Bronze Dragon

Dragios's page

***** Pathfinder Society GM. 168 posts (255 including aliases). 2 reviews. No lists. No wishlists. 21 Organized Play characters. 5 aliases.



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And of course, I would be remiss without thanking GM Red. It was a pleasure to have you GM this for me. This character's goal is to do all the things associated with freeing Raginori. So it was nice to play, even though I didn't do much.


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She's back at home now. Tired, just trying to keep her resting.

Silver Crusade

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Spells 2nd 3/day, 1st 5/day Human AC 20, FF 19, T 12 Saves: F 7, R 3, W 8 Perception 11, Int 6 Spiritualist lvl 5 (Phantom Blade) Atk: PB +11 (1d8+7) GM Reroll +5

Sees Sirettis cast a spell...

spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Recognizes the spell as Charm Monster and thiinks to Kadris, I hope this works

Swift action: wand of shield comes out so it's ready to be cast.

Seeing the honeyed words of the resident Samurai, Rostam adds his own voice to the discussion. Honored Uesugi is correct. We would love to have your assistance in our quest

diplomacy aid: 1d20 - 2 ⇒ (7) - 2 = 5

However, the black scar across his eyes is really off putting and it really doesn't help.

Epic Fail


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I am here with my character Rostam Raeburn. Not sure what do after this! Lol

4/5 *

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Kalindlara wrote:
MadScientistWorking wrote:
Actually that scenario does give you a:
House Drake. Its not worded as such nor makes any references to House Drakes but given the fluff of them and the mechanics its a House Drake.

I'm quite aware; it's simply my policy not to post specific spoilers for scenario boons.

But thank you for the "actually". I'll put it with the others in my collection.

You're right Kalindlara. I know which scenario you're talking about. I forgot about that one. But I still think a house drake would be cooler IMHO.

Don't worry, I won't say which one if you won't! ;)

4/5 *

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Greetings all! I'm just about set to run CotCT as a home game. I've downloaded the chronicle sheets for the people who want to apply them to the Pfs legal characters. Everything looks good. And then a really insightful friend of mine made the observation, that none of the content in the Anniversary Edition has been made PFS legal. Is that something on Paizo's radar? The RotRL anniversary edition has been added to the additional resources page, but the CotCT has not.

Because of a lot of cool stuff that's in the edition, I would like to respectfully ask if this can be done. In particular, in the appendix are the stats for the house drake, a new type of dragon that can be taken as a familiar. I would like to heavily campaign that this be made PFS legal, OR

Spoiler:
Have a scenario in Korvosa, where a house drake can be taken as a boon, just like the faerie dragon from season 4.

If others agree please chime in here. Thank you!!!


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Female Human Cleric (Herald Caller) Knowledge (History +6) Perception (+4)

Zeldana moves towards Casca with Vailic in tow. While she sees some people reacting poorly to her new friend's presence she ignores it. Casca upon seeing Vailic also has a carefully composed question on his face.

Casca, scimitar extraordinaire in service to the Dawnflower, may I introduce you to Vailic hero of lost souls who then guides them back to establishments like the Rusty Dragon.. Zeldana laughs lightly at her own joke and then drops into the offered chair and then looks around for another one that Vailic can occupy. Seeing one, she reaches over and offers it to Vailic.

And this must be your brother! Zeldana says warmly holding out her hand to to the other companion at the table. Zeldana, servant of Sarenrae, pleased to meet you Mr...?

Do I need to roll Knowledge arcana as it is my Harrow Deck?


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Female Human Cleric (Herald Caller) Knowledge (History +6) Perception (+4)

Weeks ago on the road: [spoiler]

sorry it should have been a d9. But no matter

Zeldana tries to sound mysterious. As if she alone knows the meaning of the card. It doesn't come off well. Showmanship is obviously something she lacks.

The picture on the card shows an owl with eyes as old as creation. Clutched in its beak is a shiny silver needle with a long flowing thread.

The Owl. It represents the eternal wisdom of the natural order. Zeldana says this like she memorized it from a book. It is the harsh realism that has a pack of wolves culling a herd of deer. Tragic for the culled deer, but healthy for the herd as a whole. Since you asked about possible divisions in the divine, I would have to say that sometimes wedges do happen but they can be healthy for the group. I would say that since the different religions accepted them being together that it's good for the "herd" as it will. Keep in mind the needle can also bind life together as these different religions are bound together in the cathedral. I take this as a good omen.

Zeldana takes the card from Casca and reshuffles it back into the deck. She shuffles it several more times. Now that we know the central card of the issue. Let's see what the past, present, and future have in store for the cathedral.. Zeldana deals out a 3 by 3 grid of cards. After she finishes, she puts the deck aside. And with a look that is clearly meant to be ominous Let's see what we have, shall we? She starts flipping over cards.

harrow card: 1d54 ⇒ 16

harrow card: 1d54 ⇒ 54

harrow card: 1d54 ⇒ 2

harrow card: 1d54 ⇒ 7

harrow card: 1d54 ⇒ 47

harrow card: 1d54 ⇒ 14

harrow card: 1d54 ⇒ 22

harrow card: 1d54 ⇒ 5

harrow card: 1d54 ⇒ 38

Zeldana looks at the spread of cards in front of her and is quiet for a bit.


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Does Holy Water stop the regeneration of a monster ability?

Regeneration 10: good weapons and good spells

I know Bless water is used to create holy water which has the good description, but does that include it?


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I've had fun with this PC and he's now currently going through eyes of the ten (one chronicle so far). I'm trying to figure out anything really cool that he should have. Any comments?

Arrowsong Ministrel lvl 12
Race: Vishkanya (GM boon) but could easily go with Ifrit with the new rules
Stats Str:12, Dex:22, Con 14, Int 10, Wis 10, Cha 20
HP: 84. Initiative +9
AC: 25 Touch: 20 Flatfooted 19 (Armor 5, Dex 6, NA 1, Deflection 2, Miscellaneous 1
Fort 9 (+12 vs poison) Refl 17, Will 11
CMB +10 CMD 26
Skills with Ranks: Diplomacy 21, Disable Device 9, Knowledge arcana 9, knowledge local 9, knowledge planes 8, knowledge religion 9, Perception 22, Perform Oratory 20, spellcraft 18, UMD 20

Feats: point blank shot, precise shot (bonus), Weapon Focus (longbow), Rapid Shot, Improved Critical, manyshot, discordant voice

SA: low-light vision, keen senses, limber, Poison Resistance +12, Poison Use, Toxic 1/day DC 18, Weapon Familiarity, Bardic Performance 31rds/day, Inspire Courage +4, Countersong, Inspire Greatness, Jack of all Trades, Versatiltity (Sense motive +20), Spellstrike, Diminished Spell Casting

Traits: Reactionary, Stabbing Spells

Spells known: Detect Magic, Light, Open/close, Read Magic, Message, Prestidigitation
Saving Finale, Weaponwand, Chord of Shards, Adoration, Expeditious Retreat, Liberating Command
Mirror Image, Bestow Insight (GM star spell), Arrow Eruption, Frigid Touch, Acid Arrow
Haste, Dispel Magic, Displacement, Battering Blast
Dimension Door, Freedom of Movement, Song of Healing, Grand Destiny
Spells added to bard list: Gravity Bow, True Strike, Acid Arrow, Scorching Ray, Frigid Touch, Battering Blast, Flame Arrow, Arrow Eruption

Items: +1 seeking holy +1 composite longbow with deliquesent gloves and lesser bracers of archery +18/+13 1d8+2 + 1d6 acid + 2d6 holy + 1d6 sonic, +1 spellstoring mithril chain shirt, Cloak of Res +3, RoP + 2, Belt of Dex +4, Amulet of NA +1, 3 reasons to live ( special bard item), Handy haversack , lesser meta magic rod of rime, eyes of the eagle, ghost salt arrows, durable admantine arrows (50), Jaunt Boots, wayfinder, clear spindle ioun stone, cracked dusty rose ioun stone, cracked pink ioun stone, mswk thieves tools, headband of Cha + 2, Incandescent blue ioun stone.

What do people think?

4/5 *

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Ran it for the first time tonight.

The Good:
Great story Linda! I like how it gives a taste of the Raginori, hope I spelled that right, storyline especially since we are running 8-00 tomorrow.
Captains. Awesome role playing encounters. My group chose the djinn with the fancy airship.

The Bad:
The only thing I really had a problem with was the airship encounters with the Wyrds. Trying to track 8 different things at once withsubjectional Gravity was a nightmare especially with the distances in the hundreds of feet. I used three d10s to get the distances right and even then it fell short.

The Funny:
One PC was playing the aristocrat. She gave the wyrd her dagger and said because it was from her that it was a noble dagger, making the wyrd noble. It failed it's sense motive check. There is now a wyrd flying around on the plane of air thinking that it's a noble.

Grand Lodge 4/5 *

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I would like to congratulate Paul Holtom for fulfilling all requirements and becoming Edmonton's newest 5th star GM!!

Paul has been an instrumental GM in running PFS games in Edmonton, and has always willing to help out when necessary sometimes the night of with little to no prep. I had the pleasure of sitting in on Paul's last game, Bonekeep lvl 2 and it was a real pleasure playing at his table.

Here's what another player has to say about Paul

Paul is awesome! He's able to handle weird character builds and inane and moronic player actions with aplomb, cool-headedness, and a good sense of humour about the whole thing. I would know, he handles my BS very well. The guy always picks up the ball when another GM is needed, volunteering quickly and reliably when others might waffle.

He's dedicated his time to the PFS community, helping build it up to a state that I'm sure would be the envy of other PFS groups if they knew about how awesome the RPG-scene is in Edmonton. But it's cool they don't about it yet, we can be obnoxiously hipster that way.

Paul's 5th Star is well earned with an unimaginable number of hours (well I'm sure it actually is imaginable, but it gives me a headache trying to) providing new and experienced players alike a great PFS experience. Edmonton and St. Albert is lucky to have him and we'd damn sure would throw large metal dice at anyone that suggests otherwise.

Congratulations again Paul, and I look forward to playing True Dragons of Absalom with you!


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This looks like a great module! A low lvl adventure but it allows players to get to sixth lvl. This and dragons demand allows players to really sink their teeth into the Pathfinder system without having to worry about an adventure path.

I hope this is sanctioned as well. Of course, with hated Aspis Consortium about, why wouldn't it?


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Good day James Jacobs, Owen Stephens, Rob McCreary, Adam Daigle, Mark Moreland (anybody else I missed, I apologize) and to all the other die hard dragon fans out there.

I am writing today to correct a grave error. In over 100 issues of the Pathfinder Adventure Path series, there has not been a dragon themed AP as yet published. While dragons generally do make an appearance in every AP, in fact I don't know one that doesn't, they haven't had their own focused AP totally devoted to the fantastic race that they are. I have read the boards, and I have heard the reasons of why now is not the time for a dragon themed AP. "It would be too repetitive to kill dragons at the end of every book" "If it's just a dragon at the end of AP than it's not a dragon themed book" "We don't want to rehash or ripoff somebody else's work" "There is no champion currently at Paizo willing to take it on" Those are to name a few. I'm sure others could find more. But I will address these points.

"It would be too repetitive to kill dragons at the end of every book" That part I do agree with. However, with the WEALTH of dragon inspired lore that is already in the Pathfinder universe such as sorcerer bloodlines, Dragons Revisited, other APs, the beastiaries, half-dragons, and the new Legacy of Dragons coming out in July, there are other options. Dragons generally do have minions.

"If it's just a dragon at the end of the AP than it's not a dragon themed book" Neither was Rise of Runelords! Was there a runelord at the end of every book? No! You had me quaking in fear, and had the one Runelord hiding in the shadows!! It was great!!! I loved it!! I fought minions, and apprentices, and plot after plot before I finally hit the point where the Runelords plans were clear! And I loved you for presenting the AP this way. A dragon themed AP could do so much. A red dragon cleric of Rovagug is aiming to destroy Varisia!! Or an umbral dragon is working from the plane of shadow to conquer Cheliax. It doesn't even have to have the dragon as the main antagonist. A twice cursed bronze dragon oracle becomes the PCs patron. And that's just the ones I thought of while sitting here typing this. I'm sure others could easily chime in if you gave them 5 min.

"We don't want to rehash or ripoff someone else's work." Paizo doesn't "ripoff" others. A great example was carrion crown. You took the classic gothic horror that we all grew up with and loved, and made interesting and exciting stories of your own! You did a great job! You could do the same with a dragon themed one as well.

"There is nobody at Paizo willing to champion this as yet." Unfortunately, there I can't offer anything beyond the fact that whoever from Paizo would pick up the torch for this project would have the FULL backing of myself, plus a lot of others who have been screaming for this.

I can only speak for myself. Paizo as a company has done an outstanding job in it's lifetime. You took a game that I love, tweaked it, and put it out there. And not only did Pathfinder do well, IT OUTSOLD ITS PREDECESSOR!!! Why? You guys have a great staff and your authors are top notch!! You work as a team and it shows. I believe it would be a great AP once you guys finally do it.

And so this is where I plead for help. If I am wrong, than I will pipe down, put my tail between my legs, and not mention this again. But for the rest of you dragon fans out there, I'm asking for your assistance. If you do believe, as I do, that Paizo could put out a GREAT AP, than please comment below. No negative comments please. If you think that I am wrong, and must express it than send me a Private Message.

I don't think I am wrong though. You have a great staff and great authors at your disposal, Paizo. You could do a dragon themed AP that would be epic. If you truly want somebody to encourage you, than let me be the first. I don't think I will be the last.


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Please Mr Owen Stephens, developer from on high, master of the printed page....

PLEASE put out a dragon themed AP.

I WILL BEG...


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So I think I've done it. A good force Mage build, but always looking for improvements.

5 levels of psychic. I took the faith based one. And I'm using an aasimar build so it fits theme wise. Took the magical lineage trait for the casting of magic missile. Took spell specialization for magic missile. One of the amplifications for the psychic was focused force which increase damage dice by 1 step. Does not increase casting time. And the psychic has more skill points than a typical sorcerer.

Than take the rest in Pathfinder Savant. Where I use the esoteric magic feature to get the spells I need. But the psychic spell list is impressive, and there's a lot of force spells on it already, such as twilight knife.

With this build, he can be a very good party buffer, backup healer thanks to the faith psychic, and can still do dmg.

Weaknesses: Spell Focus feat. I have to take that to qualify for Savant. The problem is, I'm playing him with no saving throws, which makes spell focus kinda useless. Any ideas what I could do with this?

Because of spells, Int based, Faith amplifications, wis based, and because UMD is such a big part of is build, all of my physical stats took a dive. Str -7, Dex 10, con 12. So invisibility is a must for survival! Any other suggestions?


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So this might be a reactivation of the thread, but this is my take:

Character creation

15 point buy core characters only with the exception of Oracles (as they are really just divine sorcerers), and urban ranger archetype.

Core races + aasimars and tieflings.

4 players. I'm actually taking this group through Dragon's Demand first to see how they work together (good module! Mike did very good work, but I digress)

Mythic stuff (everybody's favorite talking point)

Mortal creatures, demons, cultists, and so forth are not meant to be mythic, hence why they are rare. The bodies of these creatures are not adapted to this power and so periodically it can fail as the power is incompatible with their bodies.

Limit of 1d2 mythic powers per turn

Every time (this includes mythic feats or tiered powers that do not require mythic power to activate) must make a mythic check. 10% chance of not working for tier 1 powers and all feats. 15% chance of not working for tier 3 powers. 25% chance of not working for tier 6 powers.

Mythic spellcasting = mythic concentration check. DC = 20 (or 15?) + double the mythic points you put into it. Mythic surge can not be used with this.

If you fail these checks you do not lose the mythic power.

Mythic crash. Sometimes the power is too much. Every time a mythic power is used, a roll a FORT save DC = 10 +previous mythic powers used. On a fail, you become staggered for 1d4 rounds and the fort save reverts back to the base save. After 8 hours of rest the save also resets to the base save.

This also applies to all mythic bad guys as well. Except Baphomet and Deskari.

At tier 10 the heroes are fully adapted to their new status and the penalties no longer apply as they have now become True Mythic. Just so they can really bring it to the final fight.

The point is to impress on the players that mythic power is a gift best spent wisely. Not every round. And to use a system that everyone is familiar with such as arcane armor checks and concentration checks. Yes it's more dice to roll, but if you don't like that, I doubt you are reading this thread. I think with this system, mythic power works most of the time, but bad things happen when you rely on it too much.

So comments? Feedback? Let me know.


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For myself, I would love to see another sequel to Runelords and Shattered Star.

Imagine if two runelords came back, IE Necromancy, and Wrath. They're waking up, and set their agents against each other and the PCs must defeat them both.

4/5 *

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One of my favourite authors posted a story on his Facebook and it struck a cord with me and so I thought I would post something similar here. In the article, it was mentioned that the gaming community is predominantly male. And that is correct. There are very few women who actually come out to sessions. The ones that do are brought out by their significant others. I have seen only 4 women come out on their own to play.

So I asked 4 women from my work, their ages range from 24-30, to see if they would be willing to come out and try PFS. Three said no and the last said she would think about it. I've asked other women, my wife, and my sister about this issue and I have summarized their comments down below:

1) Women are intimidated by the heaviness of the rules. This came from my wife. She feels that when she comes out to games that because she doesn't know the rules, she feels stupid in front of the other players
2) Women are intimidated by the other players. This is from a women who went to a con. She sat down at a table, and was promptly made to feel unwelcome by 3 of the 6 players. The few times she comes out now is with her boyfriend as she feels that the antagonism toward her is less.
3) Hygene. This one comes from my sister. This one I can relate to. Sitting next to a guy who has yet to take his yearly bath is not a good first impression.
4) Not enough other women. This is from a woman who plays PFS with her husband. She has told me that she feels more comfortable at the table when other women are present. And I agree with her. When I'm forced to go clothes shopping with my wife for her clothing, man do I feel awkward as I feel like everyone is staring at me.

So how do we encourage women to try PFS? Because let's face it, with more women who come, more men will follow. Here are my suggestions:

Event coordinators, try and sit them at the table with other women, or barring that somebody who won't alienate them. You have the best knowledge of your players.

GMs, assign someone at your table, again preferably a woman, to help them through the scenario. Do not overwhelm them with rules. Give them Valerous, or Kyra as a pregen.

Now unfortunately, this is for women who have already made the decision to try it. I have no idea on how to get them to walk through that gaming store door. Suggestions?


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A question about this AP. I've run RotRl:AE and when the PCs go up a level but they're in the middle of an encounter area, I give them a "positive level: +1 to attack, +1 to all skill checks and saves and 5 hps". Then when they rest for 8 hours they receive they're actual levels, class features, feats and such. With mythic, they can get full benefits after 1 hour rest sometimes. How are people handling lvling up here? And are there any problems associated with the fact that the entire AP is not out yet?


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What do people think is a good KID FRIENDLY AP? The age range is between 8-11. Kids can pick up the combat rules pretty quickly but some story lines are really gruesome. Suggestions?