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Full Name

Butōka Nikuyoku-Yorokobi Noganbō

Race

Tiefling (Oni-Spawn

Classes/Levels

UCMonk 1 (Monk of The Sacred Mountain) HP: 13 AC: 18, Touch 16, FF 15, CMB +4; CMD 20. XP: 150/2000

Gender

Male

Size

Medium

Age

32

Alignment

LN

Deity

Irori?

Languages

Common, Tien

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Butoka Nikuyoku-YorokobiNoganbo

Attack Roll Shortcuts:

bo staff: [dice=bo staff]1d20 + 4[/dice]
bo staff flurry: [dice=bo staff flurry]1d20 + 4; 1d20 + 4[/dice]
bo staff damage: [dice=bo staff damage]1d6 + 4[/dice]

unarmed strike: [dice=unarmed strike] 1d20 + 4[/dice]
unarmed strike flurry: [dice=unarmed strike flurry]1d20 + 4; 1d20 + 4[/dice]
unarmed strike damage: [dice=unarmed strike damage] 1d6 + 3[/dice]

shuriken: [dice=shuriken]1d20 + 3[/dice]
shuriken flurry: [dice=shuriken flurry]1d20 + 3; 1d20 + 3[/dice]
shuriken damage: [dice=shuriken damage]1d2 + 3[/dice]


Butōka Nikuyoku-Yorokobi Noganbō:

Male oni-spawn tiefling unchained monk (monk of the sacred mountain) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Player's Guide 114, Pathfinder RPG Bestiary 264, Pathfinder Unchained 14)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7

Defense:

AC 18, touch 16, flat-footed 15 (+2 Dex, +1 dodge, +2 natural, +3 Wis)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +3
Resist cold 5, electricity 5, fire 5

Offense:

Speed 30 ft.
Melee bo staff +4/+4 (1d6+4) or
unarmed strike +4/+4 (1d6+3)
Ranged shuriken +3/+3 (1d2+3)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 13)

Spell-Like Abilities:
(CL 1st; concentration +1)
1/day—alter self: When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet.

Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to your Dexterity.

Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.


Statistics:

Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 20

Feats:

Armor Of The PitARG
Prerequisites: Tiefling.

Benefit: You gain a +2 natural armor bonus
Dodge (1st lvl monk bonus feat)
Prerequisite: Dex 13.

Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Improved Unarmed Strike
Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Stunning Fist
Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.


Traits:

caravan guard (Sandru) You gain a +1 trait bonus on Survival checks, and Survival becomes a class skill for you.
friendless (tiefling) You can make Heal checks on yourself for the purposes of treating deadly wounds, diseases, and poisons.

Skills:
Acrobatics +6, Climb +7, Disguise +1, Intimidate +1, Perception +7, Sense Motive +7, Survival +4; Racial Modifiers: +2 Disguise, +2 Intimidate

Languages:

Common, Tien

Gear/Possessions:

Carrying Capacity:
carrying: 38lbs
0-75: light load
76-152: medium load
153-230: heavy load

shuriken (20), quarterstaff, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 30 gp


Racial Traits/Abilities:

Darkvision (60 feet) Tieflings see in the dark up to 60 feet.
Energy Resistance Tieflings gain energy resistance 5 against cold, electricity, and fire effects.
Alter Self Oni-Spawn can use Alter Self once per day as a spell-like ability. The caster level for this ability is equal to the Tieflings level.
Skilled (Oni-Spawn) Oni-Spawn have a +2 racial bonus on Disguise and Intimidate checks

Special Abilities:

Flurry of Blows (Unchained) (Ex)At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.
Improved Unarmed StrikeYou are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Stunning Fist (1/day, DC 13) You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

Vow of Truth: The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm to another, the monk remains silent. Many monks of this vow also take a vow of silence to show their commitment. A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).

Monk of The Sacred Mountain Unchained tweaks:

The following is the list of abilities the Monk of The Sacred Mountain gains modified for the Unchained monk class.

Iron Monk (Ex)
At 2nd level, a monk of the sacred mountain gains Toughness as a bonus feat. In addition, the monk gains a +1 natural armor bonus. This stacks with any natural armor the monk may have.

This ability replaces evasion.

Bastion Stance (Ex)
At 3rd level, a monk of the sacred mountain becomes like stone, nearly impossible to move when she stands her ground. If the monk starts and ends her turn in the same space, she gains the benefits of bastion stance.

She cannot be knocked prone or forcibly moved until the start of her next turn, except by mind-affecting or teleportation effects.

At 9th level, she gains a +2 shield bonus to AC and CMD until the start of her next turn. As a swift action, she can spend 1 ki point to increase this bonus to +4.

At 15th level, she is immune to any attempts to force her to move, even mind-affecting and teleportation effects.

This ability replaces fast movement.

Adamantine Monk (Ex)
At 9th level, a monk of the sacred mountain has muscles so strong and skin so resilient that she gains DR 1/—. This DR increases by 1 for every three levels thereafter, to a maximum of 4/—at 18th level. As a swift action, the monk can spend 1 ki point to double her DR for one minute.

This ability replaces improved evasion.

Vow of Silence (Su)
At 13th level, a monk of the sacred mountain becomes as impassive as stone, making a vow of silence in exchange for greater abilities. The monk gains a +2 insight bonus to AC and CMD and a +4 bonus on Sense Motive, Stealth, and Perception checks. The monk does not lose the capacity for speech, but if she ever speaks, she loses this feature for 24 hours.

This ability replaces tongue of the sun and the moon.

Backround:

Butoka began his life as an orphan under the guardianship of a Tian monk named Osahara Sumio, in the Monastery of the Seven Forms in the nation of Taldor. The monastery is where he grew up and learned the way of life, and the martial techniques of the Order of the Stalwart Fists. Being a Tiefling of Oni heritage, Butoka faced many hardships trying to get by in the monastery. With most of the inhabitants being of Taldan or Qadiran descent, many of the monks in The Order of the Stalwart Fist’s have not seen an Oni-Spawn, so they often treated Butoka with a harsh unkindness. Osahara was his close and only friend, and his way of escaping from and coping with the constant harassment of the other inhabitants of the monastery. Butoka knows little to no information of his heritage or family, when he would ask Osahara of his family, all he would say was that he was good friends with the half-elven woman who gave butoka to him, and that she went through some of the most horrifying experiences imaginable, and that she only left Butoka at the monastery out of love and concern for his safety.
As Butoka grew older and more knowledgeable, he learned of the innate hedonistic and sick ways of the Oni, and through that found out that is where the hardships of his mother must have stemmed from. Learning of the sinful nature of his heritage, Butoka went through a season of shame, and desire for self-discovery, and ultimately (most likely a result of the “quest for Nirvana” like desires of most monks) self-perfection, he felt guilt, almost as if it was his fault that his mother faced such horrible trials in life. After almost 30 years of training under Osahara and the Order of the Stalwart fists, Butoka decided it was time to go out and experience the world on his own, he left the monastery and Osahara and took a year long pilgrimage across land and sea.
Close to the end of Butoka’s journey, now in the nation of Varisia, he stumbled across a caravan led by a man named Sandru Vhiski and his adoptive mother Koya Mvashti. Sandru and Koya were at first taken aback by the nature of Butoka’s physical appearance, but after experiencing his calm and kind demeanor, they welcome Butoka with a kind greeting, and even a ride on their caravan. Butoka was surprised by the kindness of these caravan owners, and even more so by the later offer from Sandru to stay with a caravan as a paid guard. Nowadays Butoka has been working with the caravan for about a year, but he still feels a yearning for self-assurement, and the desire to rid himself of the guilt of his heritage. Butoka now waits for another opportunity of travel and adventure to arise, in the hopes that through that, may also come some self-discovery.

Personality/Appearance:

Butoka is a Tiefling of Oni descent, his dark blue and almost scaly skin can be a sure sign of this, although it may be hard to see at first glance due to the dark robes he drapes over himself. One might be able to guess he’s had years of martial training behind his belt due to his bulging, toned muscles and scarred flesh. Upon closer examination of his face one might also guess of his Oni heritage once they see the two large tusks protruding from his bottom teeth.

Butoka’s personality is not that of which you’d expect upon seeing his terrifying appearance, Butoka is a calm, quiet, and humble spirit. Though he’s the type who tends to not speak unless spoken to, when he does it is with respect and an approachable kindness. Although Butoka has a kind and mannerable character, when someone with an unkind or evil spirit threatens him or those he cares for, he will show with the ways of the Stalwart Fists, that he is not one to be trifled with.

Butōka Nikuyoku-Yorokobi Noganbō level 2:

Male oni-spawn tiefling unchained monk (monk of the sacred mountain) 2 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Player's Guide 114, Pathfinder RPG Bestiary 264, Pathfinder Unchained 14)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7

Defense:

AC 19, touch 16, flat-footed 16 (+2 Dex, +1 dodge, +3 natural, +3 Wis)
hp 16 (1d10+3) Roll shortcut for level 2: [dice=2nd lvl HD]1d10 + 3[/dice]
Fort +5, Ref +5, Will +3
Resist cold 5, electricity 5, fire 5

Offense:

Speed 30 ft.
Melee bo staff +5/+5 (1d6+4) or
unarmed strike +5/+5 (1d6+3)
Ranged shuriken +4/+4 (1d2+3)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 13)

Spell-Like Abilities:
(CL 1st; concentration +1)
1/day—alter self: When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet.

Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to your Dexterity.

Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.


Statistics:

Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +2; CMB +5; CMD 20

Feats:

Toughness
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Armor Of The PitARG
Prerequisites: Tiefling.

Benefit: You gain a +2 natural armor bonus
Dodge (1st lvl monk bonus feat)
Prerequisite: Dex 13.

Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Deflect Arrows (2nd lvl monk bonus feat)
Prerequisites: Dex 13, Improved Unarmed Strike.

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn’t count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.
Improved Unarmed Strike
Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Stunning Fist
Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.


Traits:

caravan guard (Sandru) You gain a +1 trait bonus on Survival checks, and Survival becomes a class skill for you.
friendless (tiefling) You can make Heal checks on yourself for the purposes of treating deadly wounds, diseases, and poisons.

Skills:
Acrobatics +6, Climb +7, Disguise +1, Knowledge (Religion) +4, Intimidate +1, Perception +8, Ride +6, Sense Motive +8, Survival +4; Racial Modifiers: +2 Disguise, +2 Intimidate

Languages:

Common, Tien

Gear/Possessions:

Carrying Capacity:
carrying: 38lbs
0-75: light load
76-152: medium load
153-230: heavy load

shuriken (20), quarterstaff, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 30 gp


Racial Traits/Abilities:

Darkvision (60 feet) Tieflings see in the dark up to 60 feet.
Energy Resistance Tieflings gain energy resistance 5 against cold, electricity, and fire effects.
Alter Self Oni-Spawn can use Alter Self once per day as a spell-like ability. The caster level for this ability is equal to the Tieflings level.
Skilled (Oni-Spawn) Oni-Spawn have a +2 racial bonus on Disguise and Intimidate checks

Special Abilities:

Iron Monk (Ex)
At 2nd level, a monk of the sacred mountain gains Toughness as a bonus feat. In addition, the monk gains a +1 natural armor bonus. This stacks with any natural armor the monk may have.

This ability replaces evasion.
Flurry of Blows (Unchained) (Ex)At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.
Improved Unarmed StrikeYou are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Stunning Fist (1/day, DC 13) You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

Vow of Truth: The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm to another, the monk remains silent. Many monks of this vow also take a vow of silence to show their commitment. A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).