of Dwarves(-2 Cha), all the races make for good blaster and buffer Sorcerers.
Elves(and Half-Elves) get a prestige Class all to themselves: Arcane Archer. Giving your fireball the range of your arrows can keep you well out of the fight and still be able to do damage. The Arcane Bloodline works well for the Arcane Archer, since you can make your bow your Arcane Bond. As with the Ray Sorcerer, Point Blank and Precise Shot are good for the Archer, and there are plenty of feats that can make you deadlier with your bow of choice.