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Stone Giant

Doug Miles's page

Pathfinder Adventure Path Charter Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 855 posts (1,591 including aliases). 46 reviews. 1 list. No wishlists. 11 Pathfinder Society characters. 1 alias.

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***** (Pathfinder Adventure Path Charter Subscriber)

cblome59 wrote:
K Neil Shackleton wrote:
cblome59 wrote:

Last year their method of requesting judges/slots was 10 times better. There was a website where you just clicked the slots you wanted to judge, then they cam through and assigned them.

Don't know what's up with the current system. Maybe they just didn't expect so many PFS slots to be joining them.

Last year, PFS was uber-organized by DM the DM.

EDIT: Of course, by the end I'm sure like he had just gone thru the entire Heresy Of Man series run by Kyle.

I was specifically referring to The Gathering :P

James Zwiers said there were too many issues with ConSupport and they weren't using the site anymore. I ask that you guys remain patient and allow for things to smooth out. I'll try to find out where the openings remain.

***** (Pathfinder Adventure Path Charter Subscriber)

Don't abandon hope yet. From what I have seen there are some errors on the GM assignments. It appears that some GMs have signed up for one slot of the sanctioned modules when they cover multiple slots. Most of the sanctioned mods are not yet covered, by the way.

***** (Pathfinder Adventure Path Charter Subscriber)

When you buy the scenario it is yours to run as a public event or as a private event with your friends at your home. You can buy the scenario yourself, or you can send it to a friend as a gift as long as it is done through the Paizo Store. Please don't share the PDF file with your friends.

If your friend is going to be the GM and you will be a player, you still can buy it, download it and print it. Just try not to look at it or else it won't be as exciting. Like I said before, you can always send it to your friend as a gift as long as your friend has a Paizo account. Just make sure the 'gift option' box is clicked. Then he will get an e-mail from Paizo letting him know the scenario is ready for him on his Downloads page on paizo.com.

You may create and report Events even if you are not the GM. You will need the GM's Pathfinder Society membership number when you go to report the event. You won't need any PFS ID #s to create the Event, just to report it afterward. You will also need to have the other players' information. When an Event is created, the website also makes a "session tracking sheet" for that specific event which you may use to collect the needed information so it is not lost.

I hope that helped to answer your question :)

***** (Pathfinder Adventure Path Charter Subscriber)

I have started to ask for each player to hand me their PC's last Chronicle sheet at the end of a session. After examining it I write the totals on their new Chronicle in addition to filling out the other sections that the GM routinely completes. Needless to say, there was a discovery last month that caused me to lose faith in the honor system. I am finding a lot of sloppy bookkeeping and realize the status quo is below what I had hoped.

***** (Pathfinder Adventure Path Charter Subscriber)

Todd Morgan wrote:
Thanks, but I'm getting about 5-7 tables a month as is, so I should be good by GenCon :)

You had best pick up the pace if you want to be a 5-Star candidate. You should be a 4-Star before GenCon in order to be examined for 5-Stardom. GenCon sessions won't be reported for weeks/months (it's a BIG job). But Dicehead Siege should get you there in good order...

No one should be in a rush to get to 5-Stars, enjoy the journey, smell the roses. Once you get here there's nothing to look forward to, and it takes forever to get pizza delivered up here on this pedestal ;)

***** (Pathfinder Adventure Path Charter Subscriber)

Heresy of Man spoiler:
I was sorely disappointed when Amenopheus failed to appear in Part 3. Battling the traitor from Part 1 would have been an epic ending, but instead we are left feeling unfulfilled, just like in The Devil We Know and Shades of Ice. Here's hoping Shadows can seal the deal...

***** (Pathfinder Adventure Path Charter Subscriber)

PFS#1-19 Darkest Vengeance
Home Game
GM Roger Kernsmith

Fun Moment as a Player:
Playing my snotty, cosmopolitan bard Dolce Elizabeth Antoinette. This was a great scenario for a bard. She charmed one of the thugs in the beginning and enjoyed using him as her minion. When the party encountered the dark creepers in the library the GM described them in such pain from the light that out-of-character I felt pity for them. Despite knowing exactly what they were as a player, I wanted to help them...after charming them of course. With a 7 strength my bard carries almost no gear, but she does wear a new courtier's outfit every scenario, bought in the region she's adventuring in. Having nothing else with which to protect the creeper's eyes from the light, she lifted her dress over its head. It was a moment of silliness for sure, what woman in her right mind would ever do such a thing? Anyway, she shuffled herself and her "bustle bandit" out to the lightless foyer as the rest of the party entered the workroom and fooled with the sunrod device (whilst ignoring the other creeper). About the time Dolce decided to light a candle so she could see her new friend better, the party doused the malfunctioning device. The GM ruled that any amount of light was painful for the creeper and lighting the candle broke the charm person spell. The creepers' vicious nature reveal itself and Dolce nearly died in the ensuing fight. The encounter made me think about dungeon ecology and the fact that dark creepers live their whole lives in the same set of rags. Pretty gross...

PFS2-02 Rescue at Azlant Ridge
Dragon*Con
GM Me

Fun Moment as GM:
A group of experienced players from Miami open the Azlanti vault and identify the iron golems from a distance. They meta-game that the golems are going to attack them as soon as they enter the room, so one of the players has a bright idea. He had the foresight to buy a golembane scarab and there was a crate of 1,000 crossbow bolts in the wagons they arrived in. From the stairway the player pre-emptively (and with great smugness) demolishes each golem with his crossbow. The players high-five each other and I can't help but laugh to myself about how #&%*ed they really are now. Serves them right for meta-gaming...

The scenario continues predictably and the players realize their error when the Angazhani Champion enters the compound. Determined to make a fight of it, they have a plan to fall back into the underground complex and force it to squeeze, but it gets between them first and one PC is cut off. Remarkably they are getting past its DR and scoring some hits, but the Champion tears into their barbarian taking her from full health to dying in a single round. Things look grim now. The next round they know another PC is going down. A 4th level gnome bard is playing up with the group and on his turn he says he's casting hideous laughter on the Champion. The other players call him a fool, insist he should do something else more useful, but he stands his ground. He makes his caster level check to get through the Spell Resistance, and I roll a nat 1 on the Will Save. The gnome's player falls out of his chair and the whole table erupts in a howl of victory. It wasn't over, but it was the turning point in the fight.

Although the players were very devisive and difficult to GM, when it counted they came together and used teamwork (and a lot of luck) to overcome what should have been a TPK with unrecoverable deaths.

I will add that the Angazhani Champion stat block in the scenario is incorrectly built and woefully outmatched by the Azlanti golem. That's what really saved the PCs in this scenario. On the way home from Dragon*Con Kyle worked out the correct stat block and it has made the game much more fun since.

***** (Pathfinder Adventure Path Charter Subscriber)

Painlord wrote:

Mrs. Painlord has nicely given me leave for the week to attend/judge at Origins.

Two queries remain:
1) Am I too late and are judging slots filled? I only want to judge 4 slots (so I have time to annoy/vex/pester Thea and Todd Morgan).

2) I'm looking to split a hotel room. I'm way to old/grumpy to sleep on floors and cram into a room with 278 others. Anyone have a spare bed?

-Pain

You will have to e-mail The Gathering and ask if there are slots left. I have a feeling their in-box has been inundated with eager PFS GMs and they're still sorting thing out. Personally I have not volunteered for anything yet. I am paying my own way and planning on being there to plug any gaps that need plugging. I expect there will be a lot of walk-up players with generic tickets.

I have a roommate already :(

***** (Pathfinder Adventure Path Charter Subscriber)

Thea Peters wrote:
Chris Mortika wrote:
All right. Let's see how that goes.
Good luck .. I'm still waiting on a reply for my 10

Be patient, The Gathering staff is made up of volunteers. James Zwiers, the Director, is also deeply involved in Paradigm Concepts (Arcanis/Witch Hunter) and probably has a full time job someplace else just to pay the bills.

If you want to volunteer for 8 slots and there aren't enough PFS slots left for you to get to 8, you can always volunteer to run something else from a different campaign. I'm not sure what all is available, but I think Chris would make an excellent Witch Hunter GM. I did ask for spare GMs to handle overflow, but I doubt I will get my request.

***** (Pathfinder Adventure Path Charter Subscriber)

DM Wellard wrote:
Frankly I can't understand having a familiar that is an obvious target..ie any familiar you can't keep in a belt pouch or pack

Some might say the choice of familiar depends on where you land on the roll-play vs role-play spectrum.

***** (Pathfinder Adventure Path Charter Subscriber)

Thea Peters wrote:
ThornDJL7 wrote:
Doug Miles wrote:
Sorry all, I had to fix the schedule and add the event codes (and edit the digs at Kyle). The modules are just identified by name.
How are slots assigned? First come, first serve? Do we get the event codes from the origins site? I can't see it currently due to work internet filter.
I assumed the event code was the scenario number;

That's because you are a smart wittle catgnomebunny.

***** (Pathfinder Adventure Path Charter Subscriber)

ThornDJL7 wrote:
Doug Miles wrote:
Sorry all, I had to fix the schedule and add the event codes (and edit the digs at Kyle). The modules are just identified by name.
How are slots assigned? First come, first serve? Do we get the event codes from the origins site? I can't see it currently due to work internet filter.

You should see them now. Yes, slots are first come, first served. I hope to have two spare GMs per slot who can jump in should we have overflow. I am suspecting that I scheduled too few slots of events based on the GenCon sign-up frenzy.

***** (Pathfinder Adventure Path Charter Subscriber)

Sorry all, I had to fix the schedule and add the event codes (and edit the digs at Kyle). The modules are just identified by name alone--keep in mind that the modules run across several slots. Please re-submit your events to The Gathering if you didn't use the event code (PFS X-XX). Thanks!

***** (Pathfinder Adventure Path Charter Subscriber)

Thea Peters wrote:
done

You can't ready an action outside of initiative!

***** (Pathfinder Adventure Path Charter Subscriber)

A lot of you are excited about GenCon and the loads of Pathfinder Society action that will be running there. BUT GenCon is still over 92 days away—what feels like an eternity for many. Want to bleed off some of that GM energy and get your game fine-tuned for August? Come to Columbus and help us close out Season 2 with authority! Only 49 days and counting until the 2011 Origins Game Fair.

Want to save $65 on a convention badge? Volunteer to GM four slots of PFS and entry to the convention is free. No room reservation for the weekend? Volunteer to GM eight slots of PFS and receive free lodging at a local hotel. Already have a room? Receive a voucher instead.

PFS events this year are being organized by the veteran staff of The Gathering.

How to sign up:
To volunteer as a GM, please send an email to origins2011@paradigmconcepts.com; include in this email the following information.
• Full name
• The listed adventure code for the adventures you wish to GM; and the timeslots during which you would like to GM.
• Rewards package you would like (None; Badge; Badge + Hotel; Badge + Voucher)

Thursday Morning
PFS 2-13 Murder on the Throaty Mermaid (Tiers 1-5)
PFS 0-05 Mists of Mwangi (Tiers 1-5)
PFS 2-23 Shadow's Last Stand, Part 1 (Tiers 1-7)
PFS 2-21 The Dalsine Affair (Tiers 1-7)
Cult of the Ebon Destroyers (Tier 7-9, Slot 1/2)

Thursday Afternoon
We Be Goblins! (Promotional, module pre-gens only)
PFS 2-24 Shadow's Last Stand, Part 2 (Tiers 1-7)
PFS 2-21 The Dalsine Affair (Tiers 1-7)
PFS 1-07 Voice in the Void (Tiers 1-7)
Cult of the Ebon Destroyers (Tier 7-9, Slot 2/2)

Thursday Evening
We Be Goblins! (Promotional, module pre-gens only)
PFS 2-11 Penumbral Accords (Tier 1-5)
PFS 2-EX Midnight Mauler (Tiers 1-7)
PFS 2-21 The Dalsine Affair (Tiers 1-7)
PFS 2-25 You Only Die Twice (Tiers 5-9)

Friday Morning
The Godsmouth Heresy (Tier 1-2, Slot 1/2)
PFS 2-15 Shades of Ice, Part 1 (Tiers 1-5, 2 tables)
PFS 2-21 The Dalsine Affair (Tiers 1-7)
PFS 2-EX Midnight Mauler (Tiers 1-7)
PFS 2-06 The Heresy of Man, Part 1 (Tiers 5-9)
PFS 2-25 You Only Die Twice (Tiers 5-9)
PFS 2-18 Forbidden Furnace (Tiers 7-11)

Friday Afternoon
The Godsmouth Heresy (Tier 1-2, Slot 2/2)
PFS 2-17 Shades of Ice, Part 2 (Tiers 1-5, 2 tables)
PFS 2-23 Shadow's Last Stand, Part 1 (Tiers 1-7, 2 tables)
PFS 2-07 The Heresy of Man, Part 2 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 1/2)
PFS 2-20 Wrath of Accursed (Tiers 7-11)

Friday Evening
PFS 2-19 Shades of Ice, Part 3 (Tiers 1-5, 2 tables)
PFS 2-24 Shadow's Last Stand, Part 2 (Tiers 1-7, 2 tables)
PFS 2-21 The Dalsine Affair (Tiers 1-7)
PFS 2-09 The Heresy of Man, Part 3 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 2/2)
PFS 2-26 The Mantis's Prey (Tiers 7-9)

Saturday Morning
The Godsmouth Heresy (Tier 1-2, Slot 1/2)
PFS 2-15 Shades of Ice, Part 1 (Tiers 1-5, 2 tables)
PFS 2-23 Shadow's Last Stand, Part 1 (Tiers 1-7, 2 tables)
PFS 2-06 The Heresy of Man, Part 1 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 1/2)
PFS 2-18 The Forbidden Furnace of Forgotten Kor (Tiers 7-11)
Tomb of the Iron Medusa (Tier 14, Slot 1/3)

Saturday Afternoon
The Godsmouth Heresy (Tier 1-2, Slot 2/2)
PFS 2-15 Shades of Ice, Part 1 (Tiers 1-5, 2 tables)
PFS 2-24 Shadow's Last Stand, Part 2 (Tiers 1-7, 2 tables)
PFS 2-07 The Heresy of Man, Part 2 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 2/2)
PFS 2-20 Wrath of Accursed (Tiers 7-11)
Tomb of the Iron Medusa (Tier 14, Slot 1/3)

Saturday Evening
We Be Goblins! (Promotional, module pre-gens only, 2 tables)
PFS 2-17 Shades of Ice, Part 2 (Tiers 1-5, 2 tables)
PFS 2-21 The Dalsine Affair (Tiers 1-7)
PFS 2-09 The Heresy of Man, Part 3 (Tiers 5-9)
PFS 2-25 You Only Die Twice (Tiers 5-9)
PFS 2-18 The Flesh Collector (Tiers 7-11)
Tomb of the Iron Medusa (Tier 14, Slot 1/3)

Sunday Morning
We Be Goblins! (Promotional, module pre-gens only)
PFS 2-EX The Midnight Mauler (Tiers 1-7)
PFS 2-23 Shadow's Last Stand, Part 1 (Tiers 1-7)
PFS 2-24 Shadow's Last Stand, Part 2 (Tiers 1-7)
PFS 1-28 The Jester's Fraud (Tiers 5-9)
PFS 2-03 The Rebel's Ransom (Tiers 5-9)

***** (Pathfinder Adventure Path Charter Subscriber)

He's getting ready to run Fortune's Blight tonight & probably hard at work on some cool handouts and custom made props. He also may be at Walmart buying some bubble bath to use with his dead-PC loofah afterward. He's found the bubble bath instructions are easier to follow than the ones on his shampoo.

***** (Pathfinder Adventure Path Charter Subscriber)

Maybe we'd see more movies together if I wasn't busy studying for all these #*@%!*& paternity tests...

***** (Pathfinder Adventure Path Charter Subscriber)

Merciless One,

I want to make a new melee type for the First Steps series & am trying to map out his advancement through level 12. Can you tell me what my DPR average should be in order to survive one of your tables at each PC level?

***** (Pathfinder Adventure Path Charter Subscriber)

It is important to remember that the Pathfinder Society campaign is a morally gray one and playing Lawful Good types (especially paladins) will often put you at odds with the missions you are sent on. If there's a conflict at the table over a suspected evil act and you are at a home game with players you know, have fun by all means. If the same situation happens at GenCon where it takes an hour to get mustered and find your seats, you can expect the GM to keep the players on a short leash. No one to my knowledge has ever lost their character over an evil act, or for attacking another PC. More likely the GM settles the matter by asking the player in question to change their action so the game can move forward.

***** (Pathfinder Adventure Path Charter Subscriber)

Arnim Thayer wrote:

Some questions on Events...

First, do I have to purchase a badge to sign up for an event? And if so, how does this work if I get chosen as a Tier 2or better GM? Do I get reimbursed to my account?

Secondly, if an event is sold-out, what are the chances it might be offered again, as a table expansion or "classic" scenario? At local conventions, if an event registers more players than GMs, we shift the GMs to that scenario, rather than have one that might not fill out.

Thanks to all for the answers; I am anxious because I only want to play ONE scenario... the rest are optional to me (thus the volunteering). That event is almost full.

Yes, you must purchase a badge in order to buy event tickets. If you are later selected as a GM for a slot that you bought a ticket in, you can always get a refund. It's pretty simple.

Don't bet on getting into a slot unless you have a Real Ticket. They'll seat the Real Ticket holders first, and if there are no-shows amongst the Real Tickets, they'll try and seat the generic holders. Hyrum may have some spare GMs arranged, but he's really limited by the number of tables in the room. There seems to be serious demand this year.

***** (Pathfinder Adventure Path Charter Subscriber)

Thea Peters wrote:
Cpt_kirstov wrote:
Ok, how far is this from the convention center? I'd like to turn my 8 events @ the con to 10 for the week. I fly in July 30th, so I can relax from the plane before I start playing. Also, what else do all you locals (Mark Et all) think are must see for the city?
I was told that Scotty's was a 2 block stumble from the convention center

It's a bit farther, but it's worth the walk

***** (Pathfinder Adventure Path Charter Subscriber)

I was supposed to get the details on Friday, no word as of yet.

***** (Pathfinder Adventure Path Charter Subscriber)

Chris Mortika wrote:
You'd never see Bob falling for that trick.

I hope I never see Bob in the shower...

***** (Pathfinder Adventure Path Charter Subscriber)

I don't have any heartburn over warning players when they make alignment infractions. That's the GM's perogative. What I don't want to see happen is a definition of an Evil Act. Once you define an Evil Act, the players will immediately A) try and find a way around the RAW, and B) use the definition to try and tell other players what they can and can't do. This only creates animosity at the table. Let the GMs handle their players, instead of the other way around.

***** (Pathfinder Adventure Path Charter Subscriber)

Todd Morgan wrote:
I'm going to pull a Kyle Baird and judge all 10 slots :)

You should one-up Kyle and run two pre-GenCon tables at Scotty's, so you can say you ran 12 slots at GenCon, unlike that lightweight Kyle Baird.

(Pathfinder Adventure Path Charter Subscriber)

Souphin wrote:
Mark Moreland wrote:
.....But we're unlikely to put in the time and money to completely redo a product that we've got lots of sitting in the warehouse.
In that case Paizo should make a special officer to get discounted or even free deck with the purchase of this adventure.

You wait around for that to happen. I'm getting mine before they're all gone in July.

***** (Pathfinder Adventure Path Charter Subscriber)

Kyle Baird wrote:
ThornDJL7 wrote:
Is it bad that I'm thinking about canceling my family vacation to go to GenCon?

Turn Gen Con into a family vacation. I did.

Even if she's not open to gaming, there are non-gaming events and even day care.

"Pole Dancing for Fun & Fitness" is a spouse fav

***** (Pathfinder Adventure Path Charter Subscriber)

Previous discussion of Evil Acts
Here's another one

This is one of those topics that cycles through the messageboards every so often. I really don't want to rehash everything that was discussed previously. This is a topic that everyone has a view about and it isn't always shared. At the end of the day, the only rule is "Have fun and don't be a jerk". I don't care how wicked and depraved the PCs get as long as they are having fun and no one is offended.

***** (Pathfinder Adventure Path Charter Subscriber)

Somebody get this thread back on track :)

***** (Pathfinder Adventure Path Charter Subscriber)

ThornDJL7 wrote:
Who's going to feed her?

I'm sure that the players will leave some scraps behind to sustain her. We'll make sure she's 'hydrated' across the street at the Crowne Plaza Boulevard Bar AFTER her work is done for the day. And just so everyone's clear she's not an alcoholic. That's her friend Todd Morgan...

(Pathfinder Adventure Path Charter Subscriber)

Perhaps you would like to debate me regarding how intelligent a squirrel is then? I challenge you to a pointless argument!

(Pathfinder Adventure Path Charter Subscriber)

***** (Pathfinder Adventure Path Charter Subscriber)

Ryan Bolduan wrote:
Kyle Baird wrote:
How does $6 equal $2/hr for a 5 hour event? I'm confused by your fiendish monkey math.

Bah...$2 a slot, not an hour.

So 5 hours = 3 slots = $6.

There, math is hard.

Don't we always round down in Pathfinder? Of course if BobBob is running, you will get your full 6 hours in ;p

(Pathfinder Adventure Path Charter Subscriber)

This scenario has been out 4 months and no one has reviewed it. What gives?

***** (Pathfinder Adventure Path Charter Subscriber)

james maissen wrote:
Doug Miles wrote:


No, summoned creatures (save for the eidolon) and animated dead are not counted as animal companions. Go nuts.

I believe that even eidolons are not treated as animal companions.

Certainly not for boon companion, but also for this case. At least I recall a post by Josh saying exactly this. Perhaps that's changed now, but I haven't seen a post contradicting it.

-James

The reply was in response to the question on the restriction of class-feature companion animals each player may have at the table.

PFSOP Guide v3.03 wrote:


How many animals can I have at any given time? During
the course of a scenario, you may have one combat animal
and as many noncombat animals as you like. You make
this choice at the beginning of the scenario. This means if
you’re a Ranger 5/Druid 5, you need to pick which animal
companion is your combat animal. Noncombat animals
(ponies, horses, pet dogs, and so on) cannot participate
in combat at all. This clarification is meant to reinforce
the same line of logic that prohibits the Leadership feat
in Pathfinder Society Organized Play—you only have
4 or 5 hours to play and allowing multiple additional
combatants only slows down play. Finally, if you have so
many noncombat animals that their presence is slowing a
session down, the GM has the right to ask you to select one
noncombat animal and leave the rest behind. Our advice
for the campaign: you can have a mount, a pet, and your
class-granted animals with you during the scenario, but try
to avoid going any further than that. It can be disruptive,
and disruptions are fun for no one. As an additional bit
of clarification, the summoner’s eidolon is considered an
animal companion for the above considerations.

***** (Pathfinder Adventure Path Charter Subscriber)

Ross Byers wrote:
Doug Miles wrote:


2) Contact Ross Beyers (ross.byers@paizo.com) and politely ask him to connect your Paizo account with the PFS membership number you have.
Ross will need to know the name under which your PFS account is registered and the e-mail address you use for that account (in case you use multiple IDs).
Actually, you'll want to contact either Hyrum (hyrum.savage@paizo.com) or Customer Service (customer.service@paizo.com).

And when they can't fix stuff, they call Ross. Sorry for jumping him ahead in line :)

Odd I spelled you name wrong yet had the e-mail right.

If there's somethin' strange
Lunkin' in your code
Who you gonna call?
(Ross By-ers!)

If your account is buggin'
And it don't look good
Who you gonna call?
(Ross By-ers!)

***** (Pathfinder Adventure Path Charter Subscriber)

LordZod wrote:
For the purposes of quoted PFSOP rules, can that be read to mean that a Summoner or Necromancer can only have one animal minion at a time and cannot summon/raise more than one undead animal at a time for combat?

No, summoned creatures (save for the eidolon) and animated dead are not counted as animal companions. Go nuts.

***** (Pathfinder Adventure Path Charter Subscriber)

We haven't learned anything new from this thread. These are the same old arguments revivified all over again. The only thing that I walk away from the table knowing for sure is all of us have fun in different ways. Some of us like to build characters, some of us like to focus on role-play. Some of us like to fight desperate battles and some of us like to kick the bad guy's teeth in. Some of us like to get into the dirt and grime of immersion, and some of us are more light-hearted. No one is going to agree all the time.

At a convention you don't know who you're going to get for your players. I advise GMs to run the scenarios as close to as-written as possible. GMs who freelance at conventions end up with more disappointed players than those who stick to the scenario. At a gameday you might know the players better, and with their consent you might decide to freelance because you have a good grasp of their PC's capabilities. You still can run into problems, but if you have their consent beforehand it certainly removes the onus of responsibility from the GM and puts it on the players. A measure of success is if the players come back for more, which means you're either 1) the only GM available or 2) doing something right.

As for players who make the game boring, this is always going to be a problem in the game. The best person to fix the problem is not the GM, it's the players who have the most influence. If you don't like playing with someone who's a rules-gaming munchkin, let that person know. If they don't listen, suck it up or don't play with them anymore. If enough other people feel the same way, the munchkin will get the message.

***** (Pathfinder Adventure Path Charter Subscriber)

Is this one of those 'Social Touching' threads? I'm not going to catch something from you people, am I?

***** (Pathfinder Adventure Path Charter Subscriber)

Thea Peters wrote:
Doug Miles wrote:
[hands the gnome an Oscar and claps politely, glances at wrist watch]

*sniffle sniffle*

*pops up*

ZOMG!!!!!!! You like me!!!! You REALLY like me!!!!!1

*curtesies... bows... curtesies*

*ignores obvious sarcasim*

[as gnome has back turned, deftly snaps size-small masterwork manacle around her ankle, affixes other end to table at Origins]

***** (Pathfinder Adventure Path Charter Subscriber)

[hands the gnome an Oscar and claps politely, glances at wrist watch]

***** (Pathfinder Adventure Path Charter Subscriber)

I take it that you don't still have the 'card' with the PFS number on it? Do you know who gave you the number? You can do one of two things.

1) If you can find the guy who gave you the card with the confirmation code on it, he might have saved a copy. This is my practice from experience. Failing that,

2) Contact Ross Beyers (ross.byers@paizo.com) and politely ask him to connect your Paizo account with the PFS membership number you have.
Ross will need to know the name under which your PFS account is registered and the e-mail address you use for that account (in case you use multiple IDs).

***** (Pathfinder Adventure Path Charter Subscriber)

Kyle Baird wrote:
Mark Garringer wrote:
I'm tentatively planning 1 PM and 7 PM slots, hope to know for sure soon so we can start scheduling GMs and getting player sign up live.
Is Thea going to run any games? If she is, we could schedule slots at 1 PM, 2 PM, 2:30 PM, 3:30 PM, 5:00 PM, 6:30 PM, 8:30 PM, 9:00 PM, and 10:30 PM. I have faith she could run us through 9 scenarios in 11 hours. :-)

Ohhhh!!! Snap!

***** (Pathfinder Adventure Path Charter Subscriber)

Joseph Caubo wrote:


I know that, but I'd rather play it at the highest level because of how special and epic the scenario feels. I mean in Year of the Shadow Lodge, who wouldn't want to face Zythrustrianax head on?!

I can think of four players offhand...

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Bhode wrote:

I'm brand spanking new to PFS. Which of these modules should I be looking at? Odds are good that I will be level 2 by the time Gen Con gets here, maybe 3.

Thanks ahead of time for helping a noob. :)

Anything for levels 1-5 or 1-7 is a good choice. If you choose "Sewer Dragons of Absalom" for later in the convention you should qualify in time.

#2-15: Shades of Ice, Part I - Written in Blood
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?

#2-17: Shades of Ice, Part II - Exiles of Winter
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?

#2-19: Shades of Ice, Part III - Keep of the Huskarl King
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?

#2-23: Shadow's Last Stand, Part I - At Shadow's Door
(Levels 1-7) The Shadow Lodge's assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.

#2-24: Shadow's Last Stand, Part II - Web of Corruption
(Levels 1-7) The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed - a mysterious figure known only as The Spider. Your journey to discover the traitor's whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People's Council itself.

#2-EX: The Midnight Mauler
(Levels 1-7) The fate of an elderly Pathfinder in mist-shrouded Ustalav rests in your hands, as a terrible curse turns him into an unstoppable murderer. As the city of Ardis bolts its doors against a brutal serial killer, it falls to you to find the former Master of Blades before he kills again. (Note: This special scenario is run by 4-star GMs, Venture Captains, or Paizo staff.)

#3-01: The Frostfur Captives
(Levels 1-5) Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.

#3-02: Sewer Dragons of Absalom
(Levels 3-7) Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.

Gen Con Special: Blood Under Absalom
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.

Pathfinder Society Classic
(Levels 1-12) The specific adventure is decided by the table - all legally available scenarios will be on hand, so come on over, pick a scenario, and play!

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Joseph Caubo wrote:
Doug Miles wrote:

The Overseer has to take it on the chin. He/she gets no credit. If the coordinator wants to be generous they could report an additional table, put the Overseer as GM and add one or more players from different tables. This is the coordinator's call and not expressly allowed by the rules.

This falls into the same category as giving credit to convention organizers who never actually run any tables. They are still working and contributing, just not getting any credit for their efforts (for now).

Is that the actual official ruling on that? I don't see why the Overseer GM needs to eat it when he's pretty much GMing the scenario at large and still keeping track of things. He still has a pretty active role.

There's no official ruling. The Overseer GM is not a table GM unless he/she performs both roles during the event. GM credit for an Overseer isn't expressly allowed. Being an Overseer GM is a lot like being a coordinator, you do the work but understand the sacrifice. I have been both Overseer and a table GM for the Special. If someone wants more scenarios under their belt for GMing then they should get busy and volunteer more. However, I am not going to come to your convention and dictate to your coordinator how to report his/her tables.

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Dragnmoon wrote:
Doug Miles wrote:
Al Rigg wrote:
Does the Overseer GM get a credit for running Year of the Shadow Lodge, or does that just go to the Table GMs? If so, how do you report the Overseer as a GM?

The Overseer has to take it on the chin. He/she gets no credit. If the coordinator wants to be generous they could report an additional table, put the Overseer as GM and add one or more players from different tables. This is the coordinator's call and not expressly allowed by the rules.

This falls into the same category as giving credit to convention organizers who never actually run any tables. They are still working and contributing, just not getting any credit for their efforts (for now).

Is there any reason the Overseer can't also be one of the table GMs?

No reason.

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kikanaide wrote:

I've tried reading through old postings on this, but have found conflicting results. I know you can train 1 trick per scenario. I assumed 1 trick was NOT equal to 1 general purpose.

I've got a character in my home group who really wants her gnome druid to ride her wolf animal companion. I assumed she had to start play with the bonus trick (not purpose), and train 1 trick at a time until it's trained for "combat" before it's a combat-ready mount - if she uses the bonus trick as one of the 6, the thing is combat trained after 5 scenarios. RAW, I thought.

But plenty of people (including venture captains) have posts around that say that training for a purpose (which takes just as long as training for all the individual tricks) is fine. So she could have trained it for combat at the end of the first scenario?

Official ruling? How-I've-been-doing-it-and-I'm-a-four-star-DM ruling?

Also, take 10 on the training check? Yes or no? I'm thinking yes, RAW.

How about this; per the PRPG Handle Animal skill training for a trick takes 1 week (or one check per Chronicle earned under PFS rules). Training for a general purpose takes several weeks. For example, training an animal for the 'Riding' general purpose takes 3 weeks. If I were your friend's GM I would allow her to make a Handle Animal check to train the wolf to be ridden after 3 Chronicles had been earned. On each Chronicle it should be noted the goal of the training "General Purpose Training: Riding", "1/3", "2/3" then "3/3" with the actual roll. So you probably realize training for a general purpose really doesn't create any sort of advantage, at least the way I interpret it.

I don't have a lot of heartburn with Taking 10, you are correct that it is allowed under RAW. I think it is against the spirit of the game and some literalists might point out that in The Guide to Pathfinder Society Organized Play it specifies that this is a roll that must be witnessed by the GM, implying that taking 10 is not allowed. I don't care to argue about it. In the absence of an explicit rule from the higher-ups, I respect the individual GM's perogative to handle it how they want.

I will also point out that I haven't played a character with an animal companion, so I haven't an established way I do things with my own character.

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Amsheagar wrote:
Could i buy a Pseudodragon and train him in this manner?

1.) A pseudodragon is not an animal so it can't be trained. It doesn't need to be trained anyway, it's smarter than many fighters :)

2.) You can't buy a pseudodragon unless you are a wizard with the Improved Familiar feat. Additional Resources/Adventurer's Armory.

Does that help?

***** (Pathfinder Adventure Path Charter Subscriber)

Al Rigg wrote:
Does the Overseer GM get a credit for running Year of the Shadow Lodge, or does that just go to the Table GMs? If so, how do you report the Overseer as a GM?

The Overseer has to take it on the chin. He/she gets no credit. If the coordinator wants to be generous they could report an additional table, put the Overseer as GM and add one or more players from different tables. This is the coordinator's call and not expressly allowed by the rules.

This falls into the same category as giving credit to convention organizers who never actually run any tables. They are still working and contributing, just not getting any credit for their efforts (for now).

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