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because the concept of alignment exists within the game, we have to include mechanics focused around it. and because it exists, we have to have reasons to justify it. would Pathfinder 2E or any
Holy wall of Text, Batman! And since you forgot to use Caps, it's nigh unreadable. But it seems to boil down to:you don't like the alignments system? Fine, play without it, or play a game that doesn't use it.
You think it leads to MORE immature behavior rather than less? Nope. I have played RPGs of all types for a looooong time, and I can tell you that immature players will play that type of PC no matter the rules.
BUT, having alignment does help with the newbs. It does show them what sort of behavior is expected of heroes. This is good. So to a small extent, with new players, it does help to promote a heroic playstyle. Not that that's always necessary, a nice all Evil game is fun once in a while too. But it's fun precisely because it's a change of pace. Even so, I have never spent any game time murdering peasants and stealing their chickens- no, my Evil games had grander things in mind, like Trying to Take over the World, much like Pinky & The Brain.
So, D&D has had Alignment since Day 1. D&D has been the best selling Roleplaying game since Day 1- even tho the baton has passed to PF. Many, many other systems using spellpoints, or level-less skills or no alignments have been published and played, but are now gathering dust in the 30% off shelf down at your FLGS. Hmmm.
Paizo is damn smart. The have taken the most popular RPG ever when WoTC decided to do something NEW & DIFFERENT!!! with it- changed it just a bit and for the better. They'd have to be complete morons to change this extremely successful business model. So, Vancian casting, Levels, and Alignments are all here to stay. That's what sells games. Mind you, having spellpoints or something as a alternate is also a good idea, so they have tentatively gone down that path a little too. This is Good also.