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Red Dragon

Dragonborn3's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Society Member. 8,145 posts (30,296 including aliases). 3 reviews. 3 lists. 2 wishlists. 1 Pathfinder Society character. 103 aliases.


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2 people marked this as a favorite.

Sadly that makes no sense at all. If you were a race that had four arms you would be likely to learn how to use all four arms to shoot four guns.


1 person marked this as a favorite.

GOBLINS.... IN... SPAAAAACE!


4 people marked this as a favorite.
John Kretzer wrote:
I once crated a evil positive energy beings who would heal you till you exploded...though in never got to use them in a game yet.

Add Tetori Monk levels so it can hug you to death.


2 people marked this as a favorite.

It helps out Overwhelming Soul the most, really. Since they can't take burn boosting their Gather Power actually makes a typically bad archetype kinda decent.


1 person marked this as a favorite.

Closest I've gotten to 'working on' is an archetype for clerics that gives them kineticist abilities. I haven't edited it much lately.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

"Can't say she's boring though, eh?"


1 person marked this as a favorite.

You could say the general rules for a black blade are overridden by the specific rule that is that sentence. It's flimsy as a piece of old string though.


1 person marked this as a favorite.

You aren't targeting undead when you damage the living. That's all there is too it. Negative Energy Affinty just tells you what happens when you are targeted by negative or positive energy,


1 person marked this as a favorite.

Summon Nature's Ally 1 has stirge on its list. That is just something awesome to note. ;)


1 person marked this as a favorite.
shadowkras wrote:
Regardless if it's debatable, there is a FAQ item strictly saying they cannot. This question isnt about Improved Familiar though, we have another thread for that.

For those interested, here is the FAQ saying Tumor Familiars can't be Improved.

I can see allowing familiars archetypes going either way though, even if it just gets limited to different archetypes(Emmisary for the alchemist archetype that gets domains, for example).


1 person marked this as a favorite.

"Not using poison" is very clear. Are you shoving your arm into a creature's mouth so it bites you and gets poison? No? Then you aren't "using" poison.


2 people marked this as a favorite.

And now that the Master of Many Styles isn't a broken mess of a two-level dip, I'd love to get the old Crane Wing feat chain back.

Shadow Lodge

3 people marked this as a favorite.

Yes, we should. I'd really prefer it if Paizo didn't do this, since it kind of slaps people who bought the original product it was in for the original.

It seems far too money grabby and sleazy.

Shadow Lodge

1 person marked this as a favorite.
Alex Smith 908 wrote:
Now I imagine they're going to reprint trench fighter without gun training, mutation warrior without mutagens, and martial master without martial flexibility given how much they seem to hate fighters having good archetypes or abilities. What possible reason could there be for nerfing lore warden besides some sort of vindictive hatred for people who don't like spending a feat on a worthless tax like combat expertise?

Hey now, it's not worthless. Why this book apparently says it's a great feat since you need to to take so many other feats! Clearly Paizo understands, right?

...right?!

[/Sarcasm]


1 person marked this as a favorite.
Mako Senako wrote:
Zhangar wrote:

More specifically, that's a lamia harridan. (And the picture in question is a specific harridan from the Spires of Xin-Shalast.)

And yeah, you aren't going to be playing one.

You could design something visually similar with the ARG, though. You'll want to work that out with your GM.

I'd love to do something like this, but they don't seem to have rules for tauric creatures, either quadruped or snake body races.

One of the racial traits in the Race Creation section is Quadruped. It's used for making tauric creatures.


1 person marked this as a favorite.

A greater version of the flute could cast the spell at range(25ft) and have Reach Spell as a prerequisite to craft it.


1 person marked this as a favorite.

Unless it says otherwise, like the Natural Armor Customization, you can't take it more than once.


1 person marked this as a favorite.

They turned over at the last second?


1 person marked this as a favorite.
Male Charmander 5

Am I the only one imagining that Mr. Onix speaks like Grandpa Longneck from A Land Before Time?


3 people marked this as a favorite.
Male Charmander 5

With all these Fire Pokemon, a Steel Pokemon, and a veggie-wielding Bird Pokemon,I suggest Team Stir Fry.


1 person marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4

Honestly? I say throw Cheetohs at them.


1 person marked this as a favorite.

Or a "ghost town" where literally everything is a mimic/group of mimics working together to eat unwary travelers.


1 person marked this as a favorite.

My Malkavian is definitely going to remember that 'combo meal' next time he's got some free time away from his night job.


1 person marked this as a favorite.

Combine that with Samsaran's Mystic Past Life and nabbing spells of the Witch list(the cure spells, mostly) and you can be a decent cleric.


1 person marked this as a favorite.
Ravingdork wrote:
Tacticslion wrote:
Druids - and others - (at least, in any publication I've seen) explicitly aren't evil to wear dragonhide, and that material only comes from sentient creatures; killing a sentient creature just for its hide would seem rather evil, to me, so. (Dragons do get grumpy about this, however.)
Haven't a few non-sentient dragons been published though?

Bit late to this part of the discussion, but shed dragon scales/hide is also an option. You don't have to kill a dragon to have dragon hide armor.


1 person marked this as a favorite.

Reminds me of the Magus I made a couple days ago for my Emerald Spire party to face. Traded all his feats for Spheres(as per the rules) and had Beserking and Lancer. It's going to be funny to watch the looks on their faces when they get impaled on a quarterstaff.


1 person marked this as a favorite.

That's the way those two traits have been used for years now. They do different things, so they stack. It locks you into a single spell, so it's not really powerful as the game goes on(just when you first get it, and a few levels after).


1 person marked this as a favorite.

Sounds like a show I saw recently. Can't remember the name, but the murderer was a heavy role player in both Vampire the Masqeraude and D&D. Made me kinda angry to see them placing some of the blame on the game when his favorite shirt had more to do with the case.


2 people marked this as a favorite.

Let's think about this for a moment. We'll use a wolf pack analogy.

What happens when one wolf doesn't try as hard as the rest? Is slower, weaker, but still expects as much of the kill as the rest of the pack?

They die. It's the player's choice to play a weak wolf character. He's barely better than a commoner in terms of stats, and you don't see commoners striking down Runelords or Snake Gods or even little Kobold Chiefs(very often).


2 people marked this as a favorite.

I'm going to agree with Milo v3 on the sage. It just looks boring. Nothing really stands out as something fun to use. Bring back the mysticism! :)


3 people marked this as a favorite.

Hatred has nothing to do with Favored Enemy.

Vicious weapon property: You are not attacking yourself.
Confusion: You are attacking yourself.


1 person marked this as a favorite.

3.5's Explosive Spell metamagic feat might be a good place to start.


4 people marked this as a favorite.

That's just not cool. GM forced plot aside... Mage Armor, Shield, and Vanish? Enlarge Person maybe?

Are the retraining rules allowed? Why can't you dig the item out? You could also say your character retires to meditate on his new found magic and make a new character, but I don't think that's cool either.

This might be an option, and is more thematic for something gained by an item.


9 people marked this as a favorite.

Something as a possible playable race....that isn't humanoid in shape.


1 person marked this as a favorite.

A Ring of Force Shield will give a +2, but a Buckler with the feat, Unhindering Shield, can get you a +6. Dusty Rose Prism Ioun stones adds a +1 insight bonus. Rings of Protection add +1 to +5.

Shadow Lodge

1 person marked this as a favorite.

Happy birthday indeed!


3 people marked this as a favorite.
Snowlilly wrote:
thejeff wrote:
Snowlilly wrote:

Yes, Invisibility has a visible manifestation as it is being cast. All spells do.

No, it does not have a visible manifestation once completed. A great many spells lack obvious manifestations once completed. Some have defined means of detection (e.g. Sense Motive) others require a combination of Detect Magic and Knowledge: Arcane to identify.

But that's not the question. The question is, if I'm invisible and casting another spell is the manifestation for that spell visible?

Yes.

All spells have manifestations and nothing in the text of Invisibility suppresses them.

There are feats that allow for concealment of spellcasting.

Let's be honest, the spell manifestions are errata added in based on artwork and a need to explain why you still get a Spellcraft check on a Still/Silent spell. That is why Invisibility has nothing in it for suppressing them.


1 person marked this as a favorite.
Claxon wrote:

Yeah, high ground bonus only applies to melee attacks.

With an archer, and finding a way to get fly as a class skill you could very easily have:
+4 dex, +3 class kill, +1 skill point. For a +8 at level 1. By level 7 there would be virtually no risk of failing a hover check.

Having a fly speed gives you Fly as a class skill.


1 person marked this as a favorite.

Kinetic Fist Damage would only be 1d6, and it's still a point of burn. If you're gathering power, you aren't full attacking,mane that means less damage.

Kinetic Fist wrote:
You deal an additional 1d6 points of damage per 3 dice of your kinetic blast’s damage (minimum 1d6), and this damage is of the same type as your kinetic blast’s damage.

6d6 blast would get you 2d6 fist.


2 people marked this as a favorite.

Oh no, an option from the Healer's hand book that makes potions not a waste of time and money. Whatever shall we do?


1 person marked this as a favorite.

So, what you actually find hamstrung by the rules is a character with full base attack bonus and the necromantic prowess of a wizard or cleric.


1 person marked this as a favorite.

If you are a large character, or became large and then picked up the heavy crossbow.


1 person marked this as a favorite.

He's right. You don't get the feats from Blood of the Dragon. You do, however, get them from the Dragon Disciple class feature called Bloodline Feats.


1 person marked this as a favorite.

Razmir would make a good Aroden 2.0. Imagine a false god getting so many followers he ascended.

And if prophecy doesn't work on Golarian, why not put all the seers on Triaxus(spelling may be off) so they can tell prophecies about their home planet there? Side effect of the 'mystery' avoided.


1 person marked this as a favorite.

I'd like to know why prophecy is still part of Pharasma's portfolio if prophecy isn't supposed to work anymore. And then why spells that let you know the likely outcome of certain actions(like Augury) still work.


3 people marked this as a favorite.

Anyone else thinking he came here for justification to disallow the feat, then didn't get it? So far he's seemed to like just the smokestack idea. Which neuters the archers because he can't see through smoke.

Saying "just core" then given the archer chances to use non-Core material like adaptive and Point Blank Master is your own fault. Without that weapon enhancement, even a lv1 sorcerer using ray of enfeeblement would handle your issues and still be able to hit the paladin and the monk too if he survived long enough.


1 person marked this as a favorite.

Sometimes those are the same thing.


1 person marked this as a favorite.
HWalsh wrote:
Jonathon Wilder wrote:
HWalsh wrote:
Non-native outsiders do not have descriptive alignment in Pathfinder/Golarion (confirmed by James Jacobs) meaning they CANNOT act against their alignment without outside interference (usually divine intervention) so a Demon, a non-native outsiders that is Chaotic Evil, cannot cast Protection from Evil because that would require him/her to act against his/her prescriptive alignment.

Well I admit, I actually find myself disagreeing with this view. If this was true it would completely invalidate the idea of an Celestial falling to evil or, more rarely still, a demon ascending to good. Which goes against not only a couple of concepts I have for characters, but also my consideration of the true power of redemption when it comes to one of my favorite deities... Sarenrae. Especially one of my favorite tropes, Love Redeems.

The above not only suggests, but firmly seems to state, that you cannot have an outsider be anything but what their alignment is or make choices that could otherwise make for an interesting campaign or story. Having the choice of turning from the path you are on, whether for Good or for Evil, is far more rich then simply always having to continue on path because the universe says so. It may not be easy, it may even seem impossible, but I feel there would be those willing to try even if they fail.

You can disagree but uh... That's how it works. It's not an opinion.

I would much appreciate not only a link to this post, but a link to the FAQ/errata that added this opinion to the rules of the game. We've been told before that, unless it's from the PDT, that designer/developers posts are NOT to be considered actual rules.


3 people marked this as a favorite.

Characters that hurt themselves when using magic. Actually hurt themselves, like wounds open up or burns form. Kineticist is close, but that's light bruising at best.

Spheres of Power has options for this at least, and Grittier Rules has an optional rule where spells cost HP and spell slots, but so far nothing I'm aware of in Pathfinder can replicate a character with so much magic or is so untrained they hurt themselves using it.

...yes, I played such a character once in a dice-less game. It was pretty fun, actually.


4 people marked this as a favorite.

No listed cost is no cost at all. ;)

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