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Dr. Johnny Fever's page

Goblin Squad Member. Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber. 460 posts. 1 review. No lists. No wishlists.

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Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I guess, for me, this question can be broadened to ask: "Do bite and gore attacks become secondary attacks if the primary attacks are also natural weapons (e.g. claws)?"

While I know that, in many cases, claws (and other natural weapons for that matter), do indeed count as "weapons" (thereby causing the bite/gore to become secondary attacks) there are many cases of animals that have claw/claw/bite routines where the bite remains a primary attack with no attack penalties.

Another example would be the summoner's eidolon which, IIRC, does not have attack penalties when it has both the claws and the bite evolutions. I might be wrong about that one.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Raisse wrote:


All normal weapon attacks are made at normal bonuses/penalties, and then all natural attacks are made at a full BAB -5 and apply only half strength. If your feats/abilities (like power attack and such) apply penalties to all of your attacks then those apply to the natural attacks like normal.

What about a tiefling barbarian that has the tiefling claws alternate racial ability, the lesser fiend totem gore attack, and a bite attack from animal fury barbarian power?

Do the gore and bite attacks still turn into secondary attacks when I attack with the claws or, like an animal with a claw/claw/bite primary attack routine, do they all still count as primary attacks?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
EldonG wrote:


I mean...it's not like levels 21+, right? ;)

This would be outstanding and a huge value add to my gaming group. I know creating anything for these levels is difficult, especially when Paizo hasn't released fully fleshed out level 21+ rules, but having a smaller adventure that calls the PCs back to action (assuming they survived through the end of Book VI) would be a lot of fun.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

My search on the Ghost Rager barbarian power only skirted the issue that I'm wondering about so I'm going to start a thread in order to put a fine point on it.

Does Ghost Rager apply when you wield a magic weapon or only when you use a non-magic weapon?

Ghost Rager (Su)

Prerequisite: Barbarian 6, superstition rage power

Benefit: While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a morale bonus to touch AC equal to her saving throw bonus from her superstition rage power.

I'd like to think I'm not reading too much into the RAW here, but maybe I'm not reading far enough. Does 'even when using nonmagical weapons' mean that when I use a magic weapon I continue to inflict 50% damage on the incorporeal creature, or does this include magic weapons? I guess the word 'even' is throwing my logic train off the tracks here. If the power was meant to only apply to normal weapons it would have been helpful had it been written without the word 'even'.

Thanks in advance!

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Animate Dead was another one I was wondering about. Is a skeleton or zombie, once animated, still under an ongoing effect that could be sundered?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Ok, my thread necromancy is pretty strong; I'm gonna pull this one back to life after it's had 18 months of peaceful repose.

Spell sunder...how I love the concept of thee, but I worry about my GM's interpretation of how my barbarian will be able to sunder say, any of the following:

1. Invisibility, Displacement: does concealment miss chance apply to the sunder attempt? For invisibility, am I just picking the correct square and saying 'I attempt to sunder an invisibility spell effect in this square?'

2. Summon monster spells: Can I literally sunder the summoned creature back to where it came from? Does this count as a spell effect on a creature or just an ongoing spell effect?

3. Communal or mass spells: If I can detect a spell effect, say through detect magic (suppose I'm multi-classed), that is affecting a group, like mass bull strength, can sunder the whole effect? Where would I have to be positioned in relation to the spell effect in order to do that? Do I have to take it off of each target individually?

I'm sure there are other whole categories of spells that raise more horrible corner case questions than the ones I've identified. Unfortunately, the spell sunder rage ability reminds me of the synthesist summoner archetype; it gives a short description of an ability that really requires several pages more information to adequately explain its effects and ramifications on the existing rules.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
2 people marked this as a favorite.

Gary,

I've purchased all of WotW and they are some of the finest adventures I've seen in a LONG time. I will most certainly be signing up for the ToD Kickstarter shortly. However, I do have one comment/request that I think will help Fire Mountain Games in the short and long run, and it will most definitely help out a lot of your customers.

Hero Lab files. Almost all of the PnP RPG Kickstarter projects that I've seen lately have offered Hero Lab files for the encounters. I'm going to guess that since FMG didn't offer these for WotW (d20pfsrd.com does have HL files for the first 3 adventures created by outstanding community members and ShadowChemosh) and HL files aren't listed as a reward at any pledge level for ToD, that you don't use HL when you build the encounters in the adventure.

I can't recommend strongly enough that you start using HL to build your encounters. I don't say this only from the selfish perspective of a customer who would dearly love access to those files, but also from the perspective of a fellow GM who wants to make your life a LOT easier. Building Pathfinder encounters, especially for level 12+ becomes so much easier than doing it by hand, it is like night and day.

I can tell you that for myself and other busy GMs that live and die by Hero Lab support for the adventures that we are considering for our home campaigns, available Hero Lab support can be a deal breaker.

Regardless, I'm looking forward to everything that FMG produces with an enthusiasm that has previously been reserved only for products from Frog God Games and Paizo. Keep up the great work sir!

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

My gaming group absolutely loves high level play. We have a five man group at 14th level going through Rappan Athuk right now. The whole group would definitely be in line to buy a book devoted to pro tips, insider insight, and proven techniques for stream-lining high level play!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Skeeter Green wrote:

When I introduce a DFJ gnome getting terrible things done to him in an upcoming major release, you'll see the error of your ways!

Skeets my friend, can we agree that seeing a gnome named Dr. Johnny Fever, regardless of the circumstances, appear in an FGG product, would be freaking hilarious?

I'd either take that little guy as my Leadership cohort or send him back to hell with my greataxe; there couldn't be a middle ground with a name like that.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Skeeter Green wrote:

Arrrrgggh!! My elaborate plot to mess with Dr. JF's game Saturday foiled!!!

BLAST IT ALL!!

<goes back to the evil laboratory>

SG

Nice Skeets! Just for that I'm gonna...

Rappan Athuk:

...name a goblin in Greznek 'Skeeter' and he's gonna have horrible stuff happen to him. Wonderful, terrible stuff. I'm not exactly sure what yet, but it's gonna involve green slime and an immovable rod. Yeah, it's like that. :-)

All jokes aside, a big thanks for the quick turn around time to all those involved! Those of us who run our games entirely online couldn't game at all without quality tools like you've all provided.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Skeeter Green wrote:
Dr. Johnny Fever wrote:
Alatariel wrote:
Dr. Johnny Fever wrote:
Is anybody else having problems opening up the Rappan Athuk encounters in HL after this update?

The Frogs are aware of it and working on it.

---Deep Cave Frog

Awesome, thanks for the head's up, Alaterial! Hopefully it's not too massive of a fix or my Saturday game is gonna get complicated...

It will probably not be fixed before then.

Skeeter Green

Bummer Skeets, but, as a software developer myself, I understand. This stuff happens. Best of luck on the fix.

P.S. Slip Rachel an extra 20$ from me to get the d20Pro RA maps done too ;-)


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Alatariel wrote:
Dr. Johnny Fever wrote:
Is anybody else having problems opening up the Rappan Athuk encounters in HL after this update?

The Frogs are aware of it and working on it.

---Deep Cave Frog

Awesome, thanks for the head's up, Alaterial! Hopefully it's not too massive of a fix or my Saturday game is gonna get complicated...


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Is anybody else having problems opening up the Rappan Athuk encounters in HL after this update?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

FAQing because I think that the answer will also play into the question of how greater magic weapon interacts with the Grayflame effect upon an already-enchanted weapon. It appears to be a similar situation except replace rage with channel energy.


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Heh heh ok I just visited the FB link at the top of this forum. Obviously that is the place to go for current FMG info. Consider me sold!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I was thrilled to see some comments on WotW VI. I don't really follow Facebook; I pretty much get my FMG news from the Paizo boards. Not only am I absolutely stoked to see the last module nearing release (hopefully), I am equally looking forward to any information on their Underdark/dwarf/drow campaign Throne of Darkness.

Bring on the info!!!!

P.S. any chance that a hard copy run for book V will happen soon? That's the only one still on back order for me from Paizo...

P.P.S. Is Throne of Darkness going to have built in support for Duergar as well? It sounds like it's going to cover parties of good-aligned dwarves and evil drow, but how about the Duergar? I love those dour, evil sons of *#@$!&^


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Rachel, any general time frame on when the next installment of the d20Pro maps will be out? My gaming group totally loves them. They are head and shoulders above the ones that I was doing, especially with how you used regions on them to give more realistic FoW as they get revealed. I was just shading/unshading squares as the PCs entered the room. Your technique is unarguably SOOOOOO much better.

Thanks again for your hard work; it is appreciated!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I've been playing DnD-based systems (and I'm lumping PF into that group) since '83. I've played pretty much every version and I've got to say I'm tired of some very sacred cows that have been in place since the very beginning. I'm not planning on purchasing a new version of anything that has any of the following concepts:

1. Alignment
2. Vancian spellcasting
3. Armor as anything but damage reduction
4. Gameplay that is not as fun and fluid at the highest points of player character power as it is when the characters are first created.

I don't expect PF 2.0, when it does eventually arrive (years and years and years from now) to excite me much more than DnD 5.0 does, because of the four points mentioned above.

I'd love some revolutionary new system to come along that was fantasy based but had zero connection to any of the elements identified above, or to anything remotely tied to DnD or Pathfinder with the exception of a few classic monsters, spells and enchanted items.

I do realize there are some systems out there that meet these criteria (Rift, GURPS, Warhammer 2.0, Hero System/Champions, etc) but none of them were successful enough to warrant the sort of regular product support I need in a system that I'm going to invest time in learning.

I think I'm doomed in terms of truly new innovative core rule sets for fantasy RPGs for the foreseeable future.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
1 person marked this as a favorite.

Merry Christmas to the great gang at FGG!

Between the amazing Slumbering Tsar and Rappan Athuk hardcovers, you guys have busted your humps like no other company that I know to offer old school gaming goodness in a day and age where everything else (with maybe a couple of notable exceptions) is a homogenous, formulaic cookie-cutter plate of blah.

From filling your homes with boxes of products to ship, to packing those boxes in the wee hours of the morning, to Skeeter and Rachel ensuring solid HeroLab and d20Pro file support for RA (which is, to my knowledge, unequaled by ANY OTHER PUBLISHER to date), you guys have shown that just a few dedicated gamers, with enough passion and talent, can make a huge difference in the RPG industry (how's that for a run-on sentence!).

So again, thanks for the awesome 2012 and Merry Christmas FGG!

P.S. Now where's our Pathfinder conversions of Crucible of Freya and Tomb of Abysthor?!?

I kid, I kid, but not really :)

DJF


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1 person marked this as a favorite.

Your site is nothing short of amazing and is responsible for an astonishing amount of lost workplace productivity :) . In terms of the Inner Sea Bestiary, will you be adding the races from that book that can be used as PC races to the 'Other Races->Featured Races/Uncommon Races' section?

Regardless, keep up the fantastic job!

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I am usually extremely leery of 3rd party Pathfinder products, having been repeatedly burned during DnD 3.5 by splat book overload. Having said that , there are exactly two companies that I am now totally sold on: Frog God Games and Fire Mountain Games. Both have offerings that can intelligently support long term evil campaigns.

Frog God Games offers Rappan Athuk, quite possibly the single greatest mega dungeon in existence. Nothing motivates evil characters like greed for loot and power. RA offers them both, but the GM is on the hook for creating the glue that keeps them from killing each other along the way. I would offer the idea that self preservation can do the trick here. RA is so deadly that even a chaotic evil barbarian will think twice about killing a team member when the group is barely (if they're lucky) surviving when firing on all cylinders. I'd also give them a heads up that the church of Orcus isn't looking for any converts or inside help from the PCs (I've seen this happen too with an evil group going on RA).

Fire Mountain Games' Way of the Wicked, as mentioned multiple times previously in this thread, is really the premiere evil-centric Pathfinder campaign. The first book includes sections on the traditional problems encountered when running an evil campaign as well as excellent ideas on how to avoid them (hint: rule number one is to not have chaotic evil party members). I've purchased electronic copies of the first five books (hopefully book 6, the last book, will release in December sometime) and I'm eagerly awaiting Paizo to get some stock of the hard copies. After our current campaign, Rappan Athuk, wraps up we'll be going on Way of the Wicked; it just looks like WAY too much fun to pass up for anything else.

Just my two bits (and little more),

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Things have been pretty quiet (i.e. dead) in this thread, so I started a thread on the Hero Lab forums and got this response from ShadowChemosh (one of the contributors):

WotW thread on HL forums

So, if you're interested in these files that's a good place to post (in this thread also, of course) to show your support.

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Blonde Frog wrote:


Good news, we should have levels Ground - 6 out soon on D20Pro. Just finishing up some final touches and testing. I hope you guys are finding these useful.

BF,

All I can say is, your work on the d20Pro RA maps is beyond anything that I've seen from any rpg product developer in terms of electronic product support, and that includes Paizo or WotC. What you've done, by providing the maps and tokens in d20Pro-ready-for-import format, is basically created a dream scenario for me and the other GM of our home campaign.
Using your maps/tokens, we are now back to only having to do the same prep work that we would have to do if we were gaming face-to-face. We're used to having to burn up hours and hours of time between sessions getting the maps and tokens ready ON TOP OF the required reading/tweaking that all GMs have to do in order to prep an adventure.
I can tell you this, my wife and kids sure as heck appreciate your efforts, since they aren't seeing dad stapled to his computer working on the d20Pro maps and tokens. When they ask why I'm not needing so much time on the computer now, I just tell them:

'Thank the Blond Frog'.

...and then I need to spend more time explaining that to my wife. But still, from the bottom of my group's (and my family's) heart:

THANKS!

P.S. I've said it before and I'll say it again: I'd pay extra for a separate download of future products that included this type of product support (d20Pro maps/tokens) from ANY publisher! Yeah, it probably means contracting this work out long term (so you don't go bonkers) but my gut says you could still turn this into a profit if you charged separately for them...


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
mach1.9pants wrote:

@Haffrung, that applies if you get a lot of TPKs. In my old school style slaughter-fests the PCs did a lot of running away and normally only lost a couple of their number at a time. They'd never get into a fight with no out and the trap-paranoia was massive. Thus new PCs were introduced continuously, things like TSar help that with a ton of NPCs scattered around for players to take over.

We'd normally play a stable of PCs and have retainers etc, all of which continue the campaign. So the party endures even if the individuals don't. And once you got to those higher levels the revolving door of death comes into play and PCs come back. Also the dying rate slows with level, the buffer of HPs etc help. Although save-or-die is still there obviously.
So this game is designed to be played for years, with a group of players, not so much a group of PCs.

Mach1, I get where you're coming from, and I've run campaigns like that, but in the end they feel...souless. No heart. I much prefer to GM campaigns where players create PCs with in-depth backgrounds and roleplaying hooks that I can use as the GM to create unique NPCs and items in a pre-built adventure like RA. However, on meatgrinder adventures like RA there needs to be additional means of bringing characters back from the dead, since it's pretty much assured that there will be character death. Usually my groups are smart enough for everyone to chip in to buy a scroll of raise dead and hope that someone in the party can get it off in a dungeon environment.

Now, having said that, there has to be the threat of failure. I draw the line at total party kills (TPKs). When the whole party wipes, or just a single guy survives, I leave the option up to the party about how to continue. I'm not going to just wave my GM wand and apply some deus ex machina malarky to bring back 4 of 5 or 5 of 5 toons.

Nothing against your take on it though, there are times where it can be fun to roll through a bunch of different character builds in the same campaign. To each their own.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
DaveMage wrote:
I had an absolute blast playing Rappan Athuk in the fan-made Neverwinter Nights adventure. Great stuff!

I forgot all about the RA mod for NWN. That was a total blast! Lol, better than the single player campaign that shipped with the game in some ways...


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Elorebaen wrote:
Robb Lukasik wrote:
I wonder what the Digital Frogs could be working on next. =p
Whatever it is, I am totally looking forward to it, and I hope the trend continues.

Heh heh Elorebaen I like your style sir. It's always nice to see someone that gets as much value from a company's digital goods as I do. I know I keep begging pretty much every company I buy from now to make Hero Lab files a part of their business plan. Those are critical to me, but the d20Pro maps that FGG produced for RA are totally amazing bonus goodness on top of the HL files. I am absolutely stoked to see how the d20Pro map files for the deeper levels of the dungeon turn out. If these first sets are any indication, I'm gonna be one gigglin silly happy GM...

Now if can just get those pesky Slumbering Tsar files...<ducks Skeet's throwing spear, hopes it doesn't have 'returning' on it>

I kid! I kid! I know that's already been discussed here. I'm still hopeful for a collaborative ST Hero Lab project to spring up somewhere between this board, the Hero Lab forums, and d20pfsrd.com.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
VDZ wrote:
So I downloaded this, and I have no idea how to read it. Is there any rappan athuk for dummies? From what I can tell the CRs and levels are random. Where does one start? As a dm, where do I hint the players to go? And what levels should players start in this?

The 'Rappan Athuk for Dummies' idea has merit. Even for those of us with prior experience with RA (the original and then Reloaded), this version has A LOT to digest and read through. It would be interesting and helpful I think to have a forum thread that was devoted to being 'The DMs reference to Rappan Athuk'. It could have some tips and suggestions, maybe a table that broke down each dungeon level and wilderness encounter by CR. Then DMs could speak to each level and give their thoughts as to whether the suggested CR was just right, too high or too low, as well as any miscellaneous tips for DMs to watch out for with that level.

I could see that being a value-add for all of us Rappan Athuk devotees. Of course, I haven't been out to the Yuku old Necromancer/new FGG boards in a little while; something like this may already exist out there.


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I'm now able to download the Cloister and Wilderness d20Pro maps. FGG has proven once again that they really are a cut above most other publishers when it comes to customer service. Thanks guys.

And on a weekend to boot!

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Zarathos wrote:
Elorebaen wrote:

I can see the Rappan Athuk files in d20, but there is no option for me to download. I assume it has to do with my login. I filled out the survey with my d20 login when it came through.

I e-mailed d20 about the the issue. Should I also e-mail you guys? Thanks!

I glad I not the only one that is having the same problem although it would obviously be better if it just worked. It is in the Marketplace but not linked into download for my login. I emailed Blonde Frog at kickstarter@talesofthefroggod.com.

Same here. I have the same situation as Elorebaen (can see them in the marketplace but can't download them) and I did what Zarathos did (sent an email with my d20Pro user id to kickstarter@talesofthefroggod.com). I had also filled out the survey sent previously.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Urath DM wrote:
regardless of what VTT you may be using (and how bare-bones the rule set support may be), or even if you are not using any VTT, you can use HeroLab's Tactical Console to manage initiative and focus on each creature in the battle in turn. With this, you can add or remove buffs, curses, and other effects, as well as switch weapons or other gear, and apply situational modifiers like Cover and Higher Ground. HeroLab will quickly re-calculate all affected stats of the creature right there, and present the updated values in the program.

Because my gaming is currently so focused on online sessions through a VTT, I sometimes forget that there is a large number of people who use HL exactly as you mentioned. In fact, that's how I originally started to use it. It really is a powerful tool, once you've spent a little time with it.

As far as the RA d20Pro tokens, I hope you are right and the maps will have tokens already placed or at least importable into the library. That would save me from adding an image for the creatures onto each token that I import from the HL files (which don't come with image, no biggie). But I'll take what I can get and just be thankful for that much!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

It's more of a big deal if you're running a game online using a Virtual Table Top (VTT) like d20pro. Once you've got the .por or .hl file loaded into HL you can export out a ready made d20Pro file. Import that into d20Pro as a token and, badda boom badda bing, you're ready to go. Now, without the Hero Lab files it becomes a MUCH more time intensive effort. If you're gaming face to face they probably aren't as big a deal.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Awwwwww Skeeeets......pweeeeze?

Yeah, yeah I know it's asking a lot. Maybe I could spin it as a community project on d20pfsrd.com. I just know that the thought of doing the encounters up for the whole ******* ST book by myself is enough to make my gorge rise, which is a shame because it really is a world-class adventure.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

There is one other trend that I loved about Way of the Wicked that I'm absolutely thrilled to see continue in Throne of Night: the campaign takes characters all the way up to 20th level. It's no secret that high level Pathfinder gaming has been pretty sparse pickings the last couple of years. Seeing Way of the Wicked take characters all of the way to 20th was a true joy and a big selling point for me and my gaming group.

To be painfully blunt, when we see adventure paths petering out before 17th level, it's a big turn off for my gaming group. While we enjoy low- to mid- level play as much as anyone, historically speaking my group really comes alive after level 12 or so with most of our characters.

So, FMG, please continue the trend of having your campaigns take characters all the way to 20th!!!

Of course, this dove-tails nicely with my previous post about hoping FMG will release Hero Lab files for its adventures, as the higher the level of the adventure, the more of a time saver it is for GMs like myself that only game using a Virtual Table Top...

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Robb Lukasik wrote:
In case anyone missed the email Herolab files have been released!

I did see this. My hat is off to FGG as I know that creating the HL .por files was no easy task. For those of us that only run games online now, this is a true lifesaver and I can't begin to say thanks enough to them for offering these as part of the Kickstarter.

Likewise, I'm very much so looking forward to the d20Pro map files over the next few weeks. These are another big chunk of work off of the shoulders of VTT-using (Virtual Table Tops) GMs.

My only other comment would be to see if FGG could talk its writers into using HL to build their encounters as they develop new products, such that these files might be available for new stuff going forward without it being as big a deal.

Of course, now I have to start asking pretty, pretty, pretty please for someone(s) to go back and create these for that honkin big Slumbering Tsar. I'd definitely pay for them as a separate purchase if they were made available as such; I'm not expecting something for nothing and I know from personal experience that, while using HeroLab is a fun and rewarding activity, it is still a very significant effort to stat up a large number of encounters like the mega-sized Slumbering Tsar.

Again, hats off to you, FGG, and thanks for going the extra mile on RA for us VTT-using GMs.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I'm going to be purchasing this one, as I did all of the excellent WotW (as least the ones that are available right now). My only concern is that there seems to be two polarized themes or paths available: good aligned dwarven types, and evil aligned drow types. My group usually falls more into the neutral mercenary/profit-motivated/self interest type, which I would think would lend itself well to a 'survival is hard in the harsh Underdark' environment. I'm hoping that the stories in ToD don't discourage a middle-of-the-road type group.

Also, I might as well ask this here even though it applies equally to Way of the Wicked. Gary, is there any chance that FMG can start providing HeroLab files for its adventures? For those of us running these adventures online using a VTT having the HL files provided to us is a HUGE timesaver. I do realize that providing this is time intensive and not a small endeavor on your part; I'd have no problem paying an additional charge for a separate purchase of HL files for FMG's stuff.

I'd pretty much break down in tears for HeroLab files for WotW at this point.

Keep up the great work!

DJF

EDIT: Also, kudos to FMG for providing player maps for a lot of WotW. PLEASE keep this trend up for ToD!!! Similar to having HL .por files available, having 'scraped' player maps (no room numbers, traps, secret doors, etc) is a tremendous boon to those of us running these adventures online.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
2 people marked this as a favorite.

Any ETA on when the link will go hot to access this in our downloads?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Is there anybody out there offering HeroLab .por file creation as a service? Meaning, let's say I have an adventure that I want to have HeroLab .por files created for, but I don't want to do it myself. Does anyone know of someone interested in doing this as a service? If so, have them PM me and we can talk project scope, timeline, cost, etc.

Thanks!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I'm really hoping that an early version of this document gets sent to the Wolf Lair guys so they can get a head start on implementing the NPCs in the Hero Lab 'import stock hero' section. I'm really hoping this book makes life a lot easier for GMs that use Hero Lab.


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Good idea Gauss. My group is using d20Pro for our weekly Pathfinder session (we're scattered across Texas and Michigan). Having a VTT forum on the Paizo boards would be a great way to compare notes with other users of VTTs, d20Pro and otherwise.

Favorited.


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Tamago wrote:
It would always be possible to lop off the bindings of a normal print product and then hole-punch it and put it in a binder. My dad used to digitize books this way: slice off the spine and then feed the pages into a scanner to be OCRed.

Hmm you know I hadn't thought about this one. I like it. I like it a lot. I'd still have to buy 2 copies of the product (one to slice and dice, one to admire on my bookshelf), but it would be doable on a limited basis, such as the adventures I'm GMing.

I'll have to crunch the numbers and see what turns out to be the cheapest solution: black and white two sided copies from a pdf from my home printer (cost = printer ink), cutting the binding off of a second copy (cost = product cost), or having a print shop print up the b&w version on 2 sided sheets (cost = varies from shop to shop) from a pdf.

Thanks for the idea!


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This is a question about hardcopy publishing in general, and I suspect the answer is the same whether we're talking about magazines, hardback novels, or softcover/hardcover gaming supplements, but since it usually only comes up concerning my gaming supplements, I thought I'd ask it here on the Paizo boards.

Basically I was wondering if it's possible to request a loose leaf unbound version of a product. I'm one of those strange disturbed individuals that likes to keep their bound copy of products in relatively pristine condition on a bookshelf for the occasional flip-through or sniff (yeah yeah I smell my books, so sue me).

However, during an actual gaming session (even online ones, as I use d20Pro VTT for all of my gaming right now) I usually need to crush the paper copy of the module flat against my computer desk to get it to remain open to whatever page I'm using. This gets to be pretty hard on my books and often results in pages coming loose from the binding over time.

I've tried two different solutions to this problem. First, I try to use pdfs whenever possible, but I've found that I experience information overload pretty quick with more than a couple pdfs open at a time. Add into the mix instances of d20Pro, Hero Lab, my GoogleDocs campaign tracker, and multiple pages of d20pfsrd.com, and my computer desktop becomes a nightmare spread across two monitor screens. This tends to slow down game play, which irritates all GMs and gamers.

Second, I've gone the route of printing black and white copies of the necessary products (usually just whatever adventure I'm GMing at the time), three hole punching them myself and placing them in a binder, but this has become prohibitively expensive regardless of whether I use my own printer at home or a professional print/copy shop.

What would be extremely helpful would be loose leaf versions (shrink wrapped possibly?) that were available for purchase from the publisher; in this case Paizo (but I'm gonna start asking Frog God Games about this option too...). Having them already 3 hole punched would be a bonus, but I'm not adverse to doing that part myself.

I realize that offering loose leaf version of your products would entail significant changes to multiple aspects of your business (order placement, shipping, warehouse space, printer contracts, etc.), so I understand if the answer is 'NO WAY JOSE', but I did at least want to get the discussion started. Seeing the pros and cons from a publisher's perspective would be interesting, if nothing else.

DJF


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This Kickstarter has gone nuts. They are gonna break some records I think. There are only 11 hours left, so if anyone wants to pledge but hasn't yet...head on over to

P:E Kickstarter

and do it!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Shem wrote:

I spent several hours with the Frogs today. They are working as fast as they can to get packages out the door. If you haven't gotten a shipping confirmation I suspect you will not get one sooner than Monday.

They have quite an operation going and it is a lot of work to pack these orders. It seems like every order is different.

Please give the Frogs some time.

Shem,

Thanks for the info that it is ongoing operation. For some reason I thought the packages had all been sent. I'll rest a little easier now knowing its just a matter of time. Thanks again for letting us know what the situation was.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Elorebaen wrote:
Loving the new Shipping confirmations!

Strange, I haven't received a shipping confirmation. Elorebaen, was it an email from Frog God Games or Kickstarter? I haven't received anything from FGG or the RA Kickstarter since the request to fill out the survey for the d20Pro maps.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Well, I thought I was gonna be happy with the 2.7Mil marker (paladins and chanters), but no....the 3 million dollar stretch goal looks nice. A full stronghold ala Neverwinter Nights 2. Me likey mucho. Me wantey mucho.


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Only about five days left....if anyone knows of anyone who hasn't contributed yet, but wants to, now is the time. ~140k until we get paladins and chanters (bards)!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Dare I hope that the dice have arrived at the Frogpad of Elemental Evil? It's quiet...too quiet. It's spooky. And not that cool 'you turn a corner and see...Zuggtmoy Demon Queen of the Fungoids!' kind of spooky either. This is bad spooky.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Greetings all,

In an effort to plan for future campaigns (we're just about to start Rappan Athuk), I'm looking at running Fire Mountain Games' Way of the Wicked, somewhere down the road. However, because our game is run completely online using d20Pro and Hero Lab, I'm always leery of adventures that I can't find pre-built Hero Lab files for. Scraped maps of WotW ('scraped' = no room numbers, traps, secret doors, etc) are a bonus, but in a pinch I can knock them out myself with MS-Paint (ugh).

I checked d20pfsrd.com's Hero Lab files section but didn't see anything for Way of the Wicked. Likewise a Google search on the subject was negative. Has anyone that is running WotW built any Hero Lab files for these adventures? If so, I'd be eternally grateful if we could work something out for making them available for download somewhere, or trade emails.

You stay classy San Diego,

DJF


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I know a few months ago I mentioned how much I loved City of Brass, but that it would make better sense, IMO, to wait until there were level 21+ rules available for Pathfinder. Bill had chimed in and said he was of a similar opinion. Now, however, we have news of Mythic Rules for Pathfinder which, while not specifically for level 21+ games, will likely still allow PCs to develop abilities so they could stand at least a whisper of a chance against the CR 35 Sultan of the Efreet, should they be so lucky as to make it that far through the main campaign. And, I'm not sure how FGG would feel about using another 3rd party's rules for level 21+ stuff, but Little Red Goblin Games has their Legendary Rules pdfs, which are pretty well built I think.

<br /><br />
Regardless, I'm in complete agreement about wanting to see both Necropolis and CoB get PF conversions via FGG. Of course, if we're talking about wish lists, I have to beg someone to start fighting the horrible uphill licensing battle of being able to convert the Judges Guild stuff. My palms get sweaty thinking about a monster 1500+ pages of Wilderlands of High Fantasy/City State of the Invincible Overlord/Caverns of Thracia, all converted to Pathfinder.
<br /><br />
Yes, I know I'm asking for the impossible with the Judges Guild stuff, but hey, a fella can dream, can't he?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I FAQ'd this post. This question has come up multiple times in sesssions with players on both sides of the argument. Having an official answer would be less thing for the GM to have to arbitrate.

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