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Dr. Johnny Fever's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 520 posts. 1 review. No lists. No wishlists.


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James,

I'm GMing a campaign with evil aligned PCs in Isger, and two questions have come up as I prep for this campaign:

1. What is the Hellknight's official stance on diabolism and devil-worship? Does it vary by order?

2. Are there any PF for growing settlements when the PCs are not rulers of an entire country? My PCs will be be taking over a PF conversion of The Keep on the Borderlands, but they aren't going to be rulers of a full country...how can they grow their single community?

Thanks!


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Megaraptor: please give this dinosaur a full entry of its own, instead of merely explaining how templates could be added to the velociraptor as was done in the first Bestiary. There is a significant gap in the list of large dinosaurs. By adding the Megaraptor the book gives shapechangers who focus on dinosaurs a little love.


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Thanks for the responses so far! Mythic rules may be the exception to our house rule of no 3rd party content, as there appears to be little new or upcoming support planned (at least not major supplements) from Paizo. I'm going to take a look at both The Mythic Heroes Handbook and the mythic line from Legendary Games.


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So I'll be DMing a homebrew campaign coming up where the PCs will attain 10 mythic tiers over 20 levels. One of the players is considering a druid who focuses heavily on wild shape. Looking at the mythic rules I see two major holes in the Paizo mythic rules (we don't allow 3PP content) as they pertain to druid's wild shape ability.

1. There is no way for the druid's wild shape, to my knowledge, to attain the benefits of the mythic beast shape spells, since there is no path ability that gives this benefit and the beast shape spells don't show up on the druid's spell list (so they can't get short duration access to the mythic version through mythic spell casting either).

2. There is no Hierophant equivalent of the Archmage path ability Shapeshifting mastery, which gives extremely useful abilities to shapeshifters by setting their natural attack base attack bonus equal to their caster level.

Proposed changes:

(Note: I specify beast shape above and below, but the same problems/proposed solutions exist for elemental and plant wild shape.)

1. Add a tier 1 hierophant path ability called 'mythic wild shape'. Prerequisite: the character must have wild shape as a class ability. Benefit: By expending one use of mythic power as a character wild shapes into a form granted by beast shape I-IV, that use of wild shape provides the benefits of the equivalent mythic beast shape spell.

2. Add a tier 1 hierophant path ability called 'shapeshifting mastery'. Benefit: Your ability to magically adopt other forms is unparalleled, and you can expertly translate your divine might into brawn. You add half your tier to the caster level of spells or abilities from the polymorph subschool. While under the effects of a spell or ability of the polymorph subschool, you can use your caster level instead of your base attack bonus when making natural attacks that rely on your new form.

Does anyone see any problems with the above house rules? Are there other issues that I haven't picked up on with mythic wild shape rules?

Thanks!


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Most of the eidolon type-specific abilities I like, with the exception of the devil. Bonus' to bluff and diplomacy, while tying nicely into the devil theme of conniving tempter, lends itself to the eidolon now being the face of the party. Anything that takes away from the players actually communicating to NPCs using their own skills feels <weird?/not good?> to me.

Certainly it could be house ruled into being something else, and/or the GM could very reasonably expect that the player directly speaks as the eidolon during these times, but a different non-social interaction based ability would have worked better for me out of the box. Skill focus (UMD) maybe (edit: can eidolons use wands/scrolls w UMD...I forget)?

But overall the rest of the type-specific powers for all the types seemed pretty useful and logical.


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Lord Fyre wrote:
Serisan wrote:
Dr. Johnny Fever wrote:
The class really deserves to have a 9 level spell list with this new reduced eidolon; I believe it would be very in line with the power levels of the other 9 level 3/4 BAB classes (shaman, cleric, druid, oracle).
I only want to focus on this statement as I haven't seen the book yet. Because the summoner is an arcane caster, keeping it at 3/4 BAB and moving to 9 levels of casting would be breaking the design rules.

True. But I doubt Dr. Johnny Fever would have complained about making the Summoner a 9 level spell list if he then had to have a d6 hit die and 1/2 BAB. :)

Fixed your post for you. ;)

The balancing factor here is that, in a world where 3/4 BAB arcane casters had 9 spell levels instead of 6, those spell lists would be much more limited than the wide open list available to 1/2 BAB arcane casters: wizards, sorcerers and witches.

Summoners would have summoning and buffing spells. Bards would have mind control, utility and buffing spells. Magus' would have direct damage and little else (buffing too probably).

Just to bring it back around to the topic of this thread: I didn't particularly like the APG summoner (eidolon left itself open to troublesome levels of min-maxing and a spell list that led to item creation loop holes and spells gained earlier than on the wizard list) but PU results in something worse...a class whose mechanics don't seem to adequately fill a niche in the stable of available PF classes.


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Matthew Downie wrote:
Dr. Johnny Fever wrote:

The eidolon types get some abilities baked in, but the point value of them, combined with the level provided column totals, heck even extra evolution included, results in an eidolon that's pretty much on par with a druid's animal companion, especially after the animals 4th or 7th level advancement.

Now compared to the Druid: it gets 9 levels of spell casting, two strong save columns and wildshape (a very powerful ability).

Had the PU summoner been rewritten as a 9 level caster it might have been balanced against the druid (summoning SLA being IMHO of equal value to wildshape) given the now reduced power level of the eidolon.

The druid's generally considered to be at the far upper end of the power spectrum, though. In a party consisting of, say, Bard, Unchained Summoner, Alchemist & Ninja, would the Summoner seem weak?

Given the power level of alchemists (very powerful, they somehow get a pass on touch attack -bombs- that gunslingers get crucified for -guns-), massive utility of bards (though I could make an argument that they should be 9 level 3/4 BAB arcane casters as well) I think a 9 level caster summoner would do well in the party you described; I have little practical experience with the ninja, although I've read the class description.

Really any class should examined on its own merits IMHO, not in a party of x,y,z...that's very difficult analysis to do given the large number of classes that PF offers.


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Serisan wrote:
Dr. Johnny Fever wrote:
The class really deserves to have a 9 level spell list with this new reduced eidolon; I believe it would be very in line with the power levels of the other 9 level 3/4 BAB classes (shaman, cleric, druid, oracle).
I only want to focus on this statement as I haven't seen the book yet. Because the summoner is an arcane caster, keeping it at 3/4 BAB and moving to 9 levels of casting would be breaking the design rules.

While I certainly see your point, I believe that design rule was broken by the design team itself when they allowed fireball as a divine spell and gave it to Druids clerics shamans and oracles. Numerous other examples abound (ice storm stoneskin spell turning etc).


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Having read the Unchained version, and having played two APG summoner previously (1 to 9th level and one to 12th), here's my opinion on the PU version:

Too much reduction in evolution points. The eidolon types get some abilities baked in, but the point value of them, combined with the level provided column totals, heck even extra evolution included, results in an eidolon that's pretty much on par with a druid's animal companion, especially after the animals 4th or 7th level advancement.

Now compared to the Druid: it gets 9 levels of spell casting, two strong save columns and wildshape (a very powerful ability).

Had the PU summoner been rewritten as a 9 level caster it might have been balanced against the druid (summoning SLA being IMHO of equal value to wildshape) given the now reduced power level of the eidolon. 9 level caster summoners also removed the complaint they get stuff earlier than other 9 level casters. They both get 3/4 BAB so that's a wash. The Druid still has 2 strong saves to the summoner's 1, but that could have been understood as being similar to oracle's will only save vs the cleric fort and will.

As it stands, the PU summoner comes up pretty lackluster in terms of party rolls it could fill. Lol looking at this analysis, the original one, with all its warts (overpowered eidolon, wonky 6 level spell list that was a constant source of contention) also failed to achieve anything other than allowing players to free form create eidolons in any form they could imagine, and cheat the item creation rules using the bizarro 6 level summoners spell list.

The class really deserves to have a 9 level spell list with this new reduced eidolon; I believe it would be very in line with the power levels of the other 9 level 3/4 BAB classes (shaman, cleric, druid, oracle).


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So as I look at the Sacred Summons feat I notice it has a requirement of an aura, like a Cleric's Aura. Is there any (Paizo Published) way for a Druid or an Oracle to get such an aura and qualify for this feat?

Thanks!


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Oh man the multiclassing and stamina rules in PU might actually get me to take my unplayed fighter 20 build out of mothballs and give it a go!

There now I've made a statement concerning the topic of this thread, so I don't feel bad about adding an off topic bullet point:

Because I don't have nearly the RPG preparation time in my life that I used to (being a husband and father), my opinion of HL is this:

Hero Lab is the greatest thing to happen to RPGs since dice and imagination.


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Personally? I'd remove the eidolon altogether, leave the summon SLA as is, give summoners strong fort and will saves, and let them quicken self buffs like a warpriest...make them a magus that summons instead of blasts...


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I'm mostly stoked to see the monk (love what I'm hearing about full BAB and d10 hp) and summoner rewrites (please don't nerf the spell list...nerf the eidolon if you must but not the spell list!) and I'm mildly curious about the rogue reboot. The barbarian is already playing out really well in our group as is so I don't think we'd jump on a new version of that, but who knows...


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I was wondering...has anyone statted up STAP conversions using Hero Lab?


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Aren't we only like 6 weeks from the pdf dropping for PU? Some weekly previews of the new class redesigns would be nice. At least give the people who play summoners that long to enjoy their class before the hammer drops.

The Doomsday Clock is ticking louder and louder...


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Greg A. Vaughan wrote:

Thanks, Doc!

City of Brass...Mythic Rules...you just made my head hurt. :-)

You can even tell Skeeter I promise not to b$&@h and moan for Hero Lab files if City of Brass got the conversion go ahead heh heh heh


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This book seems like a pretty big deal, a la The Advanced Class Guide, and we're only two months out from its (scheduled) release. Will we see previews soon?


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Greg, the list of upcoming FGG stuff for 2015 looks really good; I'll be backing/purchasing almost everything you've listed. I've said it plenty of times before but it bears repeating: FGG really is a credit to the RPG industry. Content, maps, customer support...just good stuff all around.

Now about 2016 and a PF conversion w/mythic rules for City of Brass... ;-)


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Once upon a time in the halcyon days of yore, I owned the paper copies of the Savage Tide Adventure Path, and life was good.

Now, years (and several moves around the country) later, the paper copies are gone and I find myself trying to purchase PDFs of the issues.

However, when I went to the product pages in order to purchase the PDFs, most of the issues seem to only offer the paper copy and some, not even that.

Because I now play PF online, a PDF version is MUCH preferable to the dead tree version.

How can I purchase PDF versions of these issues? Am I not looking in the right place on the site?

Thanks in advance!


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Good to know...thanks!


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I'm gonna show my ignorance here...what book has this archetype? A board search on it was negative for me.


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@Claxon: Very nice, sir. Though i do own the Monster Codex I had glossed over the Hurtful feat.

Thanks for the reminder!


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I'm inclined to agree with everyone that's posted so far; it makes sense that a second hit is required (and successful intimidate from CS) before the sickened condition would be applied. I might have to do a search on any ways to perform intimidate as a swift or free action without requiring a successful attack.


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What is the order of operations when applying the effects of Cornugan Smash and a Cruel weapon? Does the first swing inflict both the shaken and sickened conditions (assuming a successful intimidate check) or does it only apply the shaken condition, and then a successful second swing on the now shaken target causes the Cruel weapon's ability to trigger (target is then also sickened)?

Thanks!


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Nefreet wrote:

They do stack. One is an enhancement bonus on the weapon, the other is an enhancement bonus on your attack rolls.

Similar to how a Barbarian can benefit from both Rage and Bless (despite them both being morale bonuses).

Probably dragging this thread off-topic, but I don't think your reasoning is correct. Both the blessing bonus and a magic weapon bonus are enhancement type to attack rolls; I don't believe that they stack.

A morale bonus to attack rolls is different than a morale bonus to strength which results in an increase to attack rolls, that's why they work together in your rage example. I wish the blessing DID stack with a magic weapon (I have a ranger with the strength blessing from the divine tracker archetype) but I really don't think they do.


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Jeffrey Palmer wrote:
Dr. Johnny Fever wrote:
The back of the Cyclopean Deeps HC has the 'powered by Hero Lab' logo...are there HL files available for CD? If so, I'm all over them!

You know I read the same thing and wondered this too! Bring on the files, it'll make the d20Pro conversion less of a headache!

I'm actually doing the exact same thing (d20Pro conversions).

<off topic>now I just have to hope the d20Pro Unlimited Kickstarter fixes the outdated Hero Lab export/import utility</off topic>


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The back of the Cyclopean Deeps HC has the 'powered by Hero Lab' logo...are there HL files available for CD? If so, I'm all over them!


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Any new oracle curses? The current list is getting kind of stale...


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If you listen closely to your cable modem you can hear people clicking Refresh on their email inbox, praying for the download links email to appear :-)


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Sara,

Any idea when those who are NOT doing the Gen Con pick up might start seeing shipping emails (and, more importantly, PDF download green lights)? Fingers crossed for Friday or sooner (got a big gaming weekend coming up)...

Regardless, good luck with what has GOT to be one of the craziest times of year for you (if not THE craziest)!


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Semi off topic...does PF even have an official half giant race that's not 3rd party or a 3.5 conversion?


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I gotta ask, how are the LCoB HeroLab files coming along for those of us who purchased the add-on?

The LCoB PF conversion is really a great product, btw. This is coming from someone who DM'd it in 3.5 as well as played through it once...a great conversion of a classic adventure/setting.


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If a creature has Spell Immunity (or Greater SI) cast upon them, can the caster choose to have them immune to a divination spell? Personally, I don't think they can since what Spell Immunity does is effectively gives the recipient unbeatable SR against the chosen spells, and most divination spells (See Invisible, Analyze Dweomer, etc) do not check SR.

Lol even as I'm writing this I'm convincing myself even further that I'm right. Has anybody got a good counter argument? I suspect this will come up in my WotR campaign relatively quickly (Analyze Dweomer is basically a big 'F U' to the DM's buffs on the BBEG) so I want to be able to have a cogent (and ultimately succesful :P ) debate when that moment arrives.


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So this morning I wake up (always a good thing) and I'm like 'hmmm....I feel like I'm forgetting something. Whatever could it SON OF A BISCUIT I STILL HAVEN'T PLEDGED FOR THE LOST CITY OF BARAKUS YET!!!'
.
.
.
Whew. That was a close one.
Pledged 55$ for the 40$ reward tier + 15$ bucks for the Hero Lab files. That is how the add-ons work, right? This is my first add-on to a KS...

Anyway, now to get back to my master plot of subversion and deception in order to convince FGG to do a mythic conversion/update to City of Brass :)


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The 6th level sorcerer/wizard spell Analyze Dweomer states:

'In the case of an object or creature with active spells cast upon it, you learn each spell, its effect, and its caster level.'

My question is, if my sorcerer casts this spell on a creature that has spells active upon it whose exact parameters are chosen at the time of casting (spell immunity, resist energy, etc.) how specific does Analyze Dweomer get with its information?

In the above example, would it tell me 'the target has up spell immunity(magic missile, hold person and suggestion) and resist energy (cold) and resist energy (fire)'...or would it say 'the target has spell immunity (the effects of which can be read directly from the SRD) and resist energy twice'?


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Bill,

That is GREAT news about the LCoB revamp via Kickstarter! I've GM'd that mega adventure once and been a player on it once...both times it was tremendous fun. I'm really pleased that FGG is still touching up some of the older classics with some present day shine while still turning out newer properties also. Please keep up the mix!

P.S. Just because I haven't busted Skeeter's chestnuts in awhile, I'm gonna take this opportunity to zing him on his favorite topic: don't forget to add Hero Lab files to the LCoB Kickstarter, buddy! Bonus points for adding d20Pro maps...

Keep up the great work guys!


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I would love to see this book become reality. My gaming group is going through Wrath of the Righteous right now and really enjoying the quick-play mass combat rules. A slightly revised set of rules that added more options and pulled the whole thing just a hair closer to tabletop war gaming in Golarion would be very cool.

Back in 1980 TSR released the World of Greyhawk Folio, which not only provided a massive map of most of the known world overlaid with a hex grid (a must for Armies of Golarion IMO) but it also broke out each nation/principality/etc with its number of troops and, just as importantly, valuable resources that that place controlled. This gave potential conquerors a REASON to build up an army and attack the Kingdom of Celene (or wherever) since it had a resource that a) your kingdom wanted or lacked or b) that you just wanted to deny access to your fellow rulers.

Now imagine this: a big hardcover that had each area of Golarion described in terms of its armies and valuable resources as well as having a big hex overlaid map of Golarion that could, possibly, show per grid, what valuable resources that map grid contained. Now this last part could be done in separate follow up products that gave more geographic detail on each region of Golarion.

This big hardcover would (hopefully) have more expanded rules for mass combat than the current rules-lite/narrative heavy system that we have now. Don't get me wrong, I like the system for those times when mass combat isn't meant to be the bread and butter of the game time, but it would be nice to have the option to run something closer to table top battles between armies when we want to.


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If any HeroLab users stat up Lolth using some of the GREAT suggestions in this thread, please let us know because I'd love to have you email me a copy of the .por file for a ToEE (T1-4), Against the Giants, Descent into the Depths of the Earth, Vault of the Drow and Queen of the Demonweb Pits PF conversion that I've been contemplating, using the Mythic rules for certain uber encounters like Lolth.... since I run games using D20Pro and HL, it all comes down to getting as many of the HL files for the unique and named encounters as I can.

...and if anyone knows of an existing collection of HL files for the modules I mentioned, that would be uber also.

....apologies in advance for that minor thread derailment only tangentially related to a Lolth PF conversion.


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I'm sad. When you mentioned updated for AP 76 I thought you meant here. I'm hoping the AP gets the HL stats treatment on d20Pfsrd soon, like the other APs. They are a HUGE boon to GMs considering running an AP.

But, not to sound unappreciative. The site is literally the most important resource that my gaming group uses at the table. It's simply fantastic for cutting down on time spent page flipping. Those who maintain it deserve the utmost respect from us PF gamers.


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blackbloodtroll wrote:

My DM has a hyper-sensitive sense of smell, that he actually doesn't like to talk about too much.

He can smell if a woman is menstruating. It would be kind of a dick move if he banned all menstruating women.

But, it attracts bears. BEARS!

Great, just great, BBT. Now you're endangering the whole TV station!


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A giant yes to more epic stuff IF:

You publish adventures that give us the opportunity to see and handle the rules in actual encounters.. I know adventures don't usually sell as well as rules material (only the GM needs to buy a copy) but having an adventure, written by the authors of the rules, that showcases all the cool legendary monsters, feats, magic items, etc makes ALL the difference in the world. Otherwise it starts to feel like DnD 3.5 Epic where there was this one book and then....nothing.

Ideally, if there was a linked series of adventures that a) took characters from 20 level to their transformation to legendary levels and then b) took those characters up through the lofty heights of 21-???....well you would accomplish something that has NEVER been done (to my knowledge) for the PF system EVER.

So, that's my two bits. Epic adventures. Give us a reason to play epic characters and use all of those cool rules!


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I might bust Skeeter and FGG's coconuts occasionally, almost always about Hero Lab files, but make no mistake, they are, in my opinion, the finest overall producer of RPG material in the business with the exception of Paizo itself. When I think about the level of effort required to run their business, it's pretty incredible.

Half a dozen or less people are performing content creation, play testing, art procurement, editing, layout, project and schedule management, order packing and product distribution, customer support, advertising, invoicing and financials and probably fifty other things that we'll never know about.

...and they do it in their spare time.

In the future, if something does slip through the cracks, either from scheduling problems or less communication about an issue than I'd like to see, or whatever, I think I'm gonna remind myself about all the really great things that they have accomplished, and just either send a private message to Chuck, Skeeter or Bill about my problem or use the support link on their website, instead of going all board warrior with it.

But, that's just me.


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The updated versions of CoF and ToA are very well done, made even more so by the delicious availability of the Hero Lab files! The only way it could better is if there were HL files for Slumbering Tsar so I could roll my VTT-based group right onto that after Tomb of Abysthor :-)

You didn't really think I was gonna comment on an FGG product and not pick at that particular scab, did ya Skeeter!?!

But really, FGG did a great job on the PF update to the CoF and ToA. Hopefully at least 1 product a year from FGG will be a similar update to one of the classic NG products. There are some real gems still out there like Lost City of Barakus, Vault of Larin Karr, Trouble at Durbenford, City of Brass (please o please o please), etc.


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Skeeter, Skeeter, Skeeter...so after I read the KS update and finally stopped chuckling about the good news (HL files when the KS funds), I knew there was no way I could let my commitment stop at the 110$ mark.

So yeah, DJF JR. is gonna have to pay for his school lunches by back room 5th grade Fight Club matches in November, because I went all out and pledged at the 200$ level.

You, Chuck, Bill, Greg and everybody else working at FGG really do set the bar for not only great PF products but also just plain excellent customer service.

Anyway, it's Saturday night and there's episodes of Hell on Wheels calling out to me from the DVR, so here's hoping for mega funding on this thing!


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Skeeter,

A. When I told my wife that you called me rational her response was, and I qoute: "Oh HELL no!"

B. One day I'm gonna make a point of going to a gaming convention so that I can meet you face-to-face, buy you an adult beverage or two, and give you the opportunity to tell me to quit #@$!*ing about the %^#$ing Hero Lab files all the time! :)

I know FGG isn't a big operation and it isn't really realistic or even fair for me to expect you guys to provide HL support every time for every product and I would never expect any HL files to be done for free.

I suppose part my group's frustration is that there's not just some site, or service, that specializes in kicking out HL files for a fee. DriveThruHLFiles, if you will. Click here for Temple of Elemental Evil PF Hero Lab files, 50$ USD, click here for Slumbering Tsar PF Hero Lab files, 75$ USD, etc. Since that, to my knowledge, doesn't exist, we sometimes get antsy when a product that we really do want to use, like ST or SoA, comes along with no HL support or with it only as a stretch goal.

I should apologize for sounding as though it's just expected that HL files will be offered somehow as an option, and that FGG is somehow less of a company if they aren't. That's just not the case and I'm sorry if that was how the post came off sounding.

...but I'm not gonna stop #$%@#ing and moaning for my Hero Lab files :)

DJF


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Skeets, your point is understandable.

...but it's also a matter of perspective. Offer the HL files as a for sure thing and I'll do my part of the heavy lifting, right here. Right now. At an increased cost to cover your risk of adding the HL files up front as a given. Maybe the 110$ tier goes up... Maybe it doesn't but the HL files are added as an add-on for separate purchase.

I'm certainly not holding out on the KS out of spite...the literally thousands of dollars that I've spent on NG and FGG products over the years will attest that I'll put my money where I see something that I want and can use.

The hard lesson that I've learned over the years is that my group ends up not using content that we don't have HL stuff for because we're located between Texas and Michigan so everything we do is virtual. Myself and the other GM are husbands and fathers so, time being limited, we don't run content that we don't ready have HL files for.

Slumbering Tsar was a particularly expensive learning lesson for us. We kept thinking 'somebody will eventually have to create HL files for this thing, right?' Well, it never happened, we never ran it and now we're gun shy of it happening again.

So, let me propose what I think what would be a solution...remove Hero Lab from the KS concept altogether from Sword of Air and everything else FGG does or will do and make it a part of the core business model.

Is the content proof read? Check.
Is the art in? Check.
Has it been play tested? Check.
Have the Hero Lab files been generated? Check.

At this point, check the hours spent at cost for HL file creation, markup with your desired profit percentage, and post for purchase on the website.

Here's another option: build the original PF content using HL from the start. You have enough experience with it to know it speeds up the process anyway...build the encounters with it at the beginning and there is no additional effort beyond the content creation that had to happen regardless.

Anyway, I've traded enough posts and emails with you over the past couple years that I'm not gonna take personally your idea that I somehow want others to shoulder a burden I don't want to bear.

What I want is Hero Lab files for everything that ever has been or ever will be written for the Pathfinder system, by any company. Since I'll never quite achieve that goal, the task on my part is to spend my really finite funds on investments that have the highest chance of meeting both of my requirements (SoA adventure and SoA HL files) while at the same time minimizing the risk of the money being spent (the KS funds successfully) but it doesn't meet my requirements (HL files not created).

Anyway hoss I hope you know I have nothing but good intentions towards FGG and it's future. This isn't the first time you and I have gone a couple rounds over HL files and I don't suspect it'll be the last.

Que tenga buen dia, mi amigo


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Meh sadly my gaming group and I may have to pass on this one. As much as I love FGG's stuff, we've got some serious concerns about the Hero Lab files not being available unless the KS hits 140k. We aren't going to use the book unless we've got the HL files, so it's hard to justify a 110$ (or higher) investment that could end up unused on a bookshelf.

Hate to be that group, but we're gonna have to wait to invest until the KS hits 140k. It would have been nice to have the creation of the HL files included as part of the base release along with the book itself and to have d20Pro maps included as a 140k stretch goal instead.

Or to just know that the Hero Lab files will have to get created regardless of funding level, and then charge appropriately for them on the FGG site.

Anyway, here's hoping for mega levels of funding!


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Kthulhu wrote:
Who needs wussy mythic content when you have monsters with CRs that go well past 30?

I could live w/o Mythic content if we had a high level (11-20) campaign instead...Mythic seems like the natural way to stat a creature like the Sultan of the efreet or Tsathogga, but I'm flexible. I just could really use some content that challenges, levels and motivates characters from 16-20.


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Technotrooper wrote:
I would love to see a pre-adventure written for Slumber Tsar that goes from levels 1-6.

I'm going to use Crucible of Freya and Abysthor for this (if ST ever gets HL file support). If Lost City of Barakus or Vault of Larin Karr was PF converted I'd consider those too.

On the subject of ST, recognizing how heavy a lift the HL and d20Pro support would be, I'd even pledge to a Kickstarter that was dedicated to that project. Of course, convincing Greg to work up a couple new, preferably high level Mythic rules-centric, ST levels, specifically for such a KS, would sweeten the deal all around... they could even be digital content only, just to streamline final product distribution and avoid any late night box packing/shipping sessions by the Frogs...

Just a thought...


4 people marked this as a favorite.
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Since FGG is pretty much my favorite adventure creation RPG company (even edging out Paizo for fun adventures, and tied with Fire Mountain Games, but FMG has a pretty rotten track record for sticking to promised release dates, a subject for a different thread...) I found myself recently thinking about the sorts of content I'd like to see from FGG over the next 12-24 months.

Note: My group runs campaigns totally online using d20Pro and Hero Lab files, so a lot of this revolves around electronic HL and d20Pro product support, which FGG has done better than any other RPG IMHO.

1. Pathfinder conversion of the City of Brass using the new Mythic rules: I recently started another thread on this topic here. 'Nuff said.

2. Slumbering Tsar Hero Lab files: I was HUGELY disappointed to see that the recent MindGene d20Pro Kickstarter for adding FGG content didn't include Slumbering Tsar somewhere (base reward, stretch goal, etc). Guys, I get it. ST is a MASSIVE adventure requiring a MASSIVE amount of effort to generate d20Pro maps and HL files. That's exactly why we need it. I'd pay 20$-25$ for the ST HL files, approximately twice what I paid for the Stoneheart Valley files. PLEASE figure out some way to do this. It's just too big for individual GMs to tackle ourselves. The dang book is gathering dust on my bookshelf until I can find some HL files for it.

...as a bonus, I'd love to see some more high level stuff added to ST to help fill out the level 16-20 range content...maybe some Mythic stuff here too? Which leads me to #3...

3. A high level campaign, like for levels 11 - 20. Between City of Brass, Rappan Athuk and Slumbering Tsar, FGG has proven it has the chops to create some high quality high level content. A campaign based based around high level play would be the cat's meow. I didn't include Fane of the Fallen in that list because, even though it is listed as being for levels 13 - 18, it is probably my least favorite FGG product. Sorry, but there it is. Not every product is going to be everyone's cup of tea, and that one just left me cold.

4. The Sword of Air: You've already announced this one is in the works and I couldn't be happier about it. I'll be pledging on day 1 of the Kickstarter. All I ask, and you'll see a consistent theme here, please include a significant amount of high level content....trying to fill in gaps in content for levels 16-20 can be a *!%#^.

5. Conversions of 3.5 material: I already mentioned City of Brass but there are still some real classics to tackle after Crucible of Freya and Tomb of Abysthor (and hopefully CoB). My personal choices would be Lost City of Barakus, Trouble at Durbenford and Bard's Gate. I'm a big believer in a nice balance of new material from FGG and Pathfinder touch ups of the 3.5 classics.

Anyhoo, I'll end this like I started it: with praise. FGG is my favorite RPG company because a) you guys make great adventures that really do feel old school and b) you provide excellent electronic product support in the form of HL and d20Pro files. Whether or not you do indeed produce any of the products mentioned above (although at least the SoA is a done deal it sounds like) I am sure I will greatly enjoy whatever you guys do end up releasing!

DJF

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