Red Dragon

Dragonborn3's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Organized Play Member. 9,131 posts (31,971 including aliases). 5 reviews. 3 lists. 2 wishlists. 1 Organized Play character. 105 aliases.


1 to 50 of 1,600 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Shadow Lodge

1 person marked this as a favorite.
Ultimatecalibur wrote:
No, it isn't ok. A 9th level Spell, a 6th level Spell in a 9th level slot and a 1st level Spell in a 9th level slot all have the same resource cost to use so need to be roughly equivalent in output. Spell level should be used to control access to effects not determine spell superiority. Spell slot used should be what determines spell superiority.

I think you would like Psionics. It's a great system. :)

Shadow Lodge

2 people marked this as a favorite.
QuidEst wrote:
I think you’re being too pessimistic.

Going off previous products that failed to deliver, this is the best way to be. It results in either not being disappointed or being pleasantly surprised.

Shadow Lodge

1 person marked this as a favorite.
Deadmanwalking wrote:
The trick, I think, is to make a Martial character's Skill Feats on par with equivalent level spells.

Going off of the Fighter blog this does not seem to have happened. Not for some abilities at least. >.>

Shadow Lodge

5 people marked this as a favorite.

That's the problem. It's never been an option unless Dispel Magic was involved and even then a readied action to Magic Missile the caster was more likely to work in PF1.

Shadow Lodge

2 people marked this as a favorite.
Volkard Abendroth wrote:

So: They stripped away what few class features wizard's had and then gave them back as class feats.

They seriously nerfed Phantasmal Killer, which now only forces the fortitude save if the will save is a critical failure.

Fear now only lasts 1 round/tier (?), not sure if this will apply to other sources of fear, but is phrased as a general mechanic.

Number of starting spells is decoupled from intelligence (though the number is increased). Gaining INT later in the campaign will no longer grant additional free spells.

The number of new spells wizards get as they level is decreased (10, 1, 2, 1, 2, 1, etc.) The level of the spells gained is not specified (Highest level or new level).

Arcane Bond items no longer allow the wizard to cast any spell the wizard knows. They now function more like the Magus' Spell Recall.

Counterspelling still sucks and is unlikely to be used.

Shadow Lodge

1 person marked this as a favorite.

*waves and flops*

Shadow Lodge

1 person marked this as a favorite.

I have a five year old neice who would be very happy to have this set just for the ponies.

I'd like to have the set just to see the look on people's face when they draw one. :)

Also, really interested since I'm in the Curse of the Crimson Throne AP right now. This would be great right after!

Shadow Lodge

1 person marked this as a favorite.

That might well ensure I don't play Spontaneous casters after the playtest.

Shadow Lodge

1 person marked this as a favorite.

Hmm. Is Lamashtu going to be non-evil now? That is... not what I expected.

Shadow Lodge

1 person marked this as a favorite.

I feel like 'watered-down' is a watered-down description of VMC.

I am sad to see Multiclassing go(if -please note the use of if- it is now just a trap option that will get you killed/made useless). It was one of my favorite parts of the game.

Shadow Lodge

6 people marked this as a favorite.
Briit wrote:

Can we finally go away from the Half-Orc as a race please. They imply sexual assault and really no longer fit into the modern inclusive approach to gaming that hasn't always been there. I would be happy if they were playable full orcs, but half-orcs are just disturbing.

So you want to be rid of the result of rape that might not actually be a result of such an act, and... add in the perpetrators instead?

Good trolling.

Shadow Lodge

3 people marked this as a favorite.

I think we need to know if there is any class feature at level ONE that helps out melee alchemists. Like smearing alchemist fire on your sword or something.

Right now losing Mutagen until four levels level seems to make for far weaker Alchemists. This is not good.

Shadow Lodge

2 people marked this as a favorite.
Cole Deschain wrote:
Snickersnax wrote:
PossibleCabbage wrote:
Snickersnax wrote:
Does anyone else feel like Paizo goblins are becoming more like Disney characters? #Experiment 626
Considering that Disney owns like Darth Vader, Wolverine, Homer Simpson, Indiana Jones, and Kermit the Frog, I don't even know what "Disney Character" means anymore.

Well #Experiment 626 = Stitch from Lilo and Stitch, guess I was a little to obscure

"Stitch, who is genetically engineered by his creator to cause chaos and destruction,....[His] bond [with Lilo] causes him to reconsider and later defy his intended destructive purpose..." wikipedia

Since Stitch was cited as one inspiration for Paizo goblin behavior some years back?

Not an accident.

I'm super glad thinking my goblins are like Stitch is actually spot on then. :)

Shadow Lodge

3 people marked this as a favorite.

Thank you both.


1 person marked this as a favorite.
Nox Aeterna wrote:

So... people actually think they will play goblins, but not be treated like a pest/problem often by pretty much everyone... that is an interesting thought.

Guess better ban the race indeed, players clearly are building up diferent expectations than i would ever GM for the race.

Gip actually look forward to showing long shanks there hypocrisy.

Shadow Lodge

3 people marked this as a favorite.
Tangent101 wrote:
Now, #2 seems to state that we will be seeing Goblins as a Playtest race. That said, how people react to the Goblins in the Playtest will also dictate if they remain...

Which would be terrible because playtesting is for mechanics, not flavor. I am very likely to end up playtesting this in at least one of my groups. I will be a goblin and posting my thoughts on the ancestry feats.

I will also be posting about Skill, General, and Class feats. Not of which is playtesting flavor.

Shadow Lodge

1 person marked this as a favorite.
Daniel Yeatman wrote:
Man, it's weird to see so many Goblin apologists. They're a monster race, specifically created to be vicious little buggers, so that they can be killed by the PCs without much remorse at the best of times. Obviously you can have a story about your special Goblins that aren't like the rest, but that's precisely that, they aren't like the rest. If they're included as a Core race, the implication is that the race as a whole is capable of being compared to more sane, less homicidal races.

And guess which kind of goblins are in PF2’s core book... The 'special' goblins that are mentioned even before PF2.

Shadow Lodge

1 person marked this as a favorite.

Having played a Lawful Good Goblin Paladin.... It's not a big deal. In fact it was probably easier than if Poog(no relation to other Poog) had been Human, which is strange...


4 people marked this as a favorite.

No Gip, and Gip mean none, has ever been angsty or seeking redamntion or rebelling against goblins.

The first stole a writ and had to keep the horrible thing because it made him safe from townsfolk. (Kingmaker)

The second thrived in the Underdark and eventually traveled as CloakerGip.

Other was Chelish slave thrown into gladiatorial combat and bought after a surprising victory by a nice old man. (Carrion Crown)

Gip and friend Urf also tried to steal ship and be pirates. Didn't work. (Serpent's Skull)

Finally, there is Gip who went full Meowth and became a 'gentlegoblin adventurer' out of desire to win the heart of his beloved Lady of Flame(an Ifrit Fire Oracle). He find manners book and look at pictures, he find most gentlemanly of weapons(Morningstar) and set out to win her heart. In a twist on how leadership works, the Lady of Flame would be a cohort played as the main PC instead of Gip

Even Gip's cousin Poog(no relation to other Poog) was a Paladin because he got the call and completely misunderstood what it meant when his deity's areas of concern where cowards and runaways.


2 people marked this as a favorite.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39

"Wasn't there a movie about this once? Goo taking over a city or something? This country is nothing but cliches. So far." Ramiel thinks as he stays silent. He was pretty sure if he said what he wanted to say things wouldn't go well.


1 person marked this as a favorite.
Knight Magenta wrote:
TL;DR Until Paizo starts playtesting FAQ-ratta we will always have trap options.

I have been wanting that kind of playtest for a while now. It even makes sense with the way the do errata(not doing it until all the previous version of the books have been sold).

Shadow Lodge

1 person marked this as a favorite.
Vidmaster7 wrote:
dysartes wrote:
swoosh wrote:
There are archetypes built with NPCs in mind that appear to intentionally be limiting to discourage PCs from using it themselves.
Some form of [NPC] tag on such archetypes would be a good move - not preventing PCs from taking them, but to make them aware that they're designed for NPCs, and may well not be as strong as the base class.
Sounds reasonable.

Haven't they said that NPCs and Monsters won't be using the same character creation system that PCs will? It makes no sense to make NPC archetypes for the PC system in that case.

Shadow Lodge

1 person marked this as a favorite.
glass wrote:
Dragonborn3 wrote:
A non-Vancian spellcaster would be nice, though I don't expect we'll get that from Paizo.

Apart from the Sorcerer, Arcanist, Oracle, Inquisitor, Summoner, and most of the psychic classes?

_
glass.

Vancian is Spells per Day. No spellcaster made by Paizo is non-Vancian at this point.


2 people marked this as a favorite.

And Gip know just how to do it! Quickly, to the Hinden-goblin!

Shadow Lodge

1 person marked this as a favorite.

A non-Vancian spellcaster would be nice, though I don't expect we'll get that from Paizo.

Shadow Lodge

1 person marked this as a favorite.

No citation, no joke. It's literally something I heard. I just wanted to find out what others thought and if it was even real. Nothing more.


3 people marked this as a favorite.
Doktor Weasel wrote:
Fuzzypaws wrote:
Goblins could easily have a Wis penalty instead of Str, bring surprisingly strong for their size due to being wiry little bundles of muscle and pepper. Then make gnomes distinct in a different way by making them fey.
I always wondered why Goblins didn't have a Wis or Int penalty considering how crazy and dumb as a stump they're generally presented as. Thinking ovens are a good place to hide.

Ovens is good places! Small, like goblins, have shield-doors, and fire! for after you get out and get the longshanks!

Shadow Lodge

2 people marked this as a favorite.

What if we removed all racial/ancestry things and your race was just flavor? [/idea that will never happen]

Shadow Lodge

2 people marked this as a favorite.
Doktor Weasel wrote:
I can understand not wanting the crossbows, slings or maybe javelins to be usable with Flurry (to avoid them having an easy flurry-able ranged weapon that does more damage than a shuriken, but reloading time already does that for the first two).

Which reminds me... I'd like a Shuriken that doesn't break on impact.

Shadow Lodge

1 person marked this as a favorite.

I just wish that level 1-20 playtest adventure they're putting out could be reasonably completed before the playtest is over. Maybe if my group played more than once a week it could be possible, but likely not too fun.

Personally I think I will test out multiclassing and seeing if a certain character concept I really enjoy is capable with ot without it.

Shadow Lodge

1 person marked this as a favorite.
Subparhiggins wrote:
On that note, please introduce more crazy fantasy dinosaurs that are based on nothing but cool factor. My druids need some more interesting animals companions.

...I am all for this. My love of the Monster Hunter video games certainly has nothing to do with it >.>

Shadow Lodge

3 people marked this as a favorite.
dragonhunterq wrote:
To be fair this has the hallmarks of the most extreme version of a thing that they indicated they were going to put out there when they had several options.

Which sounds a lot like we're being distracted so what they really want in the game(which we might not/probably won't see in the playtest) can make it in and we'll get a "it's not as bad as resonance" response.

Shadow Lodge

5 people marked this as a favorite.
Jason Bulmahn wrote:

Hey there all!

Let's all just take a breath here before things get too heated.

Resonance is a system that we knew was going to come with some controversy. It's really hard to give you a full sense of what the system allows us to do with the design space without going on a deep dive on magic items. This is a topic we are going to hit soon, so hang in there.

I will say this before I go to run more demos at GAMA. Players have rarely run out of resonance in our games, and there is a lot more healing to go around than you might think.

With no context this isn't the most helpful of posts. How many magic items did they have? Did they use wands? Potions? Scrolls? What level were they?

Is there going to be an archetype for people that want to be a walking wand armada? That's still a concept that has never worked out. Eternal Wands in 3/3.5 got close though.

I apologize, but at this point in time I don't see how this streamlines the game at all.

Shadow Lodge

6 people marked this as a favorite.

So... like the feat taxes of P1 we now have the Ability Score Tax in P2?

This seems like a huge step back in order to make Charisma relevant.

Shadow Lodge

2 people marked this as a favorite.
Matthias W wrote:
A dev (Seifter?) mentioned being able to make a functional Magus from the playtest materials,

In that you could attack with a weapon and cast a spell in the same round because of the new action system. That was it.

Shadow Lodge

1 person marked this as a favorite.

I'd be quite surprised if "lighting babies on fire just so the scream" is written down somewhere and is not just an exaggeration.

Shadow Lodge

3 people marked this as a favorite.

And yet metal weapons are perfectly fine...

Shadow Lodge

2 people marked this as a favorite.

Boon sounds good to me.

Shadow Lodge

1 person marked this as a favorite.
Volkard Abendroth wrote:


Since Paizo is putting out that converting between the systems is trivial, publishing official PDF's already converted to PF1 should be trival.

I wonder if this will make a blog post? I would like to this 'trivial' conversion from 1 to 2, and vice versa.

Shadow Lodge

4 people marked this as a favorite.
Subparhiggins wrote:
Lemartes wrote:

Seems pretty good so far. However my biggest concern is ability scores. I'm not in favour of Starfinder's ability score system.

Is it still one to one point buy with nothing for dump stating? What about the universal stat ceiling at level one? I like point buys I don't like the rest.

I'm neutral on the ability score advancement at higher levels in Starfinder.

No rolling for hp...well done! :)

There was something about how Charisma, the most popular dump stat of all, is now directly tied in to how many magic items you can use.

I laughed when I read it.

That is an absolutely awkward way to try and make Charisma relevant and useful.

Shadow Lodge

3 people marked this as a favorite.

Fun fact: writing steals your soul. Reading doesn't. Don't let souls go to waste, absorb their power through reading and become a vessel for the shreds left behind on paper!

Shadow Lodge

1 person marked this as a favorite.
The Dandy Lion wrote:
Erik said he found that particular flavour of mind magic ill-fitting the setting.

Which is SUPER strange since the setting is a literal mish-mash of nearly every single genre around....

Shadow Lodge

1 person marked this as a favorite.

Hope we get another Kid iconic then. Young heroes are a staple of fantasy.

Shadow Lodge

3 people marked this as a favorite.

Agreed. Just call it Smite.

Shadow Lodge

2 people marked this as a favorite.
CorvusMask wrote:

I have to say that I do object to idea of "Either it is x or it isn't x so why you play x" :P You can have goblin spirit in non distruptive character and you can have reason for wanting to play member of race that isn't like stereotype of the race.

Thats like saying "Why would you play a bald bearless dwarf that is smooth talking gardener, you should only play dwarves if you want to play angry scottish stereotypes!"

I have a friend who will go all kinds of 'nerd rage' if I bring up a blog post about surfing dwarves. XD


4 people marked this as a favorite.
Ched Greyfell wrote:

Having them playable is one thing. Having them core bugs me to no end.

So they used to be a blight on society, now suddenly they'll be in adventuring groups everywhere?

We is good hiders

Shadow Lodge

1 person marked this as a favorite.

Other than Mithral Armor? Or armor that doesn't have ASCF? Still spell? Or using bracers of Armors, ring of protection, ring of forceshield, amulet of natural armor instead of armor?

Shadow Lodge

1 person marked this as a favorite.

Wasn't there supposed to be a blog post about skill instead?

Not that I will complain about anything that points out a lovely Princess Bride reference. Good job, Jason!

EDIT: And before I forget, I LOVED listening to the podcasts. You guys were amazing. I look forward to the third one!

Shadow Lodge

1 person marked this as a favorite.

With the archetype that gives you a domain in Pathfinder 1, you can pick up Rage and a coup,e rage powers as a paladin. :)

In a planar book Druids got an archetype that changed their alignment restrictions to LG, CG, LE, or CE based on which plane they were working with.

Martial Artist for monk removes the alignment restrictions all together.

Paizo is not afraid to mess with restrictions a bit. That's promising.

1 to 50 of 1,600 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>