note it takes 3 rds for xen to id the magic per detect magic, so really it is rd 9-11 enjoys chat and rd 12 enjoys moment with trident
IIUC, strictly speaking you know that it *is* magical in one round, and the additional rounds don't really add anything. Am I wrong about that?
Cуровую зиму wrote:
I saw it. What I didn't see was a consensus from the party around it.
So far I see two votes for the Judge's plan, which is basically "summon Morsum belowdecks, have him carry the dead body upstairs and jump overboard". I'm open to your plan too, or indeed to anyone's plan. I just want to see a consensus if possible. (If there's no consensus, then we just have people act in initiative order.)
Incidentally, Bag'o'Bones died in Round 5. Searching him, dragging Grumblejack over to the halfling, and generally discussing what to do next surely took at least two rounds, so you're likely in Round 8 now.
Cуровую зиму wrote:
Round 5 -- Captain jumps, crits, and kills the Speaker.Round 6 -- Captain swims back
Round 7 -- climbs on board, crosses deck to dolphin
Round 8 -- kills poor dolphin / removes a potential enemy while gaining some fresh meat for dinner
Round 9 -- has pleasant chat with Xenfal
Round 10 -- enjoys a moment of good cheer with his new magic trident
You totally believe him.
"Ahhh... yes." The Captain picks up the trident and examines it closely. "Yes, pretty thing. You belong to Captain Odenkirk now. I'll use you to hunt seal... and then, perhaps, one day I'll sell you." The Captain's eyes seem to positively glow with greed. "A nice pile of gold you'll bring, you lovely pretty! Gold for Captain Odenkirk, yes! Ha ha!"
And now we see the Captain's lighter, gentler side.
Captain Odenkirk hefts his axe. "Your master has paid for you to be delivered. However, he did not specify that you arrive in one piece. Check for magical loot now, witch-man, or you will feel the kiss of Woe-Bringer here. And the hungry sea will have a snack to follow its fish dinner." The Captain smiles, obviously pleased at the prospect.
You can make a Sense Motive if you like, but he appears to be entirely sincere: if you don't do as he says, he's going to cut a hand or a foot or something off you, and throw it overboard.
Point of clarification: we have two different plans on the table right now for disposing of the body. Time is limited, and if the Captain figures out that you killed his shaman... well, yeah, that's pretty much Jade Regent right there. It's, let's say, unlikely that you could win a fair fight with the Captain and the entire crew; and even if you did somehow, you can't sail the ship.
So while looting is always good, you really need to come up with a clear and workable plan pretty quick.
Team Downstairs: as noted, Detect Magic shows no magic items except some of his bones. Do you take them? And, are you going with the "invisibility on his body" plan?
Also: it looks like you've put aside the "search the Captain's cabin" plan. But just for the record, the only locked door on the ship (that you've seen) is on the door to his cabin. So if you ever want to get in there, you'll need some way through that.
Xenfal gives the Captain wide birth as he climbs back on. He will pull his knife out of the corpse of the speaker when the judges pet brings it on board, he will cast detect magic on any thing he gets.
Captain Odenkirk walks over to the largest piece of the Speaker's body and gives it a hearty kick. Then he turns to Xenfal. "Well, witch-man? Your kind can smell sorcery, I know. Any magical loot?"
Xenfal, your Detect Magic shows that his trident -- which is a gorgeous looking thing -- does indeed seem to radiate magic. Do you tell the Captain, or attempt to dissemble?
Without breaking stride, Captain Odenkirk walks across the deck to the starboard side of the ship, where the friendly dolphin is holding the half-drowned Swine-Olaf out of the water and nudging him against the hull.
The Captain leans over the side of the boat.
1d20 ⇒ 18 1d8 + 11 ⇒ (1) + 11 = 12 The Captain's axe splits the dolphin's skull. "Haul in that grey-fish. We'll have some fresh meat tonight."
Searching Bag'o'Bones: who is searching the body? Also, does anyone want to dig and rummage in his lair? At a minimum, whoever does that is risking a nasty case of lice.
Detect Magic shows that the bone he had in his hand radiates faint magic, as do one or more bones in his greasy leather sack.
The Captain, still treading water, turns and roars at the surviving tritons.
"You miserable fish! Get away from my boat, NOW, or I'll fillet you just like this fool, and fry you for dinner in oil! GO!!" 1d20 ⇒ 16 And the fishmen do just that -- they turn and flee.
The Captain begins swimming back towards the boat. For a guy wearing armor and carrying a massive greataxe, he swims pretty well.
Whoops, this belongs here in gameplay.
You drag the ogre over by the halfling's crate. "This will slow the effect of the creature's poison. It won't cure him, but it will give his body time to heal naturally.. Did you cut its head off, by the way?"
Well, one round is spent pulling Grumblejack over to the crate. The halfling murmurs something singsong and reaches out through the little feeding-slot.
"This will slow the effect of the creature's poison. It won't cure him, but it will give his body time to heal naturally.. Did you cut its head off, by the way?"
"Lady, I will bear whatever is needed to bring that brute down. If he lives, he will leave a trail of treachery and blood and horror across the seas." The faint voice pauses. "But I forget my manners. I am sorry. Lady, my name is Nymphotis Cleadhoe, formerly of the Borough, now a wandering singer of songs. My friends -- among whom I hope I may count you -- call me Nimpy."
Jax's attack on the lizard: 18 sneak attack -5 DR = 13 points of damage. It completely ignores the electricity.
Second attack, once again 18 - 5 = 13. Total 26 points! Okay, that's enough to make it lose its grip on Dren -- it's unconscious or dead.
She really was a good girl. No whining, no fussing. We walked for several miles altogether and she was just solid. She got a little cranky towards the end of day one -- low blood sugar, fatigue -- but that was totally normal, and quickly solved by pizza and bedtime.
Also, I bought her a LEGO Creation set to build a little car, and she totally nailed it.
None of you has any idea what's going on. However, whatever the lizard just did, it was a FRA. So you can attack it if you like. (Or try to talk to it; that works too.) Note that it's clinging to Dren's chest, so a 1 on a melee attack will hit him instead.
"You threaten MY SHIP, fish-man? You dare threaten ME?" The Captain soars through the air, axe in hand. "I'll KILL YOU! ARRRGGGGH!!!"
6d8 + 33 ⇒ (7, 8, 6, 5, 7, 7) + 33 = 73
The Captain hits the water with a tremendous splash. A moment later, there are two gentler splashes as the two pieces of the speaker fall into the water, one on either side of the dolphin that he'd been riding.
See, I figured the Captain would probably hit, and wound the Speaker, but not kill him. Then you guys would have an interesting situation with the Captain in the water, and all. But it seems Captain Odenkirk is -- as they say in Homeland -- not a man to challenge lightly.
Meanwhile, Captain Odenkirk has had just about enough of all this. He roars at the men, "Get up, you miserable maggots! Attack him!" Two of the sailors stand up and throw whatever comes to hand -- an axe and a knife -- at the speaker.
1d20 ⇒ 14
Apparently, whatever the speaker did to keep himself protected has worn off. It only lasted until he took a certain sort of offensive action -- in this case, trying to wash you all overboard.. So, in addition to the 14 points he's taken so far, the speaker now takes another 1d4 + 2 ⇒ (3) + 2 = 5 more.
But the Captain is far from done! He lets out a blood-chilling war scream and charges across the wet, blood-stained deck. When he reaches the edge of the ship he simply leaps off it. Acrobatics check...1d20 ⇒ 11 yep, he's good. As he soars through the air, he swings his two-handed axe and 1d20 ⇒ 20
"I thank you from the bottom of my heart. You have no idea what a monster you've just removed from the world." The halfling's voice is weak and feeble, yet he speaks firmly and clearly. "Yet he was only the servant of a greater evil still. Captain Odenkirk is a man of blood and greed, who has bargained with forces of darkness. Will you act against him as well?"
Well! A certain four and a half year old girl had a trip on a train, a trip on a subway, a long walk through downtown Frankfurt, and then a trip to the zoo. Her favorite thing: the flamingos. (because they're pink.) Also good: getting a two-scoop ice cream cone all to herself to eat as slowly as she liked; bats (not scary! really!); ring seals; and baby crocodiles. Also, the lady at the hotel desk gave her a lollipop and a little bouncy ball.
The day ended with pizza and french fries and reading a book. And then she slept for eleven and a half hours, straight.
Jax Naismith wrote:
As noted, a scimitar is only d6, not d8. But it doesn't really matter, because you still do a crazy $&8#load of damage on a crit. Poor old Bag'o'Bones had many virtues, but high hp were not among them -- 5d4+2d8 and no Con bonus doesn't leave much.
Jax suddenly lunges forward and stabs the old man in the throat. Electricity arcs and sparks around both of them; the old man's wild mane of hair stands out in all directions as he writhes and spasm. Then he collapses: clearly and utterly dead.
got him down to -20some with a single crit!
Judge, good point. Your water elemental did hit the Speaker, and it does get an AoO -- go ahead and roll it.
Then we can start Round 5, and you all get to act -- but first I'll need that AoO from Dren, and then the lizard gets its attack in. And Sir Edmin's Reflex save; if he fails that, he'll need a Swim check right away.