Ratfolk Elder

Dr Nibbles Whiskerson's page

147 posts. Organized Play character for RePete.


Race

| HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities)

Classes/Levels

| Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Gender

TN Ratlfolk 11 | Mods: 75% negate Crit/SA.

About Dr Nibbles Whiskerson

Update PFS Boons

Chronicle Info:

Player: RePete
Character Name: Dr Nibbles Whiskerson
PFS #: 126566-12
Faction: Scarab Sage
XP: 32
Prestige: 32
Fame: 37
Day Job: [dice=Craft (Alchemy)] 1d20+24[/dice]
Funds: 1052.5g
Normal Progression

Peacock Familiar “Fleshers”:

N Small Animal
Senses low-light vision
DEFENSE
AC 17, touch 12, flat-footed 16 (+1 Dex, +5 Natural, +1 Size)
hp 41
Fort +6, Ref +7, Will +1
OFFENSE
Speed 20 ft., fly 40ft (clumsy); drift
Melee 2 Talons +9 (1d3-2)
SQ: Share Spells, Empathic Link
STATISTICS
Str 7, Dex 12, Con 10, Int 10, Wis 6, Cha 13
Base Atk +3; CMB +3; CMD 14
Feats: Weapon Finesse, Combat Reflexes, Bodyguard
Skills: Acrobatics +1, Bluff +8, Climb -2, Fly -1, Heal +3, Intimidate +8, Perception +7, Sense Motive +2, Stealth +15, Swim -2

Special Abilities
Deceitful: A decoy gains Deceitful as a bonus feat.

Deliver Touch Spells: Can deliver spells with range of touch cast on it to target

Fast Healing 5: While attached to alchemist

Mockingbird (Ex): At 5th level, a decoy can speak any of its master’s languages. At 7th level, it can mimic its master’s voice and intonation perfectly.

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Race: Ratfolk
Gender: Male
Age:
Alignment: True Neutral
Class: Alchemist (Interrogator/Chirurgeon) 11
Init +3; Senses Perception +10 (Dark Vision & See through smoke)
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Spellcasting: Concentration Check +17
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1st Level, DC 17 Up to 7 prepped per day
Adhesive Spittle: Functions at a Tanglefoot Bag using Alchemist DC
Comprehend Languages: You understand all spoken and written languages for 10 min/lvl
Cure Light Wounds: Cure 1d8+4 HP, or deal 1d8+4 positive damage to undead Will DC 16
Firebelly: Gain Fire Resist 5. As a standard breath 15ft cone of fire 1d4 (Ref for Half)
Shield: Invisible disk gives +4 to AC, blocks magic missiles
2x Shock Shield: +2 AC until dismissed as Free; deals 1d6 electric damage to all (including self) in 5ft radius → Reflex DC 16 for half

2nd Level, DC 18 Up to 6 prepped per day
Barkskin: Grant +2 (+1 per 3 level over 3rd)natural armor for 10 min/lvl
Cure Moderate Wounds: Heal 2d8+10 HP
Elemental Touch: Deal 1d6 damage of chosen energy type and save vs special affect
False Life: Gain 1d10 +10 Tempt HP for 1hr/level
2x Fire Breath: Up to 3x during duration expel 15ft cone of flame. 1 rnd/lvl (4d6, 2d6, 1d6) Reflex DC 17 for Half

3rd Level, DC 19 Up to 5 prepped per day
Countless Eyes: Gain all-around vision: Cannot be flanked. 1hr/level
Displacement: Gain 50% miss for 1 round/level
2x Elemental Aura: Creature’s adjacent to you take 2d6 damage of element and additional effects depending on element. 1 round/level

4th Level, DC 20 Up to 3 prepped per day
Breadth of Life: Within 1 round of a creature dying, it can gain 5d8+1/level
Dragon’s Breath: Gain a 30ft cone or 60ft line breath weapon of Acid/Electricity/Fire/Cold

Spellbook:

==Level 1 Elixirs DC 17==
    Adhesive Spittle
  • Ant Haul
  • Comprehend Languages
  • Cure Light Wounds
  • Enlarge Person
  • Expeditious Retreat
  • Firebelly
  • Heightened Awareness
  • Identify
  • Monkey Fish
  • Reduce Person
  • Shield
  • Shock Shield
  • True Strike

==Level 2 Elixirs DC 18==
  • Barkskin
  • Cure Moderate Wounds
  • Elemental Touch
  • False Life
  • Firebreath
  • Fly

==Level 3 Elixirs DC 19==
    Countless Eyes
  • Displacement
  • Elemental Aura

==Level 4 Elixirs DC 20==
    Breadth of Life
  • Deathless
  • Dragon’s Breath

+2

Wands:
Level 0: Detect Magic (50)
Level 1: Cure Light Wounds (46), Magic Missile (50)
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OFFENSE
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Speed 20, BAB +8, CMB +6

Melee
[dice=+1 Agile Mithril Spiked Gauntlet]1d20+13[/dice] for [dice=Piercing]1d3+3[/dice] and [dice=Acid]1d6[/dice] x2 Crit
[dice=Club]1d20+11[/dice] for [dice=Blunt]1d4-[/dice] x2 Crit
[dice=Injection vs Touch]1d20+12[/dice] for Charming, Confusion, Hypnosis, Paralysis Will Save DC 21 with -2 penalty 17/day

+1d6 Acid: Deliquescent Gloves (Corrosive)
[dice=Acid Touch]1d20+12[/dice] for [dice=Acid]1d6[/dice]

Ranged
[dice=Light Crossbow]1d20+12[/dice] for [dice=Piercing]1d6[/dice] 19-20x2 crit
[dice=Alchemist’s Fire]1d20+12[/dice] for [dice=Fire]1d6+5[/dice] x2 Crit
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Special Abilities
Healing Touch: As a standard action, he may touch a creature and apply 1 round’s effect of his spontaneous healing discovery to that creature; Can use Spontaneous Healing 5xlevel per day
Mummification: You are a “Living Mummy”. The alchemist’s type does not change, but he becomes immune to cold, nonlethal damage, paralysis, and sleep.
Preserve Organs: 75% Chance that Sneak Attack or Critical Hit is negated and rolled as normal damage
Spontaneous Healing: 1 per round gain 5hp as free; 55/day 5xlevel per day
Wings (Ex): Gain insect like functional wings, allowing me to fly as the fly spell for 11 minutes per day. Must be used in 1 minute increments. (minutes per day is based off caster level)
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STATISTICS
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Str 8, Dex 16, Con 18, Int 23, Wis 8, Cha 7
AC Calc: 3 Dex, 5 Armor, 1 Size, 1 Deflection, 1 Natural
HP Calc 1) 8, 2-11) 5, + Con 44 = 102
Feats: 1b) Skill Focus (Intimidate), 1b) Throw Anything, 1) Weapon Finesse, 3) Extra Discovery (Tumor Familiar w/Decoy Archetype), 5) Extra Discovery (Preserve Organs 1), 5b) Skill Focus (Heal), 7) Extra Discovery (Preserve Organs 2); 9) Extra Discovery (Preserve Organs 3), 11) Extra Discovery (Wings)
Discoveries: 1b) Charming Serum; 2) Hypnosis Serum; 2b) Infusion (For Cure Elixirs Only), 4) Spontaneous Healing (5 hp as free 1/round: 2/day), 6) Confusion Serum, 6b) Healing Touch (Increases Spontaneous Healing to 5xlevel per day, can grant 1 rnd to another as touch), 8) Paralytic Serum (as hold person), 10) Mummification
Alternate Racial(s): Unnatural (-4 influence animals, +2 AC vs animals), Cheek Pouches (Can hold up to 10lbs of gear in mouth - swift to move 1 item to hands, move deposit all on ground next to me)
Traits: Pragmatic Activator (UMD uses Int), Bruising Intellect (Intimidate uses Int)
Favored Class: 1-11) Alternate Class Racial (gained extra discovery @6)
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Skills:

[dice=Acrobatics]1d20+3[/dice]
[dice=Appraise]1d20+13[/dice]
[dice=Bluff]1d20+14[/dice] (Headband)
[dice=Climb]1d20-1[/dice]
[dice=Craft (Alchemy)]1d20+24[/dice]; (Anything Else) +9
[dice=Diplomacy]1d20+0[/dice]
[dice=Disable Device]1d20+18[/dice] (20 w/tools)
[dice=Disguise]1d20-2[/dice]
[dice=Escape Artist]1d20+17[/dice] (Headband)
[dice=Fly]1d20+7[/dice]
[dice=Heal]1d20+13[/dice]
[dice=Intimidate]1d20+28[/dice]
[dice=Knowledge (Arcana)]1d20+13[/dice]
[dice=Knowledge (Local)]1d20+8[/dice]
[dice=Knowledge (Nature)]1d20+12[/dice]
[dice=Knowledge (Planes)]1d20+11[/dice]
[dice=Linguistics]1d20+11[/dice]
[dice=Perception]1d20+11[/dice]
[dice=Perform (Any)]1d20+0[/dice]
[dice=Ride]1d20+3[/dice]
[dice=Sense Motive]1d20+5[/dice]
[dice=Sleight of Hand]1d20+14[/dice]
[dice=Spellcraft]1d20+17[/dice]
[dice=Stealth]1d20+20[/dice]
[dice=Survival]1d20-1[/dice]
[dice=Swim]1d20-1[/dice]
[dice=Use Magic Device]1d20+21[/dice]

Languages: Common, Ancient Osirian, Aklo, Dwarven, Elven, Giant, Gnome, Goblin, Gnoll, Orc, Thassilonian, Shadowtongue, Sylvan, Terran, Undercommon
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EQUIPMENT AND GOLD
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On person: +1 Agile Mithril Spiked Gauntlet, Light Crossbow, Club, 10 Crossbow Bolts, +1 Mithril Shadow Chain Shirt, Backpack, Waterskin, Alchemist’s Kit, Trail Ration (5), CLW Wand (46), Greater Ice Diamond Shard, Boro Bead (lvl 1), Ring of Protection (+1), Amulet of Natural Armor (+1), Cloak of Resistance (+1), Headband of Int (+4 - Escape Artist/Bluff), Belt of Con/Dex (+2), Deliquescent Gloves, Goz Mask (See through fog), Ring of Eloquence, MWK Thieve's Tools, Alchemist's Fire, Vial of Antiplage, Vial of Antitoxin, Oil of Magic Weapon, Flask of Holy Water
Left at Lodge:
Starting GP: 1052.5g
Purchased:
Gained In Session:
Weight Carried: 19 lbs + 0 lbs extra
Carrying Capacity: Light (19.5), Medium (39.75), Heavy (60), LoH (60), Lift (120), Drag/Push (300)
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APPEARANCE
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Height 2’3”
Weight
Eye Color
Hair Color
Skin Tone
Region of Origin
Deity
Favorite meal

PFS Boons:

Ice Jewel Recovery (Scarab Sage): You have recovered an ice diamond, a gem that is highly receptive to magical energy. Tahonikepsu infused the ice diamond with powerful magic. Even the leftover shards of the diamond that she carved away carry a spark of power, which she is willing to share with those who helped her acquire the diamond. You may either take an ice diamond shard for free, or a greater ice diamond shard for the subsidized price of 300 gp. If you select an ice diamond shard, you can activate this boon to channel harmful magic targeting you into the shard, granting a +2 bonus on a saving throw after you roll the saving throw but before the GM reveals the result. Alternatively, you can activate this boon to use the ice diamond shard as an additional material component for a spell or spell-like ability. If you do so, the caster level for that spell or spell-like ability increases by 1. A greater ice diamond shard has the same properties as an ice diamond shard, except that it either grants a +3 bonus on a saving throw or increases the caster level of a spell or spell like ability by 2. When you use this boon, cross it off your Chronicle sheet.

Warm Friend in a Cold Land: You have befriended Uliyara, a stilyagi Jadwiga, and she proves to be a valuable ally in Irrisen. Whenever you are in Irrisen, you can apply a +2 circumstance bonus on all Diplomacy checks. You may additionally bring Uliyara along with you on one mission to any location, allowing her to grant you the effects of this boon outside of Irrisen. When you use this boon outside of Irrisen, cross it off of your Chronicle sheet.

Gloomspire Explorer: Despite having studied only a small portion of Sevenfingers’s tomb, you are now one of the Society’s foremost authorities on the enigmatic Gloomspires. While adventuring in the Gloomspires, you receive a +2 bonus on all Perception checks made to find hidden objects such as traps, treasure, and secret doors. If you check the box included with this boon, you gain the benefits of this boon for the duration of one scenario set anywhere other than the Gloomspires.

[ ]Heaven’s Redemption: Your experiences in Heaven have inspired you to change your philosophy. When you receive this Chronicle sheet, you can check the box that precedes this boon to change your patron deity to any legal lawful good deity, in the process changing your alignment to lawful good, lawful neutral, or neutral good. When you do so, you receive the benefits of an atonement spell without paying any associated costs.

Additionally, you may freely retrain any class abilities, feats, or other features that no longer function with your new deity, as well as character abilities that are directly tied to your old deity’s favored weapon, such as the Weapon Focus feat. This boon does not affect your character’s items.

[ ][ ] Heavenly Scholar: Your studies of sacred scripture have enhanced your knowledge about matters of faith. If you are trained in Knowledge (religion), you can check a box that precedes this boon to add 1d6 to the result of one Knowledge (religion) check after rolling but before learning the results of your roll. Alternatively, you can check a box before rolling a Knowledge (religion) check to treat that check as if you were trained in the skill. You can use both boxes on a single skill check.

Protoflesh Mutation: You have acquired a mutation from the protoflesh. This mutation's effect is purely cosmetic. You can remove this mutation with remove disease or heal. The DC of the mutation for the purposes of remove disease is 12 if you played in Subtier 1-2 or 15 if you played in Subtier 4-5. If you do not immediately remove the mutation, describe it below.
**Third Eye in the center of his face**

Runewarden's Teachings: So long as you possess this boon, all of your Pathfinder Society Roleplaying Guild characters have access to the Runeguard prestige class from Pathfinder Player Companion: Paths of the Righteous as if it appeared on the Additional Resources page. Refer to the Campaign Clarification page for this presitge class.

[ ][ ][ ] Thassilonian Archivist: Although the goblins thoroughly ransacked the Wrathwarped Halls, a few documents survived their fires and knives. Before you attempt a Knowledge check, you can check a box before this boon to add 1d4 to the result. If the Knowledge check is related to Thassilon, sin magic, fleshwarping, or similar topics (at the GM's discretion), add 1d8 instead.

Extoplasmic Enhancement: You recovered a sample of concentrated ectoplasm from the Gloomspires. You may activate this ectoplasm as a swift action to treat all of your natural attacks, unarmed strikes, and weapon attacks as if they had the ghost touch property for 1 round. If you have at least one level in the spiritualist class, the ghost touch property persists for 3 rounds and also affects her phantom's natural attacks. When you use this boon, cross it off your Chronicle sheet.

Nightmarish Pigments: You found a pot of nightmarish pigments, which you may purchase for 1,000 gp. Nightmarish pigments function as marvelous pigments, except the items they create subtly bend, warp, and discolor, and they occasionally show reflections of horrific vistas or screaming maws. As a result they cannot be mistaken for objects made of stnadard valuable materials like gold. One pot of nightmarish pigments is sufficient to create a 125-cubic-foot object by depicting it two-dimensionally over a 25-square-foot surface. The pigments can create a collection of mundaneitems whose value does not exceed 500gp.

Savior of Old Flotsam: In thanks for retrieving her precious folding boat, Venture Captain-Benarry commissions you a single token made out of a splinter of Old Flotsam herself. This special feather token functions as a feather token (swan boat), except that the boat appears stocked with a woodenchest full of useful items. The chest contains a potion of cure light wounds, a set of masterwork thieve's tools, 100 sheets of parchment, a vial of ink with an inkpen, a fishing net, 20 days worth of trail rations, and 10 gallons of cheap ale. The chest and its items persist after the boat's duration expires. You may purchase the feather token (Old Flotsam) for 450 gp or 1 Prestige Points.

High Priestess's Patronage: You possess a signet ring from Amal al-Sahba, a member of the Peerless advisors to the satrap of Qadira and an influential priestess in the faith of Sarenrae. This ring announces al-Sahba as your patron, and grants you a +2 circumstance bonus on Diplomacy checks in Qadira and Diplomacy checks against worshippers of Sarenrae. If you purchaed an item for a 10% discount during the adventure, write the item in the space below this boon. If you did not make a discounted purchase, you may do so when you receive this Chronicle sheet.
**Ring of Protection**

Visions of the Void: You witnessed one of Roidira's mystifying visions. This vision may provide inspiration, or it may hamper you. Before rolling a skill check, you can cross off this boon to add 1d6-2 to your result.

[ ][ ][ ] Arnisant Museum Patron: Thanks to your work in Ridonport, your name is on display as a patron for the General Arnisant Museum and Historical Residence. In addition to gaining a permanent +1 bonus on Knowledge (history) checks regarding Taldor, you can borrow a weapon or suit of armor from the museum. After hearing the adventure briefing for a scenario, you can check on, two, or all three boxes that precede this boon to secure a weapon, shield, or set of armor witha +1, +2, or +3 bonus, respectively, for the duration of the scenario. You can reduce the enhancement bonus of a borrowed weapon with a +2 or +3 bonus by 1 in order to give that weapon the undead bane special ability. Any borrowed equipment bears inscriptionsor imagery from the Shining Crusade, such as Aroden's holy symbol or the heraldry or Taldor. This equipment is always made of common materials such as steel, leather, or wood.

Defender of Absalom: You aided Absalom in its hour of need, breaking the siege of demon-flesh monstrosities, undead saboteurs, and ghastly ships. The people of Absalom witnessed your triumphs and will remember your courage for several deeds in particular. Choos one (or two, if so instructed by the Overseer GM) of the following rewards corresponding to a factions objective that either the House successfully fulfilled (correspondingto one of the conditions announced during play) or that your table successfully fullfilled; cross the others off your Chronicle sheet. You do not need to be a member of a particular faction to choos its associeated reward.
**[X] Eldritch Artillerist: You revived an ancient guardian construct that was able to channel arcane energy in a previously unseen way--and you parse how to replicat it. You can check the box that precedes this boon when building a new character to grant that character access to the spellslinger archetype form Pathfinder RPG Ultimate Combat as if it appeared on the Additional Resources Page

Gear Desires:

Catalytic Weapon Enhance Upgrade to Spike Gauntlet (10k Upgrade)