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Dragon78's page

RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber. 10,479 posts. 37 reviews. No lists. No wishlists.

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Birthplace of Freedom

****( )

Not bad, but it is hard to compete with some of the other campaign setting books out there.

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A Land...I mean World of Wonder


I haven't enjoyed a campaign setting this much since Distant Worlds. I am happy that we finally got a campaign setting book focusing on the first world. It has a variety of interesting locations and strange characters mentioned in this book. I loved that it talks more about the gnomes' reason(s) for leaving the first world, about the Eldest, and even about the Tane. I am really interested about the dead/missing Eldest and the stranger things in this realm. I hope to one day see more books like this about the stranger or more interesting(to me anyway) places in this campaign setting.

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OK Book But Could Have Been a Lot Better

***( )( )

-Catfolk- Other then a few feats this section is beyond disappointing.
-Grippli- Wasn't very impressed with this one as well.
+kitsune- This section was better, it had some very good alternate racial traits.
+Nagaji- This one had a sorcerer bllodline, bloodrager bloodline, and naga based polymorph spells.
+Ratfolk- The only one of worth was the psychic discipline.
-Tengu- Only a few racial feats.
+Vanara- This one gets some good alternate racial traits, meditation feats, unchained monk options, and unchained summoner eidolon subtype.

I think that 4 pages for each race could work if they are actually used for alternate racial traits, racial feats, favored class options, and race traits. This is especially true in the over use of archetype, multiple giant art pieces and most spells. Also if your going to give archetypes to casting classes that a race has a stat penalty in, change the casting stat to something the race can use. At least every race got some favored class options if but if they had more room they could have had given every race the same classes.

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More Like Evil Adventures

***( )( )

This book feels more like Pathfinder's version of the Book of Vile Darkness then horror themed adventures. Also this is a very DM heavy book though I thought it would be 70% player 30% DM but is actually the other way around.

The Good
-I loved the Dread Lord, Hive, Trompe L'Oeil, Unknown, and Waxwork Creature.
-I like the Corruptions.
-I like the reprint/expanding of madness rules.
-I like some of the magic items like mantle of life, monster almanac, and elder sign.
-I liked a few archetypes like the two for witches.

The Bad
-Too many evil archetypes, spells, etc.
-Do not like the sanity rules.
-Do not like the fleshwarping rules for characters.
-Most of archetypes were lacking or unusable for players.
-Very few interesting spells that are player friendly.
-Very few interesting feats.
-Not enough character options related to specific class features like wild talents, bloodlines, rogue talents, oracle curses/mysteries, etc.

I feel this book was a missed opportunity for same great horror based player character options. Such as expanded options for void kineticist like fear effects, controlling/creating undead, etc. new psychic disciplines, sorcerer/bloodrager bloodlines, oracle curses/mysteries, hexes, phantom emotion focuses, etc. I could even see some interesting ideas for rogue talents, rage powers, slayer talents, etc. I would have been fine with reprints like the pestilence sorcerer bloodline, kineticist void element, and other fitting options from past books.

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There Be Dragons!!!


I really love this book, there are so many interesting options.

The good.
-First I have to mention the rules for drake companions, I love this and hope to one day see rules for other types of dragons.
-The alternate bloodline rules for the esoteric, imperial, primal, and outer dragons was awesome. I do wish they kept the sonic and force damage types and just made them d4s instead of d6s.
-There are several dragon related archetypes but the one that stands out is the Dragonheir Scion for fighters. We could use more like that one for other creature types. I also like the cha based monk archetype as well.
-Cool dragon related feats one for dragon bloodlines and another for everyone.
-Dragon oracle mystery and hording curse.
-More improved dragon familiars.
-The Wyvaran gets some love in this book as well.
-And more.

The bad
-The only thing bad I can say about this book is that is too short. I Would have loved a 65+ page book like this one.

All in all I love this book and hope to see more like it especially a fey focused one.

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