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Stone Giant

Doug Miles's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,757 posts (2,496 including aliases). 58 reviews. 1 list. No wishlists. 20 Pathfinder Society characters. 1 alias.


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The Exchange *****

These are great questions! I’m surprised that, for as long as this module has been available, no one has raised the topic before.

I’ve run the module a few times, but this encounter is always a challenge to referee. The meeting with the sphynx is not scripted, so as the GM you will need to improvise. Let me begin by setting up how I view the sphinx’s tent.

There’s an enclosed wagon that’s ostensibly used to transport the “sphinx”. I stress that it is enclosed, so there’s no way to casually look inside between the acts. There’s a heavy door in the back of the wagon with a strong lock. It opens into a cage that is assembled from 10x10 panels of bars that are secured together by chains and locks. If that sounds strange, remember the whole operation needs to be portable. The cage is secured tightly to the wagon and held in place by large stakes driven into the earth. The dirt floor inside the cage is covered with exotic looking rugs and large cushions. This whole affair is inside of a large tent that is itself inside the menagerie bigtop. Around the inside perimeter of the sphinx’s tent is hung a curtain, close to the outer panel of the tent, with just enough space for Ika to skulk around using her illusion magic unobserved. Also, there is a rope creating a partition between the cage and where the audience stands, to keep them at a distance in case the sphinx tries to lash out at a cheeky spectator. The light level is dim inside the tent.

When it is time for the sphinx’s performance, the guards within the tent first go over the rules—kind of like what Dr. Chilton said when Clarice Starling went to meet Hannibal Lecter for the first time. They are trying to ratchet up the suspense—it’s all part of the showmanship. It’s also an effort to prevent anyone from interacting with the illusion. After the “safety lecture”, one of the guards uses a hooked pole to reach into the cage, lift the bar from the door and swing door open. Ika has her spells up and out comes Jherizhana. Now we finally get to the questions…

What does the Sphinx actually do to be considered an attraction? I don’t mean to be immature, but turn to page 7 in the module and tell me if you see anything the 13 – 99 year old male demographic would pay to see. That won’t get you very far at a PFS table, but honestly I think that’s the motive for most of the townies. OK, for real now, at first she paces around the cage without speaking, meeting the gaze of each spectator, looking for weakness. She’ll select the boldest one and begin to interview him/her. “So. Do you like what you see? Am I everything you paid for?” You could play her off as either mocking or self-pitying. She will ask the PCs questions about where they are from and why they have visited the carnival. If they performed very well (or very badly) against the “baby dragon” she will also compliment (or belittle) the pertinent PCs. If asked how she knows what happened, she’ll just say that word spreads quick in the carnival.

If asked about herself, she will describe her homeland in the desert of northern Garund. Often players have asked her if she is being held by the carnival against her will. This is a touchy subject. If the PCs think of her as a slave, they may act to free her. To counter this, she’ll describe how she’d love to rip her captors to pieces if she escapes. Their families too. She may be sentient, but never doubt she’s a maneater. To impress this upon the players, after they’re going back-and-forth for a bit she might ask if they want her to read their palm. She’ll ask them to step closer, at which point the guards will intervene to “protect” the PC from losing a limb. She will try to act innocent, but everyone can see her stifle a sly smile if the ploy almost worked.

Remember, she’s an attraction. If there’s no menace, people will lose interest. She can’t be docile and innocent. Yes, this can lead the players down the path to immediately believe the carnival is behind the whole plot and the sphinx is guilty. Good! This is why the Guilded Hands targeted her. The longer the PCs have doubts, the more interesting the mystery is. If they metagame from the beginning, it kills much of the role-play opportunity.

Another thing you can have the sphynx do is tell the PCs their fortunes. It helps to think ahead about a reading specific to each PC, they’re hard to come up with on the fly. As a last resort, grab a bunch of horoscopes out of the newspaper. They don’t need to be accurate, just mysterious and foreboding.

If they PCs get too pushy, suspicious, or discover Ika’s presence the guards will immediately end the performance and try to hustle everyone out before the illusion is broken. Otherwise, the sphynx will tire of the conversation after 30 minutes or so.

What happens if the players want to talk to the Sphinx outside of the normal schedule? It depends if they have the carnival’s permission. If they don’t get Almara’s blessing, they’ve have to sneak in or cause a diversion. Remember, the wagon is enclosed so it’s not as simple as peering through a window. The PCs would have to get into the cage (chained and locked) and then pick the lock on the door. However, they would be suspicious from the get-go because something that big would make noise when moving/breathing in a confined wagon. If they have Almara’s permission then Ika would be in place and the PCs could talk to a much more cooperative Jherizhana. The sphynx would explain that what she says is mostly an act, and that she’s actually treated quite well by the carnival folk. She’d do her best to assure the PCs that she was innocent of the murders.

What do the carnival people tell when asked what the Sphinx is doing when she's not on display? Pre-murders, she’s sleeping or plotting a way to escape her wagon and have revenge on the carnival. Post-murders, she’s outraged that she’s been falsely accused and has been demanding the chance to represent herself and face her accusers.

The Exchange *****

Juniperkitsu wrote:
Looking over the final encounter, and I can't figure out why Pratt chooses to fight to the death instead of using his scroll of Dim Door to escape the building and run ala Torch.

I agree it's kinda dumb, but in the confines of organized play I imagine he fights to the death because the PCs would get shorted on gold/access to his equipment if he were able to escape.

The Exchange *****

I'm just saying that's how I interpret it. Being slowly killed by a disease because you can't roll a natural 20 isn't very entertaining. But the combat encounters in this scenario are pushovers, so the excitement has to come from the threat of the disease. It's got to be close enough to make them sweat, but not so hard that they get frustrated and dig their own graves. They didn't succeed on the first day. That's OK, they're sweating now ;) If you need to give them a +2 circumstance bonus on a check they succeeded on the previous day, that's within your power as a GM.

The Exchange *****

The way I interpret it, they'll need 10 'successes' to have a shot at a cure. They may attempt a skill check once a day. They can use any skill provided they can make a creative argument for how it could assist. Between 6 players there could be 30+ attempts per day. It stinks for the low-skill, Int-dump PCs. Previous successes are wiped when they make their cure attempt. The next day they have to start all over again. It becomes an exercise in dice rolling after the first day, but each day that passes they have to make a Fort save or get sicker. It's not realistic, but it works as a game mechanic.

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The golem takes the damage, not the PC. Only the PC's consciousness leaves his/her body and joins the golem. There's no risk for a life oracle :)

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If it was cast before the failed saving throw, then the PC would be immune. If it was cast after the failed saving throw, it does them no good. They would be safe from further affects, but it will not undo what has been done previous. They have already suffered the affect. Think about casting resist energy after being hit by an acid arrow. Agree?

The Exchange *****

You know what can't see in deeper darkness and it's not a stat block typo? Sacristan kytons. They also aren't immune to their own Shadow Scream. I just kind of omitted that whole mess when I ran this... the PCs did fine without the bad guys nerfing themselves.

Ross, it might be helpful to review Mark Seifter's blog entry on darkness and light if you haven't done so before.

The Exchange *****

No, there is not an errata. If it slips past editing, it is up to the individual GM to catch and correct it. Your assessment is correct; the author stacked the scroll and the headband, which was an error. You are completely within your rights as a GM to reduce the stat and appropriate ability/spell DCs. Having said that, it won't make a difference either way. He's a lone caster, and he's going to be surrounded and killed. 'Cause bards must die, that's why ;)

If you haven't perused it already, there's an existing GM discussion list for this scenario.

-Doug Miles AKA Doug Doug

The Exchange *****

Thank you for your service Mike. Your replacement will have some mighty big shoes to fill. Best wishes for you and your family.

The Exchange *****

1 person marked this as a favorite.

Congratulations Jim! You have been a credit to our state. You have done a great job fostering your region, as well as driving all over to help out wherever the gaps are. If they gave out stars for organizers, you'd have 5 of them without a doubt. Thank you for your support and community spirit. Welcome to The Island!

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Welcome to The Island Kelly, thanks for your service to our Campaign!

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4 people marked this as a favorite.

Any chance we'll get the goblin pre-gens as a separate PDF like previous Free RPG Day products?

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Although it won't fit into a 4-5 hour session, you should really check out the Pathfinder Module Murder's Mark for a good adventure involving a thieves' guild.

Also look at The Golden Serpent. Incidentally, also written by Jim Groves...

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Congratulations Eric, thank you for your service!

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2 people marked this as a favorite.

On May 27th in the early morning a fire began in the building occupied by RIW Hobbies in Livonia, Michigan. Although the fire department quickly responded and saved the building, the store inventory was heavily damaged by fire, smoke and water. Desna smiled upon RIW, because for months the owner had been in the process of remodeling a new, larger location for the store and was a week away from transitioning locations.

Even so, the event has been trying for the owner and her dedicated staff. RIW Hobbies was the first location in Michigan where public PFS games were regularly offered, reaching as far back as Event #578 in June 2009. Pathfinder Society is going to show the store some appreciation this Saturday by organizing a fundraising event.

In order to secure a seat at the table you must show proof of purchase (a receipt) from the store in the current week. Furthermore, there is a NO FIRE rule in effect while you're in the store. That's right, your character may not use any type of fire-damage action for this event. This includes spells, spell-like abilities, alchemical items, you name it. Violation of this rule is punishable by a $5 fine per action, benefiting RIW. If you have deep pockets or a big heart, by all means bring your alchemist or pyromaniac gnome :)

Sign up via Warhorn. You must pre-register for this event.

12:00 PFS#6-18 From Under Ice
5:30 PFS#6-21 Tapestry's Toil

The Exchange *****

Sounds exciting! I love it when the game gets tight and players really have to pay attention to the tactical side. You can't help it when the dice are in your favor. If someone dies, just make it memorable.

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I was going to say the same thing Acedio, but I didn't want to kill the topic before it started ;)

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Congratulations all! Thank you for your service!!

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In the early days I only put the exact number of zombies out on the map. After I got comfortable running it I began to get fancy. I used pennies to represent the audience sitting on the benches--lots of those laying around the house. Then I break out every zombie figure I own (around two dozen) and have them burst through every door in the theatre except for the one closest to the PCs. There's a round of confusion as no one can tell if this is part of the performance. The zombies close in and fall upon people in the audience. The blood and screams initiate a panic as people surge away from the undead. At the end of each round I take my hand and slide groups of pennies away from the zombies toward the safe exit*. As the players take their actions, the zombies stay focused on their victims until they are attacked by a PC. At the end of each round I remove a half dozen zombies that are engaged by a brave noble or bodyguard. The PCs can't cover all the exits so some zombies can chase people out of the room. What's left is the tier-appropriate number of opponents. So you have the right idea.

In the very unlikely event that a zombie takes out a PC, yes they would rise as a normal zombie (the Zyphus zombies don't pass on the disease ability). I think the "and feeds on it" part is flavor text. They'd have to take the PC to negative CON in HPs though, which would probably take hitting them after they went unconscious. If you manage to do it, please share the experience here :)

*When the 'pennies' reach the exit there is a fun moment when you can act out the pampered Taldan nobility realizing they are trapped and turning upon each other. Good-aligned PCs will want to calm them down and even organize them to batter down the doors or even face the zombies together. You can stymie these reasonable-but-game-unbalancing efforts by having the nobles decide the moment has come to settle old scores. Think Act 3 of Julius Caesar.

The Exchange *****

1 person marked this as a favorite.
Steven_Evil wrote:
Also looking forward to collecting player's tears.

I recognize that you may not be serious when you say this. Out of an abundance of caution I want you to know that the creation of player grief by GMs has lead to a lot of problems for this campaign. This is a game, and when a game stops being fun and becomes contentious players often walk away and don't come back. So put a little wink after statements like the one above so we know you're only kidding :)

The Exchange *****

Stephanie Layfayette slafayette00@gmail.com is the local VL in Grand Rapids/Western Michigan. She organizes a healthy group out in Greenville, and as a matter of fact she's running a game tomorrow afternoon in Kentwood, at Out Of The Box. You should try and make it so you can at least get introduced :) Also, if you want to get something going at White Cap, make some invites with the pertinent details and give them to any players who show up for Stephanie's game.

You should join the Michigan PFS website and talk to the local players. Don't forget to come to GrandCon in September!

I've been approached by a few stores that ask me to get PFS started up for them. It takes a lot of work to get a regular game going at a store. The fact that there isn't a regular game in Grand Rapids speaks to that. As the organizer, you can't expect to run a single game and instantly attract 4-6 players. Sometimes it takes 3, 4 or 5 false starts in order to get a game off the ground. The best bet to succeed is to have a regular weekly game. Advertise on the store bulletin board, and make sure that you post the event here on Paizo, on michiganpfs.org and on the store's website if possible. That's a commitment, but if you can't make it every week for consecutive months you're going to do a lot of work for nothing. If a weekly game isn't in the cards, try a once-a-month Saturday game. Try and coordinate with Stephanie so you won't compete with her Greenville group and you may find some crossover players coming from her area.

The Exchange *****

Congrats Nate, welcome to The Island.

The Exchange *****

Have you seen the Season 0 scenarios? More likely than not you came up with the map on your own. Use your best judgment, no one will know the difference :)

The scenario is lacking two maps. I assume that you write of the first encounter, Landell's Camp. I'd just use a forest flipmap and place a large and a huge square as tents. The other encounter lacking a map is The Half-Finished Hall. The scenario text provides the width and height of the map for the encounter, but trust me--you need to enlarge it*. The number of creatures crammed into the area creates a bottleneck when combat breaks out. It's an AOE paradise. Make sure that you give your baddies enough room to join in the melee.

* 25' wide with 5' diameter columns going down the center. In the high tier there are 8 size-large creatures and 1 size-huge, not including the PCs and all their pets. More space is taken up by the sections of columns that the prisoners are working on. No more than two creatures can engage at any time--none of them have a ranged attack either.

The Exchange *****

I drew it out on an easel pad with grid lines available from any office supply store. Then I cut each room or room cluster, like the sin tombs, so I only had to have the current area out on the table instead of one huge map spoiling the whole dungeon.

The Exchange *****

1 person marked this as a favorite.

Well it's about time! :) Congratulations Auke, your long record of service and sacrifice is rivaled by few. Welcome to The Island!

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On the bright side, the 27 tables of credit that I was previously short have reappeared :)

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Thank you, Jonathan.

Added:

Gérald Colliou, 27-Feb-2015, France

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Welcome to l'île!

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Welcome to The Island, Ben! Thank you for your years of service to our campaign.

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Well done Carl! Thank you for your years of service to our campaign, and welcome to The Island!

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Added:

Jonathan Choy ??-Mar-2015 (best guess) Region ???
Carl Harris 26-Mar-2015 USA-Great Lakes Southern Illinois
Ben Jordan 26-Mar-2015 Australia Canberra

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Run Many Fortunes

The Exchange *****

The contradiction is between the Way of the Kirin's stated position on high moral standards and their actions. Spying on their allies, amassing wealth and artifacts--while talking of high standards and taking only what they need. I wouldn't have an issue with the Way if they didn't rub their ethical code in the agents' faces. Just admit that you don't trust the Society but can't get the job done yourself. Get consent to scry or send an observer instead of going behind the PCs' backs. Be up front about it. I don't think the author put the Way under a positive light in this scenario. They behaved more like the Dark Archive.

As far as the parallel, I was thinking about the spying on your allies. If you don't trust your allies, wouldn't it be more prudent to let them know you'll be watching rather than allow them to believe whatever happens in Wanshou stays in Wanshou?

Now, the rub is the players probably never picked up on any of this contrast--or they didn't care to call the kettle 'black'. That's why I posted this without spoilers in the GM Discussion thread. The adventure background rarely comes to light in the course of the game. But I was curious if other GMs shared my skepticism.

The Exchange *****

I am surprised that no one has commented on the Way of the Kirin's spying on the PCs. In the age of PRISM and other unwelcome government surveillance programs, we now have parallels in the game.

What is the Way of the Kirin? wrote:
“We are an order of likeminded individuals who aim to embody the virtues of the noble kirin. We seek wealth only so that all may benefit, act in the defense of those who have no defense, take only that which we need to combat injustice, hold our agents to the highest standards at all times, and act covertly so that we don’t endanger others’ sense of autonomy and self-determination.”

"For centuries, Imperial Lung Wa dominated a huge stretch of Tian Xia, governing by means of an extensive system of aristocrats and administrators that grew increasingly corrupt over time. Partly as a response to this corruption, a mercantile consortium known as the Way of the Kirin formed and dedicated itself to social justice and the empowerment of the lower classes, acting as advocates for the over-taxed, nurturing economic development, and gradually establishing bases in nearly every corner of the continent.

The empire’s collapse in 7106 IC (4606 AR) shattered the Way of the Kirin, whose enemies struck quickly and relentlessly, seeking the order’s rich treasuries and revenge for past wrongs."

Anyone else see a contradiction? Of course, many will contend the Society is no better...

The Exchange *****

It is still available through the purchase of the KC#23. The two original "quests" never caught on due to the (IMHO) lack of reward on the Chronicle sheet. No XP, no PP, no GP, no incentive to play. Don't expect to see the web team tasked to fix this, I consider the 'eventual release' plan to be shelved with good reason. Sorry :( The new quests are an improvement, have you had a chance to play them?

The Exchange

Master Control Program wrote:
@Doug, Dragnmoon: Credit for ACG sessions was previously being given out improperly and was properly fixed in our release last week. If you feel you are missing sessions you should have credit for, please let me know and I can look into it.

Reported here. Sorry for the redundancy!

The Exchange

Here are the missing sessions from my GM log. Regrettably I didn't track the event codes. It appears that We Be Goblins! (2011 Free RPG Day adventure) has no issues, but no other modules show up until after July 16th, 2011. Also, the 2011 PaizoCon Grand Melee is missing.

09/26/10 RIW Games September 26, 2010 Doug Miles Pathfinder Module: Master of the Fallen Fortress (PFRPG)
09/26/10 RIW Games September 26, 2010 Doug Miles Pathfinder Module: Master of the Fallen Fortress (PFRPG)
11/17/10 BC Comix Invite Doug Miles Pathfinder Module: Master of the Fallen Fortress (PFRPG)
01/01/11 Godsmouth Hangover Doug Miles Pathfinder Module: The Godsmouth Heresy (PFRPG)
01/02/11 Godsmouth West Side Doug Miles Pathfinder Module: The Godsmouth Heresy (PFRPG)
01/17/11 Saline Heresy Doug Miles Pathfinder Module: The Godsmouth Heresy (PFRPG)
01/29/11 OwlCon XXX 2011 Doug Miles Pathfinder Module: Master of the Fallen Fortress (PFRPG)
02/19/11 BASHCon XXVI Doug Miles Pathfinder Module: Master of the Fallen Fortress (PFRPG)
05/28/11 Memorial Godsmouth Doug Miles Pathfinder Module: The Godsmouth Heresy (PFRPG)
05/29/11 Memorial Godsmouth Doug Miles Pathfinder Module: The Godsmouth Heresy (PFRPG)
05/30/11 Memorial Godsmouth Doug Miles Pathfinder Module: The Godsmouth Heresy (PFRPG)
06/10/11 PaizoCon 2011 Doug Miles PaizoCon Grand Melee 2011
06/18/11 West Side in Wixom Doug Miles Pathfinder Module: Cult of the Ebon Destroyers (PFRPG)
07/10/11 Cult of the Lame Destroyers Doug Miles Pathfinder Module: Cult of the Ebon Destroyers (PFRPG)

The Exchange

Scott, I know that you are working on it but I want to share what I have discovered in case you haven't already identified it.

All the Pathfinder Modules that I reported in 2010 & 2011 are missing off my PFS sessions log. I can provide a list if it will help, but I noticed that the session of Master of the Fallen Fortress that I played at PaizoCon 2010 is not hyperlinked like every other scenario I played is. Again, you probably already knew this but FWIW I'm reporting it.

Jun 19, 2010
Event Code # 2454
Paizo Con 2010
Session 32
GM Charlie Bell
Pathfinder Module: Master of the Fallen Fortress (PFRPG)
Doug Miles
1968 -8 Papa Obike Liberty's Edge

The Exchange *****

The mechanics for the lantern were never clearly spelled out. The whole "curse" thing is vague as heck. Any advice here is just that: advice. Use your judgment understanding that 1) it isn't likely that Bengeiir will actually hit anyone with the lantern's beam before the PC's corner him on the balcony and he's forced to switch to melee, and 2) the Fort save is very low, old Skelg probably got a nat 1 in order to fail it.

The Exchange

Thanks for the quick reply! Your time & efforts are much appreciated.

The Exchange *****

Added:

Seth Brummond 7-Feb-2015 USA-Plains Kansas City, Missouri

The Exchange

Master Control Program wrote:

I'm looking into this, but juggling multiple issues at the moment. I'll provide an update as soon as I can.

Some GMs will receive a session "loss" because they were previously getting credit (incorrectly) for ACG sessions, which was just fixed last week.

This sounds like a different issue which I will be investigating.

Is this bug still being worked (or still in the queue)? I'm still down 20 sessions. I keep a spreadsheet of my own, but I haven't tried to hunt down the specific ones since there are over 500 on the list.

The Exchange *****

For those of you who have hit the mark:
What date was the qualifying event?
What's your real name?
Where do you currently reside? (be as specific or vague as you like)

Added:
Michael VanHasseln 16-Aug-14 USA-Plains

Correction:
I never fixed Athurva Gore in my database. Is he still in Boston? Are he and Joanna married--are they both in Boston?

The Exchange *****

After revisiting the thread, I noticed Josh McIllwain has been waiting on his since June. I'll add Tim to the roster, thanks for updating me!

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How about one of you numbers geeks make a scoring system? :)

Region/Population in millions/5-Star GMs
New England - 14.4m - 3 GMs
Mideast - 48.6m - 11 GMs
Great Lakes - 46.5m - 21 GMs
Plains - 20.5m - 12 GMs
Southeast - 79.9m - 19 GMs
Southwest - 37.3m - 3 GMs
Rocky Mountain - 10.9m - 3 GMs
Far West - 52.4m - 24 GMs
United Kingdom - 63.1m - 3 GMs
Australia - 21.5m - 4 GMs
Canada - 33.5m 2 GMs
Denmark - 5.6m - 1 GM
Germany - 80.2m - 1 GM
Netherlands - 16.9m - 1 GM
Singapore - 5.4m - 1 GM
Switzerland - 7.9m - 1 GM
Online - 3.1b - 2 GMs

Population numbers are from the last census (2010-2011) and are not estimates.

The Bureau of Economic Analysis defines regions for comparison of economic data:

New England: Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island and Vermont
Mideast: Delaware, District of Columbia, Maryland, New Jersey, New York, and Pennsylvania
Great Lakes: Illinois, Indiana, Michigan, Ohio, and Wisconsin
Plains: Iowa, Kansas, Minnesota, Missouri, Nebraska, North Dakota, and South Dakota
Southeast: Alabama, Arkansas, Florida, Georgia, Kentucky, Louisiana, Mississippi, North Carolina, South Carolina, Tennessee, Virginia, and West Virginia
Southwest: Arizona, New Mexico, Oklahoma, and Texas
Rocky Mountain: Colorado, Idaho, Montana, Utah, and Wyoming
Far West: Alaska, California, Hawaii, Nevada, Oregon, and Washington

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Neither one have been announced to my knowledge. Tim is still listed as a 4-Star, but Michael does indeed have 5 now. Does anyone know when he was bumped up?

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deusvult wrote:
Is calling the Mid Atlantic region the "mideast" really a thing? Never mind in a global context.. I mean at all. I've lived in Alaska, Florida, and more than a few places in between (both inside and outside the I-95 corridor) and I've never heard that before.

I used the Bureau of Economic Analysis regional map.

I've made those corrections on my spreadsheet so future posts will be more accurate. Thanks for the assistance all!

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Correct. Refer to the 3.5 SRD or the 3.5 Monster Manual.

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Added to the list:

Great Lakes:
Dick Gilbert 12-Jun-14

Mideast:
Rene Ayala ??? 2014

Correction:

Jon Lamkin belongs to Plains, not Great Lakes

The Exchange *****

Thanks Jon, I've made the corrections on my spreadsheet.

The listed locations are the best information that is publicly available.

Stephen White 3-Feb-12 Australia Melbourne, Victoria
Wes Nicholson 23-Oct-12 Australia Canberra, Australian Capital Territory
Luke Parry 19-Apr-13 Australia Sydney, New South Wales
Steve Coling 15-Oct-14 Australia Canberra, Australian Capital Territory
Myron Pauls 16-Oct-12 Canada Winnipeg, Manitoba
Christopher Woldridge 18-Feb-14 Canada North Bay, Ontario
Diego Winterborg 26-Jun-14 Denmark Copenhagen?
Sebastian Schirrmeister 19-Feb-14 Germany Rhein-Main
Vincent Colon-Roine 13-Sep-14 Netherlands Amsterdam
Arthur Perkins 20-Dec-13 Online Aetherville, New Jersey
Steven Fresques 12-Mar-14 Online Somewhere In the Tubes
Terrence Lin 18-Jun-14 Southeast Asia Singapore
Benoît Gros 5-Dec-14 Switzerland Geneva
Jens Loesel 8-Feb-13 United Kingdom Parts Unknown
Rob Silk 12-Aug-13 United Kingdom London
Dave Harrison 27-Nov-13 United Kingdom Cambridge
Eric Brittain 17-Jul-12 USA-Far West San Diego, California
John Compton 19-Aug-12 USA-Far West Seattle, Washington
Michael Brock 19-Nov-12 USA-Far West Seattle, Washington
Bruce Higa 27-Nov-12 USA-Far West Unknown, California
Mark Seifter 21-May-13 USA-Far West Seattle, Washington
Michael Azzolino 12-Jun-13 USA-Far West San Fransico, California
Will Johnson 15-Jun-13 USA-Far West Fresno, California
Athurva Gore 19-Jul-13 USA-Far West San Diego, California
Kyle Pratt 19-Jul-13 USA-Far West Seattle, Washington
Nani Pratt 15-Aug-13 USA-Far West Seattle, Washington
Walter Sheppard 27-Aug-13 USA-Far West Eastern Washington
Katie Sommer 19-Feb-14 USA-Far West San Diego, California
Joanna Gore 26-Mar-14 USA-Far West San Diego, California
Joshua Archer 15-Apr-14 USA-Far West Unknown, California
Chris Fuller 28-Apr-14 USA-Far West San Diego, California
Brian Darnell 6-Jun-14 USA-Far West Hemet, California
Josh McIllwain 6-Jun-14 USA-Far West Fresno, California
Steven Huffstutler 10-Jun-14 USA-Far West Pullman, Washington
Steven Schopmeyer 23-Jul-14 USA-Far West Mesa, Arizona
Scott Yauger 14-Sep-14 USA-Far West Parts Unknown
Art Severance 15-Sep-14 USA-Far West Whittier, California
Preston Hudson 15-Oct-14 USA-Far West Spokane, Washington
Linda Zayas-Palmer 1-Nov-14 USA-Far West Seattle, Washington
Scott Kysh 11-Feb-15 USA-Far West Northern California
Doug Miles 22-Jun-10 USA-Great Lakes Detroit, Michigan
Kyle Baird 11-Jun-11 USA-Great Lakes Milwaukee, Wisconsin
Robert Jonquet 8-Aug-11 USA-Great Lakes Decatur, Illinois
Russ Akred 23-Aug-12 USA-Great Lakes Cincinnati, Ohio
Rene Duquesnoy 9-Feb-13 USA-Great Lakes Chicago, Illinois
Chris Bonnet 15-Apr-13 USA-Great Lakes Indianapolis, Indiana
Michael Costello 15-Jun-13 USA-Great Lakes Lafayette, Indiana
Eric Clingenpeel 16-Aug-13 USA-Great Lakes Alma, Michigan
Tracy Windeknecht 19-Aug-13 USA-Great Lakes Indianapolis, Indiana
Seth Gipson 27-Jan-14 USA-Great Lakes Carbondale, Illinois
Kristen Gipson 31-Mar-14 USA-Great Lakes Carbondale, Illinois
Matthew Starch 1-Apr-14 USA-Great Lakes Madison, Wisconsin
Michael Bramnik 16-Apr-14 USA-Great Lakes Bloomington, Illinois
Dick Gilbert 12-Jun-14 USA-Great Lakes Chicago, Illinois
Greg Hurst 25-Jul-14 USA-Great Lakes Indianapolis, Indiana
Tim Haberfield 2-Aug-14 USA-Great Lakes Indianapolis, Indiana
Kevin Ingle 3-Aug-14 USA-Great Lakes Lafayette, Indiana
Garrett Gottschalk 24-Sep-14 USA-Great Lakes Chicago, Illinois
William Jones 23-Oct-14 USA-Great Lakes Detroit, Michigan
Alex McGuire 27-Dec-14 USA-Great Lakes Detroit, Michigan
Patrick Harris 6-Jan-15 USA-Great Lakes Oxford, Ohio
Art Lobdell 16-Apr-12 USA-Mideast New York, New York
David Santana 15-Jul-12 USA-Mideast New York, New York
Dan Simons 12-Jun-13 USA-Mideast Washington DC
James McTeague 17-Jun-13 USA-Mideast Philadelphia, Pennsylvania
Michael Lazar 18-Nov-13 USA-Mideast New Jersey
Michael McKeown 9-Jan-14 USA-Mideast Baltimore, Maryland
Brian Lefebvre 22-Jan-14 USA-Mideast West Berlin, New Jersey
Rick Lighthiser 28-Apr-14 USA-Mideast At Peace in New Jersey
June Soler 21-Jul-14 USA-Mideast New Jersey
Billy Darios 6-Aug-14 USA-Mideast Long Island, New York
Rene Ayala Late 2014 USA-Mideast New York, New York
Don Walker 13-Nov-12 USA-New England Boston, Massachusetts
David Montgomery 16-Dec-13 USA-New England Boston, Massachusetts
Lucas Servido 15-Oct-14 USA-New England North Shore, Massachusetts
Jason Roeder 11-Jun-11 USA-Plains Columbia, Missouri
Todd Morgan 8-Aug-11 USA-Plains Omaha, Nebraska
Chris Mortika 19-Aug-12 USA-Plains Minneapolis, Minnesota
Nathan King   2-Aug-13 USA-Plains St. Louis, Missouri
Chris Hays   16-Aug-13 USA-Plains Monroe City, Missouri
Ryan Bloomquist 6-Dec-13 USA-Plains Minneapolis, Minnesota
Andrew Christian 30-Jan-14 USA-Plains Minneapolis, Minnesota
Derek Boobyer 2-May-14 USA-Plains Des Moines, Iowa
Jon Lamkin 12-May-14 USA-Plains Minneapolis, Minnesota
Rachel Hill 9-Dec-14 USA-Plains Omaha, Nebraska
Jon Dehning 24-Feb-15 USA-Plains Minneapolis, Minnesota
Jeff Kokx 3-Oct-13 USA-Rocky Mountain Denver, Colorado
Todd Lower 1-Feb-14 USA-Rocky Mountain Denver, Colorado
Brian Lickey 15-Sep-14 USA-Rocky Mountain Salt Lake City, Utah
Del Collins 23-Apr-12 USA-Southeast Columbia, South Carolina
JP Chapleau 30-Nov-12 USA-Southeast Louisville, Kentucky
Thea Peters   26-Jan-13 USA-Southeast Murfreesboro, Tennessee
Josh Foster 17-Mar-13 USA-Southeast Atlanta, Georgia
Paul Rees 25-May-13 USA-Southeast Virginia Beach, Virginia
Kristie Schweyer 28-Sep-13 USA-Southeast Clearwater, Florida
Michael Eshleman 2-Oct-13 USA-Southeast Raleigh, North Carolina
Steve Miller 29-Jan-14 USA-Southeast Raleigh, North Carolina
Myles Crocker 18-Feb-14 USA-Southeast Raleigh, North Carolina
Mike Seales 9-Mar-14 USA-Southeast Birmingham, Alabama
Joe Jungers 21-Mar-14 USA-Southeast Raleigh, North Carolina
Dominick Trascritti 9-Apr-14 USA-Southeast Tampa Bay, Florida
Carlos Robledo 1-May-14 USA-Southeast Atlanta, Georgia
Shane Murphy 5-Jun-14 USA-Southeast Orlando, Florida
Adam Swindler 6-Oct-14 USA-Southeast Roanoke, Virginia
Andrew Shumate 26-Nov-14 USA-Southeast Charleston, West Virginia
Jason Leonard 20-Jul-13 USA-Southwest Phoenix, Arizona
Steven Lau 21-Nov-13 USA-Southwest San Antonio, Texas
James MacKenzie 18-Feb-14 USA-Southwest Tucson, Arizona

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