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The authors made bad jokes of ALL the demi-human races - except of course the glorious, brave and beautiful elves. (rolleyes) It was racial stereotyping of the worst sort.
I agree on both of these points, even tho we disagree with the numbers.
It does make a lot of difference how the other players rolled. If a 32 pt buy is 10 pts below the lowest, then it's different than he got the highest set- other than the 3.
I disagree. The minuses should not be geometric like the pluses.
This gives our Player a chance to buck his CHA back to 8 by spending only 6 points, which means 17-16, 15-14 and 13-12. Thus, he still has basically the same PC. Still low CHA, etc.
I suggest strongly giving a higher PB, but not giving any points back from dumping.
But you see- the PC's have to deal with stuff from criticals even after the battle, whilst the NPC's dont. Unless you roll a few hundred times for each NPC to see if anything permanent occurred to them in the last few years?
"It's all fun and games until somebody puts an eye out!"
I REALLY hate that sort of thing.
Better yet, just have the Sorc come back with a new group of guys for revenge. They had a poorly built group and used poor tactics.
Well, DD is not a class skill for spellcasters, and it's DEX based, not INT based.
Waht "simple level 2 spell" is that?
Sez who? Looks like a trap to me. Besides, like I said "or similar spells". And a Rogue can easily have Detect Magic, not to mention Bards get it.
Tiny Coffee Golem wrote:
Get a wand of mount.
How do mounts open chests or doors?
What happens when the trap is set to blow up where the party is?
What happens if the trap is set to destroy the goods if set off?
And if it's a alarm type trap, you have done exactly what they wanted- congratulations!
This is creative thinking and should work once.
This is your problem right there. Critical fumble rules are a abomination, and this is a great example.
I can't blame the guy for dumping since they were rolled. (PS, we have a rule that if you do roll, 1's are 2's.).
Just ask him- would he rather bring in a new PC, or just have him saved by DM fiat? "Shillelu wanders by: Oh, I see you have Goblin Dog rot, here', I have a herb that can fix it."
So, let us say 4 magic traps. 50/50 to Dispel. That's EIGHT Dispel magics- one more than even a Sorc gets. That means no Haste, no Fireball, no Fly, etc.
Any smart trap setter sets up a few cheapo alarm or similar spells or anything that will LOOK like a magic trap.
And "any chump" means someone with the skill pretty well maxed out.
And if you look at Spain during the Conquistador period, that makes sense. The colonies and ports were swimming in gold, with triple digit inflation, etc. Same as The Yukon, etc.
Some people just love this trivia, they would far rather collect and write down things like "slightly flawed agate carved into square worth 2gp" than "2gp".
It's harmless and they have fun.
What I do is have my PC collect little bags full of copper & silver, then drop these if pursued or for bribes or gifts or for beggars. Great RP thing.
Michael Smith 978 wrote:
14 is just fine. Of course, you'll get a few magic items that boost it later.
Ah then my friend, you haven't run in the classic days with dungeon chock full or deadly and fun Gygaxian traps, such as Tomb of Horrors. Ah those were the days. You guys have been spoiled by Pathfinder APs, where indeed traps are mostly "weak sauce". "Just take the hit" doesn't work if "the hit" teleports the PC nude into a pit full of nasties.
I am a proponent of the Rogue class*, but with those tanks (who need boosting) and no arcane caster, then yes, go for the Archaeologist bard.
While it true that things like summoned critters can find a few traps (and are even the best way to disarm a few) and diabolical DM worth his salt can easily design traps that will foil that idea.
For example, a chest full of scrolls soaked in oil with a explosive runes spell.
* of course!
Right. Also Tport or DD for when you have to beat a emergency retreat.BLESSING OF FERVOR. DELAY POISON. AIR BUBBLE. RESIST ENERGY, COMMUNAL (which is often cast in combat once you learn they have a nasty elemental attack)
The various Cure & healing spells.
But yes, I agree, we have Bards. Bards change things.
Right. While I don't buy into the whole martial/caster disparity issue (at least at commonly played levels) I 100% agree I'd like to see skills scale better. The Skill tricks from 3.5 would be nice as well as stuff like the Lorecall spells (but make them feats).
I want to see something very special kick in at 10 ranks. Hmm, to make them mix with PF as written how about when you get 10 ranks in a skill you get a Ki point and free access to a related Ki talent? Gliding Steps* with Acrobatics.
Spider Step with Climb.
* the qinggong monk Ki ability here, which yes, grants the feat if you burn a Ki point.
Please read back and note that several of us have argued strongly that dumping WIS is a very bad idea.
Meh. Paladins have plenty of HP. Failing a Reflex save just means burning a LOH. Failing a Will save means you either sit out the combat or attack your own party.
Until you make every Will save on a 2, there's no such thing as a "too high" Will save.
I don't see a question here. Other than the rare mix of Bbn and bard it makes no difference. We all agree that it doesn't matter in many cases what your Performance skill # is, right? That a higher skill doesn;t help, right?
We agree that you must be "performing" i.e. making noise or dancing or something, right? Must be audible or visible, right?
I have several issues with this comparo, and one is Superstition. It's highly situational and varies by group. If a group likes to use lots of in combat buff spells, and has longer combats where healing will be necessary, Superstition is a trap.
In any case, Superstition has bad stuff to go along with the good. Just counted the Good is not fair.
Rogues are fine, Bards can bluff and lie all they want to (But my Paladin can't), Intimidate is not an issue until you actually start torturing (which is Evil), and Divination spells are certainly no issue.
And, your last statement is rather egocentric.
So, let me tell you this (other than a couple of one shots where we actually had a evil guy in the party with a paladin for a quick one day quest) no, not in my forty years of gaming has the party had to conceal things from the Paladin. And that's been with dozens of groups, not just one. And TOZ is a very experienced gamer, who is one of the most respected posters on this board (altho sure, we disagree sometimes). So there's two of us- who is "atypical" then? "Vast Majority"? Really?
Michael Smith 978 wrote:
Here's your build:STR- 16 (14+2 human)
Simple, that 15 in CON is useless. Take those two points, and you can have your WIS back to 10.
"Typical" party? Nope, we don't play that way.
David Bowles wrote:
Well, from examining the thread carefully, it appears that summoner is the hands down favorite, with gunslinger number two. I understand the reasoning behind the summoner, I just don't understand why animal companions get a free pass from the posting community.
You have ONE companion, which is not infinitely customizable. Eidolons are also way more powerful than animal companions.
But let's not say "a free pass"- in games with 6+ players, some rule no companions, and every experienced DM sez that if you have one, you must know it's stats and don't drag out your turn.
A Druid also doesn't get bonus standard action summonings. It doesn't seem like a big deal- Std action vs one round, but it is. After the Eidolon is dead, a Summoner can & will spam Monster Summoning like crazy.
Good blog, Tark.
This point: "The Caster-Martial Partnership
Martials do not so much protect and screen for their casters as simply exist as living battlefield control capable of finishing a fight. These same martials make excellent targets for buffs that increase their capacity to control the field and destroy the opponent."
is what I have been saying all along. Actually, I'll say it stronger- there is no real Caster-Martial disparity in a team that understands this point.
Yes, no doubt that a Wizard with Fly has more options- but one of the best options is to cast Fly on the martial PC. 4 wizards with Fly are not more useful than one wizard with Fly.
Blaster-casters are one of the worst caster options. Battlefield control and buffing are much better. Let the martial kill the bad guy- you're better than that.
Sure for some players, playing the martial is boring, no doubt. But other players hate playing casters and want to do DPR. This is the great thing about PF & D&D- so many options.
True, but we were talking archer builds, some folks like pally archers, and then they need DEX, and some str.
But yeah, a basic Pally can max out CHA, put a decent # (14? 16? later 18) in STR, and a 12 in CON, not dump others and is good to go. I suppose a 12 DEX and maybe Dodge is good in games where you might face a lot of touch attacks.
Right about clerics, you have casters, channelers and melee. Caster & Channelers are a different cleric than melee.
In find that as soon as the cleric can cast mid- level spells, the caster is best. Leave the melee to the BBn.
Well, nigh everyone needs CON, and yes, Rangers need Dex & STR. Wis, yes, you can't dump, I'd want a 12.
You can dump CHA and Int only needs a 10.
But the same could be said of just about any martial class, except the Paladin, who can't dump CHA, and only needs a 10 in Wis.
Cleric to me has only two - WIS & CHA. (Other than Con, which nearly every class needs).
Rûmlin, Dwarven Barrister wrote:
I seem to always fail that Will save....
For Golarion, this is incorrect. About one NPC in six has a Int of 8, other than a few set-pieces, that's the lowest. In other words, folks in Golarion are NOT rolled 3d6 but use the standard array (13, 12, 11, 10, 9, 8) or Elite array.
Now, as far as acting stupid, this gets very old, very quick. Suitable for a Toon! game, but not D&D.
Also, they may be folks at your table that will be offended by this.
You're Welsh!?! ;-)
Secret Wizard wrote:
There' are plenty of them: Inquisitors can be any alignment. Some Cavaliers. Some Rangers. Warrior-priests. Some clerics. Some oracles. The Anti-paladin.
Why does a holy warrior have to be NAMED Paladin? Paladin is the name for the LG Holy Warrior.
Many great posters here, even if I often disagree.
First the Staff:
I hope I didn't miss anyone?
There are also a few posters who have moments of genius but get too personal when disagreed with. You guys know who you are. So, I respect your useful posts and brilliance, but wish you wouldn't make so much work for Chris, Liz & Sara. Not going to name names here.
Mind you, I often argue too strenuously, so mea culpa and get off my lawn!!
that is a good question im not sure what im gonna take yet i might jump human for bonus feat and take point blank shot. how many do you get its none right unless you get bonus by class or race right?
Right. It's kind a toss up. With Human you get two feats. With Half-elf you get one feat and one other which is fixed as either Skill Focus (meh) or +2 to Will saves (slightly better that Iron will since it stacks)
But Half-elf gets Low light vision. That could be very nice as a scout.
Also these:"Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks."
Aren't bad at all. Yes, Humans get one extra SkP per level, but that +2 to perception is better for the first few levels.
And that +2 vs enchantments and Dual Minded will make up for poor Will saves for a while.
Do take PB shot. Then PA, then Precise shot.
Hmm, that's only 14 pts (I assume you start with 14 in DEX then bump it to 16 with your racial bonus) and Rangers can get by with only a 10 in INT.
i got 7 point i took survival perception stealth knowledge nature i put in each nature
Remember you also get one extra pt for favored class, but I'd suggest putting that in Hit points.
You get adaptability racial trait= skill focus as a half-elf, put that in Perception. Unless-
That would be better. Will Saves are weak in Rangers.
Will you get Traits?