No, it isn't ok. A 9th level Spell, a 6th level Spell in a 9th level slot and a 1st level Spell in a 9th level slot all have the same resource cost to use so need to be roughly equivalent in output. Spell level should be used to control access to effects not determine spell superiority. Spell slot used should be what determines spell superiority.
I think you would like Psionics. It's a great system. :)
Volkard Abendroth wrote:
Counterspelling still sucks and is unlikely to be used.
So you want to be rid of the result of rape that might not actually be a result of such an act, and... add in the perpetrators instead?
Cole Deschain wrote:
I'm super glad thinking my goblins are like Stitch is actually spot on then. :)
Nox Aeterna wrote:
Gip actually look forward to showing long shanks there hypocrisy.
Now, #2 seems to state that we will be seeing Goblins as a Playtest race. That said, how people react to the Goblins in the Playtest will also dictate if they remain...
Which would be terrible because playtesting is for mechanics, not flavor. I am very likely to end up playtesting this in at least one of my groups. I will be a goblin and posting my thoughts on the ancestry feats.
I will also be posting about Skill, General, and Class feats. Not of which is playtesting flavor.
Daniel Yeatman wrote:
Man, it's weird to see so many Goblin apologists. They're a monster race, specifically created to be vicious little buggers, so that they can be killed by the PCs without much remorse at the best of times. Obviously you can have a story about your special Goblins that aren't like the rest, but that's precisely that, they aren't like the rest. If they're included as a Core race, the implication is that the race as a whole is capable of being compared to more sane, less homicidal races.
And guess which kind of goblins are in PF2’s core book... The 'special' goblins that are mentioned even before PF2.
No Gip, and Gip mean none, has ever been angsty or seeking redamntion or rebelling against goblins.
The first stole a writ and had to keep the horrible thing because it made him safe from townsfolk. (Kingmaker)
The second thrived in the Underdark and eventually traveled as CloakerGip.
Other was Chelish slave thrown into gladiatorial combat and bought after a surprising victory by a nice old man. (Carrion Crown)
Gip and friend Urf also tried to steal ship and be pirates. Didn't work. (Serpent's Skull)
Finally, there is Gip who went full Meowth and became a 'gentlegoblin adventurer' out of desire to win the heart of his beloved Lady of Flame(an Ifrit Fire Oracle). He find manners book and look at pictures, he find most gentlemanly of weapons(Morningstar) and set out to win her heart. In a twist on how leadership works, the Lady of Flame would be a cohort played as the main PC instead of Gip
Even Gip's cousin Poog(no relation to other Poog) was a Paladin because he got the call and completely misunderstood what it meant when his deity's areas of concern where cowards and runaways.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
"Wasn't there a movie about this once? Goo taking over a city or something? This country is nothing but cliches. So far." Ramiel thinks as he stays silent. He was pretty sure if he said what he wanted to say things wouldn't go well.
Haven't they said that NPCs and Monsters won't be using the same character creation system that PCs will? It makes no sense to make NPC archetypes for the PC system in that case.
Vancian is Spells per Day. No spellcaster made by Paizo is non-Vancian at this point.
Doktor Weasel wrote:
Ovens is good places! Small, like goblins, have shield-doors, and fire! for after you get out and get the longshanks!
Doktor Weasel wrote:
I can understand not wanting the crossbows, slings or maybe javelins to be usable with Flurry (to avoid them having an easy flurry-able ranged weapon that does more damage than a shuriken, but reloading time already does that for the first two).
Which reminds me... I'd like a Shuriken that doesn't break on impact.
I just wish that level 1-20 playtest adventure they're putting out could be reasonably completed before the playtest is over. Maybe if my group played more than once a week it could be possible, but likely not too fun.
Personally I think I will test out multiclassing and seeing if a certain character concept I really enjoy is capable with ot without it.
To be fair this has the hallmarks of the most extreme version of a thing that they indicated they were going to put out there when they had several options.
Which sounds a lot like we're being distracted so what they really want in the game(which we might not/probably won't see in the playtest) can make it in and we'll get a "it's not as bad as resonance" response.
Jason Bulmahn wrote:
With no context this isn't the most helpful of posts. How many magic items did they have? Did they use wands? Potions? Scrolls? What level were they?
Is there going to be an archetype for people that want to be a walking wand armada? That's still a concept that has never worked out. Eternal Wands in 3/3.5 got close though.
I apologize, but at this point in time I don't see how this streamlines the game at all.
That is an absolutely awkward way to try and make Charisma relevant and useful.
I have a friend who will go all kinds of 'nerd rage' if I bring up a blog post about surfing dwarves. XD
With the archetype that gives you a domain in Pathfinder 1, you can pick up Rage and a coup,e rage powers as a paladin. :)
In a planar book Druids got an archetype that changed their alignment restrictions to LG, CG, LE, or CE based on which plane they were working with.
Martial Artist for monk removes the alignment restrictions all together.
Paizo is not afraid to mess with restrictions a bit. That's promising.