Crai wrote:
With Blood of the Coven releasing, I will definitely make an endeavour to update my list to include all the new crones from various sources. I am hoping for a tiefling option for night hag touched since they did not make it into Blood of Fiends.
Qaianna wrote: I don't know where the iconic outfit came from (although my first guess is academic garb of middle-ages Europe) Dragon Magazine 338: Staffs of the Magi actually addresses many of the iconic images associated with wizardry. Tolkien and Arthurian influence being the biggest contributors to what we picture when we think of a wizard, but then again most fantasy game tropes stem from Tolkien anyways.
The iconic wizard wears the conical hat to draw down power, wears flowing robes and in many cases has a long (sometimes forked) beard to focus the channel of power (and to represent the wisdom of age). There are many other tropes like binding the index and middle finger during tutelage, wearing kohl to protect against the spirits etc. Going along with this, the stereotypical necromancer is draped in a black robe and bedecked in skulls and bones. So my question is, what would the other specialist wizards wear? What separates an evoker from an abjurer? One option would be to use the "Color of Magic" idea, with each specialty associated with the color of its school (using whatever spectrum of preference), but does anyone have any ideas as to what garb specialist wizards besides necromancers might wear to identify themselves in the world? Often even a simple farmer can identify a wizard (or generally a spellcaster), but would someone a little bit more in the know be able to discern your average diviner from your average transmuter?
Male Hagspawn Witch 15/Souldrinker 5
Although it takes some time, K'exik and Kiva find a small crack in a low cliff-face that may have once been a cave. Moving some debris, you make the opening large enough to squeeze inside and find a nice roomy little den, safe from the elements. At K'exik's suggestion, a fire is built right outside the entrance. The Emissary logics that the crabs will avoid it, and the sahuagin will have to come through it or bring water to extinguish it, all the while giving you time to prepare to attack. The shelter is close enough to the beach that your own sahuagin guide can refresh his lungs without cause for alarm. He opts to take first watch, spending a few hours brewing more of his precious air-breathing libations. Viridys:
Your journey to Xen'drik was a decent enough trip, sailing across the Thunder Sea in a swift Lyrandar vessel, a ship that harnessed the powers of the wind and the waves to skim across the waters like a dragonfly lighting upon some of the ponds and rivers near your homeland. The half-elven crew is jovial enough, and you are one of a few passengers setting out for the Lost Continent. Unfortunately, the ship ran into uncommon and extremely temperamental weather that forced the ship to alter course to avoid the worst of it before reaching Stormreach. A band of sea devils attacked the ship when it ran aground of some unseen shoals, and many of you were taken prisoner. Through the next several days you were kept mostly unconscious by repeated injury, and they pass in a feverish haze. You awoke a few hours ago to find yourself tethered to a rock, set before a plateau. Coming to your senses, you were able to shift your skin into that resembling a smaller version of the many crabs you had seen around you. Grabbing your gear you were able to elude the sea devils by escaping into the jungle. The fate of your crew and fellow passengers remains unknown, but you were aware that there was at least one other prisoner bound near you, also unconscious, but you did not have time to offer them aid. Weary after several hours of fleeing, your form reverting back to your own, you stumble out of the trees and brush to a rocky beach, where you see a small bonfire burning near a large grouping of rocks... Soze:
The jaunt through the Thunder Sea had been a very pleasant one up until a day ago. The crew found your company to be very enjoyable and there were worse ways to pass the time than bouncing between the captain's chambers and the crew's quarters... though your body could use a bit to rest from the rough hands of sailors. The pleasure cruise came to an abrupt end yesterday when some creature beneath the waters burst through the hull. As the ship sank, you managed to gather your belongings, and in the process of swimming away you only glimpsed a dark silhouette of something retreating to the depths. Before you were able to surface, several nets ensnared you, dragging you through the waters. Your lungs near to burst for lack of air, your vision went dark... You have become slightly aware of the sounds of clicking and chanting nearby and you find (not for the first time) that you are waking up completely bound and gagged, your body even more sore from being pulled through the wreckage. You hear some sort of commotion, and as your eyes flutter open, you feel a dull thud and sleep takes you once more... Kiva, the Emissary and Denovan lay resting in the small cave. As you peer out through the flames to the beach, something catches your eye. Perception check, please.
Male personality Warforged Rogue (Kidnapper)/2, Monk (Sacred Mountain)/1
"Yes Captain." The warforged rushes forward to strike at the shooter with an outstretched palm. Unarmed Strike: 1d20 + 3 ⇒ (20) + 3 = 23
Male Hagspawn Witch 15/Souldrinker 5
I have to choose? :P Mark if you want a re-roll to try for higher than a 14 you are welcome to. As I said I am open to using Action Points, I just may let them be used for more than just cinematic die rolls :P There are a few ways your characters can be brought into the game, also if you have any questions about the goings on thus far, I will gladly answer them. Birthday has been great so far, went and played putt-putt golf as I always do. Also, a friend got me a hard copy of City of Stormreach! So now there are only two books I need to have all of Eberron in print... at least the books. Still have to collect a few modules.
Male Elf Druid 3
Aurora's: Silian curses his luck for bringing the priest, knowing that making off with the bracers is all but impossible under scrutiny. "Very tempting items, though I may have to pay on the bracers... for now. The other wares I will gladly purchase." He pauses as he looks at the feather, and asks before he touches it, "What does this feather do?"
Male personality Warforged Rogue (Kidnapper)/2, Monk (Sacred Mountain)/1
1d8 + 4 ⇒ (3) + 4 = 7
Male Elf Druid 3
Something about an orgy apparently just brings out people's growing dragonmarks. Would we have seen Syksy's or is his somewhere hidden? If you picked a defensive for your last mark power, a good offense spell-like-ability could be fun. Anything works of course, but if picking thematically from what has transpired I would suggest Bestow Curse, Rage, Scare, or Summon Swarm. Though Scorching Ray of course has its utilitarian purposes. Crafting magical trinkets and bobs should be very helpful.
Male personality Warforged Rogue (Kidnapper)/2, Monk (Sacred Mountain)/1
Forge: The ebon-plated warforged nods to Syksy. "Sentiment appreciated." Pausing and turning back to Loreth, "Are any battle stance diagrams available for study?" Looking down at the wire wrapped around its wrist and then to Akasha. "Versatility needed. The better weapon choice is... become the better weapon."
Male Elf Druid 3
Treasure from The Forgotten Forge: Bonal- ink/quill, Karrnathi paper, 10 silver, 2 gold, and 1 wrapped apple (obviously worth 3,000!). Vault- scale mail (50gp, sells for 25 right?), small masterwork chain shirt 250gp, 3 small steel shields 27gp, heavy mace 12gp, longsword 15gp, masterwork rapier 370gp, masterwork heavy mace 362gp, 2 sunrods 50gp. Hidden Vault- 100 sp, 100 gp, 4 gold ingots 50gp each, 3 potions cure light wounds 50gp each, potion of mage armor 50gp. Saber- +1 longsword (kept I believe) 1,365gp Total: 3,004 gold, 10 silver So who kept what?
Male Elf Druid 3
Inside the package are newly (or newer) tailored traveler's attire in Brelish greens and blues. Silian smiles, "I would have tried to find you Droaamish fashion, but they say gnoll musk lingers heavy in the fur. Besides, it seems your current attire may have torn a bit from earlier... acquaintancing."
Male Elf Druid 3
Wash n' Wine: Silian nods. "I may have to do that. She is the one who enchanted my keepsake armor from my first encounter with her." After a moment the sly grin creeps back to his face. "Oh those travelers do keep one entertained... but as you can see, I am not currently equipped to rob you... the other option sounds awfully tempting though." Reaching out Silian grasps her foot, startling her but holding her from losing her balance.
Male personality Warforged Rogue (Kidnapper)/2, Monk (Sacred Mountain)/1
Sitting at the table, the enforcer silently watches the doorways. Unit pairing for repairs and maintenance. Artificer services required until objective completed. Unit ill equipped for mechanical repairs. Captain requires prolonged maintenance after each objective.
Male Elf Druid 3
As his companions swat at the annoying metallic messenger, Silian curses softly in Mabran each time, each miss increasing the litany of his damnations. He glimpses a shower of sparks from across the room as something tore it asunder. Calling out, "Okay, first round is on me to whoever pulled that off."
Female Changeling (Green Widow) Witch (Dreamweaver)/2 HP: 9/9
Still shocked, Ravel mumbles, "My knight in shining impenetrable emotional armor..." Unable to help with the fire, Ravel attempts to repair the structural damage to the building slowly. She makes a fist as she whispers in Giant, mending the door frame. "Opraviť" Mend: 1d4 ⇒ 1
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