So, after 15 years in hiding, I decided to dust off the dice and start gaming again. It isn't as if I just shunned the world of gaming, I just set aside my dice, and decided to watch from a distance.
After I saw, and browsed through, The Haunting of Harrowstone, I just knew it was time to break down the barriers that kept me away. Who doesn't enjoy a good ghost story? The difference this time is that I wanted to be on the DMs side of the table.
My problem is this: Everyone one of my players has been gaming for years. Most noticeably, Bill, who's been gaming for 25+ years. He's been a valuable asset and has assisted me through my questions about "What should I do if..."
To be fair, my game is not perfect, I've flubbed my way through encounters. I'm human, I make mistakes, and I can't quote a page, paragraph, and line number for every rule.
I realize the game rules are meant to be bent (sometimes broken), but how do you make the game fun for those that are dead set on exact rules? I'm at a loss on how to overcome this obstacle. I want my players to have fun, but being quoted rules from players that say "NO, you can't do that" has started taking a toll. Or, do I keep plodding along and glaze over obvious errors and tell them to deal with it?
What would you do?
Drac