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Threads
Hi, I have in a couple of occasions made changes to my order after receiving said email, but before I get the order confirmation email. It's really cool we're allowed to do that. But I have noticed that when I do this, the actual shipping of the items actually occurs later than usual, in other words, next week or so turns more like in the next 2 weeks or so, which is not as cool. My question is, is this perception correct?, I can imagine the cause but, is there anything that can be done about it? Thanks, DB Hi, The picture below was taken with a cell phone, it's from an original piece done by my cousin. Sorry I don't have a better image. It's oil and the dimensions are 15" by 8 and 1/4". I want to be able pay her what the piece deserves if I can afford it, I know there are many freelancing artists in these boards. What would be a fair price for it? Thanks for your feedback Hi, I tried to start this without revealing the campaign was ultimately a SpellJammer campaign. So here we go again, this is going to be an online campaign, we'll use skype + some kind of mapping tool. Game time is TBD but it will most likely be on Saturday Afternoons/Evenings PST, with a frequency to be determined. You can find the player's guide here. This includes information about character generation, races, and classes allowed, and a bit of background information. Obviously PCs start as groundlings, and members of a Svart Stein tribe, chances for character to pick other classes will become available after the jump to Wildspcace, and other races will become available too, but that's after the campaign has been introduced (first 3 or 4 sessions) Hi, This the idea: the characters start as members of a tribe, that is taken out of their element and forced to survive in hostile and never before seen situations. The tribe is a community of a few hundred mountain folk, most likely human. The selection of classes available is limited to these:
It is possible that after the true nature of the campaign is revealed some of you might feel a bit disenchanted, so in order to avoid disappointments I urge you to step in with your mind open to infinite possibilities. If you are interested, please post away but please note I am being vague on purpose to avoid spoiling things that will be revealed during game. Succeeding in a touch attack means your opponents failed to evade you. Succeeding in a regular attack attack means the above + you were able to bypass his/her armor. So if you are able to deliver a spell via a weapon, and you beat the target's touch AC the spell should go off, and if in addition to that the spell beats the regular AC, you roll weapon damage. What do you think? Hi, When I renewed my Pathfinder Chronicles subscription, I was given the choice to start it with the current product in stock product (Heart of the Jungle), or the next product (City of Strangers). I chose City of Strangers, which put both City of Strangers and the Kingmaker map folio in my cart. Fast forward to yesterday when I receive my July order, there is no map folio (and I was not charged for it either), however it should have been charged and shipped. Can you include this in the next subscription shipment, including the pdf? Thanks. DB Order number is 1464172 HI, I am having some troubles using the holiday coupon, here is the scenario: 1341149 is my monthly shipment 1340459 is another order I placed using the holiday coupon. I made 1340459 ship with my subscription order 1341149 and the holiday discount went away from the non subscription items. So, one of the following is true: 1) The holiday coupon cannot be used if I use the ship along with monthly subscription option (btw I LOVE this shipping method, I don't know when it was added but I have wanted this for years!). 2) The holiday coupon should have been applied to non-subscription/non-preorder items, but due to a software glitch it didn't happen. 3) I screwed up somewhere along the way. If #1 is true, can you remove the coupon from that order so I can place a different order (and buy different stuff than 1340459) use the coupon? If #2 is true, can you fix it? I want my discount :) If #3 is true, sorry, I still want my discount, what do I do? Thanks! While John Connor's team keeps Skynet busy by striking down a staging base in LA, Your team will travel to radiated Capistrano, CA, to destroy Skynet's single left radar station in the area. If things go according to plan, Skynet is already too busy providing support to its LA operation to give much of a fight, but then, no plan survives contact with the enemy. Game System: True20
Characters will be provided. First of all, kudos to Mike, so far it has been a very fun adventure. Spoiler:
I have to say the tumbling tower encounter was one of the most fun ones I have ever run. There was a lot of tension when it was obvious the tower was going to roll down. And after that it was just fun! Regarding character advancement, I am all into the level-when-you-have-to camp, but there are no guidelines in the adventure as to what level should the characters be before each encounter. Spoiler:
I understand the adventure is location based, and the PCs basically decide which encounters occur first based on the direction they go to but still. First I wanted to point out that I like CMB, and even though it seems there are areas were improvement can be made I will leave that to others :). What I wanted to propose is the inclusion of new BASIC combat options for everyone. Things we see in movies and books all the time, such as: * Taking hostages (ie knife to the neck).
What other basic maneuvers do you think should be included? (I posted this a couple of days ago but the post eating monster ate it) I like CMB, I know a lot of people have ideas and suggestions on how to improve the mechanics, etc, however this post is not about that. This post is about maneuvers and the need for more of them, I want combat options in Core for: * Getting in harm's way.
What maneuvers would you add to the core rules? Initiative should improve as characters gain levels, I propose a Reflex Check (save) should replaces Initiative Check (Keep calling it initiative if you want though) This has a few consequences: Rogues will get to use sneak attack more often because they have good reflexes. (not a bad thing IMO, all rogues want to use sneak attack in combat) The more experience you have, the easier to anticipate your opponents, or at least, it will be harder for them to surprise you. Improve initiative can remain as a bonus to reflex checks only (not saves). So I had this idea, maybe someone has brought it up before or maybe it's a bad idea... Turn stat boost into boost dice, like action points, and add static bonuses for anything non-d20. Make 3 or 4 levels of boosts: Power Level / Current Stat Bonus / New Bonus to d20 / New non-d20 Bonus
A couple of examples to illustrate the concept You receive an Average STR Boost, this means you get a d6 to all you Str checks, including attack rolls, and +2 to all your melee damage rolls. You receive a Lesser CON Boost, this means an 1d4 bonus to all CON based checks, including Saves, and 1 HP / level. Your cleric receives a Greater CHA Boost, and he is turning an undead, he add +1d8 to his turn check, and +4 bonus to the roll to see how many HD he can affect. You may think this is like relocating the problem, and it's true, but most people is familiar with concept of action points and many poeple enjoy rolling extra dice.
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