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Sonthonax

Dragon78's page

RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. Pathfinder Companion, Roleplaying Game Subscriber. 9,199 posts. 32 reviews. No lists. No wishlists.



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Very Disapointed

**( )( )( )

I have to say that I haven't been this disappointed since Ultimate Magic. I will list the things I did like and the things I didn't.

The Good
-Section on various problem spells like divinations, enchantments, etc. The only thing missing was true seeing.
-Section on many skills was useful.
-A few good spells, feats, magic items, and archetypes.
-The Vigilante is a interesting concept.
-A Paladin archetype with some alignment flexibility.
-The artwork.

The Bad
-I like the idea of the Vigilante class but taking most of the options out of the base and making them prestige classes was a mistake. If we had most those options in the base class you get really interesting concepts. Plus making some abilities avenger or stalker only limited the choices of those prestige classes.
-Disappointed in many of the archetypes I was excited about. Especially the druid one that was originally going to be a spontaneous caster.
-Many archetypes seemed to be giving up more then they were getting.
-The design of the magical child didn't give it anything stereotypical of a magical girl except for transformation and a magical pet/guide. There is no way to get anything else like holy, healing, or purifying based powers or at will energy blast. Plus the loss of perception puzzles and annoys me very much.
-No feats that give extra skill points
-To many feats had a lot requirements.
-Still no polymorph spells to change into fey, oozes, constructs, and outsider subtypes other then elementals.
-The weird dislike of dex to damage feats continue with a slightly nerfed reprint and another specialty feat. Why not just a feat that lets you choose one weapon that is weapon finesse friendly.
-Wasn't impressed with most of the spells or feats.
-No archetype should lower classes skill points.
-I didn't care much for any of the optional rules but then again Pathfinder Unchained is the only book that there are stuff like that I like.
-No new racial feats, even one that adds +2 to one or two racial skill bonuses would have been nice.


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Psychic and Occult style Critters Abound

*****

I love bestiaries and Paizo doesn't disappoint in quality and variety when it comes to there monsters.
The Good
-A new Aeon, Azata, Azura and Rakshasa.
-New 0HD races.
-New fey(Boggart and Fear Eater)
-Some alien life forms like the Shotalashu.
-Alternate/more powerful versions of many creatures.
-Psychoplasmic creatures! and other interesting templates.
-New type of Naga(Dream).
The Bad
-A lot of alternate versions of existing creatures.
-No new elementals.
-Almost half the book are outsiders.


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Grim Reapers, Deep Ones, and Greys Oh My!

*****

I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Robots!
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.


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Finally psychic powers makes it's way to Pathfinder

*****

I have been waiting for psychic related rules for Pathfinder for a long time and I am happy for what I see.
Kineticist- This one has become one of my favorite classes with it's all day blasting and at will/always active spell powers and supernatural abilities. I would love to see more classes that focuses on spell powers and supernatural abilities then just spellcasters, martials, and skill monkeys.
Medium- While I am not big on this one, it does have some interesting flavor and good story ideas. My only problem is it is one of the more complex classes.
Mesmerist- I like this one, it is a debuffer counter part to the bard and also makes a great villain. It is also a good spiritual successor for the Beguiler class.
Occultist- As with the Medium interesting flavor and good story value but complex mechanically. Not one my favorites but like all classes in this book, it fills a niche.
Psychic- Interesting class and fills the 9th caster for psychic magic but lacks in the flavor/story department compared to the other 5 classes. Still a solid class with some interesting abilities.
Spiritualist- One of my favorite classes has good flavor/story value and is not as complicated to use as the Medium and Occultist. A great class when dealing with incorporeal creatures especially undead.
These classes are just the tip of the iceberg, we get rules for auras, chakras, psychic duels, possession, occult rituals, occult skill unlocks, loci spirits, ley lines, mindscapes, and more. This one is as useful as the APG and the ARG.


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Beyond The Inner Sea

*****

I have been wanting to see information on places outside the Inner Sea for a while now and we finally got some with this book. Distant shores is divided into six sections, each detailing a city from a distant land. The cities and locations are Aelyosos(Iblydos), Anuli(southern Gorund), Dhucharg(Tian Xia), Radripal(Vudra), Segada(Arcadia), and Ular Kel(Casmaron). This book is a very interesting read with flavor from various real world cultures such as Africa, India, and Greece. If I have one complaint is that the Tian Xia city chosen was a hobgoblin city so and would have liked something much more exotic. Other then that I really enjoyed it and would love to see more books like it.


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