I have to wonder what all these buff spells that you are casting during combat are which are worth the standard action?
Our party bard left a bit ago so there's going to be some reshuffling, but previously the most common buff spells cast on another PC or the group using an actual in-combat action were (in rough order of frequency as far as I can remember):
good hope, gallant inspiration, saving finale, haste, heal, heroic finale.
I would say about half those are of notable concern to a superstitious barbarian. Now, 2/3 of them are bard-only, you may note, so perhaps of much less concern to a barbarian in a different party. I think it would certainly be fair to say that a bard in the party changes the Superstitious question in a way that no other class does.
Right. Also Tport or DD for when you have to beat a emergency retreat.BLESSING OF FERVOR. DELAY POISON. AIR BUBBLE. RESIST ENERGY, COMMUNAL (which is often cast in combat once you learn they have a nasty elemental attack)
The various Cure & healing spells.
But yes, I agree, we have Bards. Bards change things.