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Oliver Grape

Doug OBrien's page

365 posts (376 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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Zark wrote:

Can we agree that, as a class, this one in particular should get instruments that also work as weapons? Lute axe, flute dagger, etc.

That sounds cheesy as hell, but I can certainly see Paizo do it. Whether Bards or skalds need it is, of course, a matter of opinion, but I certainly don't think they do.

16) Use the Pit as a teachable moment about the perils of spell cheese.

One of the keys to being socially adept is I'm told.

Don't go in expecting or looking for a reason take issue with the people you're sitting down to play with and just treat this as an opportunity for personal growth.

It has been a cruel and turbulent age for Dwarves. As the race has dwindled across these lands, their holds and kingdoms falling to age old enemies of the race, their fortunes have likewise waned, their glories tarnished. Now is a time for hope and renewal set against the grim backdrop of a race with its back against the wall. The Dwarven pantheon is in tatters and so too is the race, bought one last chance by a goddess who sacrificed herself so that the Dwarven race may renew itself once again--if it is up to the task.

With the above in mind, I am hoping to run a longterm Kingmaker-inspired game with elements of exploration, intrigue, mystery, kingdom-building, character growth and combat in a setting that will allow for a sandbox approach, as well as overall plot lines or arcs that will occasionally be injected into the world.

I have a few players interested, but could really use 2 or 3 more people. My goal is to meet twice a month on weekends in Westchester. Since the games are only likely to be twice a month (so far all interested parties are professionals in their late 30s to early 40s and scheduling a weekly game would probably be difficult), I am hoping to aim for decent length sitdowns so we can get a fair bit done.

Please PM me or drop a line here if you have questions.

Mulet wrote:

Cheater's Justice!

The Magus skill list is very balanced and has 3 great knowledge skills on their list in addition to Spellcraft and UMD, which also help add to that mystical scholarly feel.

If you need more for a character concept, look towards traits, or just throw some ranks in there. With your likely intelligence mod, any knowledge ranks will be well served, even if not class skills.

1 person marked this as a favorite.
Phoebus Alexandros wrote:

The first thought that comes to mind is that I've read this exact same thread, or a variant of it everyday I've bothered to come to these forums.

My second thought is that balance, especially as a stated design goal, is a fool's errand, but if Paizo isn't going to let martials be in the same league as other classes, at least unlock the stadium doors on game day and let them have a seat and enjoy a smidge of narrative power.

2 people marked this as a favorite.
JiCi wrote:

Why has it become so hard to recharge a staff?

Tier 1 problems.

1 person marked this as a favorite.

I'll somewhat steer away from system polemics, because it's been written and re-written a million times before, and just say that I tend not to play what people typically consider tier 1 classes, unless it matches a concept I really want to play.

I will play rogues, fighters and monks, but tend to mid-tier classes that combine fightyness, skills and often some casting. I like the combinations of abilities they often bring to the table on both a combat, problem solving and narrative level.

Imbicatus wrote:
Inquisitor has Abundant Ammunition as a class spell, that really helps mitigate the GP cost of Firearms.

Did this get FAQed/errataed? Not close to my books, but I remember asking why it wasn't on their spell list previously, and currently it's not listed as on their spell list in either D20pfsrd or the archives.

Almost certain I recall being annoyed it wasn't on their list and possibly even posting a question about it.

1 person marked this as a favorite.

End scene.

Thank you Jiggy and DrDeth for acting out how two reasonable people can escalate a minor online discussion over a niggling subpoint of a topic and mushroom it into a potentially sticky and personal encounter where feelings can get hurt.

This is your brain on internetz, people.

Actually, I think you guys did okay, but had this been a random thread that wasn't about e-decorum in the website feedback thread this last discussion would have probably gone to hell, too.

I can only imagine how difficult it is for a public facing company to deal with this much traffic to their boards. Unfortunately, the usual response of adding unpaid mods from the community also has major drawbacks/risks in a community whose methods related to product use are so subjective and often so entrenched in people's nostalgia, hence highly subject to opinion and debate.

Whoever mentioned adding mods with the *limited* ability to delete multiple posts and scrub spammers, with the idea of taking workload off of staff and freeing them for matters that involve deeper policy decisions, may be on to something, but I wonder if that would even work within the website's framework. It also is still pretty far from foolproof.

tony gent wrote:

A quick question to you all are your characters heros in the game in the true sense of the word fighting evil because its the right thing to do risking life and limb to help the common folk

Or are they just a bunch of gold hunters who dont care about anything except profit

Most characters I've played have goals or purposes, but usually not so broadly defined as "fighting evil", though of course many of them feel their enemies or antagonists are evil.

Kirth Gersen wrote:
"Anymore"? In 1e, the game mechanics stressed treasure hunting as the key to advancement.

You know this is one of those "good ol' days" nostalgia threads.

You will have a hard time swaying nostalgia-fueled memories of the way it was for the person who is using their memories to make assumptions about how it was for everyone else and how it should be for all of us today.

bugleyman wrote:

Wait, my style is abrasive? Say it isn't so! ;-)

But in this case, I dunno. Seemed like a pretty harmless request to Paizo, followed by an unnecessary excoriation ("The problem is you") by third parties.

Yeah, there was a lot of over the top responses to your initial post and it seemed to escalate quickly.

In any event, I think I'll just avoid any sort of rules discussion in the future. In fact, between this sort of thing and some unpleasantness at PCC, it may be time for a new hobby altogether. Or at least a new RPG. Did I mention I'm playing 13th Age this Saturday?

That's sad to hear, though 13th Age seems decent from what I recall of my initial read through last year.

Doug OBrien wrote:
Dotting to come back and necro this thread in 12 months.
Dr. Kreiger wrote:
IT LIVES!!!!!!!! MWAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!


Too soon, too soon.

bugleyman wrote:
So...I posted this in the general forum, rather than the rules forum (which was probably an error on my part), but anyone who doubts the OP has a point is invited to peruse this little gem.

Reading over the link you posted there was a fair bit of escalation by you, as well. It's best to not rise to the bait, if possible.

3 people marked this as a favorite.

Dotting to come back and necro this thread in 12 months.

Shar Tahl wrote:

In all the complaints about current classes haves and have-nots, I can see this mirroring the message boards of EQ2 when I used to play that. It seems like a class being good at a couple things makes them weak (bards are the prime example) and trying to change them to be a viable "solo class". This was most evident with all the fighter/mage talk back in December, when most wanted a full BAB, High HD, full casting class. The MMO effect is also evident in the DPS talk. I know back in 1st and 2nd Ed, I never heard anyone complain that their fighter wasn't doing enough damage per second on average, and we had some pretty big nerds in our group!(me being one of them) As a whole, I think Paizo did an excellent job with this game system, creating balance without leaving it flat (4th ed is an example of flat, playing like a computer game)

I guess this effect was inevitable, since many of the gamers now are the ones that grew up with MMOs. It just seems sometimes folks are getting all crazy with mechanics and forgetting to have fun and just role play. I think that is why, in all the MMORPGs I played (EQ, UO, EQ2, DAOC, AoC, WAR, CoH, LoE,Realm, WoW, GoldBox NWN, LOTRO...yes I played a lot of them), I always play the class race nobody plays(considered inferior). Gnome, Lurikeens....anything tiny! It always seems more fun to play something that isn't the best, but has a little more flavor.

This is a gross oversimplification fueled by nostalgia, among other things

I believe Lemmy did a nice breakdown of a Stonelord here.

4 people marked this as a favorite.
Fake Healer wrote:
Honestly if you as GM have made it so that a player feels he needs to detect magic every 30' in a dungeon, or check for traps every 30', or cast detect secret doors every 30'....then you as a GM made the PCs react that way by horribly overusing a certain "thing" that is supposed to be used somewhat sparingly and in ways that make sense.

Watch you don't fall down a hole jumping to those conclusions.

1 person marked this as a favorite.
BigDTBone wrote:

I buy a car I feel entitled to a full tank of gas and a vacuumed interior. That doesn't make me a jerk.

I go around acting like people should offer their sleeve for me to wipe my face on because it's hot outside and I'm sweaty, that makes me an entitled jerk.

The accusation being thrown around in this thread is much closer to the second one.

I think it devolves to that, as the question has been sufficiently answered as to why Paizo has taken such a route and it gets a little old when a few of the free-pdf camp still return to their point, which ultimately boils down to "but I want it."

This is a niche business in a hobby "industry" that has managed to find a model that is working for them and is overall very good to their customers and puts out above-par quality products. "But I want it" is an understandable argument, I can even sympathize with it, but it doesn't override the need for a business to keep its lights on and its personnel paid.

On the topic of scaling feats, I rather liked the selection chosen and was thinking I might use them for a game I'll be setting up this Summer. Will there be Hero Lab files for those feats in particular?

So in what Golarion year did NASA launch the last of America's deep space probes?

Too much extrapolation to get to a desired end and circumvent RAW.

Sounds like you're really reading into the very general alignments (a wonky game mechanic if there ever was one) with your very specific take on won't end well.

Daenar wrote:
Oops, evenly balanced stat distribution to the rescue! Honestly, it's all the GM's fault? You accept no responsibility for the situation? Who is being childish?

Well, if the group as a whole has some sort of expectations of play style that breaks from the character creation rules it should be mentioned beforehand or civilly discussed as soon as a perceived issue become apparent.

Pretty sure bullying and badwrongfunning someone for their build is not only childish but repugnant, to say the least.

Skeld wrote:

Unless... Mona's gone rogue!


Spastic Puma wrote:
This thread causes me physical pain.

It's a bit of a boondoggle, eh?

HarbinNick wrote:
It's April 1st guys...


Oceanshieldwolf wrote:
Not sure if this helps but I'm using app to download from the Paizo store/DrivethruRPG onto my iPhone/iPad.

^ iZip does the job just fine for me, as well. I think I am using a sample version I downloaded from the istore directly. you just use it to open directly into your ibooks reader.

Wanted to start outlining a new campaign as a means to try out Realm Works, but I am very much in the mood to incorporate sandbox elements that would allow players to world build and put some roots a powerbase etc. That said, are there any campaign hooks integral to or opportunities that would allow for that sort of thing in this AP?

Just wanted to get some input. I fully expect to do extra work with this sort of take on a campaign and wouldn't expect too many details in this respect fom a campaign that seemingly has so many other aspects to focus on and didn't want to invest in the AP if I my get more fun out of playing through it some day, as opposed to owning it and never running it.

55 people marked this as a favorite.
What Do You Hope to See in PF 2e?

A 2045 release date.

I am fairly open on the point of the colony, as I figure my character didn't have much of a choice and has to make do as best he can in the given circumstances.

If it's a group of religious zealots or missionaries, he won't be too pleased at first, but will roll with it and probably see it as a good chance to make headway among what he sees as otherwise distracted religious-types. If it's a company for exploration and the setting up of new trade routes and uncovering of resources, he'll be happy for the lucrative opportunities. He will just try and fall in with a dependable group he can benefit from and seem valuable to while looking for an opportunity to leverage his situation to better his circumstances.

1 person marked this as a favorite.


Going to dig into this tomorrow...but it looks awesome!

Looks like The Carol Danvers treatment to me!

My condolences.

Doug OBrien wrote:

Great premise, by the way!

Just to clarify, I meant great campaign premise :p


My premise is... human monk, probably LE.

He'll have a very specific reason(s) for traveling to this new world, but they will probably be fairly base in nature...running away, for example. Having grown up an effete noble he came under the tutelage of a traveling warrior who came to court. So he took up training under a monk, but sought greater and deeper knowledge than his tutor was willing to impart, which led to a heated discussion that seemingly ended in death for my caracter's teacher.

His family couldn't openly aid him, so they arranged for last minute passage to the new world. Perhaps some day his discoveries in these new lands will secure him an invitation home...or maybe he can start his own 'school' of combat in the New World and build a place for himself there...a place of power and privilege.

His one connection on the ship heading to the new world, is probably a mate of some sort who was able to get him on the ship last minute. The guy knows his past and may be more trouble for my character down the line.

I don't foresee the alignment being a major issue...he's a bit like a self-important, selfish Kane, but not so foolish as to burn bridges with any longtime compatriots, plus he values his "honor" (such as it is), which is more or less a ay of saying he's a man of his word.

Let me know if that sounds reasonable.

Great premise, by the way!

Somebody campaigning across the forums for nerfs? >.>

Detect Magic wrote:
Here's my take.

That's balanced and appropriate, I think.

MurphysParadox wrote:

I've tried email and message boards but, yeah, as was indicated by some here, they require a fair bit of focus by the players on the game outside the game sessions. I suspect two would be able to maintain interest, but they are also the 'core' gamers with whom I do other gaming. The others are far more busy (one does 60-70 hour work weeks, another has two kids and a job and is getting his doctorate).

I kind of wish we used hero points because stuff like the journals would be great but I'm honest enough to know I'd have to bribe them to do it, heh. I'll keep it in mind for the next game we do.

Yeah, it's a format I love, but there needs to be a fair amount of desire for a deeper connection to the campaign for most players to invest. If you're lucky you might get buy-in from a player here or there if you've snagged their attention due to an otherwise active group of players for the campaign, but generally, per my above recommendation, you really need a group who want "more" out of the game.

It only works with the right group and players, but something I've seen used to good effect is having an online landing pad for one's campaign where people can role play, divvy up treasure, make any policy/sand box related decisions, get their XP and you can list a brief after action report of the last session and link to online notes about clues found and NPCs met.

This is extra work, but has the side benefit of forcing the DM to keep on top of the campaign. That said, it all hinges on the players and if they love having an aspect of the campaign they can connect with that allows for forward momentum whenever they want in their free time.

I'm definitely thinking of going this way if I ever get my next local campaign off the ground.

Booting up my hero lab.

Ravingdork wrote:

If you've gone through the trouble of setting up your own magic shop in a metropolis, can you sell your magic items at full value?

Why or why not? If not, how do you reconcile this with the rest of the world that clearly can.

Overhead, spoilage/theft etc. I can see better than a 50% return if the PCs really invested time and effort, but not 100% with no effort...hell, not even 100% with full effort.

I may have to check this out, but from a quick glance at their Kickstarter (which is what prompted me to do a forum search here), it looks as though they may have priced themselves out of a successful kickstarter campaign.

1 person marked this as a favorite.

What I read is:

Marthkus wrote:

I know people like the barbar because of how it actually competes with classes that can cast spells, but surely there is a better way to do that than just adding a +6-12 to all d20 rolls actually allowing them to be competitive.

1 person marked this as a favorite.

It bothers me so that spears are borked in PF. I was just looking into making a well-rounded spear specialist last week, but what you have to give up to use a spear flexibly and realistically, to say the least.

Under the Pyramids / Entombed wit the Pharaohs. It's in the public domain, so go forth and give it a look.

Also, Bloch's Fane of the Black Pharaoh.

3 people marked this as a favorite.
Adam Daigle wrote:

(One of the first questions I was asked in the interview was asking why I didn't complete my degree.)

It was that double secret probation, wasn't it!?

Out of curiosity, do rapiers also bug you?

Be Spock-like, perhaps?

You have the personality of a house plant, but all heed your wisdom due to its logic and accord you proper respect for it.

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