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Magma Dragon

Dragonborn3's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Society Member. 7,967 posts (28,718 including aliases). 2 reviews. 3 lists. 2 wishlists. 1 Pathfinder Society character. 103 aliases.


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Shadow Lodge

1 person marked this as a favorite.
David.De'Foul wrote:

Oh that's finally happening?

Cool :)

Of course it's happening, it's fate!


3 people marked this as a favorite.

You know what I simply don't like about Unchained in other books? It makes a book of Paizo's houserules into regular rules. That goes against exactly what Paizo said they were doing when making Unchained.

Pathfinder 2.0 is already here, and it's starting to show. Here's hoping the game gets better for it.


1 person marked this as a favorite.

If the different Familairs are just aspects, then they can be different easily. Like split-personality, except split body/mind/personality.


2 people marked this as a favorite.

The revelation does not grant you feats. You are simply proficient in martial weapons and heavy armor.


1 person marked this as a favorite.

I think a number of cheap pdfs from Paizo expanding on the list would do well. I wasn't disappointed by the ones I bought from 3rd party publishers.


1 person marked this as a favorite.

No need for the lycanthropy template! Ragebred skinwalker, Extra Feature racial feat. Feral Mutagen + two hooves and a gore attack. Level two.

I don't think Alchemist was the way to go. Maybe Barbarian, replacing rage powers with Shapeshifting.


1 person marked this as a favorite.

And before you get MP I and II you get alter self, which means stuff like Troglodytes for natural attacks.

I just really, really wish they hadn't lost all their alchemy abilities to become knock-off barbarians/druids.


1 person marked this as a favorite.

Looking at the discovery, the wings are out all the time but you can only use them so many minutes a day. I'm basing this off the use of the word 'gains' instead of a phrase like 'as an X action, the alchemist can grow a set of wings."


3 people marked this as a favorite.

Why would Stoneskin be better than DR/evil? In fact, because it has a duration and a cap on the damage it can stop, it's inferior until an Evil weapon hits.


6 people marked this as a favorite.
Odraude wrote:
The irony is that Pathfinder is literally a 3PP homebrew of 3.5.

Finally someone else who understands! My day is better now.

Shadow Lodge

1 person marked this as a favorite.

Confirmed: No Eldrazi in Shadows over Innistrad.

Theory: Due to the Madness and Delirium key words, Emrakul is somewhere nearby driving everyone mad.

I went to the midnight prerelease tourney, got two cards that practically paid for my entry, won a deck box with card sleeves in it, and had 3 wins and 5 loses. Had a good time. :)


2 people marked this as a favorite.

I'm not a PFS player, but being banned because my character can do triple damage do to a feat and an item sounds wrong. I know it's not an exact comparison, but would you ban Spirited Charge + Lance characters?


1 person marked this as a favorite.

Oh, like I'm going to believe the Champion of Deception...


2 people marked this as a favorite.

FAQs only apply to what they are talking about. Nothing else.


1 person marked this as a favorite.
Male Human Wilder(Blast WIlder Archetype)

Aaaand I'm blaming Lamashtu now.


1 person marked this as a favorite.

I'd say the Bard entry is a general thing, while the spells themselves are specific, and in this game specific usually beats general.


2 people marked this as a favorite.

And thus the Eldrazi came to Agartha...


1 person marked this as a favorite.

::Krays, we can give you a middle name. And What about Annie? It fits.::

Though "Thing 1" also works, in my opinion.


1 person marked this as a favorite.

>.>
<.<

Funny how I would've fit in this one too.


2 people marked this as a favorite.

Just use old Fencing Grace and ignore the poor choice they made by making up a new one. You're boned in PFS though.


1 person marked this as a favorite.
Legio_MCMLXXXVII wrote:
That's great for you, but third party solutions are no solution for those of us who play PFS. If it's going to be fixed, it needs to be Mark doing the fixing.

Way to miss my point entirely.


1 person marked this as a favorite.
Evan Riggs wrote:
I think, (while i may be wrong), a human vampire would be targetable by favored enemy human as equally as favored enemy undead

This is incorrect. Favored Enemy(Human) is actually Favored Enemy: Humanoid(Human). In order to get your FE bonuses against a vampire/lich/ghost/etc you'd need Favored Enemy: Undead.


4 people marked this as a favorite.

Not at all. I'm having a blast(hehe) playing mine.

Shadow Lodge

3 people marked this as a favorite.

Spatula with which I have trained, Spatula with which I now fry, Serve eggs and bacon one last time, turn one last patty of fish, fill one more hungry stomach, flip well, old friend, and then wash well.

Oath of the Order of the Fryer Monks


1 person marked this as a favorite.

No, it's a discussion on the nerfs and why they weren't ever needed.


1 person marked this as a favorite.
Deighton Thrane wrote:
master_marshmallow wrote:
Funnily enough, there's a new feat that let's you make standard action attacks with both weapons.
It would be nice if we could get this option without pre-requisites like 2 feats we're now never going to use, and ensure that we can't do this before level 12.

Seriously, we have to have such a crappy option and terrible feats? Poor form again, Paizo, poor form...


1 person marked this as a favorite.
BadBird wrote:
I would guess that it was simply the Scarred Witch Doctor being a 9-level arcane caster with raging Barbarian HP that brought the hammer down.

Well, maybe not Barbarian level HP. You could get close to maybe Fighter HP though. 20 Con, d6, Toughtneas, Toad Familair: 11-17 HP at level one. Still not overpowered or even slightly above powered.


2 people marked this as a favorite.

So prove it then.


1 person marked this as a favorite.

Extra lives again? Dang, sis, leave the checkpoints alone. :p


2 people marked this as a favorite.
BadBird wrote:
Azten wrote:
Which is a terrible idea. "I want to two-weapon fight and not be a ranger. Well... guess I won't deal damage a lot. Maybe I should just be a wizard..."
Strength-based Two-Weapon is perfectly functional without *Ranger bonus feats, since you don't really need more than 17DEX (or 17INT with Artful Dodge). It's only an issue for builds that are already heavily MAD, and with Dual Talent Human it's not necessarily even much of a problem for those. Two-Weapon done well is very powerful, even if your attack/damage ability doesn't get to start at 18.

So it's back to being muscle bound anyway. Yay.


2 people marked this as a favorite.

That leaves the option at spending 16,700 gold plus the weapon's cost. To deal damage without having to be a muscle bound meatshield.


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Which is a terrible idea. "I want to two-weapon fight and not be a ranger. Well... guess I won't deal damage a lot. Maybe I should just be a wizard..."


2 people marked this as a favorite.

Exactly. PFS rules should be just for PFS!

No one mentioned that Crane Wing wasn't the problem back then either. It was Monk of Many Styles that was the issue. Now, three different Crane Wings later, the archetype gets a terrible nerf but we don't get the old Crane Wing back...

Not surprisingly, I'm now comparing Paizo's changes with Blizzard's changes to Hearthsone. "Nerf not the actually problem, but the fun option" shouldn't be a thing."


1 person marked this as a favorite.

I cannot say how much we need "play tests" for FAQ and Errata. And for them to stop their "only errata when a new print starts" policy.


3 people marked this as a favorite.
Torbyne wrote:
Some part of me keeps feeling they do it to correct balance for PFS to the detriment of home games who will be far more divided over the changes.

Maybe because Paizo admitted(but denied later) that's what they did when they decided to nerf Crane Wing.


1 person marked this as a favorite.
Fuzzy-Wuzzy wrote:
Kalindlara wrote:
Did you hear about the Fencing Grace reprint? :/
No. What did they do to it?

What. The. Hell? It was a good feat and safely in a softcover!


1 person marked this as a favorite.

I always thought it was the Spell Sage(a baaaaad archetype) that caused the Paragon Surge/Eldritch Heritage nerf.


4 people marked this as a favorite.

Trading more spells for more health? Not better, sorry. But hey, let's kill off the thematic options so the new classes that do similar things get played, huh? ;)


2 people marked this as a favorite.

Back in 3.5 there was a creature known as a War Troll. It wore armor, used weapons, and only acid could turn off its regeneration.

Then I applied the Half-Dragon(Green) template...


1 person marked this as a favorite.
Male Human Wilder(Blast WIlder Archetype)

Daaaaammmnnnn.


2 people marked this as a favorite.

Sounds worse than the small group of Kobolds I've heard about with Adept levels and scrolls, surrounded by other kobolds so it wasn't easy to get to them. I think they were using Scorching Ray scrolls.

Throwing Class levels that aren't primary ones be nasty. Like Witch on a Medusa. Lots of levels before any significant change in CR. >.>

Unusual creatures. Like the were rate that turns into a swarm instead of one dire rat.


3 people marked this as a favorite.

Having run two games that both had gibberish mouthers in the adventure, I will definitely throw them in again next time. Evil little blobs.


1 person marked this as a favorite.

Look at the Wolf Companion this way: you either have a full grown wolf at 1st level and it stays Medium at 7th level, or it is a young Dire Wolf and it becomes fully grown at 7th level when it becomes Large.

Shadow Lodge

5 people marked this as a favorite.

One night, at the house of the guy hosting the game(but not running it), his 2 or 3 year old daughter was giving a fistfull of dice and a big bowl to roll them in. During a lull in conversation we all hear the dice being rolled really loudly and then the little girl says "Oh.. my.. god!" and we all have a great laugh. :)


1 person marked this as a favorite.

Yeah. It's not exactly a 'mistake that needed fixing' when it was an entire paragraph. It's even stronger that Samasboy1 explains, because the original still needed Intelligence for bonus spells per day.


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But for a Synthesist, that does not summon an actual creature, I could also see reasoning for it being a "special power" and give a bonus. It could go both ways.


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Johnggernaut wrote:
Azten wrote:
Isn't there a rogue archetype that lets a good activate any trap they've made go off as long as they are 10ft away or less? Maybe this guy doesn't stop brawls. His tavern does.
I like that.

My bad, it's a rogue talent.


1 person marked this as a favorite.
memorax wrote:
DMs are not a DM a dozen.

Wordplay. I like it.


1 person marked this as a favorite.

Until there is an errata or FAQ, that's not official at all. The PDT itself has to make it so.


1 person marked this as a favorite.

This is easy. They are flesh and blood creatures, made solid by being, you know, flesh and blood.

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