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Posts
rpgsavant wrote: On to my one and only gripe about PFS: Pass or fail faction missions. If nobody in the party has the requisite skill to pass the mission, there is no possible way to work around it. In essence I agree with Jeff's number 4. This Subject is interesting, seems to me that Half of PFS wants Missions to be more difficult and the other half wants them to be easier.. Michael Brock wrote: Since you are doing slow advancement track, and if you continue to utilize slow track, there is no problem with starting and finishing Eyes of the Ten as you would start it at 12th level. You may want to add that as a change to the Guide then, because according to what I just posted from the Guide, you need to have no more then 33 EXP. This is the part you are missing, and should answer your question. PFS Guide Pg 21 wrote: If a character reaches level 12 by playing a sanctioned module, any XP beyond 33 points are lost prior to starting the Tier 12 scenarios/events. So to play the Retirement Arc, you need to cut the EXP off at 33. And According to Mike Here, you still get the Full gold and Fame from the Module. Dan Luckett wrote:
Every time I kill a PC I say, "Kyle Happens". I need to get that on a t-shirt. michaelane wrote: Page to page. I hear it is faster on the iPad2 and haven't heard anything about the 3 yet. I don't know about the new iPad, but I can tell you the iPad 2 was much faster then the iPad 1. In fact it was such a difference that it convinced me to go with out books to conventions and just go with the PDFs with the iPad 2. Chot wrote: Hmmm if I banned Dragnmoon from my table I would feel like I would be missing almost 1/3 of my PFS games, since he is my CON GM. He did try to kill me more times than I can remember... You guys are still the oddest statistic I have... You guys need to come to my Convention in San Antonio.. ;) If it is at someone’s house feel free to invite who you want, it is your house. If it is in a public location, like a gaming store, it is considered rude not to let someone play in your game if there is room, unless they are an extremely disruptive player. Our Public game has many different types of players, and the only player I have said I will not allow back was an alcoholic that was drunk all the time, drank while gaming and was one of those angry type drunks. The whole idea of Org play is that it is open to anyone willing to play using the Org rules. JohnF wrote: it appears that a strict RAW says you have to achieve both of the faction-specific missions to get both prestige points; the overall Pathfinder Society mission doesn't count towards PA in those scenarios. I've had GMs that adhered to this reading of the rules, and GMs that gave one PP for the overall mission success, and one PP for achieving either of the faction-specific missions. Obviously the second interpretation makes it a whole lot easier to get full PA points. The first is correct, to get both PP for season 1-2 (a few season 0) scenarios you need to complete both faction missions. Completing the Scenario does not give you any for those seasons. Kits, like those seen in the Pathfinder Society Field Guide. An Alchemist formula book. Let Russ Taylor re-write Adventurer's Sash the way he wanted to. Few things Dan.. This is a rules question not a PFS question... ummm, It says Ironwood spell, it means ironwood spell. That said.. The important part of the Armor of Druid is "Druids are proficient with light and medium armor but are prohibited from wearing metal armor", so as long as the armor is no metal *Studded leather has metal* they can wear it. They can wear Wooden armor because it has no metal, there are a few others as well. Where is Ironwood Special Material? Kyle Baird wrote: I would like to be the one who evaluates Brock for his 5th star! Brock, you up for that challenge? Sorry Kyle, your not important enough to Qualify... PFS Guide pg 31 wrote: Second, once you qualify to be a 5-Star GM, you must work with your venture-captain to arrange to run a Pathfinder Society session in the presence of a Paizo staff member, a venture-captain, or a venture-lieutenant.
Doug Miles wrote:
hmmmm, Maybe I should request to be stationed at Thule Air Base and then convince Mike I should be VC of Greenland! Also for Mike to become a 5 Star he would have to convince a Paizo staff member, a venture-captain, or a venture-lieutenant he deserves it, do you think that would happen?... ;) Drogon wrote: So, I'll ask the question, then: What are the names of the 5-star GMs and the names of the 4-star GMs? And, how many 3-star GMs are there? (probably too many of those to name). There may be privacy issues with that, unlike a VC becoming a 4 Star does not mean I Need to know who you are. But if you post on the boards you give yourself away.. ;) Michael Brock wrote: You asked did anyone have an idea how many there were. You didn't ask who they were. Kyle asked who they were and he received an answer ;-) Foul on Technicality! What Kyle actual asked is if you where going to answer my OP.. Which you just said you already answered, so therefore you answered no one! Stop talking to your self!!! ;) Kyle Baird wrote:
Since it is in Quotes it has to be the Truth! Kyle Baird wrote:
Purple Fluffy CatBunnyGnome wrote: Oh yeah ... well .. umm ... so yeah ... I'm judging, what are you doing? lol So Am I!!! but only twice a Month normally. We both got 3 At GenCon, and Where neck to neck still Late February, then you just pulled ahead out of no where! I have a Big Jump happening after our Local Convention the first weekend of April. Kyle Baird wrote:
And a Cool serial number in the order they Lose their 5th star..;) By the way, you may witness me getting my 4th at PaizoCon. It is either going to be during PaizoCon or very shortly before. ZomB wrote: As I pointed out that phrase is in the section where it positively encourages GMs to change them for that purpose. To quote it as a counter example is a little odd. Nothing Against you ZomB, but your reading of that is the same problem we had with the Play, Play, Play! GMs where reading something into it that was not there. Michael Brock wrote:
See, I have been asking for stuff on Grand Convocation, and have been getting Nothing! This is what I was looking for... Still want to know the format... Vision of "LARP" for some reason come to my head when I think about Grand Convocation and that would be something I want to stay away from. Euan wrote: In one fell swoop I went from someone who made some minor changes on the fly which may or may not have been strictly kosher - to a cheater who needed to leave PFS. It may have not been clear in Mike's post, but it was not meant to say, hey you cheater leave my game. It was meant to say, hey if you are not actually doing what we have asked you to do, can you please now start doing it because we have reasons for it. If you have problems with something instead of changing it yourself bring it up with us so we can work it out. Edit: I think that post came from frustration because people kept saying something to the effect "Hey I know Mike & Mark told us not to do it, But I do it any way and I am better GM because of it". I think that would frustrate anyone. His new post was to make it clearer they have reasons for their rules but are willing to change them for PFS, they just need everyone to tell him the problems and ideas on how to fix them, instead of just fixing them yourselves and keeping quiet about it. Michael Brock wrote: The faction war was a good concept when PFS first started but has kind of diminishinitial its original design. So, what can be done about it? What should be done about it? How can we make factions, their missions, and the competition between them matter? Should we even try? What should the results mean? Should they be relegated like English soccer teams? Let me hear your thoughts. I really wat to make factions count for something but need a list of solid ideas of how to make that happen. Thanks for this Post Mike!! I have a few suggestions and comments.. Comment: What happened to this seasons faction mission success rate meaning something for story line for the scenarios? Did that not happen? Suggestion: Please for the love of Sarenrae if a faction mission needs to be kept secret from the rest of the group, make that clear in the faction mission. Suggestion: All faction mission are either 2 versions of secret, either the mission have to be kept secret, the group can't know you are doing it at all, or the group can't know you are doing it for you faction. Example: Instead of saying hey you Drunkard Paladin Bob can you help me find this Rotting hand for my Faction, the character would need to say hey Drunkard Paladin Bob can you help me find the remains of a lost relative of mine that is said to have died here? That would add more roleplaying and stop some metagaming, and would make some faction missions more difficult and lower the success rate down from 99%. Suggestion: Make it more clear Pathfinder Society Comes first, though the Character is part of a Faction, their loyalties are still to the Pathfinder Society first and to the members of the PFS, make the players not actually Faction Members, but associates of that faction that help them out and get help in return. That is good stuff Mike. Finding ideas how to fix those issues would be useful. Have you thought about starting a thread for each one so the Community could talk about it? I am surprised though that your Third instance happens enough to be an issue, just seems like a waste of player time to me, and a player that would do that would just buy the scenario instead of wasting his time. Have People brought this problem up with you? That seems like something coordinator could easily control unless it was a player that traveled a lot or the coordinator was complicit with the act.
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