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Red Dragon

Dragonborn3's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Society Member. 8,114 posts (29,973 including aliases). 3 reviews. 3 lists. 2 wishlists. 1 Pathfinder Society character. 103 aliases.


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3 people marked this as a favorite.

Characters that hurt themselves when using magic. Actually hurt themselves, like wounds open up or burns form. Kineticist is close, but that's light bruising at best.

Spheres of Power has options for this at least, and Grittier Rules has an optional rule where spells cost HP and spell slots, but so far nothing I'm aware of in Pathfinder can replicate a character with so much magic or is so untrained they hurt themselves using it.

...yes, I played such a character once in a dice-less game. It was pretty fun, actually.


3 people marked this as a favorite.

No listed cost is no cost at all. ;)


2 people marked this as a favorite.
Ryan Freire wrote:
TOZ wrote:
Holy s%*!, you and I agree on something!

I'm a pretty big proponent of separation of themes...especially where spellcasting is concerned as its already the most versatile and powerful class ability.

Arcane casters shouldn't get healing, and if they do the healing they get shouldn't be more efficient or powerful than divine healing of an equal level.

Baba Yaga says hi.


1 person marked this as a favorite.

Variant Tieflings and Aasimars(and I think Skinwalkers?) can all be born to small races. In such a case they are Small, but still use Aasimar and Tiefling stats, like 30ft movements speed.


1 person marked this as a favorite.

So instead of leaving such things in the hands of the GM, they make it a video game mechanic. Not a good move, since "video game-y" is why a lot of people didn't like 4E.


1 person marked this as a favorite.

Geez, level limits on mundane items? I figured there would be something I didn't like, but this is too much like video games. "Man, this is a sweet laser gun. Hey, why can't I pull the trigger? What do you mean my level isn't high to pull a trigger?!"


1 person marked this as a favorite.

Sometimes it's spot on though.


2 people marked this as a favorite.

Gip resolve to make it through a game with lots of not dying and not getting replaced.

Also resolve to save more souls by destroying more books, but Gip think that a given. ;)


1 person marked this as a favorite.
Lord Mhoram wrote:
CalethosVB wrote:

Will there be any interaction mechanics to pair with SoP? Something like what the Magus does with sword and sorcerer? The last real gish type character I played was a Swordsage / Malefactor gestalt; curse the target while simultaneously performing complex maneuvers on it. I'd like to recreate a similar feel.

Secondly, gimme a link. :D

Yeah - a class that used SoC for Martial abilities and SoP for magic, and class abilities to blend them, mid in BAB and mid CL.

We shall call it the Eldritch Sphere Knight!


1 person marked this as a favorite.

In a somewhat related topic, my 'gentlegoblin adventurer' Daring Champion uses a Morningstar because, and I quote, "it is the most gentlemanly of weapons."


1 person marked this as a favorite.
Belafon wrote:

I think we've largely moved from "strange arguments" to "rules people don't understand." But I'll throw in one more in the original spirit.

(From a GM who hates reroll powers)
"The Misfortune Revelation says 'you can force a creature within 30 feet to reroll any one d20 roll that it has just made' but he didn't roll a d20, he swung a sword at you, so you can't use that power on him now. You could use it if you were gambling with him."

That is just terrible.


3 people marked this as a favorite.

Actually, a high Armor Class isn't as helpful in this situation as you might think.

Potion Activation wrote:
Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.
Potion Physical Description wrote:
The vial has Armor Class 13, 1 hit point, hardness 1, and a break DC of 12.

Link to my source.


1 person marked this as a favorite.

I once had a GM rule the reason I didn't fall and crush the dragon after I turned into an elephant(wildshape) was because I had flown above it and reached my apogee so I wouldn't fall until the next round. On it's turn the dragon flew out from under me.

He just wanted his dragon to survive. Until that point I'd been dealing with it on my own, since I was the only one that could even remotely keep up with it in the air over the town.


2 people marked this as a favorite.

They could at least give us the first Crane Wing back now that Monk of Many Styles isn't breaking it.


6 people marked this as a favorite.

Well when their opinion appears to be "We released something the players really like and use a lot? Nerf it into oblivion" people start getting bitter fast.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

Giant Space Hamsters!


2 people marked this as a favorite.
Darksol the Painbringer wrote:
Snowlilly wrote:
Darksol the Painbringer wrote:
Just wait until they publish the Dervish Dance feat in a hardcover book, and then they will have killed most every Dex-to-Damage option that exists.
All dex-based magi suddenly switch to the glaive and Bladed Brush.

Don't worry, that too will be published in an upcoming Hardcover and become errata'd into uselessness. Remember, Paizo hates Dexterity to Damage, and will do whatever it takes to destroy it.

In fact, it practically already is useless, just based on how it's worded!

And then, to sell more books, Paizo will put out more Dex-to-Damage options(always nerfing similar options first, like with Scarred Witch Doctor and Kineticist or Eldritch Heritage(arcane) Oracles and Spell Sage wizards) that people will flock to only to rage as it's nerfed again in time for the next wave of new options to hit the shelves.


1 person marked this as a favorite.
9mm wrote:
Mark Carlson 255 wrote:
Can Wizards get fighter only feats?

there are like 3 total, most of which even fighters don't take.

Advanced Weapon Training, Critical Versatility, Disciple of the Sword, Disrupting Shot, Greater Shield Specialization, Martial Mastery, Martial Versatility, Pin Down, Shield Specialization, Sunder Blessing, Weapon Specialization.

Sorry, it was bugging me because I knew there were more than three.


1 person marked this as a favorite.

I think one of the reasons people are okay with golems is because the common person simply doesn't know about the elemental. In that scenario whether the elemental is forced into servitude or paid in some way doesn't matter.


1 person marked this as a favorite.

Those fire bonuses can be awesome for a Sorcerer with Profession(Anthropology) that studied Goblins so extensively they copied some of their abilities without realizing it.

If you wanna get really crazy with options, then play a half-elf and take Racial Heritage(pick a race) and grab the Orc Bloodline. That's four different races mixing in one character.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

Probing.


1 person marked this as a favorite.

"Can't use" is not the same as "doesn't have".

Visage of the Bound wrote:
For the spell's duration, the wearer can use of any of the bound outsider's spell-like abilities as if they were his own.

Any being the operative word.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

Scimitars have a lower damage die but they do have a higher chance to get critical threats and hits.


1 person marked this as a favorite.

Paizo's current slash and burn FAQratta and poor rule changes would be nice to see go away, as would waiting to put (good)errata out until you're printing the book again. It's a game set in the future, so get with the times. :p


1 person marked this as a favorite.

There are so many silk pillows and bedsheets in some sections of the book it's just not even funny that they have no price listed.


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Lady-J wrote:
only if the vampireism is aquired :) if you are born with vampireism those restrictions wouldn't apply

The Vampire template is acquired, not inherited.

Though now I think a Vampire Dhampir with the Life-Dominant Soul could be a nasty surprise.


2 people marked this as a favorite.

Funny how Dodge bonus always stack except when FAQratta comes around.


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One character idea I had for Carrion Crown was a gnome(actually a variant blooded Tiefling) Transmuter Wizard that worshipped Rovagug. He was also cannibilistic. He'd eat anything, and I planned to turn into things with bite and claw attacks.

Little did I know they I had been role playing him as I talked to others about him included all the bad things that happen when you eat people.

My GM was actually afraid I'd play Gnome-agug.


1 person marked this as a favorite.

If we go by the FAQ there is no way(outside of the feats in Ultimate Intrigue) to hide a manifestation. That includes invisibility.


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Evil Eye does not actually require the witch make eye contact, so there's no reason a mask or helmet would hide it.

If the witch is invisible they wouldn't notice her until she started to Cackle. They would, however, notice that creeping feeling Evil Eye mentions and I'd give them a Knowledge Arcana check to figure it out.


1 person marked this as a favorite.
Cyrad wrote:
There's a kineticist talent that negates immunity to energy damage, but the target still takers significantly reduced damage.

Derailing Question:
If you can link me to that talent I'd be quite appreciative.

1 person marked this as a favorite.

It's been a while since I've had a character with any ranks perception let alone max ranks. Everyone else in the group always maxes it out, so there's no reason to.

Shadow Lodge

1 person marked this as a favorite.

Happy Thanksgiving. I might finally suffer the repercussions of my April Fool's Day joke. XD


1 person marked this as a favorite.

Soooo many great ideas. :)


3 people marked this as a favorite.

Sharper may not be the word. You certainly can train yourself to process more information though. Remember the pictures where you have to find objects hidden in plain sight? Well, that's a way to gauge someone who is more skilled at Perception than someone who is not.

In the same vein, food critics are better at determining ingredients, and one famous muscian(the name of which I can't remember) could hear a song once and recreate it perfectly.

I do agree it shouldn't be a skill though. Level + Wisdom modifier would work just fine. I'd probably cut everything that gives a flat bonus to perception(like the Keen Senses of Elves and Halflings) in half though.


1 person marked this as a favorite.

That's awesome, but is it a legal pick? It's not technically a weapon, but a wondrous item that functions like a weapon.


3 people marked this as a favorite.

What I've been doing lately is going through all the magic item slots and picking up neat items I'd otherwise ignore because I need the big six.

For instance, instead of a Cloak of Resistance, you might pick up a Cloak of the Hedge Mage. Instead of a Amulet of Natural Armor you can now pick up an Aegis of Recovery(I personally love these).


1 person marked this as a favorite.

*begins burning everything while making arguments for crazy ideas with an insane amount of insane clarity and sense*


3 people marked this as a favorite.

The problem is that they aren't reviewing the product but the product's name. They can share their opinion of that name here, in the Discussion thread, or send a private message to the developer of the class. While they are well within their rights to share their opinions, they have picked a poor way to do so.


1 person marked this as a favorite.
lynora wrote:
Otherwise you do weird things like spending 500 words describing a cat because you're just that desperate to pad your word count. :P

I do not see the problem.

Shadow Lodge

1 person marked this as a favorite.
lynora wrote:
And this is when we start to go off script and add in moar crazy encounters! ;)

This explains The Island of Incredibly Deadly Lynnorms.

Shadow Lodge

1 person marked this as a favorite.

It's almost scary the work he's been doing.

EDIT: Favorited in under a minute! That is scary!XD


1 person marked this as a favorite.

That is simply not true. In fact...

"Double Slice wrote:

Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon.

Normal: You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand.

Ninja'd!


5 people marked this as a favorite.

He assaulted a skull. Have his half-undead child show up later.


1 person marked this as a favorite.

Oh man, I'd forgotten W.i.t.c.h! It's like Winx Club, but good!

Shadow Lodge

2 people marked this as a favorite.

So I had an idea for a neat little PBP that's a bit of a deviation from the norm. Usually I see “no third party material” or, rarely, “third party on a case-by-case basis” in recruitment threads. I understand why, but I know part of it is a stigma/myth that surrounds third party material in many cases. So, yeah, this one is gonna allow a lot of third party material, just for the heck of it.

CHARACTER CREATION:

Ability Scores: 25 Point Buy. This is for fun, so why not, eh?

Hit Points: Max! This goes for any animal companions, mounts, etc, but not for anything you summon with Summon Nature's Ally, Summon Monster, or similar abilities.

Background Skills: These are just nice. We're using them. :)

Level and Starting Wealth: Level 2 and 2,000gp. You've some minor experiences(might have been adventuring, might not) and had a particularly reward venture or investment.

Alignment: Any. However, I don't want people making Chaotic Evil characters. I feel that can be... disruptive and fits villains better.

Magical Item Crafting: Yes, but you have to abide by the 2,000gp limit. In this way you can have items(most likely scrolls or potions, depending on your class/feats) your character made personally, but not enough to outshine the rest of the players.

Races: Paizo's races(ask for higher powered ones if you're interested), and then some 3rd party races. These include Saurians, Entobian, Zif, Oakling, Numistian, Muse, Mogogol, Boggle(no Arcane Craft feat. It's too easy to make the +5 meaningless), Dragonkin, Seedling, Lizardfolk, and Briarborn.

Classes: Dreamscarred Press Psionic classes, Swashbuckler, Warlock, Artisan, Spell-Less Ranger and it's variant Skin-Changer Ranger, Dragonrider, Magister, Scholar, and the wonderful Spheres of Power system, classes, and archetypes.

Traits: Two. You can take a drawback for an extra Trait. You can reflavor the fluff of traits and even the name as long as you link to the original.

Automatic Bonus Progression: You may use it if you want, but it is not required.

The Adventures: I'm thinking either Murder's Mark or Dragon's Demand. Thoughts for other low level adventures?

Shadow Lodge

1 person marked this as a favorite.

Avalon is above and beyond a PBP. It's more like a year long creative writing collage.


1 person marked this as a favorite.

Up until his death, my Dwarf Paladin enjoyed his Lifesurge Warhammer. The healing and extra crit range came in handy against quite a few of the tougher fights in Carrion Crown.


1 person marked this as a favorite.

I'd imagine not taking care of your own equipment(not sharpening your bladed weapons, not polishing armor, etc) would displease him, as would being lazy/not training for combat.


1 person marked this as a favorite.

If you play Paladins as Black and White you're going to fall because not everyone has the same "color spectrum". Hence all the old baby monster discussions.

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