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Red Dragon

Dragonborn3's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Society Member. 8,125 posts (30,156 including aliases). 3 reviews. 3 lists. 2 wishlists. 1 Pathfinder Society character. 103 aliases.


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1 person marked this as a favorite.

Sounds like a show I saw recently. Can't remember the name, but the murderer was a heavy role player in both Vampire the Masqeraude and D&D. Made me kinda angry to see them placing some of the blame on the game when his favorite shirt had more to do with the case.


2 people marked this as a favorite.

Let's think about this for a moment. We'll use a wolf pack analogy.

What happens when one wolf doesn't try as hard as the rest? Is slower, weaker, but still expects as much of the kill as the rest of the pack?

They die. It's the player's choice to play a weak wolf character. He's barely better than a commoner in terms of stats, and you don't see commoners striking down Runelords or Snake Gods or even little Kobold Chiefs(very often).


2 people marked this as a favorite.

I'm going to agree with Milo v3 on the sage. It just looks boring. Nothing really stands out as something fun to use. Bring back the mysticism! :)


3 people marked this as a favorite.

Hatred has nothing to do with Favored Enemy.

Vicious weapon property: You are not attacking yourself.
Confusion: You are attacking yourself.


1 person marked this as a favorite.

3.5's Explosive Spell metamagic feat might be a good place to start.


4 people marked this as a favorite.

That's just not cool. GM forced plot aside... Mage Armor, Shield, and Vanish? Enlarge Person maybe?

Are the retraining rules allowed? Why can't you dig the item out? You could also say your character retires to meditate on his new found magic and make a new character, but I don't think that's cool either.

This might be an option, and is more thematic for something gained by an item.


6 people marked this as a favorite.

Something as a possible playable race....that isn't humanoid in shape.


1 person marked this as a favorite.

A Ring of Force Shield will give a +2, but a Buckler with the feat, Unhindering Shield, can get you a +6. Dusty Rose Prism Ioun stones adds a +1 insight bonus. Rings of Protection add +1 to +5.

Shadow Lodge

1 person marked this as a favorite.

Happy birthday indeed!


3 people marked this as a favorite.
Snowlilly wrote:
thejeff wrote:
Snowlilly wrote:

Yes, Invisibility has a visible manifestation as it is being cast. All spells do.

No, it does not have a visible manifestation once completed. A great many spells lack obvious manifestations once completed. Some have defined means of detection (e.g. Sense Motive) others require a combination of Detect Magic and Knowledge: Arcane to identify.

But that's not the question. The question is, if I'm invisible and casting another spell is the manifestation for that spell visible?

Yes.

All spells have manifestations and nothing in the text of Invisibility suppresses them.

There are feats that allow for concealment of spellcasting.

Let's be honest, the spell manifestions are errata added in based on artwork and a need to explain why you still get a Spellcraft check on a Still/Silent spell. That is why Invisibility has nothing in it for suppressing them.


1 person marked this as a favorite.
Claxon wrote:

Yeah, high ground bonus only applies to melee attacks.

With an archer, and finding a way to get fly as a class skill you could very easily have:
+4 dex, +3 class kill, +1 skill point. For a +8 at level 1. By level 7 there would be virtually no risk of failing a hover check.

Having a fly speed gives you Fly as a class skill.


1 person marked this as a favorite.

Kinetic Fist Damage would only be 1d6, and it's still a point of burn. If you're gathering power, you aren't full attacking,mane that means less damage.

Kinetic Fist wrote:
You deal an additional 1d6 points of damage per 3 dice of your kinetic blast’s damage (minimum 1d6), and this damage is of the same type as your kinetic blast’s damage.

6d6 blast would get you 2d6 fist.


1 person marked this as a favorite.

Oh no, an option from the Healer's hand book that makes potions not a waste of time and money. Whatever shall we do?


1 person marked this as a favorite.

So, what you actually find hamstrung by the rules is a character with full base attack bonus and the necromantic prowess of a wizard or cleric.


1 person marked this as a favorite.

If you are a large character, or became large and then picked up the heavy crossbow.


1 person marked this as a favorite.

He's right. You don't get the feats from Blood of the Dragon. You do, however, get them from the Dragon Disciple class feature called Bloodline Feats.


1 person marked this as a favorite.

Razmir would make a good Aroden 2.0. Imagine a false god getting so many followers he ascended.

And if prophecy doesn't work on Golarian, why not put all the seers on Triaxus(spelling may be off) so they can tell prophecies about their home planet there? Side effect of the 'mystery' avoided.


1 person marked this as a favorite.

I'd like to know why prophecy is still part of Pharasma's portfolio if prophecy isn't supposed to work anymore. And then why spells that let you know the likely outcome of certain actions(like Augury) still work.


3 people marked this as a favorite.

Anyone else thinking he came here for justification to disallow the feat, then didn't get it? So far he's seemed to like just the smokestack idea. Which neuters the archers because he can't see through smoke.

Saying "just core" then given the archer chances to use non-Core material like adaptive and Point Blank Master is your own fault. Without that weapon enhancement, even a lv1 sorcerer using ray of enfeeblement would handle your issues and still be able to hit the paladin and the monk too if he survived long enough.


1 person marked this as a favorite.

Sometimes those are the same thing.


1 person marked this as a favorite.
HWalsh wrote:
Jonathon Wilder wrote:
HWalsh wrote:
Non-native outsiders do not have descriptive alignment in Pathfinder/Golarion (confirmed by James Jacobs) meaning they CANNOT act against their alignment without outside interference (usually divine intervention) so a Demon, a non-native outsiders that is Chaotic Evil, cannot cast Protection from Evil because that would require him/her to act against his/her prescriptive alignment.

Well I admit, I actually find myself disagreeing with this view. If this was true it would completely invalidate the idea of an Celestial falling to evil or, more rarely still, a demon ascending to good. Which goes against not only a couple of concepts I have for characters, but also my consideration of the true power of redemption when it comes to one of my favorite deities... Sarenrae. Especially one of my favorite tropes, Love Redeems.

The above not only suggests, but firmly seems to state, that you cannot have an outsider be anything but what their alignment is or make choices that could otherwise make for an interesting campaign or story. Having the choice of turning from the path you are on, whether for Good or for Evil, is far more rich then simply always having to continue on path because the universe says so. It may not be easy, it may even seem impossible, but I feel there would be those willing to try even if they fail.

You can disagree but uh... That's how it works. It's not an opinion.

I would much appreciate not only a link to this post, but a link to the FAQ/errata that added this opinion to the rules of the game. We've been told before that, unless it's from the PDT, that designer/developers posts are NOT to be considered actual rules.


3 people marked this as a favorite.

Characters that hurt themselves when using magic. Actually hurt themselves, like wounds open up or burns form. Kineticist is close, but that's light bruising at best.

Spheres of Power has options for this at least, and Grittier Rules has an optional rule where spells cost HP and spell slots, but so far nothing I'm aware of in Pathfinder can replicate a character with so much magic or is so untrained they hurt themselves using it.

...yes, I played such a character once in a dice-less game. It was pretty fun, actually.


4 people marked this as a favorite.

No listed cost is no cost at all. ;)


2 people marked this as a favorite.

Chthulu is popular because we are the cultists, obviously.


2 people marked this as a favorite.
Ryan Freire wrote:
TOZ wrote:
Holy s%*!, you and I agree on something!

I'm a pretty big proponent of separation of themes...especially where spellcasting is concerned as its already the most versatile and powerful class ability.

Arcane casters shouldn't get healing, and if they do the healing they get shouldn't be more efficient or powerful than divine healing of an equal level.

Baba Yaga says hi.


1 person marked this as a favorite.

Variant Tieflings and Aasimars(and I think Skinwalkers?) can all be born to small races. In such a case they are Small, but still use Aasimar and Tiefling stats, like 30ft movements speed.


1 person marked this as a favorite.

So instead of leaving such things in the hands of the GM, they make it a video game mechanic. Not a good move, since "video game-y" is why a lot of people didn't like 4E.


1 person marked this as a favorite.

Geez, level limits on mundane items? I figured there would be something I didn't like, but this is too much like video games. "Man, this is a sweet laser gun. Hey, why can't I pull the trigger? What do you mean my level isn't high to pull a trigger?!"


1 person marked this as a favorite.

Sometimes it's spot on though.


3 people marked this as a favorite.

Gip resolve to make it through a game with lots of not dying and not getting replaced.

Also resolve to save more souls by destroying more books, but Gip think that a given. ;)


1 person marked this as a favorite.
Lord Mhoram wrote:
CalethosVB wrote:

Will there be any interaction mechanics to pair with SoP? Something like what the Magus does with sword and sorcerer? The last real gish type character I played was a Swordsage / Malefactor gestalt; curse the target while simultaneously performing complex maneuvers on it. I'd like to recreate a similar feel.

Secondly, gimme a link. :D

Yeah - a class that used SoC for Martial abilities and SoP for magic, and class abilities to blend them, mid in BAB and mid CL.

We shall call it the Eldritch Sphere Knight!


1 person marked this as a favorite.

In a somewhat related topic, my 'gentlegoblin adventurer' Daring Champion uses a Morningstar because, and I quote, "it is the most gentlemanly of weapons."


1 person marked this as a favorite.
Belafon wrote:

I think we've largely moved from "strange arguments" to "rules people don't understand." But I'll throw in one more in the original spirit.

(From a GM who hates reroll powers)
"The Misfortune Revelation says 'you can force a creature within 30 feet to reroll any one d20 roll that it has just made' but he didn't roll a d20, he swung a sword at you, so you can't use that power on him now. You could use it if you were gambling with him."

That is just terrible.


3 people marked this as a favorite.

Actually, a high Armor Class isn't as helpful in this situation as you might think.

Potion Activation wrote:
Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.
Potion Physical Description wrote:
The vial has Armor Class 13, 1 hit point, hardness 1, and a break DC of 12.

Link to my source.


1 person marked this as a favorite.

I once had a GM rule the reason I didn't fall and crush the dragon after I turned into an elephant(wildshape) was because I had flown above it and reached my apogee so I wouldn't fall until the next round. On it's turn the dragon flew out from under me.

He just wanted his dragon to survive. Until that point I'd been dealing with it on my own, since I was the only one that could even remotely keep up with it in the air over the town.


2 people marked this as a favorite.

They could at least give us the first Crane Wing back now that Monk of Many Styles isn't breaking it.


6 people marked this as a favorite.

Well when their opinion appears to be "We released something the players really like and use a lot? Nerf it into oblivion" people start getting bitter fast.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

Giant Space Hamsters!


2 people marked this as a favorite.
Darksol the Painbringer wrote:
Snowlilly wrote:
Darksol the Painbringer wrote:
Just wait until they publish the Dervish Dance feat in a hardcover book, and then they will have killed most every Dex-to-Damage option that exists.
All dex-based magi suddenly switch to the glaive and Bladed Brush.

Don't worry, that too will be published in an upcoming Hardcover and become errata'd into uselessness. Remember, Paizo hates Dexterity to Damage, and will do whatever it takes to destroy it.

In fact, it practically already is useless, just based on how it's worded!

And then, to sell more books, Paizo will put out more Dex-to-Damage options(always nerfing similar options first, like with Scarred Witch Doctor and Kineticist or Eldritch Heritage(arcane) Oracles and Spell Sage wizards) that people will flock to only to rage as it's nerfed again in time for the next wave of new options to hit the shelves.


1 person marked this as a favorite.
9mm wrote:
Mark Carlson 255 wrote:
Can Wizards get fighter only feats?

there are like 3 total, most of which even fighters don't take.

Advanced Weapon Training, Critical Versatility, Disciple of the Sword, Disrupting Shot, Greater Shield Specialization, Martial Mastery, Martial Versatility, Pin Down, Shield Specialization, Sunder Blessing, Weapon Specialization.

Sorry, it was bugging me because I knew there were more than three.


4 people marked this as a favorite.

Yeah, I have to agree it's pretty boring now. After all, aren't GMs advised against doing stuff like this? Nobody likes a puzzle that has no answer.


1 person marked this as a favorite.

I think one of the reasons people are okay with golems is because the common person simply doesn't know about the elemental. In that scenario whether the elemental is forced into servitude or paid in some way doesn't matter.


1 person marked this as a favorite.

Those fire bonuses can be awesome for a Sorcerer with Profession(Anthropology) that studied Goblins so extensively they copied some of their abilities without realizing it.

If you wanna get really crazy with options, then play a half-elf and take Racial Heritage(pick a race) and grab the Orc Bloodline. That's four different races mixing in one character.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

Probing.


1 person marked this as a favorite.

"Can't use" is not the same as "doesn't have".

Visage of the Bound wrote:
For the spell's duration, the wearer can use of any of the bound outsider's spell-like abilities as if they were his own.

Any being the operative word.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

Scimitars have a lower damage die but they do have a higher chance to get critical threats and hits.


1 person marked this as a favorite.

Paizo's current slash and burn FAQratta and poor rule changes would be nice to see go away, as would waiting to put (good)errata out until you're printing the book again. It's a game set in the future, so get with the times. :p


1 person marked this as a favorite.

There are so many silk pillows and bedsheets in some sections of the book it's just not even funny that they have no price listed.


1 person marked this as a favorite.
Lady-J wrote:
only if the vampireism is aquired :) if you are born with vampireism those restrictions wouldn't apply

The Vampire template is acquired, not inherited.

Though now I think a Vampire Dhampir with the Life-Dominant Soul could be a nasty surprise.


2 people marked this as a favorite.

Funny how Dodge bonus always stack except when FAQratta comes around.

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