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DracoDruid's page
Pathfinder Society Member. 1,058 posts (1,059 including aliases). No reviews. No lists. No wishlists. 1 alias.
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Oh man! Where to start?
- Drop ability scores, just use modifiers
- Split WISDOM into AWARENESS and WILLPOWER
- Split DEXTERITY into DEXTERITY (hand-eye) and AGILITY (overall body)
- make attack rolls and AC depent on several abilities (STR+DEX /2, or something similar)
- make BAB a skill
- base AC of BAB
- base crits on attack roll vs. AC
- armor as DR
- armor does not reduce speed/max.DEX/ACP but encumbrance does
- medium/heavy load reduces your DEX (and therefore your AC)
- more realistic encumbrance thresholds
- Make feats actually mean something! (Feat: A specialized action the character can perform, not a simple bonus on a roll)
- Maybe a feat per level or a mechanic to acquire feats out of the line (pay EXP or something)
- drop spell slots use mana/fatigue/whatever
- Merge all spell lists
- Rebalance all schools (Healing -> Necromancy, Protective spells (mage armor, any wall, ...) -> Abjuration, Creation -> Transmutation, ...)
- More size categories, maybe even a size score instead
...
Haters gonna hate.
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BTW: How can you use a construct as armor?!
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I am mature enough to admit when I am wrong so:
Damn You! ;)

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Why are there always some people who can't restrain themselves from bringing judgement to a discussion?
I ordered via amazon.com, since I live in germany and the german prices are ridiculous and I am not even sure paizo delivers to europe.
Besides, I am neither stupid nor lazy in preparation, I simply wanted to know if I got screwed somehow (aka missing handouts).
Okay. I didn't. So far so good. Or whatever.
Of course I will get my players those handouts, but I don't own a scanner nor a fancy printer, and I can't copy those at work, at least not in color which would be the way I want it to.
So I'll either get my hands on this handout-pdf and print it, or I'll have no choice but to get to the nearest copy-house, which I would like to avoid.
Simple as that.
Though, I really don't understand why Paizo isn't giving this handout pdf for free. Map Folio, I can understand (sort of), but some simple handouts to flash out the game...
Finally: Thanks to douglasiv for the link.
Consider this thread closed.
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Okay, got my tea und feel better now.
How about the following "fix" for "Versatile Performer":
Versatile Performance (Ex): At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in any other Perform skill. In addition, he receives a bonus on certain skills, depending on his Perform skills. For every 5 ranks in any one Perform skill, the bard receives a +2 bonus on one specific skill as listed: Act (Disguise), Comedy (Sense Motive), Dance (Acrobatics), Music (Handle Animal), Oratory (Diplomacy).
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Hero/Action Points.
Giving out feats should be considered very carefully. Something like weapon proficiency might work, but feats with bigger in-game impact probably should be avoided.
Traits are probably okay, as long as you don't give them too often (2 traits ~= 1 feat)
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Take him to the side and talk to him calm and seriously.
Look him in the eye when you ask him if he either played or read the AP.
If he actually did, ask him why he never mentioned it and that this would be reason enough to kick him out.
Look how he reacts and either do kick him out or ask him how much he already knows and alter these parts.
BUT ALWAYS STAY CALM AND OBJECTIVE
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Absolutely nothin'!
Sorry. Couldn't resist.
But the bard is one of my least favorite concepts and I would also like to see if they are good at anything which wouldn't be retarded in RL.
Seriously singing in the heat of battle. As if THAT's gonna be heard...
Or the famous songs of compentence, such as:
"Sneak, sneak, sneak! Sneak past the lazy guard!"
"Bluff, Bluff, Bluff! Bluff the stupid oger!"
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Good idea, but I would prefer:
Command (Fort/Ref/Will, DC 20)
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The problem you are talking about actually has nothing to do with swords or whatever weapon.
It's simply a fact, that the d20 critical mechanic is pretty fuzzy.
IMO, the chances for critical hits (with any weapon!) should increase with the skill of the combatant and not on the weapon used.
Basically, a critical threat should occur if your attack roll supercedes the enemy's AC by a certain number of points (I'd say 10).
So, for every 10 points above the enemy's AC you inflict the weapon's damage one additional time.
Feats like "Improved Crit" could simply lower this threshold by 2 points or something like that.
Bottom line of this rule, the bigger the difference between two combatants, the bigger the chance of critical hits (by the better combatant of course).
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Greetings everyone.
I had this idea for quite some time now and finally wrote them down.
The aim of these rules is to give players a simple way to wield whatever kind of weapon they want their character to wield without thinking about whether the chosen weapon is "good" or "bad" or "unefficient".
If you want your character to wield a falchion instead of a greatsword because it just fits his background, than do so.
These rules DO NOT intend to be able to recreate all weapons 1-to-1.
And remember: These rules are still in beta.
DracoDruid's Generic Weapon Rules
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Hey everyone.
I just started a new (and my first) wiki, in an effort to have a place where we could collect and discuss all the different takes on the Eberron to Pathfinder conversions, since there will almost definitley never be an official version.
I hope there are many of you who like to participate by sharing their conversions, ideas or simply constructive critic.
As I said, it is my very first wiki, so if you have tips and tricks to help me manage it, you are very much welcome.
Click here to go there
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Okay. It boils down to philosophy then.
I'm okay with that.
But if I would like my druid's to have the option of DragonForm, what would be appropriate?
My idea:
Magical Shape (Shapeshift Feat)
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Preq: Wildshape (Beastshape III), Knowledge (Arcane) 5 ranks
Benefit: Use Wildshape to assume the form of small or medium magical beast as described in Beast Shape III.
Dragon Shape (Shapeshift Feat)
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Preq: Magical Shape, Wildshape (Large Elemental), Knowledge (Arcane) 10 ranks
Benefit: Use Wildshape to assume the form of a medium dragon, as described in Form of the Dragon I.
With Wildshape (Huge Elemental): Large Dragon, as described in Form of the Dragon II.
???: Huge Dragon, as described in Form of the Dragon III.
Would one of this be to powerful for a feat?
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And an Elemental is what?
Yeah yeah not an animal, but magical as well.
I read the wild shape again.
Okay, the druid can't use it to shape into a magical beast.
But then again: Why not?
I my oppionion it's equally fitting, that a Druid can shapechange into a Dragon than a wizard or sorcerer does.
And he CAN but only with the 9th level spell Shapechange.
Same weirdness:
A druid can use wild shape to shape into Animal, Plant, Elemental,
but NOT cast the spells?
Seems strange to me...
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