We play Pathfinder, and other games in rare occasions.
We're are currently playing Way of the Wicked, some in our group have spotty attendance, which makes it difficult to schedule a game (we're all adults, 30 and older).
We play once a month on Saturday afternoons.
If you're interested please send me a private message!
As the subject reads I'm downsizing my RPG collection. I have posted several items on ebay, all of them in lots or packages:
I have several complete adventure paths that I am parting with:
Rise of the Runelords
If you purchase any of the APs, and send me a note saying you came from Paizo, I will add the corresponding map pack from the AP you just purchased.
I also have listed some other products by 3PP, like a Necromancer Games lot with Rappan Athuk Reloaded Boxed Set sealed + City of Brass + other stuff, a Goodman Games lot that includes Castle Whiterock, etc.
All listings have Free Shipping!
You can view all the items I have currently for sale on ebay
We will be starting this AP soon and one of my players wants to play a Summoner, I think that would put him at an unfair advantage vs the other PCs because we could summon his Eidolon at any minute, but also because it might give him a false sense of security.
How do you recommend I handle this?
Come to think about it, a sorcerer (they start with Eschew materials), would also have this advantage.
I have in a couple of occasions made changes to my order after receiving said email, but before I get the order confirmation email. It's really cool we're allowed to do that.
But I have noticed that when I do this, the actual shipping of the items actually occurs later than usual, in other words, next week or so turns more like in the next 2 weeks or so, which is not as cool.
My question is, is this perception correct?, I can imagine the cause but, is there anything that can be done about it?
The picture below was taken with a cell phone, it's from an original piece done by my cousin. Sorry I don't have a better image.
It's oil and the dimensions are 15" by 8 and 1/4".
I want to be able pay her what the piece deserves if I can afford it, I know there are many freelancing artists in these boards. What would be a fair price for it?
Thanks for your feedback
One of my favorite things about 2e was character kits, I know many people didn't like them, but archetypes remind me of them (in a good way), and I strongly prefer them to PrC, even if I know they are not mutually exclusive.
Thank you Paizo for the character Archetypes
I tried to start this without revealing the campaign was ultimately a SpellJammer campaign. So here we go again, this is going to be an online campaign, we'll use skype + some kind of mapping tool. Game time is TBD but it will most likely be on Saturday Afternoons/Evenings PST, with a frequency to be determined.
You can find the player's guide here. This includes information about character generation, races, and classes allowed, and a bit of background information. Obviously PCs start as groundlings, and members of a Svart Stein tribe, chances for character to pick other classes will become available after the jump to Wildspcace, and other races will become available too, but that's after the campaign has been introduced (first 3 or 4 sessions)
This the idea: the characters start as members of a tribe, that is taken out of their element and forced to survive in hostile and never before seen situations. The tribe is a community of a few hundred mountain folk, most likely human. The selection of classes available is limited to these:
It is possible that after the true nature of the campaign is revealed some of you might feel a bit disenchanted, so in order to avoid disappointments I urge you to step in with your mind open to infinite possibilities.
If you are interested, please post away but please note I am being vague on purpose to avoid spoiling things that will be revealed during game.
Succeeding in a touch attack means your opponents failed to evade you.
Succeeding in a regular attack attack means the above + you were able to bypass his/her armor.
So if you are able to deliver a spell via a weapon, and you beat the target's touch AC the spell should go off, and if in addition to that the spell beats the regular AC, you roll weapon damage.
What do you think?
When I renewed my Pathfinder Chronicles subscription, I was given the choice to start it with the current product in stock product (Heart of the Jungle), or the next product (City of Strangers).
I chose City of Strangers, which put both City of Strangers and the Kingmaker map folio in my cart.
Fast forward to yesterday when I receive my July order, there is no map folio (and I was not charged for it either), however it should have been charged and shipped.
Can you include this in the next subscription shipment, including the pdf?
Order number is 1464172
HI, I am having some troubles using the holiday coupon, here is the scenario:
1341149 is my monthly shipment
1340459 is another order I placed using the holiday coupon.
I made 1340459 ship with my subscription order 1341149 and the holiday discount went away from the non subscription items.
So, one of the following is true:
1) The holiday coupon cannot be used if I use the ship along with monthly subscription option (btw I LOVE this shipping method, I don't know when it was added but I have wanted this for years!).
2) The holiday coupon should have been applied to non-subscription/non-preorder items, but due to a software glitch it didn't happen.
3) I screwed up somewhere along the way.
If #1 is true, can you remove the coupon from that order so I can place a different order (and buy different stuff than 1340459) use the coupon?
If #2 is true, can you fix it? I want my discount :)
If #3 is true, sorry, I still want my discount, what do I do?
My character Bakri, belongs to the faction of Osirion, as seen here:
Yet he shows Andoran as the faction icon, can someone fix this in the database?
Thanks, and apologies for the trouble.
While John Connor's team keeps Skynet busy by striking down a staging base in LA, Your team will travel to radiated Capistrano, CA, to destroy Skynet's single left radar station in the area. If things go according to plan, Skynet is already too busy providing support to its LA operation to give much of a fight, but then, no plan survives contact with the enemy.
Game System: True20
Characters will be provided.
First of all, kudos to Mike, so far it has been a very fun adventure.
I have to say the tumbling tower encounter was one of the most fun ones I have ever run. There was a lot of tension when it was obvious the tower was going to roll down. And after that it was just fun!
Regarding character advancement, I am all into the level-when-you-have-to camp, but there are no guidelines in the adventure as to what level should the characters be before each encounter.
I understand the adventure is location based, and the PCs basically decide which encounters occur first based on the direction they go to but still.
First I wanted to point out that I like CMB, and even though it seems there are areas were improvement can be made I will leave that to others :).
What I wanted to propose is the inclusion of new BASIC combat options for everyone. Things we see in movies and books all the time, such as:
* Taking hostages (ie knife to the neck).
What other basic maneuvers do you think should be included?
(I posted this a couple of days ago but the post eating monster ate it)
I like CMB, I know a lot of people have ideas and suggestions on how to improve the mechanics, etc, however this post is not about that.
This post is about maneuvers and the need for more of them, I want combat options in Core for:
* Getting in harm's way.
What maneuvers would you add to the core rules?
Initiative should improve as characters gain levels, I propose a Reflex Check (save) should replaces Initiative Check (Keep calling it initiative if you want though)
This has a few consequences:
Rogues will get to use sneak attack more often because they have good reflexes. (not a bad thing IMO, all rogues want to use sneak attack in combat)
The more experience you have, the easier to anticipate your opponents, or at least, it will be harder for them to surprise you.
Improve initiative can remain as a bonus to reflex checks only (not saves).