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Stone Giant

Doug Miles's page

Pathfinder Adventure Path Charter Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 855 posts (1,591 including aliases). 46 reviews. 1 list. No wishlists. 11 Pathfinder Society characters. 1 alias.

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***** (Pathfinder Adventure Path Charter Subscriber)

Chris Mortika wrote:
Chris Mortika wrote:
Oracles don't get domains, do they?
Doug Miles wrote:
Oooo! I know! I know! Pick me Teacher!! I know the answer and am ever so smart!
Yeees?

They DON'T. [beams proudly at rest of room and looks to Chris for approval]

The player in question likely didn't realize this since he/she made up an 8th level PC for the module in question. This will be a complication of the sanctioned modules when you have GMs that aren't familiar with every class feature available to every base class (I am no different) combined with players who are making 8th level versions of classes they are trying out for the first time.

***** (Pathfinder Adventure Path Charter Subscriber)

Chris Mortika wrote:
Oracles don't get domains, do they?

Oooo! I know! I know! Pick me Teacher!! I know the answer and am ever so smart!

***** (Pathfinder Adventure Path Charter Subscriber)

You will likely see the events for GenCon posted and open for sign-up before you will for Origins. Origins has always lagged behind GenCon preperation despite the six week gap.

***** (Pathfinder Adventure Path Charter Subscriber)

Drogon wrote:
Swiftbrook wrote:
#3-02: Sewer Dragons of Absalom Levels 3-7)
Tier 3-7! Sweet. I hope this means Tier 1-2 is on the horizon, as well...

Back in Season 0 the original intent was for this tiering system:

Tier 1-5
Tier 3-7
Tier 5-9
Tier 7-11
Tier 12

Josh & Nick didn't foresee the demand for low-level/introductory scenarios that came out of the primordial ooze of Season 0. Josh adapted by adding a 1-2 tier to the Tier 3-7s. Probably with the roll-out of the introductory scenarios and sanctioned modules like The Godsmouth Heresy, we can return to the original tiering system. This will mean that if you have a 1st or 2nd level PC you may not play in a Tier 3-7, just as you can't in a Tier 5-9. This will enable the Tier 3-7s to be written at a

higher degree of difficulty:
Remember the wizard who cast lightning bolt on 1st level PCs in Blood at Dralkard Manor? Well, it wasn't intended for 1st or 2nd level characters when it was originally written...
so players won't be as shocked when they hit the 5-9s (Fortune's Blight, Rebel's Ransom, Heresy of Man series) and they have their butts handed to them. There will still be some players upset by the change (as I am understanding it) because their character ADD has led them to create 5 different PCs and now they can't get a PC up to 3rd level 'cause their options have all been used up.

***** (Pathfinder Adventure Path Charter Subscriber)

Below is the schedule that was submitted to The Gathering. I will start a new thread when the schedule is up and put out a call for GMs. The rewards package should be the same as last year. Volunteer for four slots and get a free convention badge (a $65 value). Volunteer for eight slots and they'll put you up in a local hotel and give you a free convention badge. I can't tell you when we will see The Gathering post the schedule and open it to GM volunteers, but it should be by mid-May at the latest. We are going to need a lot of volunteers, especially considering how many people show up with generic tickets hoping for a seat. The GMs who run the sanctioned modules will really need to be on top of their game in order for their tables to finish in time.

Thursday Morning
Murder on the Throaty Mermaid (Tiers 1-5)
Mists of Mwangi (Tiers 1-5)
Shadow's Last Stand, Part 1 (Tiers 1-7)
The Dalsine Affair (Tiers 1-7)
Cult of the Ebon Destroyers (Tier 7-9, Slot 1/2)

Thursday Afternoon
We Be Goblins! (Promotional, module pre-gens only)
Shadow's Last Stand, Part 2 (Tiers 1-7)
The Dalsine Affair (Tiers 1-7)
Voice in the Void (Tiers 1-7)
Cult of the Ebon Destroyers (Tier 7-9, Slot 2/2)

Thursday Evening
We Be Goblins! (Promotional, module pre-gens only)
Penumbral Accords (Tier 1-5)
Midnight Mauler (Tiers 1-7)
The Dalsine Affair (Tiers 1-7)
You Only Die Twice Unless Your GM is Kyle (Tiers 5-9)

Friday Morning
The Godsmouth Heresy (Tier 1-2, Slot 1/2)
Shades of Ice, Part 1 (Tiers 1-5, 2 tables)
The Dalsine Affair (Tiers 1-7)
Midnight Mauler (Tiers 1-7)
The Heresy of Man, Part 1 (Tiers 5-9)
You Only Die Twice Unless Your GM is Kyle (Tiers 5-9)
Forbidden Furnace (Tiers 7-11)

Friday Afternoon
The Godsmouth Heresy (Tier 1-2, Slot 2/2)
Shades of Ice, Part 2 (Tiers 1-5, 2 tables)
Shadow's Last Stand, Part 1 (Tiers 1-7, 2 tables)
The Heresy of Man, Part 2 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 1/2)
Wrath of Accursed (Tiers 7-11)

Friday Evening
Shades of Ice, Part 3 (Tiers 1-5, 2 tables)
Shadow's Last Stand, Part 2 (Tiers 1-7, 2 tables)
The Dalsine Affair (Tiers 1-7)
The Heresy of Man, Part 3 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 2/2)
The Mantis's Prey (Tiers 7-9)

Saturday Morning
The Godsmouth Heresy (Tier 1-2, Slot 1/2)
Shades of Ice, Part 1 (Tiers 1-5, 2 tables)
Shadow's Last Stand, Part 1 (Tiers 1-7, 2 tables)
The Heresy of Man, Part 1 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 1/2)
The Forbidden Furnace of Forgotten Kor (Tiers 7-11)
Tomb of the Iron Medusa (Tier 14, Slot 1/3)

Saturday Afternoon
The Godsmouth Heresy (Tier 1-2, Slot 2/2)
Shades of Ice, Part 2 (Tiers 1-5, 2 tables)
Shadow's Last Stand, Part 2 (Tiers 1-7, 2 tables)
The Heresy of Man, Part 2 (Tiers 5-9)
Cult of the Ebon Destroyers (Tier 7-9, Slot 2/2)
Wrath of Accursed (Tiers 7-11)
Tomb of the Iron Medusa (Tier 14, Slot 1/3)

Saturday Evening
We Be Goblins! (Promotional, module pre-gens only, 2 tables)
Shades of Ice, Part 2 (Tiers 1-5, 2 tables)
The Dalsine Affair (Tiers 1-7)
The Heresy of Man, Part 3 (Tiers 5-9)
You Only Die Twice Unless Your GM is Kyle (Tiers 5-9)
The Flesh Collector (Tiers 7-11)
Tomb of the Iron Medusa (Tier 14, Slot 1/3)

Sunday Morning
We Be Goblins! (Promotional, module pre-gens only)
The Midnight Mauler (Tiers 1-7)
Shadow's Last Stand, Part 1 (Tiers 1-7)
Shadow's Last Stand, Part 2 (Tiers 1-7)
The Dalsine Affair (Tiers 1-7)
The Rebel's Ransom (Tiers 5-9)
The Jester's Fraud (Tiers 5-9)
The Mantis's Prey (Tiers 7-11)

***** (Pathfinder Adventure Path Charter Subscriber)

Doug Daulton wrote:
ThornDJL7 wrote:
You have answered all questions I can think of and now salute you fully recognizing your awesomeness.

LOL. Thanks. Right back atcha! Lots of awesome, passionate folks in the PS community.

Natertot wrote:
Just wanted to say that I appreciate all the work you have put in for Pathfinder Society and look forward to seeing you at Neoncon 2011, if not sooner!
Thanks Nate! Going to PaizoCon this year? If all goes well, I'll be in for the whole show this year and will actually get to play!

Off-hand, have the dates been set for NeonCon 2011 yet?

***** (Pathfinder Adventure Path Charter Subscriber)

Dave the Barbarian wrote:
Stay of Execution is a good example of a scenario that can be fun for an experienced GM and difficult for a new GM.

I agree with Dave. I hated Stay of Execution as written, but after I relaxed I had some fun with it. I let the players tell me how they were going to get in and get out. Many tables never even used the book. What I didn't enjoy was the first few times I ran it and nothing made sense because I was trying to RAW it. Only after derailing the train into the sandbox did the scenario begin to blossom.

The bottom line of this thread is "You can't please everyone". One man's trash is another man's treasure.

***** (Pathfinder Adventure Path Charter Subscriber)

ThornDJL7 wrote:
Oh, and Mecha Dan Vs. Giant Gorilla Kyle! That was an awesome showdown of epic proportions. I smooshed Kyle into a bloody pulp.

Despite Kyle having some assistance from a certain pre-gen "ally" of yours. I thought the rogue's player showed some good role-play "fog-of-war" thinking by trying to "save" your paladin from the soul-sucking cube-of-doom.

***** (Pathfinder Adventure Path Charter Subscriber)

Bob Jonquet wrote:
Thea Peters wrote:
I was trying to think of my most favorite time of the con

Mine was telling Kyle that "I grow weary of correcting you" during Godsmouth Heresy :-)

And, of course, Kevin sucking eggs was hawt ;-)

I am glad there were no children around to witness all the telekinetic fisting Kevin was doing.

***** (Pathfinder Adventure Path Charter Subscriber)

Thanks to everyone who came out and played at Marmalade Dog, and especially to those who volunteered to GM. We could not have had PFS there without the generous people who put aside their own convention time and run scenarios for the other attendees. I would like to thank Bob Jonquet for getting things started on Friday. I would also like to recognize my other GM heroes:
Daniel Luckett AKA ThornDLJ7
Matt Haddix
Kyle Baird
Swiftbrook AKA Swiftbrook
Thea Peters
Brent Baumunk

The convention could have been better organized but on the other hand it made me look not-so-bad by comparison... My only regret was not having the Iron Guard cut out a mouthy cavalier's tongue (only because the player could have handled it better than most).

***** (Pathfinder Adventure Path Charter Subscriber)

Sorry guys, I have been swamped at work and have little time for posting on the boards of late. Part of the problem is I am busy running so many PFS sessions to stay ahead of all the new soon-to-be 5-Star GMs ;)

We have asked The Gathering to oversee PFS events at Origins this year. They do a great job on other organized play campaigns such as the revamped Arcanis campaign, Witch Hunter, Fellowship of the White Star, etc. Working with The Gathering gives us more clout with GAMA and also a safety net in case there's more demand than we planned for. We still need lots of dedicated PFS GMs to run the 70+ sessions I have submitted. The call for GMs is still not quite ready, but when it is you will hear about it here as soon as I know.

***** (Pathfinder Adventure Path Charter Subscriber)

ThornDJL7 wrote:
Actually Doug, if it's possible. I'd like to drop both of my Sunday slots so that I may play with my friend under another GM. That way we can play both parts. Is that alright, or does that throw a monkey wrench into the plans? The only one I don't have a replacement GM for is Voice in the Void.

Kyle has volunteered to stay over on Sunday and cover your slots if needed. We will see how the convention turnout is.

***** (Pathfinder Adventure Path Charter Subscriber)

Mok wrote:

In just looking over UMD I'm just wondering how viable it would be to use as your main shtick in PFS?

Between prestige points, the level 12 cap, and no crafting, it seems as if UMD is pretty hard to pull off. You really have to wait till the upper levels before you have enough gold to be able to purchase enough items to be a kind of UMD "batman" character.

I have had a lot of fun with it at the low levels. While I don't use it with an intention of becoming a "Batman" character, at 3rd level my bard began carrying a scroll of fireball to use against swarms. She calls it her 'Taldan doomsday device'. I consider the skill valuable enough to invest two feats in it.

***** (Pathfinder Adventure Path Charter Subscriber)

I always explain them as the Dr. René Belloq to the Pathfinder Society's Indiana Jones.

EDIT: Ha! Dragnmoon and I are on the same brainwave. Scary!

***** (Pathfinder Adventure Path Charter Subscriber)

dunwhoops wrote:
Are there any scenarios that have either dark ice fey or a nymph?

I still hope that one day we will see Carnival of Tears converted to Pathfinder and sanctioned for Organized Play. There is a scenario, PFS#43 The Pallid Plague which involves a nymph in an off-screen fashion. Probably not what you're looking for.

***** (Pathfinder Adventure Path Charter Subscriber)

Ryan Bolduan wrote:
Mark Moreland wrote:
We'll be unveiling the new, less-subjective requirements for earning a 5th star later in the summer.
I know I'm violating my NDA by revealing this, but Mark, people are not going to accept your requirement of animal sacrifice.

I still think to earn your fifth star you should have to eat 100 boiled eggs in 1 hour.

***** (Pathfinder Adventure Path Charter Subscriber)

K Neil Shackleton wrote:

I think Shipyard Rats gets a bit of an unfair rap. A lot of the TPKs at its premiere were due to GM errors or misunderstanding of the brand new PF rules.

And there are still some errata.

** spoiler omitted **

Not denying it's tough, I just don't think it's as bad as some portray.

Of course, I did kill 2 characters with it once....

Did they ever fix

Spoiler:
the cleric with the full plate and no proficiency to wear it?
***** (Pathfinder Adventure Path Charter Subscriber)

To be fair Doug Daulton has made a lot of contributions to PFS via NeonCon and he's due more respect than he's getting here. I do appreciate the defense of earning 5 stars and I look forward to having some company in a few months.

***** (Pathfinder Adventure Path Charter Subscriber)

ShadowDax wrote:
The 3.0.3 version I downloaded did not have what books are allowed in Pathfinder Society at the end of it before the character sheet. Does that mean all books are allowed, or is it a mistake. If all the books are allowed I guess I can play an Orc.

I guess you missed the announcement about the Additional Resources page.

Ooooo, Moreland! Ninja'ed by 20 seconds. Shouldn't you be developing something somewhere right now?

***** (Pathfinder Adventure Path Charter Subscriber)

cibet44 wrote:
Howie23 wrote:
cibet44 wrote:


This sounds ideal to me. How did you approach the management about using the room?

You put on your marketing hat and approach management by explaining to them why THEY want to do it rather than why YOU want to do it. Text frame:

"Hi Ms. Manager. I've noticed you have that banquet room but it is rarely used. I have some business for you. I have a group of 10-15 people who are looking for a place to play games for 5 hours or so once a week from 6-11pm on a night when you aren't normally busy, maybe Monday or Tuesday if that works for you. I can't guarantee that everyone will order dinner, but many will and everyone will need something to drink if nothing else. Would you be interesting in having an extra 10-15 customers every week on a night that is otherwise not busy?"

Then, be good customers. No outside food/drink. Leave a big tip. If you move tables then put them back after. Make sure you and management know when you're there next. Maybe call in a reminder the day before for the first few weeks.

Note that some places want to move their own furniture. I'm sure there are posters here who are in the restaurant industry to correct me and add to the detail, but unless they cater to a sports crowd, Mondays are usually slow. Managers like a regular customer who comes on an otherwise slow night. :)

I wouldn't have 10-15 people regularly showing up once a week. Is that what most PFS groups are? 10 or 15 people that regularly show up at a specified place once a week all willing to chip in for dinner, drinks, and leaving a "big tip"? If that's the case I think Paizo needs to get into the restaurant business and quick.

I think for me it would be more of an ad-hoc thing. I would post a game on the PFS site and if I got 4 players to join I would look for a room somewhere that we can all get together. That's probably the best I could do.

It seems like the PFS (and organized play in general) is more geared toward either large cities or college...

None of our groups started with 12-15 players. Three years ago I started with six friends in a basement. But if you don't have six friends and a basement then you either need to get comfortable with the idea of strangers around your kids or start looking at alternative locations in your community. It is going to take effort, but someone has to do the ground work. If you can get some guys together and have a good time, chances are they have some friends and family who they will want to bring in. When things start to grow and you know you were the guy who made it possible, there's a big emotional payoff. No one is saying you need to live in a city or drop a lot of money to play this game. Certainly they make it easier, but if you their absence is not a dealbreaker. You do need to make a commitment in order to get things going though.

I am surprised that no one has mentioned the Pathfinder Online Collective yet.

***** (Pathfinder Adventure Path Charter Subscriber)

cibet44 wrote:
Doug Miles wrote:
There's a local bar & grill restaurant that has a back room suitable for 25 people. They don't mind us using the room because no one can see us getting our geek-on, and we spend money on dinner and drinks.
This sounds ideal to me. How did you approach the management about using the room?

Admittedly it was arranged through an employee of the restaurant, but the management welcomed the proposition of having 12-15 more patrons using the room that otherwise wasn't bringing in any extra income anyways. Kind of a "Priceline Negotiator" situation. If you find a place with such a room, try to make that pitch.

***** (Pathfinder Adventure Path Charter Subscriber)

I am very leery of inviting total strangers met via the internet into my home. I always insist in all the players meeting at a neutral location until a sufficient level of familiarity and trust is achieved. Until that happens, TwilightKnight made a great suggestion by bringing up universities and colleges. These institutions are often open late and have a lot of open tables to use. Some may have restrictions on non-students using the facilities but I bet you can find one that is agreeable. Remember, it is always easier to ask for forgiveness than to ask for permission.

Currently most of the game events in my area are at stores, but not all of them. There's a local bar & grill restaurant that has a back room suitable for 25 people. They don't mind us using the room because no one can see us getting our geek-on, and we spend money on dinner and drinks. We play on weeknights when the room would otherwise not be in use. It works out great for all involved. I know a group down in Toledo that plays at an IHOP with the same situation.

I got invited to run games for a group that includes a couple members of the Michigan National Guard. They have privileges at their local armory. Again, as long as we're being responsible and cleaning up after ourselves, there's not a problem with us using the place. One time we got locked out so we went down the road to an American Legion hall. The post commander was very cool and as long as we bought some $1.50 Bud Lights we were welcome to use their tables. Drinking Bud Light was the hardest part of the night.

It takes some effort, but if you look around and talk to the right people there are a lot of places you can game that doesn't involve cleaning your house ;)

(And in the case of meeting total strangers somewhere, it is always good to have witnesses around so you don't end up involuntarily donating your kidneys. I hate it when that happens!)

***** (Pathfinder Adventure Path Charter Subscriber)

cibet44 wrote:
Non-banal questions

There is a fair amount of work to do up-front, both with making sure the character creation guidelines are being followed and taking care of the bureaucracy. After that is done, it runs quite smooth. You can set up games as public or private events. As long as you run them by the rules, you can invite whomever you want. You can host a 'public invitation' game at your home, or you can arrange to meet with select players at a store or community hall. In the last 30 days I have played in homes, stores, restaurants, an American Legion hall, a Masonic Lodge and a National Guard armory.

***** (Pathfinder Adventure Path Charter Subscriber)

edross wrote:
Stuff

I think when compared to a home campaign like you are used to running/playing, organized play doesn't look very appealing. I certainly prefer to play in a campaign where my character is a pivotal part of the story. However, organized play is not intended to compete with home campaigns. Organized play is a way to break away from the folks that you normally game with so you can meet new people with new ideas. Trying to run an organized play campaign with the same people every week is going to get old for most of us. If my friends and I have personal schedules that line up and enough time to prep each week, then we're going to play a home campaign for sure. But many adults find that with the unpredictable demands of work and family, they can't make it to a game table on a regular basis. This is where organized play shines, because most of the scenarios are one-shots. Organized play draws off a huge pool of potential players. There are over 100 members in my area. If I suddenly have Tuesday night free and I feel like rolling the dice, all I have to do is post something and you can bet that there will be players available.

Another value of organized play is to avoid the rules inbreeding that happens at many game tables. Although many people come to the boards to get answers to rules questions, the vast majority of casual gamers aren't as active online. Countless times I have had a new player come to the game table and tell me they are experienced with the 3.X rules system and halfway through the game I've corrected them several times on misconceptions they have. When you play with the same group of people you fall into the groupthink trap and often accept a rules interpretation that doesn't hold up at an organized play table. I was like this before I started playing Living Greyhawk. I learn a ton in my first year and now I have to look back and laugh at myself. I've played the game on and off for 25 years. Sitting at a GenCon table with players from all over the world can really open your eyes. You get to see some really interesting character builds in action, more than if you play with the same guys every week. You get to meet some really original role-players with some hilarious schticks. It is like meeting up with a bunch of total strangers but feeling like you have known them for a long time.

***** (Pathfinder Adventure Path Charter Subscriber)

hida_jiremi wrote:
That's right. You see that word? Dominating. Three years of it, baby. ANDORAN! ANDORAN! ANDORAN!

The higher you climb, the farther the fall. Way to make yourself a target, Andoran!

***** (Pathfinder Adventure Path Charter Subscriber)

ThornDJL7 wrote:
Isn't Kyle running one of the slot 0's this weekend?

That was a possibility, but at this point he'll get zeroed on Sunday closer to home.

***** (Pathfinder Adventure Path Charter Subscriber)

TwilightKnight wrote:

First let me say that Kyle isn't all that bad. No really. I've thoroughly enjoyed playing at his table. The three times he killed my pally notwithstanding. ;-)

The convention is not set up for pre-registration so I would expect walk-ins to be the order of the day. Early arrival should improve your chances of getting the table you want.

Of course this is my first M'Dog, so I'm just basing my comments on conversations with the DougDoug and the website.

TK has it right. There is no pre-registration for events. Show up and claim your seat, the early bird gets the worm. Fortunately there are a lot of sessions scheduled so no one should be turned away. Kyle only kills PCs of 5th level and higher, below that mark they lack any nutritional value to him. It also helps if you don't make eye contact with him and never, ever talk while he is reading the boxed text.

***** (Pathfinder Adventure Path Charter Subscriber)

TwilightKnight wrote:
Mark Garringer wrote:


You totally killed Ezren on Saturday. Does that count?
Pregen and companion creatures do not count

Based on this criteria I am innocent. Qstor still holds me accountable for bull-rushing his pet wolf into a chasm at GenCon 2009. I was playing the Ezren pre-gen when he died, not GMing. It wasn't my fault I rolled a nat 1 while trying to show Mark's cleric how easy it was to jump an 8 foot gap--over a 30 foot deep ravine.

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Qstor wrote:
I'd like to add DougDoug to the ranks of killer DM's :)

There should be a statute of limitations on declaring someone a killer DM.

***** (Pathfinder Adventure Path Charter Subscriber)

K Neil Shackleton wrote:
What are the odds for walk-ins?

3:1 in favor of a cakewalk with full PA

***** (Pathfinder Adventure Path Charter Subscriber)

Kyle Baird wrote:
Hey Bob, free-lance anything this weekend? ;-)

Bob was free-lancing like a mist-tainted madman this weekend. He ran 4/5 scheduled sessions while doing it with no complaints from any players. They kept coming back to his table despite his cruel dice. I only got 1/5 sessions due to sparse turnout :(

***** (Pathfinder Adventure Path Charter Subscriber)

What's this baloney with everyone signing up for Bob's tables but not mine? I smell a conspiracy!

***** (Pathfinder Adventure Path Charter Subscriber)

godsDMit wrote:
Sounds reasonable enough to me, though if I had a player not able to complete, Id probably give them the option of not taking the sheet, and taking no credit for it, so they can try to play it fully later on for full credit.

The Godsmouth Heresy may be replayed for full credit an unlimited amount of times :)

The Godsmouth Heresy rules attachment for PFS Organized Play, page 2 wrote:

As always, each player may receive credit for each

module once as a player and once as a GM in either order.
The only exception to this rule is that 1st-level modules
(such as this one) may be replayed for credit as many times
as a player wants, though no single PC may receive credit
for the module more than once.

***** (Pathfinder Adventure Path Charter Subscriber)

All those CR 3 creatures need to take a full-round action and unite into *DEVESTATOR*!!!

***** (Pathfinder Adventure Path Charter Subscriber)

Withered wrote:


The weapon in question is a spear.

The spear is a masterwork item at the low tier and a +1 vicious spear at the high tier. Unless the Chronicle specifically says so, the items listed on the Chronicle sheet represent access to buy the item, not actual ownership of the items. Because everyone has access to buy masterwork weapons at any time the spear is not listed in the treasure at the low tier. If a player wants to say they carry the spear, they may pay the price for a masterwork spear and viola! they have a cool looking spear. In both instances the item is sold for half value and split up as part of the party treasure, already included in the maximum gold as you guessed. Nigel gives the Pathfinders the spear in graditude if they haven't stolen it already (from the wall in the "Beasts of Legend" room).

***** (Pathfinder Adventure Path Charter Subscriber)

***** (Pathfinder Adventure Path Charter Subscriber)

Kyle Baird wrote:

Doug's given out over 6,000 PA. What a softie! ;-)

New Totals:
.
.
Andoran - 3384
Osirion - 2183
Qadira - 1775
Taldor - 1513
Cheliax - 1423

It's amazing how close Doug's PA matches what everyone else had already compiled (as far as faction %).

I totaled/mixed mine with the last totals, so you just added them again. I have not awarded 6,000 PA. Yet. Give me two more years.

***** (Pathfinder Adventure Path Charter Subscriber)

I've got a few sessions outstanding I need to catch up on, but here're the totals with my sessions factored in.
Total for Andoran 2092
Total for Osirion 1304
Total for Qadira 1126
Total for Taldor 906
Total for Cheliax 854

***** (Pathfinder Adventure Path Charter Subscriber)

Damn, TW. You aren't winning any converts today. Too bad you don't get any credit for the hundred-odd sessions you've run and the dozens of players who have enjoyed themselves at your tables... But everyone's entitled to an opinion after all.

***** (Pathfinder Adventure Path Charter Subscriber)

If you are interested in playing Pathfinder Society in Michigan, please join our PFS local Yahoo! Group for the most up-to-date information. There are many public events happening all over the Detroit metro area. If you have any questions about these events or if you want us to bring a PFS event to your neighborhood, please feel free to contact me (pfs.rc.detroit@gmail.com). Not all of the events appear promptly on the Event Locator so here’s what’s going on this Spring:
.
.
.

Warriors 3 in Wayne hosts a PFS scenario every Wednesday night at 7pm. Don (warriors3mi@gmail.com) coordinates this event.
Warriors 3 Comics & Games
35613 West Michigan Avenue
Wayne, MI 48184
734-895-9069

RIW Hobbies in Livonia hosts 3 events a month. They also sell all Paizo product at 20% off during the monthly gameday on Sunday
The Sunday gameday has two slots (10am & 2:30pm) and is coordinated by Dennis Wheelock (uncleden) via the Yahoo! Group. It runs once a month and walk-ins are welcome.
Every-other Tuesday night we have a game at 7pm, sign-up via the Yahoo! Group.
RIW Hobbies
29116 Five Mile Rd.
Livonia, MI 48154
(734) 261-7233

Our House Games in Monroe hosts a monthly PFS event on Saturdays.
Our House Games
19 W. First Street
Monroe, MI 48161
(734) 242-4263

BC Comix in Fenton has a game every-other Thursday night at 7pm, sign-up via the Yahoo! Group.
BC Comix
17125 Silver Parkway
Fenton, MI 48430
(810) 208-7100

The Capital Area Role-Players organize all sorts of RPGs in the Lansing area. Currently they have a 2-slot monthly PFS event going on at Evolution Games on Sundays. Seating is limited so you will need to contact the coordinator Jae Walker via the CARP website if you want to join up.
Evolution Games
6323 W Saginaw Hwy
Lansing, MI 48917
(517) 323-8600

We have another bi-weekly event at Mr. B’s Bar & Grill in Rochester on Wednesday nights at 7PM. There’s a meeting room in the back of the restaurant that can accommodate three full tables of players. Pathfinder Society in a bar, who could ask for anything more? Sign-up via the Yahoo! Group.
Mr. B's Food & Spirits
423 Main Street
Rochester, MI 48307

We just started a PFS event in Lapeer at the National Guard Armory. We play every Monday night at 6:30pm. Seating is limited, so you will need to sign-up via the Yahoo! Group and allow me time to break in another GM.

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Mark Garringer wrote:


Every time his session is reported a devil loses it's horns (or beard, whichever). :P

That's the clever reply I was looking for. My creativity failed me.

Yes, Noel. Every time your session is reported a devil loses its horns. HA! [sticks his thumbs in his belt and looks around with a smug grin]

***** (Pathfinder Adventure Path Charter Subscriber)

baron arem heshvaun wrote:

Mark posted this on another thread:

Mark Moreland wrote:
Thomas LeBlanc wrote:
I think it would be nifty is somehow the PFS faction points were tallied and that effected the world.
Stay tuned to the paizo blog in the coming weeks...

I hope all those points I racked up for Cheliax got some milage.

I hope I am not violating my NDA, but I think I heard Mark say that every time your session was reported he was docking Cheliax points...

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Solarius wrote:
Doug Miles wrote:
Captain America wrote:
My Events in Post Falls and Spokane are both still up on the search results but I can no longer access them from my My Pathfinder Society. And My characters are gone to. This is like the 5th time this has happened. They keep coming back (Thank Torag) but what is going on?

I would start an investigation into the Red Skull, it sounds like one of his nefarious plots...

Do you have two different Paizo accounts? Are you registered under more than one e-mail address? That would be the only way you could have multiple PFS#s.

Apparently both are true. it seems the The Red Skull has created another account for me under my secret identity. And oddly enough I was logging in under that name. Now I have a bigger problem. Skull is bound to go after my Pathfinder Society family and loved ones. Andorans BEWARE! We have a new villain to face.

Only the kind-hearted and courageous staff of Paizo's Customer Service Team can stand up to the depravity of the Red Skull! Contact them before it is too late! If they can merge your accounts it may stymie his plot and keep your identity and your loved ones safe. (customer.service@paizo.com)

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Captain America wrote:
My Events in Post Falls and Spokane are both still up on the search results but I can no longer access them from my My Pathfinder Society. And My characters are gone to. This is like the 5th time this has happened. They keep coming back (Thank Torag) but what is going on?

I would start an investigation into the Red Skull, it sounds like one of his nefarious plots...

Do you have two different Paizo accounts? Are you registered under more than one e-mail address? That would be the only way you could have multiple PFS#s.

***** (Pathfinder Adventure Path Charter Subscriber)

I agree with TK inasmuch as I don't want to turn players away that have come to play. On the flipside, is it fair to the players that the quality of the game is being degraded? The most fun I have had has been on 4 player tables. So long as I believe I am capable of providing an entertaining game to all the players then I don't believe in placing a cap on table size. If I can't then something's got to give. Often there's a player or two who are local and decide they can pick the scenario up some other time. I've rarely seen anyone willing to eat a scenario they came to play.

This is an old argument.

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ThornDJL7 wrote:
Matt Haddix wrote:
Doug Miles wrote:
Matt Haddix wrote:
Doug, if you need me to GM anything let me know. I plan on being there all 3 days and don't mind eating a mod if need be.
Since you're going to get to play the slot zero the week earlier, would you mind running "Before the Dawn" Parts 1 & 2 on Saturday afternoon? I can send you the scenarios to prep as soon as you commit.
Sure, I could do that.
Then I'll take over the intro adventure Slot 1, and do Throaty Mermaid Slot 6

That's not necessary, you can remain on your present scenarios. Saturday was a little sparse, so adding Matt shouldn't alter anything. I'll see if Brent will shift to Saturday morning though.

Friday
2:30 - Doors open, registration begins
3:00 - Slot 1
PFS Intro Master of the Fallen Fortress (GM Robert Jonquet)
PFS 2-13 Murder on the Throaty Mermaid (GM Daniel Luckett)
7:00 - Break

7:30 - Slot 2
PFS 1-01 Shipyard Rats (GM Daniel Luckett)
PFS 2-03 The Rebel's Ransom (GM Swiftbrook)
11:30 - Doors close

Saturday
9:00 - Doors open, registration begins
10:00 - Slot 3
PFS 2-EX The Midnight Mauler (GM Doug Miles)
PFS 2-13 Murder on the Throaty Mermaid (GM Kyle Baird)
PFS 1-11 The Citadel of Flame (GM Brent Baumunk)
PFS 1-02 Cassomir's Locker (GM Daniel Luckett)
2:00 - Break

2:30 - Slot 4
PFS 2-15 Shades of Ice, Part 1: Written in Blood (GM Doug Miles)
PFS 2-15 Shades of Ice, Part 1: Written in Blood (GM Kyle Baird)
PFS 2-01 Before the Dawn, Part 1: The Bloodcove Disguise (GM Matt Haddix)
PFS 1-13 Crypt of Fools (GM Daniel Luckett)
6:30 - Break

7:00 - Slot 5
PFS 2-17 Shades of Ice, Part 2: Exiles of Winter (GM Doug Miles)
PFS 2-17 Shades of Ice, Part 2: Exiles of Winter (GM Kyle Baird)
PFS 2-02 Before the Dawn, Part 2: Rescue at Azlant Ridge (GM Matt Haddix)
PFS 1-20 Rules of the Swift (GM Daniel Luckett)
11:30 - Doors close

Sunday
9:00 - Doors open, registration begins
10:00 - Slot 6
PFS 2-01 Before the Dawn, Part 1: The Bloodcove Disguise (GM Daniel Luckett)
PFS 2-EX The Midnight Mauler (GM Doug Miles)
PFS Module The Godsmouth Heresy (1st half) (GM Robert Jonquett)
2:00 - Break

2:30 - Slot 7
PFS 2-02 Before the Dawn, Part 2: Rescue at Azlant Ridge (Doug Miles)
PFS 1-07 The Voice in the Void (GM Daniel Luckett)
PFS Module The Godsmouth Heresy (2nd half) (GM Robert Jonquett)
7:00 - Doors close

***** (Pathfinder Adventure Path Charter Subscriber)

Matt Haddix wrote:
Doug, if you need me to GM anything let me know. I plan on being there all 3 days and don't mind eating a mod if need be.

Since you're going to get to play the slot zero the week earlier, would you mind running "Before the Dawn" Parts 1 & 2 on Saturday afternoon? I can send you the scenarios to prep as soon as you commit.

***** (Pathfinder Adventure Path Charter Subscriber)

The only thing I have to say to Ryan is "What took this so long?"

Now if we can only get a Venture-Captain to represent Chicago...

***** (Pathfinder Adventure Path Charter Subscriber)

Zainab al-Wadi wrote:
A friend and I are heading to 3CON in a couple weeks and there is some confusion about Midngiht Mauler. Is this scenario exclusive to GMs to play, or can any PFS character ran by a non-GM player play, and it is just exclusive to 4 star GMs and V-Cs to RUN?

Anyone may play The Midnight Mauler, but only a 4-Star GM or a Venture-Captain may run it for you. In your case I will be that GM.

***** (Pathfinder Adventure Path Charter Subscriber)

David Woodfin wrote:


Hey now everyone. Just back off a little. Dragnmoon is not THAT bad. :)

I agree, David. I also enjoy slamming my fingers in the car door and talking to telemarketers ;) Congrats on your Captaincy!

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