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Stone Giant

Doug Miles's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Lieutenant, Michigan—Detroit. 1,632 posts (2,371 including aliases). 55 reviews. 1 list. No wishlists. 19 Pathfinder Society characters. 1 alias.


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Osirion *****

2 people marked this as a favorite.

Profession (Mortician) was a natural choice when I joined the Pathfinder Society.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

3 people marked this as a favorite.

I heard if you drink a pint of extra virgin olive oil a day, glitter won't stick to you. Congrats Thea.

We got TOZ. We got PFCBG. Who's next? Venture-Lieutenant Kyle Baird?

Qadira ***** Venture-Lieutenant, Michigan—Detroit

1 person marked this as a favorite.

Kyle never asked for a goblin boon, but he couldn't let something so precious go to waste. He loved Garble like only a father could (despite Kolossal Ego's inexhaustible jealousy), and in his heart he knew that this was going to be Garble's fate. He just had to come across the right GM armed with the right opponent. An epic death should be celebrated. [cue slow-motion montage of Garble Facechomper chewing on various foes scored to Carly Simon's "Nobody Does It Better".]

What were Garble's last words, Harold?

Qadira ***** Venture-Lieutenant, Michigan—Detroit

1 person marked this as a favorite.

This doesn't prove anything. June was 5-Star material a long time ago.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Doug Miles wrote:

I'm working on the 3rd letter, but wanted to post this for critique:

Jorsal of Lauterbury at the Starrise Spire:
Greetings! While on an urgent errand I passed through a backwater thorp called Dawnton. By chance I met a farmer who was showing off a strange stone idol he claimed to have found on his property. Like many in your organization I have an interest in history and forgotten lore. Several features of this relic led me to believe it represented Pulura, an empyreal lord venerated ages ago in these parts. When I asked the man where he found it, he said that he had uncovered it while digging a root cellar into a hillside on his property. He mentioned there were larger pieces of worked stone there, too heavy to move in their current state but covered in strange writing. It distresses me to think about this simple farmer breaking up pieces of Sarkorian history to build a fieldstone wall. Due to circumstances beyond my control, I must not linger here in Mendev. I thought you might be able to investigate this matter—hopefully before the site is despoiled. I prefer to remain anonymous at this time. Again, the situation is complicated. Perhaps my loss will be your gain?
My regards, -A Traveler

Pathfinders of Nerosyan,
I pray to The Dawnflower that this missive finds you before all hope is lost. Today is the 14th day of Erastus. A party of Pathfinders arrived in Dawnton two days ago. Last night they were placed under arrest. They have been charged and convicted of committing two heinous murders, and sentenced to hang at dawn twelve days hence. Tensions are high since the fall of Kenabres. Although my conscience moves my hand to scribe this note, but I fear too much to share my identity. Come fast if you would save your friends!

Inquisitor, I know who killed Dancel and Johan. Two nights ago I was on the north road when I heard such a frightful noise that I dove in the ditch to hide myself. Soon after I heard strangely accented voices speaking of ‘completing a ritual’, needing ‘more flesh of innocents’ and that ‘the stars will not wait’. From my concealment I witnessed two dwarves and a halfling pass going north, away from Dawnton. They were covered in blood and the dwarves carried a large bundle between them wrapped in canvas. I thought them hunters until I heard what happened to Dancel yesterday. Like other decent folk here I try to keep my nose out of other peoples’ business. I needed to be certain before I leveled an accusation. When I found out those three were Pathfinders, I became even more fearful. That nefarious organization has a far reach and those who cross them always weep bitter tears. By happenstance I again came across the three of them in the village last night, just after word of the second murder. They were at the Heath & Harvest. The halfling appeared angry and the dwarves anxious. Considering the mood in the common room, this behavior did not seem amiss. However, I knew they were the ones behind the killing. I listened in as the dwarves asked around if anyone had seen who committed the murder. People said that Oleg didn't get a good look at the guy. They all seemed to relax. I heard the halfling say that they'll 'try again tomorrow'! As I write this I know my life may be forfeit if I make my knowledge public. By The Inheritor, these Pathfinders must not be allowed to get away with another murder! I know you have the courage to stand up for Dawnton. Please protect our village!

-A Concerned Citizen

Qadira ***** Venture-Lieutenant, Michigan—Detroit

2 people marked this as a favorite.

I'm working on the 3rd letter, but wanted to post this for critique:

Jorsal of Lauterbury at the Starrise Spire:
Greetings! While on an urgent errand I passed through a backwater thorp called Dawnton. By chance I met a farmer who was showing off a strange stone idol he claimed to have found on his property. Like many in your organization I have an interest in history and forgotten lore. Several features of this relic led me to believe it represented Pulura, an empyreal lord venerated ages ago in these parts. When I asked the man where he found it, he said that he had uncovered it while digging a root cellar into a hillside on his property. He mentioned there were larger pieces of worked stone there, too heavy to move in their current state but covered in strange writing. It distresses me to think about this simple farmer breaking up pieces of Sarkorian history to build a fieldstone wall. Due to circumstances beyond my control, I must not linger here in Mendev. I thought you might be able to investigate this matter—hopefully before the site is despoiled. I prefer to remain anonymous at this time. Again, the situation is complicated. Perhaps my loss will be your gain?
My regards, -A Traveler

Pathfinders of Nerosyan,
I pray to The Dawnflower that this missive finds you before all hope is lost. Today is the 14th day of Erastus. A party of Pathfinders arrived in Dawnton two days ago. Last night they were placed under arrest. They have been charged and convicted of committing two heinous murders, and sentenced to hang at dawn twelve days hence. Tensions are high since the fall of Kenabres. Although my conscience moves my hand to scribe this note, but I fear too much to share my identity. Come fast if you would save your friends!

Qadira ***** Venture-Lieutenant, Michigan—Detroit

1 person marked this as a favorite.

You need to check out the GM Shared Prep site. Carlos did a great job with the scenario mechanics. If you're not using this site, you are making a lot of unnecessary work for yourself. There's some garbage on there, but there's a half dozen people who really know their stuff and post some gems.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

4 people marked this as a favorite.

I had some trouble wrapping my head around the omissions in this scenario. Likely the author had included the details but they were removed by the editor for the sake of word count. A lot is left up to the GM to pull out of thin air when the players start asking questions. There's nothing about who the victims were. The evidence against the accused Pathfinders is laughable. Why wait so long to hang a trio of murderers if the case was so open-and-shut? It should help to play up the village residents as prejudiced and unconcerned about that 'cityfolk' concept of a fair trial. Here are some ideas I jotted down:

Timeline:

Day 1 Ekira arrives in Dawnton
Day 7 Krunne arrives in Dawnton
Day 14 Krunne sends letter to VC Jorsal
Day 17 VC Jorsal receives letter, summons first PF team
Day 19 PF team departs Nerosyan
Day 21 Krunne commits first murder
Day 22 PF team arrives in Dawnton and begin to survey the environs, Krunne places victim's body on Otto's farm,
Day 23 Tovril steals dagger from Dakota Spire, Krunne commits second murder, drops Spire's dagger on the scene, Krunne sends anonymous letter to Ekira, PF team arrested
Day 24 PF team tried & sentenced to be hanged, Krunne sends next letter to VC Jorsal
Day 27 VC Jorsal receives next letter, summons PCs
Day 29 VC Jorsal briefs PCs, PCs depart Nerosyan
Day 32 PCs arrive in Dawnton at dusk, begin to investigate
Day 36 First PF team executed at dawn if not cleared of the murders

The Victims:
First victim
Dancel Parsipp, farmer, 20 years old. Was returning home from Dawnton in the early evening when killed by Krunne. Skinned in a hidden location, then carried to Otto's farm where he was hung up within sight of the farmhouse. His body was identified (dental records?) by his family and buried on their land a mile away from Otto's Farm.

Second victim
Johan Scramford, aspiring bard, 25 years old. Was returning to the tent city after dark, having visited a friend in the village. Lured into the alley behind the General Store, Krunne murders him with Dakota Spire's dagger. He flees after Orug happens upon the scene. His body was buried in the local graveyard.

EDIT: I'll add this also; it won't be hard for the PCs to undermine the evidence against the arrested agents. The key will be proving it. Likely no one in the village will accept the PC's 'expertise' until they can prove who DID in fact commit the murders. Throw the Pathfinders' reputation as murderhobos in the players' faces. Refer to the massacre in Ravenmoor as an example. The point is that Dawnton is not under the same laws as a modern country. They had a village meeting, an Inquisitor of Iomedae spoke passionately to the Pathfinders' guilt, the villagers had a vote and the majority believed the accused were guilty. To these people, that's justice. Now they wait twelve days to hang 'em ;)

Qadira

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Pathfinder Adventure Path Charter Subscriber

Give it another 10 days. PaizoCon is next week and is the main focus for Paizo right now. I'm down over 100 sessions and I'm not worried. Granted, my stars are still intact so my deficit is invisible to most. Be patient, my friend. Think about the many ways you have been blessed, rather than dwelling on matters that are outside of your control. Spend a few minutes imagining what life is like in Syria or Iraq right now, then consider how silly our First World problems are.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

4 people marked this as a favorite.
roysier wrote:

If Paizo wants their company to look amateurish because they can't fix a simple internet bug in 2 weeks have at it.

It makes me wonder if they are in over their heads.

Have you ever written an angry-but-unconstructive message, felt better, then deleted it without posting? I think you forgot that last step.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

4 people marked this as a favorite.

It's a dayjob. It's off-screen. You don't need to describe it, you just need to roll it. Sometimes I don't even ask what a PC is doing, they just roll and give me the number for their Chronicle at the end. Considering the things the campaign allows PCs to do, I personally couldn't care less about an "evil" day job. It's just another tired-out "Let's define what is evil" argument waiting to happen. People, let this one go.

Qadira

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber

Be patient. Your sessions aren't lost, they just aren't weighted quite right yet. You know how many sessions you have earned. Grousing at Customer Service isn't going to get the problem fixed quicker. It'll get done when the higher priority tasks are completed, and the Paizo IT dynamo puts his crosshairs over the glitch and obliterates it. Let's not make Customer Service's job any more difficult than it already is.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Aelryinth wrote:

Ah, so the paladin acting on his Detect Evil to guide his actions is okay, but the barbarian trusting the paladin and his own instincts to back them up is not.

Mmm, yes. Double logic standards, here.

==Aelryinth

Would it surprise you that the Pathfinder Society has lots of agents that detect as evil, with the same intensity (or even greater) as the mayor? There are probably over a hundred clerics of evil deities working alongside the barbarians and paladins of the Society. Should they receive a greatsword to the face if they tell a lie? I'm just saying; if the barbarian is serious about cleansing the world of evil, he should start at the Grand Lodge :)

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Wow, your group takes their murderhoboing serious! ;)

You may not have known this, but only part of the villagers were cultists. Looking at it from the villager's viewpoint: A group of Pathfinders came to their festival, played some games, shared their food, then suddenly one of them pulled out a big sword and for no good reason killed their mayor. Naturally, every able-bodied man acted to protect the women & children from these blood-thirsty maniacs. Even Desna reached out to protect them, drawing an aspect of herself from their mayor's dying body. It was a confusing battle, there may have been a big spider and strange monkey-looking thing trying to drive off the murderous Pathfinders. In the end, it was a massacre. The Pathfinders slaughtered all who opposed them. After the villagers fled into the forest, the mayor's home was ransacked and the treasury was stolen. Ravenmoor has been devastated. May Desna protect us from psychotic Pathfinders!

The effigy is put away in the daytime. It is only out at night. Unless you went into the Chenowicz home you probably shouldn't have fought it. I think that Yottsu hoshi above is being harsh, but I agree that you missed some fun roleplay & plot by a single player deciding that suspicion of evil is a death sentence.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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If you haven't already, I suggest that everyone post a review of this scenario on the product page. Although Paizo staff do read these messageboards, the product reviews are where you can make your voice be heard the best.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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SCPRedMage wrote:
Kyle Baird wrote:
I am worried about running a couple events this weekend. I bet when they get reported my stars will be wiped out.
Doubtful; considering that the fifth star has requirements beyond table count, it's probably something that the system doesn't actually use table count to determine, but rather is a manual "flag" they have to hit you with. Since you've already been beaten by the flagpole, you're safe.

I reported 3 new tables yesterday and retained my stars. I think that SCPRedMage is correct.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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pauljathome wrote:
Preston Hudson wrote:

I would not run this with a table of less than 6. !

I had thought that we were being strongly encouraged (or perhaps required) to run groups of 4 characters using only the pregens at Free Game Day.

Could somebody in the know PLEASE tell us explicitly what we're supposed to allow Saturday.

1) only pregens?
2) how many players and/or characters?
3) what changes are we allowed to make? For example, I want to have the pyramid just make one trample and then stand there and slam. Is that softballing acceptable?

All this may be in the chronicle sheet, of course.

The only persons who are 'in the know' are John Compton & Mike Brock. John is the one crafting the Chronicle. I am sure he's aware of the eligibility questions and hopefully we'll have an answer today when he releases the Chronicle.

As far as 3) goes, I would trust you to make that decision. I ran all the tough encounters as mock combats using the pre-gens and they don't hold up well for some of them. The pyramid encounter killed two of them. However, a simple tanglefoot bag would turn the tide of the battle. The pre-gens aren't equipped with any, but if six 4th level PFS characters come to the table then you may want to take off the kid gloves.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Everyone please understand that your session credit will be restored, eventually. In the big picture at Paizo, this bug is not a high priority. They have product release schedules, turnover deadlines, PaizoCon, PFS Season 6, GenCon, etc. A lot of irons in the fire right now. Mike & John have no control over website bugs. Feel free to make jokes and share your mock dismay. Just be patient and realize that it may not be fixed today or even this week.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

6 people marked this as a favorite.

I'd like to point out that a lack of GM prep seems as much an issue as any of those. When I hear that GMs are running a scenario cold and the players had a cakewalk I have to roll my eyes. GMs should be studying monster abilities and tactics for hours ahead of time. They should look up spell descriptions before the game starts. Before anyone points a finger at a scenario they should ask "Did I give myself enough time to prep this correctly?".

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Deussu wrote:
Doug Miles wrote:
LOL, I have 2 tables now.
Out of curiosity, what should the real table count be? 1000?

I hit 500 in March. 512 currently. I've slowed way down since getting married. Had I remained single, I would probably be around 700. Will I ever reach 1,000? The odds are against it, but if PFS is still active when they stick me in the old folks home, I will make up for lost time.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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LOL, I have 2 tables now.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

1 person marked this as a favorite.
Kyle Baird wrote:
Endless chorus of the abyss. Pure chaos. I imagine it like trying to hear and understand a thousand conversations at once, slowly driving you insane as it's impossible to understand or focus on any one voice.

Ahhh, so it's like trying to listen to your GM read the Venture-Captain briefing at GenCon in the Sagamore Ballroom on Saturday night ;)

How's this? "You hear them before you see them. The keening noise of a thousand shrill voices surrounds you, manically shouting unintelligible phrases that make you want to tear off your ears. A swarm of diminutive beasties, bat-winged and shark-toothed, darkens the sky with their numbers."

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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The Architect's Special Attacks:

Aura A mummified creature gains a frightful presenceaura with a range of 30 feet and a duration of 1d6 rounds. I think the DC should be 14, not 12. DC = 10 + 1/2 HD + CHA modifier.

Burst of Vengeance (Su):
Twice per day as a swift action, a mummified creature may act as if affected by a haste spell for one round.

Dust Stroke (Su)
A creature killed by a mummified creature's natural attack or slam attack is disintegrated into a cloud of dust and ash, completely destroying the victim's body (as disintegrate).

That's the stuff that the stat block in the module didn't address.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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It depends on how much cash the players are carrying on them. I don't take personal checks anymore.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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OK, I posted a Monster Lore doc on the GM Shared Prep drive. Enjoy! (or not)

Qadira

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Pathfinder Adventure Path Charter Subscriber

Creature stat block questions:
Looking at the Anubis guardian statues on page 10, they have spent a CP on an additional attack but their melee attacks are listed as mwk khopesh or slam. I think it should be khopesh and slam. Also, the 'haunted flaw' it has seems pointless. How are the PC supposed to guess "Hey, these statues might be harmed by positive energy, let's try it and see what happens!"? The GM needs to drop some hints with their appearance to provoke some questions on this, else it was just silly to write them up that way. Thoughts?

On page 6 the listed DC for The Architect's frightful presence should be 14, not 12 (DC=10 plus half HD plus CHA bonus), correct?

GMs need to read up on Mummified creatures. Since they're out of the Bestiary 4, the information is not available on the PRD. I have a feeling that some GMs are just going to shrug and ignore 'burst of vengeance' and 'dust stroke' since they are not included in the stat block.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Congratulations Josh! Who's region does Fresno fall under, Michael's, Brent's or Robyn's? Is someone going to induct you or do you have to paddle yourself while reciting the sacred oath? ;) And why are Fresno's municipal borders so worm-eaten? Are those holes all private enclaves or actual municipalities? Can't anyone draw rectangles anymore?

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Thank you for your service to our campaign, Shane! Welcome to The Island.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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The word of recall likely takes him back to Westcrown in Cheliax where the Consortium is based. Assuming that he survives long enough after being reduced below 10hp (with his scary 18 armor class) to cast word of recall on his next turn, yeah, that's what I'd do.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

1 person marked this as a favorite.

The Pathfinder Society exists as an organization because that's a better hook for organizing PCs of disparate backgrounds into groups of 3-7 individuals than starting every scenario with everyone hanging out in a tavern waiting for a shady-looking guy to come in hunting for some "adventurers" to take on a needlessly complicated task. I don't try and analyze it any further than that. It answers the question "So what's in it for me?" or "How much are you paying us to do this?". Beyond that the whole thing doesn't make any sense.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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The Aspis Consortium is based in Cheliax. The Kortos Consortium is based in Diobel and is local to the Isle of Kortos. It was recently detailed in the Diobel section of Towns of the Inner Sea, although no symbol for the organization was mentioned. Gord42, I suggest you just make something up--no one will know the difference. A ship, some coins, something simple should do. An organization based on avoiding taxes and tariffs by smuggling goods into Absalom isn't really wise to advertise too conspicuously.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Thank you, John.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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I think it all depends on the gamer culture in the area. Some areas have a strong independent streak in them and can be downright contrary when someone suggests they do it different. Some areas are ripe for an organizer to come in and give them guidance. Some areas have so much organization they have created an actual club with a board, meetings and dues.

When I read about what I perceive as a lack of leadership in an area, it just makes me grateful for my own region. I recognize that if you try and force a system on a relaxed culture they will likely revolt (see Boiling Frog metaphor), but if you allow them to make the changes in their own time it bears a better chance of success. What you need to get started is leadership with vision.

It has been said before and bears saying again, we live and die by Warhorn.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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The save is DC 13 (level 2 spell, minimum ability score to cast is +1 more) but you're right, it's not a challenge. I get saves pre-rolled so as not to create more suspicion/meta-gaming.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

1 person marked this as a favorite.

I thought I'd update the list since we switched over to the new Warhorn in January: Check out the action and get involved! All Detroit Lodge mustering is done on Warhorn. If you'd like to get a game started in your neck of the woods, contact Venture-Captain William "Xath" Jones at xathanos@att.net. Here's the rundown nowadays:

Monday Nights:
Pandemonium Games
1858 Middlebelt Rd
Garden City, MI 48135
Contact Brandon (brandon@pandemonium-online.com)

Monday Nights & Weekends:
RIW Hobbies
29116 5 Mile Road
Livonia, MI 48154
Contact Steve (stevenderouin@gmail.com), or
Contact Dennis (rubme68@yahoo.com)

Tuesday Nights:
BC Comix
17125 Silver Parkway
Fenton, MI 48430
Contact Doug (pfs.rc.detroit@gmail.com)

Wednesday Nights:
Mainstreet Billiards
215 South Main Street
Rochester, MI 48307
Contact Alex (tooalex@yahoo.com)

Wednesday Nights:
Warriors 3 Comics and Games
35613 West Michigan Avenue
Wayne, MI 48184
Contact Don (donald@donaldwilson.info)

Friday Nights:
Flat Land Games
28990 S Wixom Rd
Wixom, MI 48393
Contact Grant (gnelson323@gmail.com)

Gamer's Gauntlet
20564 Hall Road
Clinton Township, MI 48038
Contact Bill (xathanos@att.net)

Weekend Games:
Stay & Play
31374 Harper Ave
Saint Clair Shores, MI, 48082
Contact Chris (cgderon@hotmail.com) or Brad (bpdlong@gmail.com)

Nerdageddon
117 E. Grand River Ave
Brighton, MI 48116
Contact Zak (zglade@gmail.com)

Brandon Public Library
304 South St
Ortonville, MI 48462
Contact Doug (pfs.rc.detroit@gmail.com)

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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I miss the old module format.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Only if every PFS member goes to this site and gives $10 each to Child's Play by noon on May 18th. Don't forget to put "For Paizo" in the comment section. As a bonus, Bulmahn gets punched in the face with a gauntlet if the Paizo team wins the competition. I already gave in the memory of my half-orc rogue, Bargru, who he killed twice in Bonekeep.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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Dragnmoon wrote:

So far I think I have the longest time period from First game to Date getting 5 Stars

Aug 28, 2008 - Nov 21, 2013

It's understandable. First, you only had dial-up in Greenland so downloading your scenarios took 3 days. Online play wasn't even an option. Second, you had to contend with most of your players going to sea during the summer halibut season. Work comes before play.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

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There's no rule to cover this specific situation. I think making a rule would set a precedent. This should remain the GM's call. The ball is back in your court.

I recommend that you ask the player the question. The answer will tell you something about the type of person they are. Give them what they think is fair.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

3 people marked this as a favorite.

This outline is not one-size-fits-all by any means. It assumes that the convention meets a certain scale to have features such as an HQ table, prize support, etc. Hopefully it will give you inspiration or food for thought. If you want to add suggestions or your own nuggets of wisdom, please share!

If you want to see how the professionals do it (150 tables+) then check out the Bay Area Pathfinder Society team. You will see how a monumental task is broken down into manageable bits in a practical (and humorous) manner.

Finally, thanks again to Evan Whitefield for his support and advice!

I. Pre-Con Phase
A. 3-6 Months Out
1. Contact your Venture-Captain
a. Identify organizers, as in who will play a role in the planning/execution
b. If more than one organizer is involved, identify area of responsibility
c. Outline the scale of the event you would like to coordinate

2. First Organizer Meeting
a. Set goals & objectives
b. Assign area of responsibility
c. Keep it brief

3. Contact Convention Staff
a. Identify yourself to the con staff
b. Establish who oversees tabletop gaming/RPGs
c. Identify PFS wants/needs
i. Number of tables per slot
ii. Qualifiers for free GM admission/comped badges
iii. If PFS presence is big enough, request a HQ table
d. Determine convention hours of operation
e. Request an event form/template
f. Determine the deadline for making schedule changes
g. Determine housing options

4. Send out a “Save the Date” notice to:
a. Local PFS discussion group
b. PFS Grand Lodge messageboard
c. State PFS website
d. Facebook

5. Request a Warhorn site
a. You can flesh it out later, it is just a placeholder for now

B. 3 Months Out
1. Second Organizer Meeting
a. Review “Lessons Learned” from previous convention (if applicable)
2. Compose a PFS Schedule
a. Create slot times
i. Keep it easy to remember, like 9/2/7
ii. What time do you expect people to wake up again?
iii. PFS scenarios really need 5 hours minimum
b. Use a 4:2:1 spread (low/mid/high tier offerings)
i. for each high-level (7-11) scenario, offer
ii. two mid-level (3-7, 5-9) scenarios, and offer
iii. four time as many low level (1-5) scenarios
iv. historically high-level scenarios draw the fewest players
c. Consider offering modules, but be wary of the time constraints
d. Consider offering a convention Special event
e. Got enough tables to qualify for Paizo con support?

3. Contact Local Event Organizers
a. Request their help with promoting the con
b. Ask for GM assistance
c. Request they hold off on offering new scenario releases for the next two months

4. Push to Recruit GMs & HQ Volunteers
a. Collect volunteers’ Paizo ID & e-Mail connected to accounts
5. Flesh out Warhorn site with full schedule
6. Solicit community feedback on schedule
a. The community will often identify overlooked issues
7. Mass e-Mail with links to con website & Warhorn
8. Develop or delegate an event flyer for local stores & gamer haunts
9. An army marches on its stomach!
a. Map out local restaurants
b. Collect food delivery menus
c. Put it all into a binder available at HQ

C. 2 Months Out
1. Create Event on Paizo’s PFS Events page
2. Request Paizo Con Support
a. Provide Paizo IDs & e-Mail for GM scenarios
3. Request local prize support
4. Social Media promotion
5. Finalize your schedule
a. Submit finalized events to convention staff
b. Update Warhorn
c. If you can’t get all your events covered, don’t wait too long before dropping them
d. Check convention website to make sure what they post is accurate

D. 1 Month Out
1. Third Organizer Meeting
a. Finalize con prize distributions events (boons, books, local prizes)
2. Post event flyers at public locations
3. Assess GM needs via e-Mail
a. Confirm their schedules
b. Did all GMs receive their scenarios?
c. Do any GMs need printing done?
d. Do any GMs need resources loaned?

4. Repeat Social Media promotion
5. Request extra PFS membership cards from campaign staff, if necessary

E. Two Weeks Out
1. Inventory HQ Supplies (see below)
2. Go shopping!
3. Print HQ stuff
a. Tracking sheets
b. Chronicles
i. pre-fill the event name & event code
c. Boons
i. use premium paper or cardstock to set them apart
ii. pre-fill the event name & event code
d. Current Additional Resources document
e. Sundry items (pre-gens, blank character sheets, table tents, membership cards)

4. e-Mail GMs your “expectations list”
a. Be clear on what you can supply and what they need to bring with them
b. They need to check in with HQ 30 minutes prior to the start of the slot
c. Remind them to complete the tracking sheet before handing it in
i. many forget to record the Prestige afterward
ii. all writing must be legible
d. Explain your prize system
e. Outline the format for running the Special, if applicable
f. You have the final say on any disputes at the table

5. Schedule a meeting to go over Special event with GM volunteers
6. e-Mail HQ volunteers your “expectations list”
7. If feasible, ask con staff for permission to set up a day early
8. Ask con staff about wireless access for HQ
9. Repeat Social Media promotion

F. The Day Before
1. Pack it all up, load into transport
2. Set alarm clock
3. If given early access:
a. Set up HQ
b. Try to position PFS posters close to the convention registration queue

II. Convention Phase
A. On-Site Directions
1. Try to position PFS posters close to the convention registration queue
2. Designate mustering locations with posters/signs
3. Number designate the tables

B. HQ Set-Up
1. Keep clutter to a minimum
a. The more stuff you put out, the more will walk away
2. Prize Display
a. If there’s room, have this area sufficiently apart from HQ to avoid crowding
3. Printer tips
a. Set printer defaults for low-res printing to conserve toner

C. Pre-Slot Prep
1. Assemble the chronicles, tracking sheets, prize tokens with envelopes
2. Assign a veteran player or GM to marshal duties
a. Keep tables running same scenario from being adjacent, if possible
3. Distribute paperwork

D. After everyone is seated
1. Distribute water to GMs
2. Collect tickets

E. Time Management
1. Advise tables of halfway point for the slot
2. Keep on the slowpokes
a. Allow for 30 minutes of paperwork and table clean-up

F. Collect Tracking Sheets
1. Check for legibility and completeness
2. Write the day & slot # at the top
3. Why wait? If wi-fi is available, begin to report the event

G. Post-Slot
1. Clean up tables, replace chairs
2. Counsel slowpoke GMs on better time management

III. Post-Con Phase
A. Hotwash
1. Talk to players and GMs about what worked and what didn’t
2. Don’t be defensive, just listen and try to write down as much as possible
a. Not everyone understands or accepts why things are the way they are
b. Their perspective is their reality

3. Before your memory fades, write down your own thoughts on improvement

B. Clean Up
1. Put materials away in an organized fashion
2. Don’t martyr yourself, recruit some help to break down HQ and carry it all out
3. Make sure that you police the area for trash one last time

C. After-Action Report
1. Make a list of your “Lessons Learned”
2. Solicit feedback from the community
3. Have a final Organizer Meeting
3. Compose a post-con report for the Campaign Coordinator
4. Share feedback & lessons learned with convention staff

D. Reporting
1. If tracking sheets haven’t been entered already, start the process
2. Analyze the scenario demand by tier and save for next year

E. Acknowledgment
1. Publically recognize all your volunteers
2. Share personal stories you heard at the con
3. Cross-post on local board and on Paizo
4. Send ‘thank-yous’ to local prize support contributors

HQ Supply List
Dolly & boxes
Computer w/power supply
High volume B&W printer
Spare printer cartridges
USB cord for printer
Power strip
Extension cord
Painter’s tape (prevents extension cord trip hazard)
Projector, if needed
PFS Posters & Banner
Tape or adhesive strips
Printer paper, deluxe cert paper
Scissors/cert cutter
3-hole punch
Stapler
Spare pens & pencils, pencil sharpener
Spare minis
Spare dice
Spare maps, basic flipmats
Spare Core Rulebook
Spare Bestiary
Wet or dry erase markers
Bottled water
Organized Play paperwork (scenarios, chronicles, boons, etc)
PFS membership cards
Guide to PFS Organized Play
Pathfinder Society Primer
Paperclips
Envelopes
Index cards
Food folder
Sharpie markers
USB drive with all your files saved (in case of laptop death)
Table signs
Posters
Banner
Pain reliever (ibuprofen, acetaminophen)

Qadira ***** Venture-Lieutenant, Michigan—Detroit

1 person marked this as a favorite.

Tamec, I completely sympathize with you. However, the campaign is in a position where they can't please everyone. Rather then change the current design system, what I suggest is you limit the number of players at your tables. The Season 0 - 3 scenarios were weighted to challenge 4 PCs, not 6-7. That's part of the problem you're having. Fewer PC actions mean the opponents have more chances to retaliate. This may not be a feasible solution--it'll mean either turning away players or running twice as many games. I like to be challenged. It's fun for me when my back is against the wall and every single 5' step is critical. The most fun I have is at 4-player tables. You should give it a try.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

2 people marked this as a favorite.

There's a group locally who have been playing together since 2008. Among their stable of characters are The Flying Falcinis, a family of half-orc acrobats who are a traveling circus in their free time. They are all Sczarni as well. I put them through the First Steps arc. When they saw the street performance in Part 1, Act 5 they decided to put on a show of their own. They are a pretty entertaining group.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

6 people marked this as a favorite.

1. I wouldn't assume that a PC, like a real person, always has insight into their abilities (or lack thereof) to win friends and influence people. I find it very authentic when a low-CHA PC wants to do the talking for the group. It also keeps the other characters engaged with what is going on in the adventure.

2. It is only rude or inconsiderate if the player in question is deliberately trying to torpedo the encounter.

3. This is a rhetorical question.

4. Rhetorical question, again.

5. I don't think The Confirmation was supposed to establish a policy.

6. I know players who won't identify their character's class or level to the other people at the table. That's fine. Some people enjoy a 'make it up as you go along' technique for tackling encounters.

It's completely possible to over-analyze the game to the point where it is an exercise in dice-rolling and nothing unexpected happens. Remember, the point isn't to win the game, it's to have fun. Maybe 'fun' is the barbarian acting as the party's face.

Edit: You obviously have just had a miserable time at the table. If it makes you feel better, talk about it here and get it off your chest.

Qadira ***** Venture-Lieutenant, Michigan—Detroit

2 people marked this as a favorite.

Congratulations to 5-Star #68! (The 17th one of 2014!) Thank you for your service to our campaign & welcome to The Island, Mike!

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