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Dervish

Dragnmoon's page

Goblin Squad Member. Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber. FullStarFullStarFullStarFullStarFullStar ACG Venture-Lieutenant, Texas—San Antonio. 9,250 posts (9,324 including aliases). 1 review. 3 lists. 1 wishlist. 18 Pathfinder Society characters. 7 aliases.


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Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Michael Brock wrote:
And it is a reason we are considering languages for a boon. Whether it be a convention boon, novel boon, holiday boon, or another type altogether is yet to be detailed.

We do have a Boon for Varisian and Tien.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I am still getting an error message every time I try to see my order history.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Missed last year, don't have to this year... so far...

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Missed last year, going this year.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

scarab swarm:
SCARAB SWARM CR 3
XP 800
N Fine vermin (swarm)
Init +0; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 18, touch 18, flat-footed 18 (+8 size)
hp 22 (4d8+4)
Fort +5, Ref +1, Will +1
Defensive Abilities swarm traits; Immune mind affecting
effects, weapon damage
OFFENSE
Speed 30 ft., climb 10 ft., fly 20 ft. (clumsy)
Melee swarm (1d6 plus disease and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13)
STATISTICS
Str 1, Dex 10, Con 13, Int —, Wis 11, Cha 2
Base Atk +3; CMB —; CMD —
Skills Climb +8, Fly +0, Perception +4; Racial
Modifiers +4 Perception
SPECIAL ABILITIES
Disease (Ex) Filth fever: Swarm—injury; save Fort DC 13; onset
1d3 days; frequency 1 day; effect 1d3 Dex damage and
1d3 Con damage; cure 2 consecutive saves.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

There is a Pathfinder version of the scarab swarm in the first mummy mask AP. Same CR

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Mystic Lemur wrote:
Just to clarify, the [redacted] is only available to characters that have an "Animal Companion" style mount feature. You would need to use the stats for a [redacted] animal companion, and bring that page (if it's different). Druids and some Rangers already have access to [redacted] from the Additional Resources. It really only benefits Cavaliers, some Rangers, and Mounted Fury Barbarians.

And Paladins

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

The Masked Ferret wrote:
There is nothing keeping you from buying an elk and calling it a river elk, as long as it mechanically works as a regular elk.

I don't know enough about the difference between an Elk and a River Elk, but here is the FAQ on Re-Skinning Animal Companions to be another one:

PFS FAQ wrote:

Can I re-skin or re-flavor an animal companion or item?

You may choose a specific type of animal companion from any of the base forms listed on pages 53–54 of the Pathfinder RPG Core Rulebook or a legal Additional Resource but may not use stats for one base form with the flavor of another type of animal. Thus, a small cat could be a cheetah or leopard, as suggested, as well as a lynx, bobcat, puma, or other similar animal; it could not, however, be "re-skinned" to be a giant hairless swamp rat or a differently-statted wolf. If a GM feels that a re-skinning is inappropriate or could have mechanical implications in the specific adventure being played, he may require that the creature simply be considered its generic base form for the duration of the adventure. A player may not re-skin items to be something for which there are no specific rules, and any item a character uses for which there are no stats is considered an improvised weapon (see page 144 of the Pathfinder RPG Core Rulebook).

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Every time I try to look at my Order History I get an Error Page "Sorry, there was a problem handling your request. The system administrator has been notified." Is this a current issue or just me?

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Steven Lau wrote:
Mark Garringer wrote:
SHODAN wrote:
Venture Captains, please report to the testing facility. There will be cake and cookies.
Cookies? *wanders off in the direction of the testing facility*
Don't do it, they are brainwashing cookies!!!!

[monotone]Mmmm Delicious Cookies....[/monotone]

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Congrats Ken!

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

To finally get the Card Game Org play up and going on a consistent schedule.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

1 person marked this as a favorite.
Ascalaphus wrote:

SO it looks like by RAW you could be a paladin of Erecura. However, since there's like almost no information printed on Erecura (a paragraph in a spread on Moloch, and some info in a Kobold Quarterly article), there's no specific paladin code.

So you default to the standard paladin code, which says (among other things) "thou shalt not lie", nor do any other overly clever things that would be considered dishonorable. And that makes a very poor fit for the goddess of subtlety.

Just a reminder, the Paladin codes of Golarion Gods don't replace the Normal Paladin code, the Deity Paladin Codes are an addition to the normal Paladin Code. So by default all Paladin follow the normal Paladin code no matter what deity they have.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Christopher Rowe wrote:
Good catch. But that has to do with resonance, not whether one can be slotted in at all, right?

I guess I should have been more specific. Sure you can slot Flawed Ioun Stones, but nothing happens, there are no resonance powers, the flawed ioun stone in this Scenario does give a resonance power.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

We are in need of Volunteers here in San Antonio for the Upcoming 3 day convention PAX South January 23 – 25, San Antonio.

Unlike normal Gaming convention we are limited in the amount of Badges we have for Volunteers. We are looking for 14 (Maybe a few more) Volunteers for the convention. Each volunteer will get a 3 Day badge for the entire convention. We are working on more “Swag” for the volunteers but can currently only guarantee the badge. Due to the limited amount of badges each volunteer will have to commit to to at least half a day per day of the convention. If you want to commit to a full day and convince someone else do do the same on a different day (Except Sunday because it is a short day) that will be fine as well.

We are looking for the Volunteers for the Following:

HQ Desk – Sign up for games, directing, and setup and/or tear down
Pathfinder RPG 1 Hour Demo – Still working on exactly what this will entail
Pathfinder Adventure Card Game 1 Hour Demo

If you are interested feel free email myself or Matt Owens.

Venture-Captain San Antonio – Matthew Owens
Venture-Lieutenant San Antonio (Card Game) – Steven Lau

You can locate both emails here: Regional Coordinators

Looking forward to a very successful event at San Antonio's first PAX South!

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Yes you can, when you go into your Shopping cart after adding the PDFs you will see an option at the bottom:

"Is this order a gift? Click here to enable gift options."

Then proceed to checkout and an new option will appear called Digital Gifts (Box 2).

You will need their Avatar Name to gift it to them.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

A questions about this item

By Way of Bloodcove Item:
I am assuming the Hematite Sphere Ioun Stone is a exception to the rule that flawed Ioun Stones can not slotted in a wayfinder?

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

trollbill wrote:
Has anyone who has used poisons in PFS had a problem with GMs trying to ding you for committing an evil act? I haven't used poisons enough in PFS to really encounter this but it has been a problem with poison use for ages.

If they ever did just show them this from the FAQ.

FAQ wrote:
...Paladins, per their code of conduct, may not use poisons, but they don’t necessarily view the use of poisons as an evil to be opposed—it’s simply something their code prohibits them from doing themselves.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

1 person marked this as a favorite.
Jiggy wrote:
Yep, CON damage is a bit more useful. Are there any available outside a chronicle sheet? If so, what book?

Ultimate Equipment

Black Adder Venom - 1d2 Con damage
Bloodroot - 1 Con damage and 1 Wis damage and confusion 1 round
Greenblood Oil - 1 Con damage
Nitharit - 1d3 Con damage

Cities of Golarion

Heathensnuff - Secondary Effect 1 Con damage

Rival Guide Pg 53

Fiddleback Venom - Secondary Effect 1d3 Str damage and 1d4 Con damage

Alchemy Manual

Vampire’s Kiss - 1d2 Con damage

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

trollbill wrote:
Someone did their Poison homework.

Been thinking about a Poison Character for awhile so I made a detailed list on what is available, what book it is from and what it does.

Edit: And a list of Poison Character Abilities, but I think I am still working on that.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

3 people marked this as a favorite.
Jiggy wrote:

Here's the list of poisons that are actually accessible for a PC who wants to use poison on a regular basis:

Giant wasp poison — 1d2 DEX damage
Large scorpion venom — 1d2 STR damage
Medium spider venom — 1d2 STR damage
Shadow essence — 1 STR drain on the first failed save, then 1d2 STR damage thereafter
Small centipede poison — 1 DEX damage

Huh? What?

The list is Much larger then that

Here is the list of Legal Poison with those with Poison Use:

Always Available Core Rulebook pgs. 559 - 560

Giant Wasp Poison
Large Scorpion Venom
Medium Spider Venom
Shadow Essence
Small Centipede Poison

Additional Resources – Ultimate Equipment

Black Adder Venom
Bloodroot
Giant Wasp Poison
Greenblood Oil
Large Scorpion Venom
Malyass Root Paste
Medium Spider Venom
Nitharit
Shadow Essence
Small Centipede Poison
Terinav Root

Additional Resources – Advanced Race Guide

Black Spider Marsh Poison

Additional Resources – Monster Codex

Venomsweat Salve

Additional Resources –Cities of Golarion

Heathensnuff

Additional Resources - Rival Guide Pg 53

Cockatrice Spit
Fiddleback Venom
Hag Spit
Rainbow Jellyfish Toxin

Additional Resources – Alchemy Manual

Alchemical Isolation
Count Ambras’s Punishment
Liquid Persuasion
Vampire’s Kiss
Flaming Doom
Smell of Fear
Confabulation Powder

Additional Resources – Shattered Star Chapter 1: Shards of Sin

Cytillesh Extract
Frostspore

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Here are some legal poisons that do other then just stat damage

Spoiler:

Bloodroot
Type injury; Save Fortitude DC 12; Onset 1 round; Frequency 1/round for 4 rounds; Effect 1 Con damage and 1 Wis damage and confusion 1 round; Cure 1 Save; Price 100 gp

Black Spider Marsh Poison
Type injury; Save Fortitude DC 14; Frequency 1/round for 6 rounds; Effect 1d4 Dex damage and confused for 1 round; Cure 2 consecutive Saves; Price 800 gp

Fiddleback Venom
Type poison, injury, ingested; Save Fortitude DC 13; Onset 1 minute; Frequency 1/minute for 6 minutes; Initial Effect nauseated 1d4 rounds; Secondary Effect 1d3 Str damage and 1d4 Con damage; Cure 2 Saves; Price 500 gp

Hag Spit
Type poison, injury, ingested; Save Fortitude DC 16; Frequency 1/round for 6 rounds; Initial Effect blindness for 1d10 rounds; Secondary Effect 1d4 Wis damage; Cure 2 Saves; Price 1,500 gp

Rainbow Jellyfish Toxin
Type poison, contact, injury; Save Fortitude DC 14; Frequency 1/round for 2 rounds; Initial Effect staggered for 1d6 rounds; Secondary Effect paralyzed for 1d6 minutes; Cure 1 Save; Price 400 gp

Alchemical Isolation
Type poison, inhaled; Save Fortitude DC 13; Frequency 1/minute for 2 minutes; Initial Effect deafened for 10 minutes; Secondary Effect; blinded for 10 minutes; Cure 1 save

Count Ambras’s Punishment
Type poison, contact; Save Fortitude DC 16; Onset 1 minute; Frequency 1/minute for 6 minutes; Initial Effect 1 Dex drain and nauseated for 1 minute; Secondary Effect 1d2 Dex drain and sickened for 1 minute; Cure 1 save

Liquid Persuasion
Type poison, ingested; Save Fortitude DC 11; Onset 10 minutes; Frequency 1/minute for 5 minutes; Effect 1 Wis damage, and for the duration of the poison, the next time the victim’s attitude toward another creature would shift one or more steps toward helpful as a result of a successful Diplomacy or Intimidate check or other effect, the victim’s attitude also shifts one additional step. For example, if the victim’s attitude would shift from indifferent to friendly (one step better), it shifts to helpful instead (two steps better); Cure 1 save

Vampire’s Kiss
Type poison, injury; Save Fortitude DC 15; Frequency 1/round for 2 rounds; Initial Effect 1d2 Con damage; Secondary Effect bleed damage from non-poison sources increases by 1 for 1 minute; Cure 1 save

Flaming Doom
Type poison, injury; Save Fortitude DC 18; Frequency 1/round for 6 rounds; Effect 1d6 fire damage and victim possibly catches on fire (see Pathfinder RPG Core Rulebook 444); Cure 2 saves

Smell of Fear
Type poison, inhaled; Save Fortitude DC 17; Frequency 1/minute for 6 minutes; Effect 1d2 Wis damage, and if the victim would become shaken during the next 1 minute, she becomes frightened instead; Cure 2 saves

Confabulation Powder
Type poison, inhaled; Save Fortitude DC 18; Frequency 1/minute for 2 minutes; Initial Effect staggered for 1 minute; Secondary Effect If already staggered, stunned, or unconscious, the victim becomes highly suggestible. If an event (whether true or false) is described to him, he unconsciously fabricates a detailed memory of the event, filling in any gaps in the description with his own best guesses. The confabulated memory can be disbelieved with a successful DC 18 Will save the first time it is recalled, but if the save fails, the victim treats it as completely genuine thereafter. All confabulated memories can be removed with a restoration or heal spell; Cure 1 save

Cytillesh Extract
Type poison—ingested; Save Fortitude DC 18; Frequency 1/hour for 8 hours; Effect victim loses all memory of events that took place in the previous hour and cannot form new memories as long as he remains poisoned—after he recovers, the time spent poisoned (plus the hour before his poisoning) is simply missing from memory (these missing memories might return later as dreams, and can be returned with a restoration or heal spell); Cure 2 saves; Cost 800 gp

Frostspore
Type poison—ingested or injury; Save Fortitude DC 13; Frequency 1/round for 6 rounds; Effect 1d6 cold damage plus staggered for 1 round; Cure 2 saves; Cost 100 gp.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

The Rules state the following on Summoning cards:

Skull & Shackles Rulebook pg 14 wrote:

Summoning and Adding Cards

...Summoned cards cannot cause other cards to be summoned.

That looks like it causes a problem with the Widowmaker Isle from Skull & Shackles Adventure Deck 3: Tempest Rising.

Widowmaker Isle:
When Closing
Summon and defeat the henchman Enemy Ship

Here is the Card that is Summoned:

Summoned Card:
Enemy Ship: Summon and encounter a random ship.

Since the rules state a summoned card can't summon another card how is this resolved?

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

GM Lamplighter wrote:
I used to be that way, but then I met him face-to-face. Amazing how that tones down the disagreements. (Speaking of which... how long until PaizoCon again? )

I have met him too, quite a few times, that is why I post in jest.

Off subject

PazioCon 2015 will be Memorial Weekend, Friday, May 22 - Monday May, 25th.

Still not a fan of Conventions running on Holidays since it forces me to take Leave on days I would have had off anyway. I am Required to take leave on holidays when I leave the local area.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

I am under strict contract not to agree with Andrew, even if I am wrong and he is right, which he is... this time... ;)

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Sorry, That is just the shipping fee total it used to state the Full totals (Items plus shipping) that is what I believe everyone was speaking about above.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

This is not a problem across the board? I am not seeing shipping totals as well.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

I would say the stuff that is Deity Specific just use the rules on page 189 of Ultimate Campaign.

So 5 pp per Class Feature and gp = 10 × your level × 5 (days required).

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Oh I see you are talking about the rules for retraining when Ultimate Campaign does not cover retraining for Warpriests for it's powers.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

1 person marked this as a favorite.

I am not sure of the confusion here, the rules for changing Deity are not Cleric specific.

Here is the FAQ

PFS FAQ wrote:

What determines if my character can be a “worshiper” of a deity?

As a character, you may choose to worship a single deity or pantheon (the “deity”). If you worship a pantheon, you do not count as worshiping every god in that pantheon; you must choose one deity from that pantheon for the purpose of gaining mechanical benefits.

Your character’s alignment must be within one step of that of the deity he or she worships. Any character with levels in a class that grants spells or other features from a specific deity must worship that deity.

A character may only worship one deity at a time; the character may change which deity she worships between sessions at no cost. If this change requires the character to change alignment, the character is required to pay for an atonement. Any element incompatible with the new deity no longer functions. These elements may be retrained at normal cost using the rules from Ultimate Campaign.

For example, a cleric of Desna with the Travel and Luck domains and the Butterfly Sting feat switches her worship to Shelyn. The cleric may still use the Luck domain because Shelyn grants that domain, but not the Travel domain or the Butterfly Sting feat, because worship of Shelyn does not grant access to those features.

Scarab Sages

2 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
TriOmegaZero wrote:
There's already a second printing? o_O

That is what I was thinking, it is a rarity that a Campaign/Companion gets a second printing. I am glad this book sold so well and so quickly.

Assuming the normal policy of not putting out a second printing before they are close to sell out of the product this one went fast. And for Campaign/Companion books that is the only way they get second printing by selling fast.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Interesting, am I correct in reading the rules that it does not mater how it is run ("Campaign Mode" or "Module Mode") that as long as you apply all 3 chronicles to the same PC you get the 4th chronicle sheet?

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Another Questions.

If one Card tells you to "display" a different card is that card now out of play for that step?

For example a Smuggler says "Before you act, display a random card from your hand. If defeated, discard it; if undefeated, bury it."

Since it has been displayed it can't be played during that check or used by another card or power during that check?

Example If I randomly display an ally I can't use it for Heggal's power "You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 to your check"?

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Yes, there are a lot of Steps. Thanks

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I am bit Confused on on the difference of Steps and Checks.

Particularly when it goes from describing one to another. Examples

Skull & Shackles Rulebook pg 9 wrote:
specific card’s power may only be used once per check or step.
Skull & Shackles Rulebook pg 10 wrote:
You may not reveal the same card for its power more than once per check or step.

And there are a few others...

What Exactly is the definition of a Step?

And it seems that there can be multiple checks in a Step, or is each check considered a step on it's own?

For example if I need to make 2 checks to defeat a Monster does each check count as a step so I can use the same type of card or a power for both checks?

Scarab Sages

1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Thanael wrote:
A nice haul there Dragnmoon. Lots of Razor Coast, Blackmoor stuff is somewhat rare I think.

Everything in the $100 Grab bags I own already so they are going to make good presents and prize support for local gaming events.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Bill Webb wrote:
Ps. Score on the goblibber catapult. I think that model goes for more than $150 straight up now. Long oop workshop medel

Not quite the full set but it is nice none the less.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

That is a bug you are going to want to fix.... Thanks for the update.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Bill when you get the chance can you review what I am being Charged for Shipping? I am being Charged more for the 1 Grab Bag then I did for the First 3.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

From the 2 $100 Grab Bags:

From the $150 Grab Bag (Bill's Collection):

Edit: I just ordered another Grab Bag (Bill's Collection)

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Andrew Christian wrote:

One final clarification question:

If you play this in Seeker Mode, is it intended that the level 12 character play it as level 12 from start to finish? Or as you assign the chronicles you level up as normal for receiving a chronicle?

I read this part:

Seeker Arc Option:
Seeker Arc Option wrote:
The PCs play through the entirety of the module, observing all the rules of Pathfinder Society Organized Play; however, the PCs earn the module’s Chronicle sheets as they complete those parts of the adventure.

As meaning you gain chronicles as you complete a section and apply them as normal.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Michael Brock wrote:
TriOmegaZero wrote:
Now that is a damn fine chronicle.
That would be four fine chronicles.

Four fine young chronicles.

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Few questions John on the Seeker Arc Option:

Seeker Arc Option 2 questions:
I have a questions about this statement:
Seeker Arc Option wrote:
The PCs play through the entirety of the module, observing all the rules of Pathfinder Society Organized Play; however, the PCs earn the module’s Chronicle sheets as they complete those parts of the adventure.

So when playing the Seeker Arc Option you run the Module from Start to Finish just like the Campaign Mode but sticking to PFS rules and Not just the sanctioned bits?

Also on GM Credit:

Does the Game have to be run in Seeker Arc Option to get the Seeker Arc Option Chronicle Sheet for the GM? It is not clear, it just states the Game has to be run through entire module which can be done in Campaign Mode.

Edit: Shouldn't this be in the PFS Forums?

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Woot There it is!

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I did not get a 1 File per Chapter version of this PDF. Is that intentional?

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I just got my Grab Bag (Bill's Collection) and wow! I should have ordered 2 of those instead. How many do you have left?

Scarab Sages ***** ACG Venture-Lieutenant, Texas—San Antonio aka Dragnmoon

Amanda Plageman wrote:
And there are some fabulous options on cracked/flawed Ioun Stones (the cheapest of which are around 1,000 GP- so are available pretty quickly) with useful resonance.

I may be misreading this, but just in case I am not...

cracked/flawed Ioun Stones do not have resonance.

Additional Resources - Seekers of Secrets wrote:
Additionally, only normal ioun stones have resonance—inferior ioun stones never do.

Scarab Sages

1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I just got the shipping email for the last grab bag, thanks Bill.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Sorry Bill, tried to track down you phone number, but I seem to no longer have it, Only Skeeter's.

I got 2 Grab bags in, 2 of the $100 level.

I have still have not gotten a shipment notice for my $150 Grab Bag (Bill's Collection).

Scarab Sages

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Bill Webb wrote:
Ps. Each grab bag is in its own priority box

That makes more sense now based on what I got.

I ordered 3 Grab Bags, 2 of the $100 and 1 of the $150. I was only sent 2 and only 1 has arrived so far. Still no shipment email on the other Grab bag. Not sure which one has not been sent, will know when the other box arrives.

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