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Sonthonax

Dragon78's page

RPG Superstar 2013 Star Voter, 2014 Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 4,876 posts. 25 reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Can't wait for this one.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Cool, an article about robots.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Drekavac is in AP#31(kingmaker vol. 1).


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

They are animals/vermin for the base though all animals and vermin that are familiars become magical beast and gain abilities based on the class and feats taken.

Maybe unchained could "fix it".

I still want a robot familiar and a golem(or golem-like) familiar.

If they do tiny elementals, I would want them to be unique creatures not just a new size type of the standard elementals.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

When People of the Stars comes out, I hope we get some new info on Castrovel or at least something interesting about the Lashunta.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

No, because a familiar has to be a animal or vermin without the improved familiar feat.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Come to think of it, there are very few undead based on invertebrates.

So MMCJawa, your saying that a member of the technic league or a technomancer wouldn't want a robot familiar?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

A robot template would be cool, especially for lions and giraffes.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick, someone make a list of the locations from the Inner Sea that have been used in an AP and what regions remain unused.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Putzi fly swarms would be nasty especially if there larva acted like rot grubs.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

You can already get small elementals with the improved familiar feat.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I hope the AP after the Giants one would be a dragon focused one.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would pic a Fighter over a Cavalier(or Samurai) any day of the week but the Ranger is more fun;)


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It was so obvious it was Sincubus from day one, it's wasn't funny.

A good aligned intelligent ooze that feeds on emotions and spreads joy(aura effect).

A monster that specifically hunts and kills hags.

A creature that can change into anything or anyone it has eaten.

A robot familiar would be cool.

A creature that exists between past, present, and future.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If they did double the size of those books we would only get them half as often. So that means that we would get less variety of books each year but what we would get would have more info.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I have always liked the "over 9000" one myself:)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I wonder how far along they are with the Unchained book.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Buffy version of the slayer would be a brawler archetype. Though I like the sound of the deathward effect.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The 2+int skill points thing I have had issue with any class that has it, but ever since the Oracle came out I wish sorcerer bloodlines worked like there revelations. I would love to get to choose from a list of abilities and the choice to get all those abilities with feats if I want.

Yeah, Eldritch Heritage gives sorcerer bloodlines to anyone. So why can't sorcerers get uncanny dodge, evasion, trap sense, wild empathy, etc. Why can't we get other classes abilities through feats or is that sorcerers are the only ones they will mess with.

I have never understood people's complaints about rogues, I have seen them used to devastating effect all the time. The only problems I have is the lack of a good fort or will save and some more bonuses to skills to make then the skill monkeys there supposed to be.


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I want sci-fi in my pathfinder, not "syfy";)

I wish august would hurry up and get here.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

As long as the next AP doesn't take place in Varisia or have anything to do with demons, devils, or daemons, I will be happy.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If all the sorcerer is, is a foil for the wizard, then there is no class more deserving of a "unchained" version then the sorcerer.

It would be nice for a sorcerer to get some offensive supernatural abilities like energy blasts or hex like mechanic abilities. I am tired of having to make concentration checks to do every thing for the class so I will not provoke, or be completely useless in a grapple, or area with silence and no silent spell meta-magic.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The only "loss of power" from 3.5 was that clerics no longer have heavy armor proficiency. But the cleric got channeling which is much better then 3.0/3.5 turning.

Also the wizard isn't the only class that people deem more powerful then the sorcerer.
-Cleric- Two good saves, med. armor prof., armor casting, shields, channeling, domain powers, though just as bad in the skill department.
-Oracle- is a spontaneous caster with more special abilities, armor prof. and armor casting, shields, curse, better skill points, better class skills.
-Witch- has hexes wich are supernatural abilities with little limit on there uses, arcane caster with healing spells, familiar is it's spell book, improved familiar more worth it then any other class.
-Arcanist- Do I need too say anything about this one.
-Druid- Two good saves, wild shape, armor prof. and armor casting, shields, animal companion or domain, immunity to poison and magical aging, nature themed abilities, good skill points, good class skill selection.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Good we will have better balance between martials and casters...so I agree we need stronger casters, there too weak.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If you get claws then they should be usable at will not 3+cha mod rounds. Though I can see the extra energy damage with the claws usable only 3+cha mod rounds.

I would much rather have them get a constant mage armor effect that scales with level. Level 1 would be +1 armor bonus and it would increase at an additional +1 every odd level to a max of +10 armor bonus at level 19.

It is also a shame we never got any feats that improved those 3+cha mod abilities and maybe even granted additional uses of those powers with extra cost.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I like the idea of them getting there bloodline spells at the same level they get new spells like 1st, 4th, 6th, etc.

It has always bothered me that there is such a gap with there bloodline powers between level 3 and 9. That is a long wait for something interesting to happen.

The spellcasting has never bothered me it's the lack of skill points and class skills. Also why is it if there supposed to be so charming and a strong personality but they don't get diplomacy as a class skill. I would like to see them get more class skills through there bloodline like the Oracle get's through there mystery.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Thank you Insain Dragoon for agreeing with me on some of these points and no this is not troll thread.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I agree Rogues should get two good saves but then I think most classes should except full(9th lv) arcane casters and the Summoner.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would like the Oracle version of choose your power plus the feat option of getting extra ones. Though I think the final bloodline power(lv 20 cap) should stay the same. but wouldn't be cool if you want to play a fey blooded sorcerer and could choose from a list of abilities that fits your wants and needs. Like you could choose fairy like wings, invisibility, low-light vision, animal companion(-3lv?), familiar, fairy sight(see invisible), DR2-5/cold iron, spell powers, energy resistance, spell resistance, change shape(animal or humanoid), etc.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If the Fighter gets a unchained version but doesn't get a good will save, I think it should at least get a bonus equal to it's level vs fear. I also think they should get 4 skill points per level but I say that about every class that has less.

The Swashbuckler only get's one good save unless they changed that for the final version.


1 person marked this as FAQ candidate. 3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Lets face it, how many times has it been said that the wizard(and every full spellcaster) is "better" then the sorcerer class. I would love to see what the guys(and girls) at Paizo would do with an alternate version of one of my favorites classes. The main thing I would like to see is a version that focuses more on the bloodline powers. I would like to see more supernatural, spell powers, and other abilities that would fit the theme of there bloodline. I would like to see better skill points, more class skills, and maybe even make this version a d8 with a 3/4 BA. But of course this would mean a lower level spellcasting(bard progression) or maybe loose spellcasting for more specialized abilities like a supernatural energy blast ability like the old Warlock class from 3.0/3.5. If it looses spellcasting then it should gain it's bloodline spells as spell like abilities once per day. If not a new version of the sorcerer class then a new class, maybe for a later book.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Most types of dragons that are at great wyrm level are lower then CR23.

Chromatic
Black(CR19)
Blue(CR21)
Green(CR20)
Red(CR22)
White(CR18)
Metallic
Brass(CR19)
Bronze(CR21)
Copper(CR20)
Gold(CR23)
Silver(CR22)
Primal
Brine(19)
Cloud(21)
Crystal(18)
Magma(CR20)
Umbral(CR22)
Imperial
Forest(CR22)
Sea(CR20)
Sky(CR21)
Sovereign(CR23)
Underworld(CR19)
Outer
Lunar(CR21)
Solar(CR21)
Time(CR23)
Void(CR21)
Vortex(CR22)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I really like that this season is showing a lot of character's family and/or backstory.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yes, a 20 sided dice ooze that when you roll a 1, it eats you;)


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If you drink enough liquor, you will go with the Hag;)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

As much as I am excited for the Iron gods AP, I would be ten times more interesting in a Distant Worlds AP especially if we get Castrovel, Akiton, and Verces together in the AP.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yes, but Hags also go well with evil fey creatures as well.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Are Catfolk legal in PFS?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I should have known that, thanks for answering Odraude.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Well we have oozes in the shape of a cube and sphere why not a prism/pyramid or hexahedron.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

OA? what does that stand for?

I would love me some more Tian Xia love along with Distant Worlds, Arcadia, Garund, Sarusan, Azlant, and Casmaron.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It will be so powerful they will have to redo the Ninja, Swashbuckler, and Investigator;)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

There are interesting things that could be done with oozes. I don't recall seeing an undead ooze, an ooze that feeds on undead/negative energy, a magic eating ooze, a ooze that is made of positive energy, an ooze that ages creatures it touches, a ooze that rust metal like a rust monster, etc.


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Move over lame demons, we welcome I new robot overlords.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would much rather see them redo the Samurai, I don't think I have ever been more disappointed in a class.

I hope we will get more then those four mentioned classes. While I am very interested to see what they do with the Barbarian, Monk, and Rogue, I am not so excited about the Summoner.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

An amber golem could change between a solid amber to tree sap, it could imprison creatures in solid amber. Maybe it could unleash insects from it's body were incased in amber.

A salt golem would inflict painful wounds and maybe even dehydration and bleed effects.

A mud golem could entrap weapons and creatures that attack it though that ability would be better used by a tar golem or similarly sticky construct.

An ash golem could burn and choke it's enemies with hot ash.

A gemstone golem could reflect light and ray attacks. It might have additional abilities based on what gemstone it is made of.

An obsidian golem would have shards break off in creatures it attacks causing some additional damage and/or effects. It can fire these shards as a burst effect from it's body as well.

A sand golem would be immune to crits and can fit through tiny areas. It would be vulnerable to water which would slow it. It could take the form of a swarm like sand particles and can engulf targets.

A gold golem could disguise itself as a pile of coins or gold bricks or some other treasure. It might have an ability to make people greedy and turn on there allies.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Darn I was hoping for a "techno bard";)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

We have had plenty of time to get anxious about this one, it is time for it's release;)


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Well considering the AP after Giantslayer will be the "experimental AP" I would say it would be a Distant Worlds, Arcadia, or Garund AP...I hope.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Interesting to get a new 0HD race in the last volume of an AP.

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