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Oliver Grape

Doug OBrien's page

392 posts (403 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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1 person marked this as a favorite.

That Crazy Golem, he's practically giving it away!


Ssalarn wrote:
Doug OBrien wrote:


Sounds awesome! Purchasing today.

Paizo, are you taking notes???

Thank you for your purchase! Please let me know what you think.

Will do. Due to the Crazy Golem's sales, I just managed to get my check out to go through, and am downloading to take a look, as it's a slow afternoon in the office.

Will let you know!


Wyntr wrote:

Did you see this explanation from Paizo's perspective?

Yeah, the Devs have good reasons, and I hope this thread does not turn into a retread of a conversation had so many times previously.


2 people marked this as a favorite.
Ssalarn wrote:
Doug OBrien wrote:
Intriguing.

Worth noting, most of these feats have very little to do with the Fighter dealing damage. He already does that well. Instead, they focus on all of the other stuff you want a Fighter to do, like deflecting a magic missile (or other spell) by swatting it aside with his sword, throwing himself after a teleporting wizard to prevent him from getting away, using sheer guts and determination to catch a falling ally during a dangerous climb, using brash confidence to sell a diplomacy or intimidate check he really doesn't have the skill to pass, or (a little more meta) getting to bypass some of the more annoying prereqs for abilities by learning an iconic fighting style that allows him to count as having a 13 INT for feat qualifications (amongst other things). Because you don't have to be smart if you're really, really daring.

Also combat maneuvers. There's something in there for practically every combat maneuver in the game, with feats like Blood-Slicked Terrain for trips, Break the Line for bull rush or overruns, Bull by the Horns for grappling, and more.

Sounds awesome! Purchasing today.

Paizo, are you taking notes???


1 person marked this as a favorite.

Damn, some of you guys should take up a hobby and relax a little.


Intriguing.


Mostly digital here, as well.

If I am running something long and complex, I'll want both hardbound as well (sometimes cut and re-bound for durability or ease of use), but generally, with a few exceptions, I am leaning away from hard copy, as I find it to be wasteful and a medium that takes up way too much storage space.

Of course, sometimes there are some productions that just beg me to own them in that most tangible of formats.


1 person marked this as a favorite.
LMPjr007 wrote:


What do you think writers should get paid a word?

My goodwill. My goodwill, sir, and you shan't get a tuppence more!


I'll be content with either ruling, so long as Paizo gets around to making one in a decent amount of time.


3 people marked this as a favorite.
BigNorseWolf wrote:

if they do want to let you stack it FAQ it.

This should be on a t-shirt.


Gorbacz wrote:
UncleO wrote:
TV commercials are no longer needed in this generation. A good YouTube/Twitch personality is just as effective as spending millions on a TV commercial. Look at what Table Top has done for board-gaming.
Pretty much this. 1 vid with Felicia Day talking about your game wins you far more sales than an ad on KFBVWCTV.

Which makes me wonder once again what the ballpark estimate on the cost to hire a youtube talking-head to back a product?

I know the one time I tried to find out, my efforts hit a dead end on specifics.


3 people marked this as a favorite.

Similarly, I ask the guy who runs the local bodega why he doesn't advertise on national TV all the time.

I say: "Esteban, these $4 sandwiches are awesome, why not attempt to grow your market share nationally with TV ads?"

And all he says to me is some nonsense about "negative ROI".


1 person marked this as a favorite.
Haskol wrote:

I read the OP and all I could think was that we have just encountered the PFRPG equivalent of a social justice warrior.

I don't know, I usually see the whole SJW thing being used as a pejorative that people sling at anyone raising their head to talk about issues that they raise as grievances (the seriousness of which is always a matter of perspective), so maybe it fits, but I've just seen a bit too much of it lately as a rough, reactionary means to stifle any sort of discussion.

And that's my derail.


Unfortunately, when you pull up a metaphorical rock on the internet there is often many a small worm screaming conspiracy. More's the pity, Paizo's Off-topic board is one such rock.

Sorry, OP. I'd suggest, in the future, ask the conspiracy nutters to back it up, or please not derail your topic.

Good luck.


Zwordsman wrote:
Doug OBrien wrote:
Yup, give him the old Spanish archer!

Spanish archer?

Yeah, El Bow.

;-)


Yup, give him the old Spanish archer!


One problem I see right off the bat, and is unfortunately common in a lot of Gunslinger builds, is completely dumping strength. To stay at a light load with a strength of 7 you need to be carrying 23 or fewer pounds in equipment, which you reach pretty quickly with one or more firearms, ammunition, armor and a few pieces of gear.

Yeah, bags of holding/handy haversacks and some equipment help with this, but it doesn't eliminate it entirely.

However, your mileage, houserules and play style may very.


1 person marked this as a favorite.
blackbloodtroll wrote:
Under A Bleeding Sun wrote:
Chengar Qordath wrote:
blackbloodtroll wrote:

Boy, I would likely houserule proficiency with all Crossbows, instead of Firearms.

You sort of figured that would have been included.

Much as I like the concept, the archetype itself does feel a little half-assed/lazily constructed.
*Facepalms* Opens mouth to speak *Facepalms again* Walks away head low.
Oh, do tell...

Yes, I'd like to know what is face-palm worthy about calling out this archetype that either wasn't implemented as intended due to shoddy editing or is woefully designed.

The intent behind it seems solid, but lack of exotic crossbow proficiencies, while retaining firearm proficiencies, as well as access to a gunfighter's starting firearm and gunsmithing is silly.


A great idea, but half baked execution. They need to trade out gunsmithing and firearm proficiencies for full crossbow access and, as someonesaid earlier a free rideeload on crossbow of choice and it'll work out well enough.

Also, grit for touch AC on a single attack is very underwhelming. Still, it's more options for crossbows at least.


Subparhiggins wrote:


The Pathfinder CG is like... You pick an iconic who has their own character sheet of sorts with different improvements you can earn from completing objectives like beating dungeons, or whole adventure paths.

For this iconic you build a deck from a pool of cards. All of these cards are provided for you. You pick what tools, spells, armor, or weapons you want to use. Then you use this deck to try and overcome the challenges presented by the adventure decks. Each area you explore is comprised of cards randomly drawn from the items, monsters, magic, traps, etc decks. So by exploring you can fight monsters, find new gear, gain allies etc. You can possibly earn the cards, if they are beneficial like a magic item, for you to keep.

So as you progress through the game, your deck for your 'hero' is constantly evolving and getting stronger, as is the character itself from the rewards you are earning.

Damn.

I think you just sold me on a stinkin' cardgame. Never thought I'd see the day, but that sounds pretty cool.


Marc Radle wrote:

Does Paizo do any patches? You know, the kind you iron or sew on? I'd like tp pick up some cool gaming related patches and I was kind of surprised not to see any in the Paizo store

I will favorite your post if you confess that the patch in question is for your stonewashed jean jacket.


Werthead wrote:

Quote:
How is Obsidian's track record with Add-on content? I'm kind of tired of pay-once-then-keep-paying revenue models.

Obsidian's record with after-game support is pretty strong. Their expansions for NWN2 were arguably stronger than the base game and their NEW VEGAS DLC was amazing.

Couldn't agree more!

This is big, BIG news for me =)

Even if I'm not thrilled about some tablet e-card game, the idea of eventually seeing a CRPG style game done by Oblivion is wonderful!


Ronan the Accuser? I support the suggestion of Inquisitor for thematic and crunch reasons.


!!!


pancreas wrote:
Earth

Uh, the correct spelling is Erf.


3 people marked this as a favorite.
Icyshadow wrote:

Anyone want to explain to me why the latest fashion trend happens to be player-bashing?

I've seen it come up a lot more than before. Do we all really have to assume that a DM is never wrong?

Is that the way it's tilting this month?

I see it going either way all the time here. It seems to me that it's usually based off of either posters reacting in support of the person posting or in support of their own preconceived notions formed from their personal experiences.

You honestly haven't seen a lot of people raking DM's over the coals in absentia on these forums? 0.o


If you have a bad back and I shovel your driveway, did I not do you a favor?

How is eradicating the special snowflakes from your campaign any different?


Zark wrote:

Can we agree that, as a class, this one in particular should get instruments that also work as weapons? Lute axe, flute dagger, etc.

That sounds cheesy as hell, but I can certainly see Paizo do it. Whether Bards or skalds need it is, of course, a matter of opinion, but I certainly don't think they do.


16) Use the Pit as a teachable moment about the perils of spell cheese.


One of the keys to being socially adept is patience...so I'm told.

Don't go in expecting or looking for a reason take issue with the people you're sitting down to play with and just treat this as an opportunity for personal growth.


It has been a cruel and turbulent age for Dwarves. As the race has dwindled across these lands, their holds and kingdoms falling to age old enemies of the race, their fortunes have likewise waned, their glories tarnished. Now is a time for hope and renewal set against the grim backdrop of a race with its back against the wall. The Dwarven pantheon is in tatters and so too is the race, bought one last chance by a goddess who sacrificed herself so that the Dwarven race may renew itself once again--if it is up to the task.

With the above in mind, I am hoping to run a longterm Kingmaker-inspired game with elements of exploration, intrigue, mystery, kingdom-building, character growth and combat in a setting that will allow for a sandbox approach, as well as overall plot lines or arcs that will occasionally be injected into the world.

I have a few players interested, but could really use 2 or 3 more people. My goal is to meet twice a month on weekends in Westchester. Since the games are only likely to be twice a month (so far all interested parties are professionals in their late 30s to early 40s and scheduling a weekly game would probably be difficult), I am hoping to aim for decent length sitdowns so we can get a fair bit done.

Please PM me or drop a line here if you have questions.


Mulet wrote:
HOW TO DISSUADE PC STAT COUNTING AS A GM?

Cheater's Justice!


The Magus skill list is very balanced and has 3 great knowledge skills on their list in addition to Spellcraft and UMD, which also help add to that mystical scholarly feel.

If you need more for a character concept, look towards traits, or just throw some ranks in there. With your likely intelligence mod, any knowledge ranks will be well served, even if not class skills.


1 person marked this as a favorite.
Phoebus Alexandros wrote:
Thoughts?

The first thought that comes to mind is that I've read this exact same thread, or a variant of it everyday I've bothered to come to these forums.

My second thought is that balance, especially as a stated design goal, is a fool's errand, but if Paizo isn't going to let martials be in the same league as other classes, at least unlock the stadium doors on game day and let them have a seat and enjoy a smidge of narrative power.


2 people marked this as a favorite.
JiCi wrote:


Why has it become so hard to recharge a staff?

Tier 1 problems.


1 person marked this as a favorite.

I'll somewhat steer away from system polemics, because it's been written and re-written a million times before, and just say that I tend not to play what people typically consider tier 1 classes, unless it matches a concept I really want to play.

I will play rogues, fighters and monks, but tend to mid-tier classes that combine fightyness, skills and often some casting. I like the combinations of abilities they often bring to the table on both a combat, problem solving and narrative level.


Imbicatus wrote:
Inquisitor has Abundant Ammunition as a class spell, that really helps mitigate the GP cost of Firearms.

Did this get FAQed/errataed? Not close to my books, but I remember asking why it wasn't on their spell list previously, and currently it's not listed as on their spell list in either D20pfsrd or the archives.

Almost certain I recall being annoyed it wasn't on their list and possibly even posting a question about it.


1 person marked this as a favorite.

End scene.

Thank you Jiggy and DrDeth for acting out how two reasonable people can escalate a minor online discussion over a niggling subpoint of a topic and mushroom it into a potentially sticky and personal encounter where feelings can get hurt.

This is your brain on internetz, people.

Actually, I think you guys did okay, but had this been a random thread that wasn't about e-decorum in the website feedback thread this last discussion would have probably gone to hell, too.

I can only imagine how difficult it is for a public facing company to deal with this much traffic to their boards. Unfortunately, the usual response of adding unpaid mods from the community also has major drawbacks/risks in a community whose methods related to product use are so subjective and often so entrenched in people's nostalgia, hence highly subject to opinion and debate.

Whoever mentioned adding mods with the *limited* ability to delete multiple posts and scrub spammers, with the idea of taking workload off of staff and freeing them for matters that involve deeper policy decisions, may be on to something, but I wonder if that would even work within the website's framework. It also is still pretty far from foolproof.


tony gent wrote:

A quick question to you all are your characters heros in the game in the true sense of the word fighting evil because its the right thing to do risking life and limb to help the common folk

Or are they just a bunch of gold hunters who dont care about anything except profit

Most characters I've played have goals or purposes, but usually not so broadly defined as "fighting evil", though of course many of them feel their enemies or antagonists are evil.

Kirth Gersen wrote:
"Anymore"? In 1e, the game mechanics stressed treasure hunting as the key to advancement.

You know this is one of those "good ol' days" nostalgia threads.

You will have a hard time swaying nostalgia-fueled memories of the way it was for the person who is using their memories to make assumptions about how it was for everyone else and how it should be for all of us today.


bugleyman wrote:

Wait, my style is abrasive? Say it isn't so! ;-)

But in this case, I dunno. Seemed like a pretty harmless request to Paizo, followed by an unnecessary excoriation ("The problem is you") by third parties.

Yeah, there was a lot of over the top responses to your initial post and it seemed to escalate quickly.

Quote:
In any event, I think I'll just avoid any sort of rules discussion in the future. In fact, between this sort of thing and some unpleasantness at PCC, it may be time for a new hobby altogether. Or at least a new RPG. Did I mention I'm playing 13th Age this Saturday?

That's sad to hear, though 13th Age seems decent from what I recall of my initial read through last year.


Doug OBrien wrote:
Dotting to come back and necro this thread in 12 months.
Dr. Kreiger wrote:
IT LIVES!!!!!!!! MWAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!

ಠ╭╮ಠ

Too soon, too soon.


bugleyman wrote:
So...I posted this in the general forum, rather than the rules forum (which was probably an error on my part), but anyone who doubts the OP has a point is invited to peruse this little gem.

Reading over the link you posted there was a fair bit of escalation by you, as well. It's best to not rise to the bait, if possible.


3 people marked this as a favorite.

Dotting to come back and necro this thread in 12 months.


Shar Tahl wrote:

In all the complaints about current classes haves and have-nots, I can see this mirroring the message boards of EQ2 when I used to play that. It seems like a class being good at a couple things makes them weak (bards are the prime example) and trying to change them to be a viable "solo class". This was most evident with all the fighter/mage talk back in December, when most wanted a full BAB, High HD, full casting class. The MMO effect is also evident in the DPS talk. I know back in 1st and 2nd Ed, I never heard anyone complain that their fighter wasn't doing enough damage per second on average, and we had some pretty big nerds in our group!(me being one of them) As a whole, I think Paizo did an excellent job with this game system, creating balance without leaving it flat (4th ed is an example of flat, playing like a computer game)

I guess this effect was inevitable, since many of the gamers now are the ones that grew up with MMOs. It just seems sometimes folks are getting all crazy with mechanics and forgetting to have fun and just role play. I think that is why, in all the MMORPGs I played (EQ, UO, EQ2, DAOC, AoC, WAR, CoH, LoE,Realm, WoW, GoldBox NWN, LOTRO...yes I played a lot of them), I always play the class race nobody plays(considered inferior). Gnome, Lurikeens....anything tiny! It always seems more fun to play something that isn't the best, but has a little more flavor.

This is a gross oversimplification fueled by nostalgia, among other things


I believe Lemmy did a nice breakdown of a Stonelord here.


4 people marked this as a favorite.
Fake Healer wrote:
Honestly if you as GM have made it so that a player feels he needs to detect magic every 30' in a dungeon, or check for traps every 30', or cast detect secret doors every 30'....then you as a GM made the PCs react that way by horribly overusing a certain "thing" that is supposed to be used somewhat sparingly and in ways that make sense.

Watch you don't fall down a hole jumping to those conclusions.


1 person marked this as a favorite.
BigDTBone wrote:

I buy a car I feel entitled to a full tank of gas and a vacuumed interior. That doesn't make me a jerk.

I go around acting like people should offer their sleeve for me to wipe my face on because it's hot outside and I'm sweaty, that makes me an entitled jerk.

The accusation being thrown around in this thread is much closer to the second one.

I think it devolves to that, as the question has been sufficiently answered as to why Paizo has taken such a route and it gets a little old when a few of the free-pdf camp still return to their point, which ultimately boils down to "but I want it."

This is a niche business in a hobby "industry" that has managed to find a model that is working for them and is overall very good to their customers and puts out above-par quality products. "But I want it" is an understandable argument, I can even sympathize with it, but it doesn't override the need for a business to keep its lights on and its personnel paid.


On the topic of scaling feats, I rather liked the selection chosen and was thinking I might use them for a game I'll be setting up this Summer. Will there be Hero Lab files for those feats in particular?


So in what Golarion year did NASA launch the last of America's deep space probes?


Too much extrapolation to get to a desired end and circumvent RAW.

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