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Sonthonax

Dragon78's page

RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 7,117 posts. 26 reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I wonder if the "Hopkinsville Goblin" is going to be a gremlin, goblin, alien, or something else.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Did anyone else watch this show?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

(All)-Improved ability to ignore energy immunity.

(Aether)-Telekinetic Storm spell effect.

(Air)-Call Lighting spell effect.

(Earth)-A rusting blast infusion.

(Fire)-Surround yourself with smoke that grants concealment and sickens any within 5ft.

(Water)-Geyser spell effect.

(Wood)-Transmute metal to wood spell effect.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

This could have been a chapter all it's own if it went beyond the core races.

I hope we will get a art preview soon.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The new Paizo catalog is already available for down load. The B5 entry shows 4 pages from the book wich are the Kabandha(Cyclopes), Cytillipede, Leng Ghoul, and Eclypse Giant.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Yes, also Plastic Little, Legend of Lemnear, Rosario + Vampire, Ruin Explorers, Otaku No Video, Galaxy Fraulein Yuna, Magic Users Club, Gurren Lagann, Kodocha, Princess Minerva, Idol Project, Wild Cardz, Lucky Star, Queen's Blade, Maze, Magical Shopping Arcade Abenobashi, Miyuki-Chan in Wonderland, Yu Yu Hakusho, Inu Yasha, Lupin the 3rd, Geobreeders, Love Hina, Iria: Zeiram the Animation, Sorcerer Hunters, Haunted Junction, Jungle De Ikou, Steamboy, High School DxD, Paprika, Shakugan No Shana, Cat Planet Cuties, Burn Up, Dirty Pair(original), and The Melancholy of Haruhi Suzumiya


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Are the core races the only ones that get these?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I also like Ah! My Goddess, Hyper Police, Card Capture Sakura, Princess Tutu, El Hazard, Nadia: Secret of Blue Water, Soul Eater, Dragon Half, Slayers, Gunsmith Cats, Dragon Ball, Sailor Moon, Ranma 1/2, Akira, Angelic Layer, Outlanders, All Purpose Cultural Catgirl Nuku Nuku, Battle Angel Alita, and Hare Guu.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I love most of those Freehold DM except was never big on Bubble Gum Crisis and I haven't seen Venus Wars in years. Also like to add Vampire Hunter D, Cutey Honey, Robot Carnival, Urusei Yatsura, Devil Hunter Yohko, Lensmen, Demon City Shinjuku, and Guyver.


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I found it to be exactly what they said it would be, psychic/occult versions of existing creatures with some new stuff thrown in. In fact this is much better then I thought it was going to be.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So a blue dragon that is fiendish, half-fiend, or devil infusion/possessed.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Nice cover, I hope the swashbuckler will get some love.

Is there any chance that the occult classes will get anything in this book?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

We don't have to many monsters that use cooking as a weapon, so it would be cool to have some that do. I would love to see an evil chef with a magical frying pan.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The show aired in Korea, next month it supposed to be the many other countries including the US. I have watched it online and enjoyed it even though I do not understand the Korean language.


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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Al as a evil fey with scissors, I like the sound of that.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Well if one is like big foot and the other is a small size ape man then I would be fine.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I can't wait for some previews for this one.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I would like the Anzu, Yaksha, Al, Moko Jumbie, Buru, Dalhan, Tapagoz, and Pisacha.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Wood is a different element so it wouldn't hurt for another element to get a similar but thematically fitting ability.

Wings of fire would be a higher level ability and possibly a third tire option to get after both jet flames ability.

(Aether)-kinetic leap- same as Air's Leap.

(Earth)-Ability that lets you bypass all DR/hardness for objects and creatures made of stone and earth with blast and weapons(natural or manufactured).

(All)-Ability to control/posses a creature related to your element.

(Wood)-Warp wood spell effect.

(Fire)-Choose a creature or creature type(subtype if humanoid or outsider) and they cannot be harmed by any fire you create or control.

(Air)-Take gaseous form, as the spell.

(Water)-Create a aqueous orb spell effect.

(All)-Ability to communicate (maybe telepathically) with creatures related to your element like all aquatic and water subtype creatures for the water element.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Acolyte of Mushu, do remember what page they were mentioned?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I have heard there will be wood and void elements for the kineticist in Occult Origins. Do you know what the void element actually is(negative energy, balance of forces, anti-elements, etc.)? If you do not know for sure then can you tell me who to ask?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Elements I would like to see would be light, positive energy, negative energy, time, sound/music, shadow, nature(animal based), dream, metal, emotions, technology, and magic.

Archetypes I would like to see...
-Sorcerer bloodline based one with cha used for save DCs and damage. Maybe a mechanic that gives you the bloodline spells.
-Monster based one were you take on the traits of creatures like fey, dragons, aberrations, plants, etc.
-Anti-elemental one were your powers are focused on countering, nullifying, deflecting etc. an element or all elements.
-One were you gain a animal companion and wild empathy.
-One focuses on summoning things.
-A skill focused one that gains more skill points and class skills.
-One were you gain a phantom or eidolon like companion.
-A psychic magic focused one were you gain a selection of spells that you cast as psychic magic but uses the monster rules were you gain psychic energy points.
-One completely focused on defensive abilities and has better AC.
-A shapeshifting focused one.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

There might be more than one sasquatch like 0HD race in the book.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

This book is a lot better then the mythic monster bestiary section.

No, there are no giants in the book at all.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I would also like to see a positive energy based element with a positive energy blast though I think the blast should only heal one person per day. Though using d6s for the blast damage would be ok since could only hurt undead/negative energy based creatures. Also having the ability to do non-lethal damage with blast, various healing/curative powers, disruption weapon property, etc.

Negative energy would be interesting though the blast should use d4s.
Void would be a good element name but like I said void could be something completely different. The ability to create temporary undead, energy drain, live draining(vampire touch), etc.

I would also like to see a light based element that is not related to fire who has a light blast(d4s light based damage) double damage vs creatures vulnerable to light like vampire(maybe all undead), mold/fungus, shadow plane creatures, etc. Also the ability to create visual illusions, invisibility, solid light constructs(weapons, armor, tools, structures such as bridges, houses, boats, etc.) and various light effect such as daylight, sunburst, continual flame, rainbow pattern, prismatic spray, etc.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Were also missing a CR20 protean as well.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I would also buy a Kaiju unleashed and/or revisited book.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Well were getting the Anunnaki as aliens and if they are reprinting the Lashunta and Triaxian then that would be two more aliens.

I don't know the non-campaign specific info for the Kaiju makes them feel more mysterious so I am fine with them being in hardcover bestiaries. Though it sad to hear that B5 will not have any Kaiju there are plenty of other things that will be in it.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Anyone else hope we will get some more Alice in Wonderland type creatures?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

In fact many monsters are not even xenophobic at all;)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

It has been said that there will be Wood and Void elements in Occult Origins. Though I am not sure what void will be based on, negative energy, balance between forces, anti-elemental powers, or something else.


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(Earth)-Ability to detect precious metals and gems.

(Water)-Ability to locate ground water(dowsing).

(Wood)-Speak with plants spell effect.

(Air/Water/Fire)-Ability to grant flaming, frost, or shock weapon properties to your(and allies') weapons.

(Water/Wood)-Sleep based infusion.

(Earth/Wood)-Poison based infusion.

(Wood)-Wood shape spell effect.

(Aether)-Time stop spell effect.

(Fire/Water)-Grant self a displacement spell effect.

(Fire)-Drain body heat from a target dealing cold damage and fatigue and/or exhaustion.

(Earth/Water/Wood)-Rusting grasp spell effect.

(Aether/Air/Earth/Water)-Stun based infusion.

(Wood)-Paralysis based infusion.

(All)-Energy Barrier- Take a total defense action to surround yourself with a barrier that blocks an energy attack based on your element such as cold for water, force for aether, etc.


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I am also crossing my fingers for some more Kaiju.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I do like the magic book creature though considering the oozes abilities and concept I would have thought it would have been a higher CR.


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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I have already accepted it, it doesn't mean I have to like it;)


2 people marked this as a favorite.
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I am just happy to see another revisited book.


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(Aether)-Slow spell effect, one round duration unless you use burn.

(All)-Take burn to recharge a magic item that uses spell(s) related to your element.

(Earth)-Ability to manipulate sand.

(All)-Take burn to automatically use a magic item you would have to use UMD to activate.

(Earth)-grant an ally a stoneskin spell effect.

(Wood)-plant sense-works like tremor sense but through plants and wooden structures.

(All)-Detect the presence of any creature or object that is related to your element.

(Air)-Greater Air Cushion for multiple targets.

(Fire)-Create a pyrotechnics spell effect.

(Water)-Create a obscuring mist/fog cloud spell effect.

(Earth)-Create a wall of stone effect.

(Fire/Water)-Swirling elements enthralls/hypnotizes enemies.

(Wood)-Ability to summon plant creatures.

(Earth)-Create crystal shards, crystal growths on the ground/walls, and turn things into crystals.

(All)-Gain the bane weapon property against creatures related to your element or terrain were element is found.


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Our current campaign is the first time in years that I am not playing as human. It's hard not to when humans have the best options.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Yeah, blood of elements did lack focus and blood of the night focused way to much on vampires and not Dhampir.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Interesting- varies by person.

Boring- varies by person.

Overdone- Human! Though the other core races are debatable.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I am sure they will update it before subscriptions ship.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

People of the Stars was also lacking in crunch for the actual alien races but was still good.

I agree, I haven't seen race books as good as the angel and fiends ones but they did have the advantage that they were focused on one race. They also had a better format then the books that followed.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I would love some more shadow magic, and also light based magic, moon magic, and star/cosmic themed magic.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

(Aether/Air/Water)-Ability to expel water from the lungs to prevent drowning, usable on allies from a distance.

(Water)-Ability to change water into a solid gel like substance similar to the character of Bella in H20 just add water.

(Fire)-Create an area of burning ground(10' squire/level) that slows movement and causes fire damage.

(Water)-Can change the state of water(solid, liquid, or gas) in the area.

(Wood)-Gain woodland stride ability.

(Wood)-Simple wood blast does piercing damage.

(Earth/Water/Wood)-Ability to create a permanent structure such as a bridge, tower, house, castle, etc.

(Air)-Body becomes electrified and cause damage to any that touches him.

(Wood)-Tree Stride effect.

(Fire)-Ability to teleport from one fire to another.

(Any)-Gain freedom of movement.

(Earth)-Turn a creature to stone.

(Wood)-Body grows thorns that cause damage to any that attacks or grapples.

(Aether)-telekinetically lift an ally(or allies) into the air, acts as fly for a single target or levitate for multiple ones. must concentrate on the effect or take burn to make it last without concentration.

(Air)-Greater aerial adaptation ability that grants elec. res. 5 per point of burn instead of 2.

(Air/Earth/Fire/Water)-An energy immunity ability would be awesome.

(Fire)-Wings of fire- gain fly speed and attack with them for fire damage.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

(Aether)-Some actual area effects such as cones, lines, and bursts would be nice.

(Wood)-Wall of Thorns effect.

(Wood)-Ability to change into a plant creature.

(Aether)-Some kind of teleportation ability like dimension door.

(Aether/Water)-More powerful kinetic healing ability maybe at cost of 4 burn it can act as a heal spell.

(Wood)-Entangle spell effect, maybe at the cost 1 burn you can move it to a different location in range.

(All)-Infusion effect that makes your blast work like the ghost touch property.

(Fire)-Infusion effect, cold Fire, makes fires do cold damage.

(All)- Evasion ability for all elements.

(Aether/Earth/Water)-Improved cover ability that blocks an attack as an immediate action.

(Earth)-An actual acid simple blast.

(Aether)-A simple force blast that uses 1d4s instead of d6s.

(Air/Fire)-A actual plasma composite blast that does fire + electrical damage.

(Water)-Octopus defense-take total defense action to create several tendrils of water that makes AoO each round based on number of tendrils you can create.


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(Earth/Water/Wood)Create a large hand that can slam, grapple, make AoO.

(Aether/Air/Water)-Protection from arrows effect.

(Fire)-Ability to quench fires and increase intensity of existing fires.

(Aether)-Ability that acts like catch arrows/snatch arrows(maybe catch boulder as well) but can be used on allies as well as self.

(Wood)-Defensive ability should grant a natural armor bonus.

(All)-Ability to alter the direction of an elemental attack like fireball or a breath weapon.

(Wood)-Command plants/control plants ability.

(All)-Ability that grants a constant energy resistance bonus that stacks with abilities that grant resistance based on burn.

(Aether)-Create a telekinetic burst centered on yourself that can knock enemies back and/or prone.

(All)-Ability to change into an elemental of your element, no stat mods, but gain the elemental subtype and any special ability the elemental would have.

(Earth)-Meld into stone effect

(Aether/Water)-Ability that cures some afflictions/ailments.

(Fire/Water)Ability that increases the effect of heat/cold adaptations to resistance 5(max 30) per point of burn instead of 2.

(Earth/Water/Wood)-Ability to create a temporary Golem.

(Fire/Water)-Heat metal/chill metal ability.

(All)-More abilities that grant immunities/resistances such as water granting immunity to sea sickness or snow blindness.


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I am fine with the 10 minute sneak peak though I wish it focused on that world's Twilight and how different her life really is to the pony version.


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There is also a chance that the new darkfolk race will get some love or maybe some unknown shadow themed race from B5.


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The name definitely sounds like something from Lovecraft but maybe that was what the person who named it wanted us to think;)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

It would still be fun to guess what else will be in there. We know that we are getting Drow, Troglodytes, Urdefhan, and Seugathi. I would say the remaining six could be Deugar, Serpentfolk, Neothelid, Aboleth, Intellect Devourer, and Darkfolk.

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