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Draco Bahamut's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar RPG Venture-Captain, Brazil—Salvador. 735 posts (737 including aliases). 48 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 1 alias.


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Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber
Kudaku wrote:
If low magic translates to "magic items are super rare, fighting everything in the Bestiaries, casters are allowed for play" the Automatic system by itself isn't enough to balance a party of casters with a party of non-casters. If low magic translates to "magic items are super rare, predominantly non-flying humanoid enemies, no spellcasters allowed" then the Automatic System can probably pull it off, though you'll be spending a lot of time resting and healing between fights. The Automatic System makes low magic/no-magic campaigns easier to run but it won't necessarily do all the work for you.

In this case, the Skill Unlock Heal would help mitigate the Healing Problem a bit. But i guess this sysmtem work a lot in a ambient where the players don´t wish to keep buying and upgrading their itens so much.

Sczarni

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Skill Unlock Heal seems to heal a lot.

Sczarni

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Can we translate this for non-english-reading players ?

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Hoorray ! Loved them ! Congratulations everyone involved. Thenk you very much.

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

With so many classes and archetypes and thousands of feats out there, it woundn't be cool to have a ability identification mechanic ? We already have spellcraft for spells, but what tour stance on class abilities/feats identification ? They do it all the time on anime, bit i really don't know if players should identify a orc fighter among orc barbarians on distancie, or have to explain what that brawler is doping exactly.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Devir is not serious about the Brazilian's Rpg Market. It's a shame that others serious publishers Like Galapagos couldn't take Pathfinder translation.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber
Vic Wertz wrote:

Out now:
•French (Black Book Editions)
•German (Ulisses Spiele)
•Italian (Giochi Uniti)
•Portuguese (Devir)
•Spanish (Devir)
Coming Soon:
•Chinese
•Hebrew
•TBA (and this isn't just a "someday there will hopefully be more" thing, it's a "contracts are currently in process" thing).

Sorry Mr. Wertz, Spanish's Devir and Portuguese's Devir are completely different monsters. We still are waiting for any Pathfinder RPG product to be lauched.

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

Brazil don't have even a 4th star GM yet :(

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

The Silver Crusade is a good exemple of how good should behave in the Pathfinder Society. They know that the Pathfinder Society is a loose sword, but it can be guided to do good deeds, so they try to make the best to all missions. What a paladin would do in the army in the present day ? He would fall day one ? He would try to fight the system ? Or he would fight each day knowing that the world is not perfect (and never would be), but he would try to do his part ?

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

4) Pacifist Healer
5) Bardic Healer
6) Druidic Knight

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

N N 959 wrote:
None of the Investigators I've GM'd or teamed with have been combat focused. So I look forward to seeing one in action.

I am doing a combat investigator for a Carrion Crown campaing i am playing.

Its a Half Orc Investigator with a Great Axe. S16 D12 C12 I16 W10 C08

He is basically a product of a ante that a half-orc raised by orcs couldn't graduate in Lepistadt.

So far has been fun, but still 2nd level.

Sczarni

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I guess rules bloats hurts compulsive optimizers most, as they NEED to have the perfect characters and if there are too rules, they can't consider everything and they fear other people are doing better characters then them and they can't allow that.

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

Hmmm. Already checked both boxes, and still don´t work.

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

Hmmm. All my pre today events are checked on the left, so i thought left was regular. Thanks a lot.

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

When i try to report a scenario, i am getting a error message:

Quote:

IMPORTANT

One or more characters cannot play this scenario due to being the wrong character/scenario type.

What i am doing wrong ?

Sczarni

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

I mostly GM only Adventure Paths and Pathfinder Society and i am quite pleased by adventure paths. I am a really natural sandbox type GM, my own adventures take forever because i have a easy time making the world alive and reacting to everything the players do, so i barelly have any plot focus and adventure paths really help me to have any sempblance of focus.
And still, my players have gamed in sandpoint almost 4 mounths before going to any dungeon.
I even took two sessions in Reign of Winter before the first road event just by roleplaying in town.
I only learned to focus on the written adventure by GMing Pathfinder Society, and i really adimit i could run any scenario for months just by the huge amount of background information that i can turn in roleplaying.
I really love Paizo work because they publish a lot more they need in background of everything.
My players really loved Sandpoint, to the point they knew lots of NPCs on first name basis, and even unnamed NPCs became important like town guards or random street kids. I never had this level of inspiration to run a town since i used to play in Dragonlance and Solace was our hometown.
Yeah, there is lot of combat, but every combat has meaning. Most people should really rush eveything so adventures don't take forever, but if you don't, there is a lot to do in slowtime.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Brazil is still here !

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

In Brazil we face a harsh reality. Most potential players can't read english, a lot of potential GMs don't read english good enough to GM. There is not a portuguese translation of the core yet, but maybe there is one. So core is a natural choice for us. But most or actual regulars are collectors that bought books only to play in pathfinder society. So is a tough choice until we have more GMs.

Sczarni

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I call using mass combat rules to resolve that.

Sczarni

1 person marked this as a favorite.
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I really hope is the new Blakros.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber
BretI wrote:

Strange, there is a review of the product already yet it shows as not available for another five days.

Do subscribers get it before other people?

Yes, some more than others.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

As a Trunau native, i kinda wish Oloch was a Iconic for this Path.

Sczarni

1 person marked this as a favorite.
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These sneaky sassy skies.... Allways needin' a good ol' dose of watching.

Sczarni

1 person marked this as a favorite.
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Nog64 wrote:


While I agree having the Orishas as Gods would be interesting, and I do enjoy Paizo giving us the options to add already existing mythical concepts in Pathfinder (Archdevils, some Demon & Empyeral Lords, a whole host of creatures, etc), I think that it would not be wise for them to try and add those Gods into the list of "official" deities. Unlike some of the existing pantheons that have been added to Pathfinder (Egyptian Gods, Great Old Ones, etc), there are living adherents to the Orishas today, in the form of Santeria, Voodoo, Candomble, etc. I haven't asked any followers of those religions personally, but my inkling is that they wouldn't much appreciate their gods being used to make money for a bunch of non-followers here in the States. I suppose I could be wrong though. On a tangential note, I also want to see La Santa Muerte be a psychopomp for Pharasma (and given that the religion is about as close a CN religion as I've ever I doubt many adherents would see it as a point of pride or otherwise not care).

They are worshiped in the city where i live, and this not keep them of appearing in a lame kung-fu-like capoeira movie in the past. Or even battling vampires in a old soap-opera.

But today i want to have the Orishas made to be spirits for the new medium class to ride.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Put something for players that wanna play as Oloch, the iconic Warpriest.

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

I don't know any lodge playing in the Amazon rainforest, but someday i want to play inside the closest thing we have of the darklands, the Ccavern complex inside the Chapada Diamantina park here in Brazil. Or maybe Iguazu Falls.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

This is the thread to determine what is written on the book or what is a reasonable way to interpret what is written on the book ?

Let's take a look on the consequences of both views:

Hypothesis 1: [evil] spells are really minor evil acts.

Expected (by me) pratical consequences: Some roleplaying interactions about not casting these spells, some players will describe the horrible corruption of their characters while casting these spells, others will simple ignore as they ignore all the minor evil actions all the murderhobos do in the curse of their days.

Hypothesis 2: [evil] spells are just a type of spell, without aligment implications

Expected (by me) pratical consequences: Wizards will cast Infernal Healing without guilt. Roleplayers still will roleplay the drama of their characters of having to cast [evil] spells but without any real mechanical consequence, neutral characters become more powerful because they can cast anything.

Hypothesis 3: [evil] spell have dire consequences on characters aligment

Expected (by me) pratical consequences: Paladins can't cast any [evil] spell. Neutral characters have to take a lot of care with what and how much they cast. Infernal Healing gets forbidden by a lot of gms. People will game the aligment system by casting [evil] or [good] spells. Wizards will troll their gms slaving angels just to prove a point. Roleplayers will still be brooding.

Sczarni

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You know that giving too much medicine can kill too ? Everything can be good and evil in the right circunstancy. There is evil ways of casting Cure Light Wounds. The Mythologic Prometheus is a example of evil healing.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Maybe Paizo could introduce the mechanic of corruption to counter the mechanic of redemption.

Sczarni

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Yes, is a nice house rules that i am exposing here so GMs can make a better informed decision about their own house rules.

Sczarni

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The signing of the contract is the casting of the spell.

This is like taking a loan at a bank and giving to a child hospital, while it is a noble act, the bank still is taking interest over the money you took, you should have got it another way.

Sczarni

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DominusMegadeus wrote:


I am LG. I cast Infernal healing on an orphan out of nothing but the kindness of my heart. My alignment is now Evil for casting it. It turns back to good for helping an orphan out of pure altruism. I continue to help people because action -> Alignment. My alignment is still Good.

In my campaing you would have a implied sign contract with Asmodeus, selling the goodness of your heart to save the child. Even Pharasma couldn't do anything, a pact is a pact.

Sczarni

1 person marked this as a favorite.
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I still think this whole discussion is because someone wanted to make a wizard healer and his GM told he would became evil. Anyway, after reading enough, i found my answer.
In my campaings, casting a [alignment] spell open your heart to planar energies of that alignment. You can do any action you want, but if you cast too much you lose control over your character aligment. Why ? Because i believe so. But i would never put a PC under a trap choice of having to cast such spell, and if there were a combo that he wanted to do, he would have to deal with it.

To me and to my campaings, Infernal healing is a lure option. It's a contract akin to selling your soul to the devil and gaining a boon, no one would sell a soul if the boon weren't a good thing. Selling your soul to the devil to save your children life still is selling your soul. Infernal Healing only means selling your soul in really small packets.

Casting a lot of Protection from Evil is opening your heart to heavens for protection. Is a contract as much as selling your soul. If you keep casting both your soul would be cut in half. Neutral power choose to become open to evil by being neutral, if they want good protection, they must open their heart to it. Neutral outsiders are beyond good and evil by their mysterious nature and can do some meddling without consequences.

Planar biding is a gambit, the angels let themselves be slaved, so they can change the caster from the inside to good.

This was my opnion if you want to play in my game, do as you please in yours. Thanks for reading.

Sczarni *** RPG Venture-Captain, Brazil—Salvador aka Draco Bahamut

1 person marked this as a favorite.

Here in Brazil we think our character are really bellow other countries average (near iconic power level) as few players can afford many books (or even has time to read them), but we finished both Trial by Machine or The Silvermount Collection without greater difficulty. People are more flustered by the change in factions (key players were Sczarni) than the sci-fi stuff.
My players really liked The Paths we Choose.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

What i believe people search in low magic settings: The human element. People who like low magic setting believe in the strenght of humanity, their decisions, morality and resourcefulness. They don't like human reliance on technology, magic or money. People must depend on their own worth for survival. Just like real life.

In high magic, people search to change the world. People want to reach the high limit of human might. The believe in technology, magic or emotions. People can't just be good, they should be capable of using every resource around them to reach the top of the world, they need not to prove themselves, they want recognition of everyone as the best and do what the can't in real life.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

The stealth isn't about not locating the camp, the stealth is about not locating the people camping. (Fake sleeping persons, cammo sleeping bag etc... ).

No problem, i am a subsystem person. I like pestering my players about their camping place choices ( What ?! You want to camp in a floating rock on lava inside a active volcano ?!). So a subsystem was needed after a lot of paranoia while camping or even staying an a inn (You go to a INN and then sleep inside a Rope Trick cast in the neighboor bedroom ? ). I just wanted to know if other people liked the idea.

Sczarni

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DominusMegadeus wrote:
Draco Bahamut wrote:
The rules were written by people just like us. Why not simple trusting that the GM will do the right thing for a better game experience for everyone ?

Then why do we have a rule book?

I understand that almost no one plays by RAW, it's absolute madness if you've ever tried. I understand that the game is more fun when you deviate from the rules from time to time, but there has to be rules to deviate from, if only to give us peace of mind. So that there is something to fall back on for DMs that don't want to have to make a decision. They want to look in the big, expensive book(s) of "What Do" and have a hard and fast ruling for a situation.

Just because i can buy vegetables at a store instead of growing them in the backyard myself, it doesn't mean that i shouldn't cook them before serving. I can cook a lot, or i can just wash them and put them in a tray, but i have to make a decision how i will present them to my family.

They shouldn't complain that the vegetables aren't equal to the ones harvested by the farmer. The one making decisions about my family nourishment is me, even if i am paying someone else to produce my vegetables.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

The rules were written by people just like us. Why not simple trusting that the GM will do the right thing for a better game experience for everyone ?

Sczarni

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Because people are arguing like they don't want their GM to read this thread and suddenlly start punishing their play style because their characters want to use [Evil] spells. Do you really believe there is just one right answer ?

Sczarni

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What is the problem with having two styles of play (Happy go luck, and brooding dark styles) ?

Sczarni

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Rynjin wrote:


...Wat

You have to go out of your way to break most laws. It's much harder to rob a store at gunpoint than NOT rob a store at gunpoint.

In general, NOT doing something is much easier than doing something. And the majority of laws are "Don't do this".

Rob a store is a extreme exemple, lets talk about not paying all the taxes or not using cheap contamined meat in a tavern kitchen.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

What about this : Casting an [good] spell is the same as chating a prayer to a good god. But spending the entire day praying, asking for forgiveness can turn someone to good ingame ?
Casting a [evil] spell counts as saying heretic verses and curses ? Reading aloud the unholy book os Asmodeus can corrupt someone to evil ingame ?
What about profanities, speaking badly or libidinously of good gods ? How much evil can you do speaking alone in your room ?

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

So, in your campaings, the spell Atonement has any function ? As any people can forgive themselves for any aligment transgression.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Isn't the GM work making things up ?

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber
Anzyr wrote:


I would respond to this, but I cannot make any sense out of it. Could you explain further please?

The expected common game is the group of players representing the GOOD, the game is "wired" so the good allways win and the players already have a huge advantage againts the monsters. The GM only want the players to have fun, so he masquerade as if the players could lose (the fact that they really could is a a collateral damage).

Many GMs try to limit the players as having to keep being good to really win, so they shouldn´t use evil or unfair strategies to win (sniping BBEG from afar, scrying in teleporting into boss bedroom, killing the guy who sells magic items, using the villain evil plan to actually dominate the world after killing him, etc).
When a player start wanting to use [evil] spells, sounds a lot like they just want thin the barrier betwin good and evil and start using the villains toys.
Creating undead is a pretty smart move, undead workers who never tire can be as world changing as undead soldiers. But the design said its a villain thing. Why ? Each one can create a why, but the truth is the evil must remain appealing. The evil should be easy, and good be hard to follow. But the game give so many toys to good, how to make people choose to be evil ? I can only see, making evil have cool exclusive toys, but is hard because the game has balance.
The GMS end being punished for wanting for fairness.

Sczarni

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Anzyr wrote:
Orfamay Quest wrote:
kikidmonkey wrote:
didnt read the whole thread, but if use of an [EVIL] descriptor can change your alignment to evil then you must also allow spells with the [GOOD] descriptor change your alignment to good.

You're assuming symmetry where there is none.

So casting spells of one alignment makes you more of that alignment, but you posit this is only true for that one alignment? The alignments are in fact symetrical. There is Good, opposed by Evil and on the other end there is Law opposed by Chaos. If Evil gets special treatment then realistically it should have won already.

Strange affirmation in a game where good is wired to win. Why the GMs are expected to be punished wanting for the good guys to win by using good strategies ?

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Why using the One Ring corrupts ? Everyone say the ring is the ultimate corruptor, but we never see if this is the effect of the ring itself or only the fact that it is powerful. The One Ring has the [Evil] tag ?

Why helping orfans makes someone good ? It is the duty of society. If you just barge in orphanates and help them you are teaching the orphans that heavy labor isn't worth it and you just should ask for someone to help you everytime you need anything.

Sczarni

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Ultimate Aligment - A book with alternative forms to rule aligment. D20 Modern allegiances, honor, corruption, aligment score, no aligment, philosophies, humanity, ethos/morality.

Sczarni

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[Evil] Spells = Putting the one ring in your finger. It not cares what you doing, it is corrupting you slowly inside.

[Good] Spell = Care bears rainbow. It make you care about what you are doing, make you compassionate.

it not about the act, the spells were created to influence the user.

Sczarni

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Ultimate History - Rules for alternate time periods (prehistoric, bronze age, middle age, etc..), alternate cultural settings (arabic, greece, russian, pure elven, pure dwarven etc..), or alternate expectations (no magic, low magic, high magic, anime magic) or even alternate real world gods (greece pantheon, norse pantheon, monotheism, spiritism, wicca, etc... )

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