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Finally, why go with goblins when there are monkey goblins? They certainly seem more alien.
Because Monkey Goblins was made when.. well.. Gip just not think goblin cousins should marry. No one could read family tree and we burned it cause it had writing and we needed to be releasing souls. >.>
Except acid doesn't shut of the stone's regeneration effect.
I would never, ever trust Paizo with those classes. They're more likely to ruin them than leave them alone.
Mark Seifter wrote:
James Sutter wrote:
And also, lest that answer seem too cold and corporate... you can't imagine the wailing and gnashing of teeth around here as we came to that conclusion. We *really* wanted to do a full public playtest, and overturned every rock in our search to make it feasible. But in the end it was a trade-off we had to make. :\
Remembering the Core alpha and beta playtests I find this understandable. But, whatever you do, please don't make 1st level abilities(like Claws from Sorcerer bloodlines) anything but at will in this one!
Unchained Eidolons. They are a terrible, lazy way to 'fix' something and tear a lot of flavor from the original Summoner.
The SLAs FAQ that took away using them to qualify for stuff because someone didn't want people to get into their precious Evangelist prestige class early.
Barbarian alignment restrictions.
While that's true, there's no Fey flavor or abilities in the elements options at all. It might as well be a Druid archetype.
You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.
I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!
Due to a recent(and bad) FAQ on spells, spell-like abilities, and feats, the Kineticist gets pretty boned in the case of Kinetic Blade, since no matter how many attacks they make they would only get the bonus from Power Attack(for example) once and can't even benefit from haste's extra attack.
Was this intentional, do you think, or a knee jerk reaction to Paladins using Magic Missle to Smite Evil?
Ninja'd because I spent too long thinking on wording.
On my Orc Bloodline Sorcerer I quite enjoyed combining Burning Flash(1st, Sorc/Wiz) with Shock Arc (1st, Sorc/Wizard) -a 3rd level spell-for readied actions to ready an action to attack anyone casting a spell. Ten dice plus ten extra damage was pretty sweet.
This combo requires you to be a Samsaran, but Lock Ward + Lesser Cure creates "potions" for free. The Instantaneous duration means they can't be dispelled either. I'd rule they still radiate magic, of course, but being able to wear a vest with, say, 25 tiny pockets and each one has a Locked Cure cast on it....
Aroden isn't dead. He was a sliver of Rovagug that was building humanity up in order to cause a race war so destructive it would release the Rough Beast. The Eye of Abendago? That was the first seal. The Worldwound? The second.
The gods had to hide Golorian to stop him.
*completely made up on the spot thing*
Male Human Wilder(Blast WIlder Archetype)
Candy Witch sounds like my idea for a Hag NPC. She's a witch with Cook People trying to find her changeling child in a village. If she kidnaps the wrong one she turns them into cookies to give to children to help them feel better about all this "nasty disappearing business" while disguised as a kindly old lady.
That's right, she feeds the children to other children. Maybe even their siblings.