A giant yes to more epic stuff IF:
You publish adventures that give us the opportunity to see and handle the rules in actual encounters.. I know adventures don't usually sell as well as rules material (only the GM needs to buy a copy) but having an adventure, written by the authors of the rules, that showcases all the cool legendary monsters, feats, magic items, etc makes ALL the difference in the world. Otherwise it starts to feel like DnD 3.5 Epic where there was this one book and then....nothing.
Ideally, if there was a linked series of adventures that a) took characters from 20 level to their transformation to legendary levels and then b) took those characters up through the lofty heights of 21-???....well you would accomplish something that has NEVER been done (to my knowledge) for the PF system EVER.
So, that's my two bits. Epic adventures. Give us a reason to play epic characters and use all of those cool rules!
I might bust Skeeter and FGG's coconuts occasionally, almost always about Hero Lab files, but make no mistake, they are, in my opinion, the finest overall producer of RPG material in the business with the exception of Paizo itself. When I think about the level of effort required to run their business, it's pretty incredible.
Half a dozen or less people are performing content creation, play testing, art procurement, editing, layout, project and schedule management, order packing and product distribution, customer support, advertising, invoicing and financials and probably fifty other things that we'll never know about.
...and they do it in their spare time.
In the future, if something does slip through the cracks, either from scheduling problems or less communication about an issue than I'd like to see, or whatever, I think I'm gonna remind myself about all the really great things that they have accomplished, and just either send a private message to Chuck, Skeeter or Bill about my problem or use the support link on their website, instead of going all board warrior with it.
But, that's just me.
The updated versions of CoF and ToA are very well done, made even more so by the delicious availability of the Hero Lab files! The only way it could better is if there were HL files for Slumbering Tsar so I could roll my VTT-based group right onto that after Tomb of Abysthor :-)
You didn't really think I was gonna comment on an FGG product and not pick at that particular scab, did ya Skeeter!?!
But really, FGG did a great job on the PF update to the CoF and ToA. Hopefully at least 1 product a year from FGG will be a similar update to one of the classic NG products. There are some real gems still out there like Lost City of Barakus, Vault of Larin Karr, Trouble at Durbenford, City of Brass (please o please o please), etc.
Skeeter, Skeeter, Skeeter...so after I read the KS update and finally stopped chuckling about the good news (HL files when the KS funds), I knew there was no way I could let my commitment stop at the 110$ mark.
So yeah, DJF JR. is gonna have to pay for his school lunches by back room 5th grade Fight Club matches in November, because I went all out and pledged at the 200$ level.
You, Chuck, Bill, Greg and everybody else working at FGG really do set the bar for not only great PF products but also just plain excellent customer service.
Anyway, it's Saturday night and there's episodes of Hell on Wheels calling out to me from the DVR, so here's hoping for mega funding on this thing!
A. When I told my wife that you called me rational her response was, and I qoute: "Oh HELL no!"
B. One day I'm gonna make a point of going to a gaming convention so that I can meet you face-to-face, buy you an adult beverage or two, and give you the opportunity to tell me to quit #@$!*ing about the %^#$ing Hero Lab files all the time! :)
I know FGG isn't a big operation and it isn't really realistic or even fair for me to expect you guys to provide HL support every time for every product and I would never expect any HL files to be done for free.
I suppose part my group's frustration is that there's not just some site, or service, that specializes in kicking out HL files for a fee. DriveThruHLFiles, if you will. Click here for Temple of Elemental Evil PF Hero Lab files, 50$ USD, click here for Slumbering Tsar PF Hero Lab files, 75$ USD, etc. Since that, to my knowledge, doesn't exist, we sometimes get antsy when a product that we really do want to use, like ST or SoA, comes along with no HL support or with it only as a stretch goal.
I should apologize for sounding as though it's just expected that HL files will be offered somehow as an option, and that FGG is somehow less of a company if they aren't. That's just not the case and I'm sorry if that was how the post came off sounding.
...but I'm not gonna stop #$%@#ing and moaning for my Hero Lab files :)
Skeets, your point is understandable.
...but it's also a matter of perspective. Offer the HL files as a for sure thing and I'll do my part of the heavy lifting, right here. Right now. At an increased cost to cover your risk of adding the HL files up front as a given. Maybe the 110$ tier goes up... Maybe it doesn't but the HL files are added as an add-on for separate purchase.
I'm certainly not holding out on the KS out of spite...the literally thousands of dollars that I've spent on NG and FGG products over the years will attest that I'll put my money where I see something that I want and can use.
The hard lesson that I've learned over the years is that my group ends up not using content that we don't have HL stuff for because we're located between Texas and Michigan so everything we do is virtual. Myself and the other GM are husbands and fathers so, time being limited, we don't run content that we don't ready have HL files for.
Slumbering Tsar was a particularly expensive learning lesson for us. We kept thinking 'somebody will eventually have to create HL files for this thing, right?' Well, it never happened, we never ran it and now we're gun shy of it happening again.
So, let me propose what I think what would be a solution...remove Hero Lab from the KS concept altogether from Sword of Air and everything else FGG does or will do and make it a part of the core business model.
Is the content proof read? Check.
At this point, check the hours spent at cost for HL file creation, markup with your desired profit percentage, and post for purchase on the website.
Here's another option: build the original PF content using HL from the start. You have enough experience with it to know it speeds up the process anyway...build the encounters with it at the beginning and there is no additional effort beyond the content creation that had to happen regardless.
Anyway, I've traded enough posts and emails with you over the past couple years that I'm not gonna take personally your idea that I somehow want others to shoulder a burden I don't want to bear.
What I want is Hero Lab files for everything that ever has been or ever will be written for the Pathfinder system, by any company. Since I'll never quite achieve that goal, the task on my part is to spend my really finite funds on investments that have the highest chance of meeting both of my requirements (SoA adventure and SoA HL files) while at the same time minimizing the risk of the money being spent (the KS funds successfully) but it doesn't meet my requirements (HL files not created).
Anyway hoss I hope you know I have nothing but good intentions towards FGG and it's future. This isn't the first time you and I have gone a couple rounds over HL files and I don't suspect it'll be the last.
Que tenga buen dia, mi amigo
Meh sadly my gaming group and I may have to pass on this one. As much as I love FGG's stuff, we've got some serious concerns about the Hero Lab files not being available unless the KS hits 140k. We aren't going to use the book unless we've got the HL files, so it's hard to justify a 110$ (or higher) investment that could end up unused on a bookshelf.
Hate to be that group, but we're gonna have to wait to invest until the KS hits 140k. It would have been nice to have the creation of the HL files included as part of the base release along with the book itself and to have d20Pro maps included as a 140k stretch goal instead.
Or to just know that the Hero Lab files will have to get created regardless of funding level, and then charge appropriately for them on the FGG site.
Anyway, here's hoping for mega levels of funding!
Who needs wussy mythic content when you have monsters with CRs that go well past 30?
I could live w/o Mythic content if we had a high level (11-20) campaign instead...Mythic seems like the natural way to stat a creature like the Sultan of the efreet or Tsathogga, but I'm flexible. I just could really use some content that challenges, levels and motivates characters from 16-20.
I would love to see a pre-adventure written for Slumber Tsar that goes from levels 1-6.
I'm going to use Crucible of Freya and Abysthor for this (if ST ever gets HL file support). If Lost City of Barakus or Vault of Larin Karr was PF converted I'd consider those too.
On the subject of ST, recognizing how heavy a lift the HL and d20Pro support would be, I'd even pledge to a Kickstarter that was dedicated to that project. Of course, convincing Greg to work up a couple new, preferably high level Mythic rules-centric, ST levels, specifically for such a KS, would sweeten the deal all around... they could even be digital content only, just to streamline final product distribution and avoid any late night box packing/shipping sessions by the Frogs...
Just a thought...
Since FGG is pretty much my favorite adventure creation RPG company (even edging out Paizo for fun adventures, and tied with Fire Mountain Games, but FMG has a pretty rotten track record for sticking to promised release dates, a subject for a different thread...) I found myself recently thinking about the sorts of content I'd like to see from FGG over the next 12-24 months.
Note: My group runs campaigns totally online using d20Pro and Hero Lab files, so a lot of this revolves around electronic HL and d20Pro product support, which FGG has done better than any other RPG IMHO.
1. Pathfinder conversion of the City of Brass using the new Mythic rules: I recently started another thread on this topic here. 'Nuff said.
2. Slumbering Tsar Hero Lab files: I was HUGELY disappointed to see that the recent MindGene d20Pro Kickstarter for adding FGG content didn't include Slumbering Tsar somewhere (base reward, stretch goal, etc). Guys, I get it. ST is a MASSIVE adventure requiring a MASSIVE amount of effort to generate d20Pro maps and HL files. That's exactly why we need it. I'd pay 20$-25$ for the ST HL files, approximately twice what I paid for the Stoneheart Valley files. PLEASE figure out some way to do this. It's just too big for individual GMs to tackle ourselves. The dang book is gathering dust on my bookshelf until I can find some HL files for it.
...as a bonus, I'd love to see some more high level stuff added to ST to help fill out the level 16-20 range content...maybe some Mythic stuff here too? Which leads me to #3...
3. A high level campaign, like for levels 11 - 20. Between City of Brass, Rappan Athuk and Slumbering Tsar, FGG has proven it has the chops to create some high quality high level content. A campaign based based around high level play would be the cat's meow. I didn't include Fane of the Fallen in that list because, even though it is listed as being for levels 13 - 18, it is probably my least favorite FGG product. Sorry, but there it is. Not every product is going to be everyone's cup of tea, and that one just left me cold.
4. The Sword of Air: You've already announced this one is in the works and I couldn't be happier about it. I'll be pledging on day 1 of the Kickstarter. All I ask, and you'll see a consistent theme here, please include a significant amount of high level content....trying to fill in gaps in content for levels 16-20 can be a *!%#^.
5. Conversions of 3.5 material: I already mentioned City of Brass but there are still some real classics to tackle after Crucible of Freya and Tomb of Abysthor (and hopefully CoB). My personal choices would be Lost City of Barakus, Trouble at Durbenford and Bard's Gate. I'm a big believer in a nice balance of new material from FGG and Pathfinder touch ups of the 3.5 classics.
Anyhoo, I'll end this like I started it: with praise. FGG is my favorite RPG company because a) you guys make great adventures that really do feel old school and b) you provide excellent electronic product support in the form of HL and d20Pro files. Whether or not you do indeed produce any of the products mentioned above (although at least the SoA is a done deal it sounds like) I am sure I will greatly enjoy whatever you guys do end up releasing!
I would tack 5$ easy onto my planned Kickstarter pledge if you included a pledge level that had a 3 hole-punched UNBOUND version of the hard copy. Sweet Baba Yaga in a Bikini it makes life SO much easier to be able to lay an adventure down flat in a 3 ring binder as opposed to destroying a bound copy by trying to push it flat.
...even though I run adventures purely online using d20Pro it still is a huge help to have a paper copy laid flat in front of me while I'm running the game through d20Pro and Ventrilo/Mumble.
Just to head this one off: yes I could print and hole-punch the pdf myself. I'd rather offer up additional dinero and have someone else's printer cartridge scream in agony, after which they get to slave over a hot 3 hole punch.
Thanks for the heads up about those other products! I actually owned 'Secrets of the Lamp' but sold it quite awhile ago during a move from Michigan to Texas. Now that you've reminded me, I recall it being very good, like pretty much everything else that Wolfgang Baur produces. I did not know about the Hackmaster product.
Regardless, thanks for the info!
Bill your description of this mega-adventure/campaign really sounds amazing. You can absolutely count me in. Hopefully you can squeeze in some higher level stuff to round out the journey through the ever-troublesome 16-20 range.
Take a ride with me, my friends, on Doctor Johnny Fever's mysterious Way Back Machine! It was the summer of 2007 (or thereabouts, the Doctor's memory starts to get fuzzy after the 3rd 7&7), the housing market was getting ready to go belly up, the twin wars of Iraq and Afghanistan were raging full force, and RPGer's were only starting to come to grips with the end of Dungeon and Dragon magazines. It was pretty sad times.
There was, however, a bright spot of hope in all that doom and gloom. Necromancer Games released the amazing City of Brass boxed set at Gen Con that year, and it was good. Really good. It finally fleshed out the mythic (hold onto that word, you'll need it later) city at which the cover of the 1st edition Dungeon Master's Guide had only hinted.
Not only did it provide a massive overview of the city itself, the surrounding environs, and the many incredible beings that could be encountered there, it also presented a full campaign that could, possibly, result in an encounter between the PCs and the Sultan of the Efreet himself!!! DUHN DUHN DUHN!
Needless to say, that campaign ended up being pretty epic. Not just in the traditional 'holy smokes, it's the Avengers vs. the Justice League!' epic, either. It was epic in the DnD 3.5 level 21+ sense also.
You see, the Sultan and many in his court were such powerful beings that, in order to really stand a chance against them, ordinary PCs just weren't going to cut it...not even level 20 PCs. So, add in a dash of the DnD 3.5 Epic Level Handbook (yes, let's be honest, even with all of its warts...I'm looking at you, epic level spells) and you had PCs that finally had at least a glimmer of a wisp of a trace of a hope of living through the end of the CoB campaign (I won't go into any deeper specifics so as to avoid spoilers).
Fast forward to the summer of 2013 (such is the Doctor's power!). The DnD 3.5 rule set has been, largely but not completely, replaced by the Pathfinder rules. Necromancer Games has been, well I won't say replaced, but its niche (third edition rules, first edition feel) has been filled by Frog God Games. And now, following Gen Con 2013, Pathfinder Mythic rules have supplanted what we used to call Epic rules.
But Doctor, you say, all I'm hearing is a lot of jaw jacking and chin music! I've got new episodes of Dexter and Hell on Wheels on the DVR! Get to the point, sir!
Very well. The point, dear reader (which you already knew because you read the thread title, oh astute one), is that the time has come for the City of Brass to rise again, reborn in all of its shiny new Pathfinder Mythic rules splendor.
So, what say you, FGG? Is there hope for a City of Brass revival? Or did I spill my adult beverage all over my Bermuda shorts while typing this for naught?
Dark Sasha wrote:
DS,I don't want to derail this thread too much so I'll probably start a new thread specifically begging FGG to do a PF City of Brass conversion using the Paizo Mythic rules; the CR 35 Sultan of the Efreet is basically the poster child for why Mythic rules were needed in the first place!
I'm really just trying to butter Skeeter up so that he'll sweet talk Bill into green lighting a PF conversion of City of Brass now that Paizo has released Mythic rules ;-)
I just wanted to poke my head in long enough to say thanks to the Deep Cave Frogs for knocking these files out and to FGG for caring enough to see that they got done to a high level of quality.
To put things in perspective, the two GMs for my gaming group (me and another guy) won't run adventures that don't have Hero Lab support (re: NPC stat files). We run online campaigns through d20Pro and we simply don't have enough time to do everything up from scratch.
We finished Rappan Athuk a little while ago and now we're on module 2 of Way of the Wicked only because we were able to get HL files for both campaigns. Thankfully d20pfsrd.com has a great repository of HL files of nearly all Paizo adventures and a few of the really popular non-Paizo ones.
My point is that I know we're not the only group that waits to buy stuff until HL support is available. I hope that more companies show the absolutely phenomenal levels of customer support that FGG and a select few others have as well.
Claxon, you've hit the answer (to the Litany of Weakness) on the head and I'm feeling pretty dumb for not thinking of that myself. Thanks!
Thread necromancy, I know, but I'm about to start Way of the Wicked with a barbarian, so I feel obligated to point out that Calm Emotions has 'Will negates' for the effects of a successful saving throw which should, I believe, trump the use of the word 'automatically' in the spell description concerning the effects of the spell on rage.
I and others have FAQ'd and FAQ'd this one but, to my knowledge, have never gotten a definitive Paizo answer. I think one time we actually got 'No response necessary' which was actually worse than not getting any response at all.
So, in the absence of a final ruling, it's hard to argue against the 'Will negates' in the save description of Calm Emotions. I can only hope that future printings or rule revisions will either a) remove the word 'automatically' from the spell description or add the text 'A barbarian failing his Will save automatically has his rage suppressed for the duration of the spell'.
I think a bigger question is, to me, what happens when a spell or effect causes a barbarian to become fatigued while raging. The rules seem pretty clear that it doesn't bring him out of rage, he just can't start a new rage if he does stop raging (until he has removed the fatigued condition). But what condition is a barbarian in when he is already fatigued and then stops raging? By RAW I think I know the answer and, quite frankly, it's pretty discouraging. I'm pretty sure the barbarian ends up being exhausted.
Situation: A level 15 barbarian, raging, is attacked by a 1st level inquisitor. The inquisitor casts Litany of Weakness on the barbarian, automatically giving him the fatigued condition, no save. The barbarian continues raging and, of course, completely destroys the inquisitor, at which point the barbarian stops raging. The fatigue caused by him ending his rage pushes the fatigue from Litany of Weakness into the exhausted condition. Hopefully the poor guy has two potions of lesser restoration on him or that 1st level inquisitor just ruined his day with a swift action, no save.
I guess, for me, this question can be broadened to ask: "Do bite and gore attacks become secondary attacks if the primary attacks are also natural weapons (e.g. claws)?"
While I know that, in many cases, claws (and other natural weapons for that matter), do indeed count as "weapons" (thereby causing the bite/gore to become secondary attacks) there are many cases of animals that have claw/claw/bite routines where the bite remains a primary attack with no attack penalties.
Another example would be the summoner's eidolon which, IIRC, does not have attack penalties when it has both the claws and the bite evolutions. I might be wrong about that one.
What about a tiefling barbarian that has the tiefling claws alternate racial ability, the lesser fiend totem gore attack, and a bite attack from animal fury barbarian power?
Do the gore and bite attacks still turn into secondary attacks when I attack with the claws or, like an animal with a claw/claw/bite primary attack routine, do they all still count as primary attacks?
This would be outstanding and a huge value add to my gaming group. I know creating anything for these levels is difficult, especially when Paizo hasn't released fully fleshed out level 21+ rules, but having a smaller adventure that calls the PCs back to action (assuming they survived through the end of Book VI) would be a lot of fun.
My search on the Ghost Rager barbarian power only skirted the issue that I'm wondering about so I'm going to start a thread in order to put a fine point on it.
Does Ghost Rager apply when you wield a magic weapon or only when you use a non-magic weapon?
Ghost Rager (Su)
Prerequisite: Barbarian 6, superstition rage power
Benefit: While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a morale bonus to touch AC equal to her saving throw bonus from her superstition rage power.
I'd like to think I'm not reading too much into the RAW here, but maybe I'm not reading far enough. Does 'even when using nonmagical weapons' mean that when I use a magic weapon I continue to inflict 50% damage on the incorporeal creature, or does this include magic weapons? I guess the word 'even' is throwing my logic train off the tracks here. If the power was meant to only apply to normal weapons it would have been helpful had it been written without the word 'even'.
Thanks in advance!
Ok, my thread necromancy is pretty strong; I'm gonna pull this one back to life after it's had 18 months of peaceful repose.
Spell sunder...how I love the concept of thee, but I worry about my GM's interpretation of how my barbarian will be able to sunder say, any of the following:
1. Invisibility, Displacement: does concealment miss chance apply to the sunder attempt? For invisibility, am I just picking the correct square and saying 'I attempt to sunder an invisibility spell effect in this square?'
2. Summon monster spells: Can I literally sunder the summoned creature back to where it came from? Does this count as a spell effect on a creature or just an ongoing spell effect?
3. Communal or mass spells: If I can detect a spell effect, say through detect magic (suppose I'm multi-classed), that is affecting a group, like mass bull strength, can sunder the whole effect? Where would I have to be positioned in relation to the spell effect in order to do that? Do I have to take it off of each target individually?
I'm sure there are other whole categories of spells that raise more horrible corner case questions than the ones I've identified. Unfortunately, the spell sunder rage ability reminds me of the synthesist summoner archetype; it gives a short description of an ability that really requires several pages more information to adequately explain its effects and ramifications on the existing rules.
I've purchased all of WotW and they are some of the finest adventures I've seen in a LONG time. I will most certainly be signing up for the ToD Kickstarter shortly. However, I do have one comment/request that I think will help Fire Mountain Games in the short and long run, and it will most definitely help out a lot of your customers.
Hero Lab files. Almost all of the PnP RPG Kickstarter projects that I've seen lately have offered Hero Lab files for the encounters. I'm going to guess that since FMG didn't offer these for WotW (d20pfsrd.com does have HL files for the first 3 adventures created by outstanding community members and ShadowChemosh) and HL files aren't listed as a reward at any pledge level for ToD, that you don't use HL when you build the encounters in the adventure.
I can't recommend strongly enough that you start using HL to build your encounters. I don't say this only from the selfish perspective of a customer who would dearly love access to those files, but also from the perspective of a fellow GM who wants to make your life a LOT easier. Building Pathfinder encounters, especially for level 12+ becomes so much easier than doing it by hand, it is like night and day.
I can tell you that for myself and other busy GMs that live and die by Hero Lab support for the adventures that we are considering for our home campaigns, available Hero Lab support can be a deal breaker.
Regardless, I'm looking forward to everything that FMG produces with an enthusiasm that has previously been reserved only for products from Frog God Games and Paizo. Keep up the great work sir!
My gaming group absolutely loves high level play. We have a five man group at 14th level going through Rappan Athuk right now. The whole group would definitely be in line to buy a book devoted to pro tips, insider insight, and proven techniques for stream-lining high level play!
[Hero Lab] Version 7.6 of the Pathfinder files for Hero Lab is now available! Tome of Horrors, Irrisen, People of the North!
Skeeter Green wrote:
Skeets my friend, can we agree that seeing a gnome named Dr. Johnny Fever, regardless of the circumstances, appear in an FGG product, would be freaking hilarious?
I'd either take that little guy as my Leadership cohort or send him back to hell with my greataxe; there couldn't be a middle ground with a name like that.
[Hero Lab] Version 7.6 of the Pathfinder files for Hero Lab is now available! Tome of Horrors, Irrisen, People of the North!
Skeeter Green wrote:
Nice Skeets! Just for that I'm gonna...
...name a goblin in Greznek 'Skeeter' and he's gonna have horrible stuff happen to him. Wonderful, terrible stuff. I'm not exactly sure what yet, but it's gonna involve green slime and an immovable rod. Yeah, it's like that. :-)
All jokes aside, a big thanks for the quick turn around time to all those involved! Those of us who run our games entirely online couldn't game at all without quality tools like you've all provided.
[Hero Lab] Version 7.6 of the Pathfinder files for Hero Lab is now available! Tome of Horrors, Irrisen, People of the North!
Skeeter Green wrote:
Bummer Skeets, but, as a software developer myself, I understand. This stuff happens. Best of luck on the fix.
P.S. Slip Rachel an extra 20$ from me to get the d20Pro RA maps done too ;-)
Awesome, thanks for the head's up, Alaterial! Hopefully it's not too massive of a fix or my Saturday game is gonna get complicated...
Is anybody else having problems opening up the Rappan Athuk encounters in HL after this update?
FAQing because I think that the answer will also play into the question of how greater magic weapon interacts with the Grayflame effect upon an already-enchanted weapon. It appears to be a similar situation except replace rage with channel energy.
Heh heh ok I just visited the FB link at the top of this forum. Obviously that is the place to go for current FMG info. Consider me sold!
I was thrilled to see some comments on WotW VI. I don't really follow Facebook; I pretty much get my FMG news from the Paizo boards. Not only am I absolutely stoked to see the last module nearing release (hopefully), I am equally looking forward to any information on their Underdark/dwarf/drow campaign Throne of Darkness.
Bring on the info!!!!
P.S. any chance that a hard copy run for book V will happen soon? That's the only one still on back order for me from Paizo...
P.P.S. Is Throne of Darkness going to have built in support for Duergar as well? It sounds like it's going to cover parties of good-aligned dwarves and evil drow, but how about the Duergar? I love those dour, evil sons of *#@$!&^
Rachel, any general time frame on when the next installment of the d20Pro maps will be out? My gaming group totally loves them. They are head and shoulders above the ones that I was doing, especially with how you used regions on them to give more realistic FoW as they get revealed. I was just shading/unshading squares as the PCs entered the room. Your technique is unarguably SOOOOOO much better.
Thanks again for your hard work; it is appreciated!
I've been playing DnD-based systems (and I'm lumping PF into that group) since '83. I've played pretty much every version and I've got to say I'm tired of some very sacred cows that have been in place since the very beginning. I'm not planning on purchasing a new version of anything that has any of the following concepts:
I don't expect PF 2.0, when it does eventually arrive (years and years and years from now) to excite me much more than DnD 5.0 does, because of the four points mentioned above.
I'd love some revolutionary new system to come along that was fantasy based but had zero connection to any of the elements identified above, or to anything remotely tied to DnD or Pathfinder with the exception of a few classic monsters, spells and enchanted items.
I do realize there are some systems out there that meet these criteria (Rift, GURPS, Warhammer 2.0, Hero System/Champions, etc) but none of them were successful enough to warrant the sort of regular product support I need in a system that I'm going to invest time in learning.
I think I'm doomed in terms of truly new innovative core rule sets for fantasy RPGs for the foreseeable future.
Merry Christmas to the great gang at FGG!
Between the amazing Slumbering Tsar and Rappan Athuk hardcovers, you guys have busted your humps like no other company that I know to offer old school gaming goodness in a day and age where everything else (with maybe a couple of notable exceptions) is a homogenous, formulaic cookie-cutter plate of blah.
From filling your homes with boxes of products to ship, to packing those boxes in the wee hours of the morning, to Skeeter and Rachel ensuring solid HeroLab and d20Pro file support for RA (which is, to my knowledge, unequaled by ANY OTHER PUBLISHER to date), you guys have shown that just a few dedicated gamers, with enough passion and talent, can make a huge difference in the RPG industry (how's that for a run-on sentence!).
So again, thanks for the awesome 2012 and Merry Christmas FGG!
P.S. Now where's our Pathfinder conversions of Crucible of Freya and Tomb of Abysthor?!?
I kid, I kid, but not really :)
Your site is nothing short of amazing and is responsible for an astonishing amount of lost workplace productivity :) . In terms of the Inner Sea Bestiary, will you be adding the races from that book that can be used as PC races to the 'Other Races->Featured Races/Uncommon Races' section?
Regardless, keep up the fantastic job!
I am usually extremely leery of 3rd party Pathfinder products, having been repeatedly burned during DnD 3.5 by splat book overload. Having said that , there are exactly two companies that I am now totally sold on: Frog God Games and Fire Mountain Games. Both have offerings that can intelligently support long term evil campaigns.
Frog God Games offers Rappan Athuk, quite possibly the single greatest mega dungeon in existence. Nothing motivates evil characters like greed for loot and power. RA offers them both, but the GM is on the hook for creating the glue that keeps them from killing each other along the way. I would offer the idea that self preservation can do the trick here. RA is so deadly that even a chaotic evil barbarian will think twice about killing a team member when the group is barely (if they're lucky) surviving when firing on all cylinders. I'd also give them a heads up that the church of Orcus isn't looking for any converts or inside help from the PCs (I've seen this happen too with an evil group going on RA).
Fire Mountain Games' Way of the Wicked, as mentioned multiple times previously in this thread, is really the premiere evil-centric Pathfinder campaign. The first book includes sections on the traditional problems encountered when running an evil campaign as well as excellent ideas on how to avoid them (hint: rule number one is to not have chaotic evil party members). I've purchased electronic copies of the first five books (hopefully book 6, the last book, will release in December sometime) and I'm eagerly awaiting Paizo to get some stock of the hard copies. After our current campaign, Rappan Athuk, wraps up we'll be going on Way of the Wicked; it just looks like WAY too much fun to pass up for anything else.
Just my two bits (and little more),
Things have been pretty quiet (i.e. dead) in this thread, so I started a thread on the Hero Lab forums and got this response from ShadowChemosh (one of the contributors):
So, if you're interested in these files that's a good place to post (in this thread also, of course) to show your support.
Blonde Frog wrote:
BF,All I can say is, your work on the d20Pro RA maps is beyond anything that I've seen from any rpg product developer in terms of electronic product support, and that includes Paizo or WotC. What you've done, by providing the maps and tokens in d20Pro-ready-for-import format, is basically created a dream scenario for me and the other GM of our home campaign.
Using your maps/tokens, we are now back to only having to do the same prep work that we would have to do if we were gaming face-to-face. We're used to having to burn up hours and hours of time between sessions getting the maps and tokens ready ON TOP OF the required reading/tweaking that all GMs have to do in order to prep an adventure.
I can tell you this, my wife and kids sure as heck appreciate your efforts, since they aren't seeing dad stapled to his computer working on the d20Pro maps and tokens. When they ask why I'm not needing so much time on the computer now, I just tell them:
'Thank the Blond Frog'.
...and then I need to spend more time explaining that to my wife. But still, from the bottom of my group's (and my family's) heart:
P.S. I've said it before and I'll say it again: I'd pay extra for a separate download of future products that included this type of product support (d20Pro maps/tokens) from ANY publisher! Yeah, it probably means contracting this work out long term (so you don't go bonkers) but my gut says you could still turn this into a profit if you charged separately for them...
Mach1, I get where you're coming from, and I've run campaigns like that, but in the end they feel...souless. No heart. I much prefer to GM campaigns where players create PCs with in-depth backgrounds and roleplaying hooks that I can use as the GM to create unique NPCs and items in a pre-built adventure like RA. However, on meatgrinder adventures like RA there needs to be additional means of bringing characters back from the dead, since it's pretty much assured that there will be character death. Usually my groups are smart enough for everyone to chip in to buy a scroll of raise dead and hope that someone in the party can get it off in a dungeon environment.
Now, having said that, there has to be the threat of failure. I draw the line at total party kills (TPKs). When the whole party wipes, or just a single guy survives, I leave the option up to the party about how to continue. I'm not going to just wave my GM wand and apply some deus ex machina malarky to bring back 4 of 5 or 5 of 5 toons.
Nothing against your take on it though, there are times where it can be fun to roll through a bunch of different character builds in the same campaign. To each their own.
I had an absolute blast playing Rappan Athuk in the fan-made Neverwinter Nights adventure. Great stuff!
I forgot all about the RA mod for NWN. That was a total blast! Lol, better than the single player campaign that shipped with the game in some ways...
Heh heh Elorebaen I like your style sir. It's always nice to see someone that gets as much value from a company's digital goods as I do. I know I keep begging pretty much every company I buy from now to make Hero Lab files a part of their business plan. Those are critical to me, but the d20Pro maps that FGG produced for RA are totally amazing bonus goodness on top of the HL files. I am absolutely stoked to see how the d20Pro map files for the deeper levels of the dungeon turn out. If these first sets are any indication, I'm gonna be one gigglin silly happy GM...
Now if can just get those pesky Slumbering Tsar files...<ducks Skeet's throwing spear, hopes it doesn't have 'returning' on it>
I kid! I kid! I know that's already been discussed here. I'm still hopeful for a collaborative ST Hero Lab project to spring up somewhere between this board, the Hero Lab forums, and d20pfsrd.com.
So I downloaded this, and I have no idea how to read it. Is there any rappan athuk for dummies? From what I can tell the CRs and levels are random. Where does one start? As a dm, where do I hint the players to go? And what levels should players start in this?
The 'Rappan Athuk for Dummies' idea has merit. Even for those of us with prior experience with RA (the original and then Reloaded), this version has A LOT to digest and read through. It would be interesting and helpful I think to have a forum thread that was devoted to being 'The DMs reference to Rappan Athuk'. It could have some tips and suggestions, maybe a table that broke down each dungeon level and wilderness encounter by CR. Then DMs could speak to each level and give their thoughts as to whether the suggested CR was just right, too high or too low, as well as any miscellaneous tips for DMs to watch out for with that level.
I could see that being a value-add for all of us Rappan Athuk devotees. Of course, I haven't been out to the Yuku old Necromancer/new FGG boards in a little while; something like this may already exist out there.
I'm now able to download the Cloister and Wilderness d20Pro maps. FGG has proven once again that they really are a cut above most other publishers when it comes to customer service. Thanks guys.
And on a weekend to boot!
Same here. I have the same situation as Elorebaen (can see them in the marketplace but can't download them) and I did what Zarathos did (sent an email with my d20Pro user id to email@example.com). I had also filled out the survey sent previously.
Urath DM wrote:
regardless of what VTT you may be using (and how bare-bones the rule set support may be), or even if you are not using any VTT, you can use HeroLab's Tactical Console to manage initiative and focus on each creature in the battle in turn. With this, you can add or remove buffs, curses, and other effects, as well as switch weapons or other gear, and apply situational modifiers like Cover and Higher Ground. HeroLab will quickly re-calculate all affected stats of the creature right there, and present the updated values in the program.
Because my gaming is currently so focused on online sessions through a VTT, I sometimes forget that there is a large number of people who use HL exactly as you mentioned. In fact, that's how I originally started to use it. It really is a powerful tool, once you've spent a little time with it.
As far as the RA d20Pro tokens, I hope you are right and the maps will have tokens already placed or at least importable into the library. That would save me from adding an image for the creatures onto each token that I import from the HL files (which don't come with image, no biggie). But I'll take what I can get and just be thankful for that much!