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Characters that hurt themselves when using magic. Actually hurt themselves, like wounds open up or burns form. Kineticist is close, but that's light bruising at best.
Spheres of Power has options for this at least, and Grittier Rules has an optional rule where spells cost HP and spell slots, but so far nothing I'm aware of in Pathfinder can replicate a character with so much magic or is so untrained they hurt themselves using it.
...yes, I played such a character once in a dice-less game. It was pretty fun, actually.
Ryan Freire wrote:
Baba Yaga says hi.
Lord Mhoram wrote:
We shall call it the
That is just terrible.
Actually, a high Armor Class isn't as helpful in this situation as you might think.
Potion Activation wrote:
Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.
Potion Physical Description wrote:
The vial has Armor Class 13, 1 hit point, hardness 1, and a break DC of 12.
I once had a GM rule the reason I didn't fall and crush the dragon after I turned into an elephant(wildshape) was because I had flown above it and reached my apogee so I wouldn't fall until the next round. On it's turn the dragon flew out from under me.
He just wanted his dragon to survive. Until that point I'd been dealing with it on my own, since I was the only one that could even remotely keep up with it in the air over the town.
Darksol the Painbringer wrote:
And then, to sell more books, Paizo will put out more Dex-to-Damage options(always nerfing similar options first, like with Scarred Witch Doctor and Kineticist or Eldritch Heritage(arcane) Oracles and Spell Sage wizards) that people will flock to only to rage as it's nerfed again in time for the next wave of new options to hit the shelves.
Advanced Weapon Training, Critical Versatility, Disciple of the Sword, Disrupting Shot, Greater Shield Specialization, Martial Mastery, Martial Versatility, Pin Down, Shield Specialization, Sunder Blessing, Weapon Specialization.
Sorry, it was bugging me because I knew there were more than three.
Those fire bonuses can be awesome for a Sorcerer with Profession(Anthropology) that studied Goblins so extensively they copied some of their abilities without realizing it.
If you wanna get really crazy with options, then play a half-elf and take Racial Heritage(pick a race) and grab the Orc Bloodline. That's four different races mixing in one character.
One character idea I had for Carrion Crown was a gnome(actually a variant blooded Tiefling) Transmuter Wizard that worshipped Rovagug. He was also cannibilistic. He'd eat anything, and I planned to turn into things with bite and claw attacks.
Little did I know they I had been role playing him as I talked to others about him included all the bad things that happen when you eat people.
My GM was actually afraid I'd play Gnome-agug.
Evil Eye does not actually require the witch make eye contact, so there's no reason a mask or helmet would hide it.
If the witch is invisible they wouldn't notice her until she started to Cackle. They would, however, notice that creeping feeling Evil Eye mentions and I'd give them a Knowledge Arcana check to figure it out.
Sharper may not be the word. You certainly can train yourself to process more information though. Remember the pictures where you have to find objects hidden in plain sight? Well, that's a way to gauge someone who is more skilled at Perception than someone who is not.
In the same vein, food critics are better at determining ingredients, and one famous muscian(the name of which I can't remember) could hear a song once and recreate it perfectly.
I do agree it shouldn't be a skill though. Level + Wisdom modifier would work just fine. I'd probably cut everything that gives a flat bonus to perception(like the Keen Senses of Elves and Halflings) in half though.
What I've been doing lately is going through all the magic item slots and picking up neat items I'd otherwise ignore because I need the big six.
For instance, instead of a Cloak of Resistance, you might pick up a Cloak of the Hedge Mage. Instead of a Amulet of Natural Armor you can now pick up an Aegis of Recovery(I personally love these).
The problem is that they aren't reviewing the product but the product's name. They can share their opinion of that name here, in the Discussion thread, or send a private message to the developer of the class. While they are well within their rights to share their opinions, they have picked a poor way to do so.
So I had an idea for a neat little PBP that's a bit of a deviation from the norm. Usually I see “no third party material” or, rarely, “third party on a case-by-case basis” in recruitment threads. I understand why, but I know part of it is a stigma/myth that surrounds third party material in many cases. So, yeah, this one is gonna allow a lot of third party material, just for the heck of it.
Ability Scores: 25 Point Buy. This is for fun, so why not, eh?
Hit Points: Max! This goes for any animal companions, mounts, etc, but not for anything you summon with Summon Nature's Ally, Summon Monster, or similar abilities.
Background Skills: These are just nice. We're using them. :)
Level and Starting Wealth: Level 2 and 2,000gp. You've some minor experiences(might have been adventuring, might not) and had a particularly reward venture or investment.
Alignment: Any. However, I don't want people making Chaotic Evil characters. I feel that can be... disruptive and fits villains better.
Magical Item Crafting: Yes, but you have to abide by the 2,000gp limit. In this way you can have items(most likely scrolls or potions, depending on your class/feats) your character made personally, but not enough to outshine the rest of the players.
Races: Paizo's races(ask for higher powered ones if you're interested), and then some 3rd party races. These include Saurians, Entobian, Zif, Oakling, Numistian, Muse, Mogogol, Boggle(no Arcane Craft feat. It's too easy to make the +5 meaningless), Dragonkin, Seedling, Lizardfolk, and Briarborn.
Classes: Dreamscarred Press Psionic classes, Swashbuckler, Warlock, Artisan, Spell-Less Ranger and it's variant Skin-Changer Ranger, Dragonrider, Magister, Scholar, and the wonderful Spheres of Power system, classes, and archetypes.
Traits: Two. You can take a drawback for an extra Trait. You can reflavor the fluff of traits and even the name as long as you link to the original.
Automatic Bonus Progression: You may use it if you want, but it is not required.
The Adventures: I'm thinking either Murder's Mark or Dragon's Demand. Thoughts for other low level adventures?