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Gold Dragon

Dragon_r's page

Pathfinder Society Member. 7 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Don,
Can you still play is you do not have a Society number or do you get a number when you play?


I am fine with Relentless Dragon. It is on my way home from work. I agree with Set Relentless Dragon really does not have anything to spend money on except MtG. I used to play there over year and a half ago. They are big on MtG and their bid nights for those are Mondays and Fridays.


An Alternate character if we need more muscle.

Spoiler:
O'zak
Male Human (Shoanti) Barbarian (Beast Totem) 1
CN Medium Humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4, Ref +2, Will +1; +1 trait bonus vs. fear
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
. . Earth breaker +4 (2d6+3/x3)
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Statistics
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Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 9
Base Atk +1; CMB +3; CMD 15
Feats Totem Spirit - Shriikirri-Quah (Hawk Clan), Weapon Focus (Earth breaker)
Traits Giant Slayer, Shoanti Tattoo
Skills Acrobatics +3, Climb +3, Escape Artist -1, Fly -1, Knowledge (nature) +4, Perception +5, Ride +1, Sense Motive +2, Stealth -1, Survival +5, Swim -1
Languages Common, Shoanti
SQ Fast Movement +10, Rage (6 rounds/day)
Combat Gear Dagger, Earth breaker, Hide armor; Other Gear Backpack (6 @ 13 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Flint and steel, Mug/tankard, Trail rations (3), Waterskin
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shoanti Tattoo +1 trait bonus on saving throws against fear effects.
--------------------
O'zak is a member of the Shriikirri-Quah (Hawk Clan). He is a tall man; his hair would be a deep black, if he had any hair, and brown eyes. He bears claw marks from his brow to his cheekbone on the left side of his face. He has the follow tattoos on his head Ingir (Beast Heart) and Rotomo (Headwind). O'zak totem is the hippogriff. He got the marks during his coming of age trial. His coming of age trail at age 16 was a major point in his life; it was during this trail that he gained focus into his life.
The trail is a hunt were the young men of a certain age head into the wilderness with one experience warrior to act as a guide and mentor to the boys, the boys must live off the land and provide for themselves. Each boy had a dagger, spear with some basic gear for the hunt. There were six boys in this trip. The hunt started of fine, the weather was nice, cool but comfortable. The sky was clear and the sun shining bright in the sky. As the boys travel, they searched for food. So of the boys did well, O'zak was among the group, others did not. Nevertheless, by the time they reached camp there was enough for everybody. The boys started to set up camp, when the weather turned freakish, rain started, then hail, the snow. Even the warrior was surprise by the change. The warrior knew there were cave only a few miles from camp. They headed to the caves for shelter; two boys(Che-zar & K'nak) went in to explore the cave while two other (Lernak & Jur-kar) stayed with the warrior (Calaba), while O'zak and another boy (Maltar) went back to the camp to collect as much firewood as they could before the weather got worse. O'zak and the other boy return to find the group missing, and they could hear fighting in the cave. There were a couple of lit torches around the cave; K'nak was laying on the ground-bleeding throw his ears. Che-zar was holding his chest and moaning in pain. Jur-kar was helping Che-zar. O'zak could see the Calaba in the cave fighting a large grizzly bear and the Lernak was helping him. O'zak grabbed his spear and charged into the folly. O'zak got a fair hit on the bear, but the bear smashed his spear, and got in the right shoulder, knocking him back and stunning him. While O'zak was stunned both of the bear's claws grabbed Lernak and the bear crushed the life from Lernak. Lernak was O'zak best friend and companion. While O'zak was stunned and watching his friend get crushed; the spirit of the Hippogriff, one the tribal spirits of the Shriikirri-Quah, appeared before him and told him to unleash the inner beast that is inside him. While he was unleashing the inner beast, Calaba was being atacked by the bear, the bear got both claws on him just as it did on Lernak before it killed him, focing him to drop his EarthBreaker. This angered Q'zak even more; he released the inner beast, and ran to the beat grapping the drop Earthbreaker as he went. He struck a great blow to the creature make him loosen his hold on Calaba, but the bear swings ar O'zak, striking in the face, creating the scars that he has on his cheek. However, with the grip on him loosened Calaba, draws a dagger and with a might blow give is the finishing blow. With this encounter, O'zak earned his tribal tattoos and the bear claw necklace that he wears.
O'zak received training to harness this inner beast. He also learned to use the Earthbreak from his mentor Calaba. Calaba trains him away from the village; it was during one of these training trips that giants attacked the village. Lucky most of the villagers got away from the village before the attack and the warriors of the village killed the giants. Realizing the power of the giants has and what a village of true warriors can do to them. The weak civilized people of Sandpoint do not stand a change if they attack the town. O'zak travels to the town of Sanpoint to help protect the time in case that happens, since the town of Sandpoint has always been friendly to the members of his clan.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Here is one of the character that I am looking at.

Zane Thistlebark
Male Human (Varisian) Inquisitor of Pharasma 1

Spoiler:

NG Medium Humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 9 (1d8+1); Judgement of Sacred Healing 1
Fort +3, Ref +2, Will +4
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Cold)
--------------------
Offense
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Speed 20 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Heavy mace +2 (1d8+2/x2)
Ranged Light crossbow +1 (1d8/19-20/x2)
Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Spell-Like Abilities Lore Keeper (At will)
Inquisitor Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) True Strike, Bless
0 (at will) Acid Splash, Light, Detect Magic, Disrupt Undead
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 13, Int 12, Wis 15, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats City Born - Magnimar, Favored Judgment (Undead)
Traits Scholar of the Ancients, Undead Slayer
Skills Acrobatics -2 (-6 jump), Climb -1, Diplomacy +2, Escape Artist -2, Fly -2, Heal +6, Intimidate +1, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +6, Knowledge (local) +5, Knowledge (religion) +5, Ride -2, Sense Motive +7, Spellcraft +5, Stealth -2, Survival +2 (+3 to track), Swim -1 Modifiers Monster Lore
Languages Common, Shoanti, Thassilonian, Varisian
SQ Inquisitor Domain: Knowledge, Judgement (1/day)
Combat Gear Armored coat, Buckler, Crossbow bolts (20), Dagger, Heavy mace, Light crossbow; Other Gear Backpack (12 @ 24 lbs), Bedroll, Belt pouch (2 @ 0 lbs), Blanket, winter, Explorer's outfit, Flint and steel, Holy symbol, wooden (Pharasma), Mug/tankard, Spell component pouch, Sunrod (2), Trail rations (5), Traveler's outfit, Waterskin
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Special Abilities
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Favored Judgment (Undead) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Inquisitor Domain: Knowledge Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 () (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 18.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Undead Slayer +1 weapon damage vs. undead.
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Zane Thistlebark is the son of Camlo of Varian decent and Aula of Chelinix decent. His parents raised him in the city of Magnimar in the Capital district. His father worked as a travelling merchant for Father-in-laws Company, this allowed him the wanderlust that he need and allowed in a place to come back to. Zane travelled many times with his father on his trips out of the city. Both his parents raised him until the tender age of 13 until a Necromancer and group of zombies attacked the merchant caravan that his family was travelling. Growing up near the Irespan has given him a deep desire to learn about the Thassilon ruins that dot the lands. Zane mother remarried some years after his father death; he has a three year old little sister for his mother second husband Gellius. Zane respect his stepfather but does not see him as a father to him. After his father death, Zane spent allot of time wandering the city and exploring the many monuments that dot the city of Magnimar. During these trips he start to take interest in the priest that guard the Cenotaph in the Capital District, they help him figure out what the creature were that attacked his family and killed his father. He spent any free time that he had during the few years after his father death and the birth of his little sister, under the unofficial tutorage from the priest of Pharasma. With the birth of his sister (Rulla), Zane request from his mother and stepfather as he felt a calling to the Lady of the Graves. During the next year as he was training in the clergy, the priest of the temple realized that he was not cutout for the clergy. However, there was another area the Pharasma could use a man of his talents and curiosity for knowledge. Thus, his training began, he help guard the Cenotapth with the clergy. This passion of learning about the ancient Thassilons ruins and what secrets they might hold, along with his hatred of the undead is why he searches out ancient ruins. Moreover, the closest ruin that is near a town other than what is in Magnimar is in the town of Sandpoint (The Old Light). This is the reason that he is in the town.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


I live in the Macnhester area, but work in Husdon. So relocating is not a problem for me.
Also I was thinking about either Inquisitor or a Barbarian. Leaning more toward the Inquisitor.


Those times work for me.


I just notice this post, as I was interested to get into a game myself. Can anyone join this little meet up on Sept 25th or is it invite only.


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