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Like the admins said, it's a numbers game. How many 12th level characters are there currently? No one knows exact numbers. If I had to guess right now, I'd say there are a hundred at the most. The admins only know if a Tier 12 scenario session has been reported, since I doubt they are tracking PC levels. Until a reporting threshold has been reached it doesn't make sense to plan to lift the cap. What will most likely happen is when the campaign has grown for a few more seasons and most of the active player base has a retired (completed a Tier 12 scenario series) PC, we'll see a "Retired PC Only" scenario offered at GenCon. Based upon participation we could see more "Retired PC Only" events. An across-the-board level cap raise though? I think it's wishful thinking. It's like our mothers told us when we were kids--we have to finish our dinner or we don't get dessert. We can ask for dessert first, but Mom isn't going to fall for it. If she can plainly see were're not finishing our dinner, she's not going to waste her time making dessert. Mom worked hard to make dinner, we should eat it and be grateful. I leave it to you to imagine Mark Moreland wearing an apron and scolding a petulant gamer... Alizor wrote: I think there might be a ghost in this thread... What, you can't see the original post? You need to get your eyes checked Kyle... It's right there above mine. Try reloading the page. No? Try rebooting your system. Still no luck? OK, this is a long-shot but try to limit your other senses to sharpen your eyesight. I saw this in a comic book once. Put a clothespin over your nose and stuff a sock in your mouth. Then take off all your clothes, try to balance on one foot and cover your ears with your hands. Then stare really intently at the space above my post and if my calculations are correct you should be able to see the original post by Qstor. Did it work?I think Kyle's question was intended to ask if it's outside the OP guidelines *for role-play purposes* not to heal another PC that your character feels in-character antipathy toward, such as a Taldan-nationalist vs a Keleshite from Qadira. How far can a player take the rivalry? As far as allowing that PC to die by refusing to apply any healing or stabilization? Lou, I can understand where you are coming from. I have been through it before. If you continue to come to PFS games with the expectations you currently harbor, you will continue to be disappointed. Which is going to change first, you or Pathfinder Society? Because that is what it is going to come down to. You need to change your expectations. What you are looking for is a home game setting (perhaps one of the adventure paths) something where the GM can customize the game to fit your expectations better. I find when I play Pathfinder Society scenarios it helps to avoid idealizing it as I would a home campaign. I see it as a way to play with new people with new ideas, in a short-term and low-consequence 4-5 hour game. The campaign has to be bland in some ways because it invites a wide variety of players to cooperate and play with each other. You should also consider that your vision of a rogue might not fit into the Pathfinder Society philosophy. Pathfinders are supposed to be scholars and trouble-shooters, not sneak-thieves or cat burglars. Again, the character that you want to play is best situated in a home campaign where he can take up more of the GM's attention without the other players feeling shorted. You are free not to agree with me, but at the end of the day the campaign is not going to change to give you your vision of rogue glory. You really should consider what you enjoy about this game and look for a campaign that comes closest instead of asking for a campaign to change to suit your needs. Bryan wrote:
Posters, sorry for the threadjack... Bryan, You mentioned in a different thread that you live in Clinton Township. There is a local Pathfinder Society group starting next month in Macomb, northwest part of the county. If you are interested in joining (the players are mostly still 1st and 2nd level) please consider joining our Yahoo! Group or contacting me at pfs.rc.detroit@gmail.com. This is my only means to contact you, sorry for the intrusion into your discussion. Doug Miles It depends on the players at the table. If they are experienced players and should know better I would let them have it. No intelligent enemy would leave opponents at his back. If they are new players then it's not really fun to get killed when you're just learning the game. Spoiler: Coming up with these decisions on the fly is a challenge though, and essentially the game is not as exciting if there's never any death. It has to happen once in a while to remind the players what's at stake.
I'd have the ghast do something dramatic to give the players a break and crank up the tension. If the players fled to room with the salt spray I'd have the ghast carry the paralyzed PCs out to a sarcophagus and stuff them inside for later. He could also tie them up with seaweed. I'd give new players another chance to escape and let their own dice kill them rather than a coup de gras. Yaramos wrote:
You are correct that a GM claiming the sceanrio reward does on receive any favors, boons, etc on the chronicle sheet. Note, the favor you referenced is from PFS#43 The Pallid Plague and this is the thread for PFS#6 Black Waters :) Kyle Baird wrote:
I'm only the best because I stand upon the backs of so many wonderful volunteers who shower me with praises that I don't come close to deserving, when the credit really belo-- wait, you winked when you wrote that. What does that mean? You don't actually think I'm the best? I only think I'm the best? Someone else is better, but no one's told me yet? What does the #*@%!$& wink mean?! Kyle Baird wrote:
GMs only need to register if they wish to play in events, Pathfinder or otherwise. I will try to have the GM badges at HQ. I think (I haven't tried this myself, but it reads this way on the website) if you wish to purchase tickets via pre-registration you will need to buy a GM badge on the website and get it refunded at the convention. ShadowPavement wrote:
Try contacting deathboy01@gmail.com, he lives in New Britain, Connecticut and is pretty involved in the Pathfinder Society. Chris Mortika wrote:
+1 Zizazat wrote:
There's no real requirement, just the expectation of each player keeping an honest tally. I don't think the rules require that you write down the number of hit points your PC loses, but every player does so in one form or another. I just cross it off the Chronicle sheet on which I originally bought it. It I buy multiples I draw boxes next to the item and fill in the boxes as I use them up. If I buy a wand I indicate the number of charges in parenthesis and then make a hash mark every time I use a charge. I ran this one again Sunday. After the player with the cube fell unconscious and then emerged as a golem, another player ran over and picked the cube up out of his hand. The player was thinking, There's four of us, there's four golems, and that's a big four-armed ape. We need reinforcements! He was hoping that each member of the party could control one of the golems, and they'd need all four to beat the champion. There wasn't a mechanic for this type of action, but I had the original controller wake up and his golem powered down. Then a second golem powered up, until the original controlled grabbed the cube back and said "Don't do that again!". Kind of comical, from the GM's perspective, as the players want to experiment in the heat of battle. Swiftbrook wrote:
RE: Rebel's Ransom, you can always recruit a table of victims and ask for a Wildcard GM. In fact, I'll offer you Kyle Baird as your GM if you really want both barrels. Ezekiel 25:17 wrote:
My hope is to put on a con that is worthy of your globe-spanning involvement in this hobby. Your lodging here is secured. There should be lots to keep Amy occupied, too. I have GM volunteers coming out of my ears. There will have to be some who want to play instead of GMing all weekend long, for crying out loud! U-Con staff reports that their web utility can't accomodate events that start on the half-hour so there have been some time slot adjustments to the schedule (we are now scheduled for 10AM/3PM/8PM slots). Friday, 10AM
Friday, 3PM
Friday, 8PM
Saturday, 10AM
Saturday, 3PM
Saturday, 8PM
Sunday, 10AM
Sunday, 3PM
Chris Mortika wrote:
Chris, I would say we should trust the players and allow them to replay the scenario as if they hadn't ever started it elsewhere. The same thing could happen with a player who sits down at a F2F table and begins to play, only to be called away by a family emergency. I would have the group all make the call that the PbP game is dead, reset my PC to before the session started and take it from there. You might also e-mail Josh about the GM who flaked out on your group, just in case he ever tries to volunteer at GenCon or PaizoCon. Arazyr wrote:
Yes, more than one of the same pre-gen can play at the table. Obviously one of the names may need to be altered to avoid confusion during combat. Also, should they register for the Society, they'll need to use a different name as "Ezren" has already been registered. Making a slight change is all that's needed, such as spelling it "Esren" or "Ezren of Taldor" and the like. I discovered organized play campaigns in 2006 and was instantly addicted. I too spent a lot of money traveling to conventions and leveling my characters. Sometimes I would make a specific character for the region I would be attending a convention in. I suffered over a dozen character deaths in the three years of Living Greyhawk that I participated in. I understand the frustration that comes with the hours of work and dollars spent advancing characters that end up lost forever. I can't tell your friends to not care about what happened, to shrug it off and try again. That's not going to connect with them. But if I wanted to play in a system where there were never any consequences I would play a game with a "save" function. I thirst for situations like yours, where the fight is desperate and it comes down to the actions of one player to save everyone. From what you have stated I think you feel the same way. After the sting of the loss begins to heal, I hope your friends will reconsider their decisions. The scenario was a very tough one, and theirs was not the only perma-deaths at the convention. The combination of a remote location and a dangerous opponent had unforeseen consequences. I wish there was a better answer to your situation. I hear what you're saying though, & your friends do have my sympathy. Earlier this year I was GMing some players and they permanently lost their characters in the last act. Because they had multiple PCs the pain of the loss wasn't as great and they can laugh about it now. Perhaps your friends will try playing PFS at home and spread the risk over a few different characters instead of placing all their eggs in a single basket. I know that suggestion may not help because many feel the 'sweet spot' is reached in the levels around 5-7. jjaamm/Keldar wrote:
Don't let it bother you too much. The scenario is about arresting the spread of the disease, and failing that, simple survival. Having some zombie animals under the control of the PCs is not going to change that outcome. It may even implicate the PCs if they are observed controlling the monsters. It would be fantastic irony if the zombie animals were controlled and used in the next fight against their ex-druid masters who sacrificed them in the first place! jjaamm wrote: about to run this and had question. since zombies are made by plants do i treat them as a yellow musk zombie- plant based not negative undead The zombies were not made by plants, they died were animated then stuffed full of palepox-tainted flowers. They are as standard zombies with the changes as in the scenario. If you are wondering if they are vulnerable to positive energy or not, they are vulnerable. So I heard that a table at GenCon was able to defeat the Angazhani Champion without the use of the Azlanti golem. I had a similar experience at Dragon*Con when a player saw the golems from the stairway and used his golembane scarab to destroy them at a distance because he thought they were a threat. It was a classic moment from the con when I thought that karma had come full circle and the metagamers would get what they had coming. They were playing tier 6-7 with seven players at the table. They dealt with the wraiths and bickered other over the now-useless cube. One player speculated out loud that he hoped they weren’t supposed to need the golems to finish the scenario. When they exited the complex and the Champion came through the wall I handed that player the golem’s stat block to let him see what they had missed out on. I counseled them that I had heard a table at GenCon had defeated the Champion without the golem, so they shouldn’t give up. They began to pelt the Champion from range while the rest started to buff. They strategized they could withdraw into the complex and make it squeeze to come after them. It D-doored right into their midst and severl players were cut off from the entrance. The anxiety level crept even higher. There was a gnome bard at the table who tried a Hail Mary hideous laughter on his turn at which point the rest of the table yelled ‘it will never work’, ‘stop wasting your actions’ and less kind things. I told him “You never know what might work, roll against SR”. He succeeded on the SR check and I rolled without even needing to look up the Champion’s Will save. When the die came up a ‘1’ the bard’s player literally fell out of his chair. The spell bought them nearly 2 rounds, with which they gave a good account of themselves. They ended up with a narrow victory, but the gnome bard was the real hero. I have long felt that the Angazhani Champion was not statted properly so Kyle worked it out on our trip home. He’ll likely post his figures later this week. It would have changed the outcome at my table significantly, and made previous battles against the iron golem less of a one-sided beatdown. I still enjoy running the scenario but it would be a better fight if the Angazhani wasn’t at such a disadvantage. Tim Statler wrote: If you show Doug Doug, we'll buy the beer. I would love to drive down and play with you guys, but our own local gameday is scheduled for that weekend. After the 12 hour drive home from Dragon*Con this weekend, another roadtrip is not something I relish. Besides, how will you guys get to four stars if I keep volunteering at these conventions? Michael, I hope your family is OK. Fortunately the staff had sufficient GMs on hand and seating players went smooth. I don't think any of us GMed as much as we expected to. I only did 5 out of 8, and Kyle Baird did 7 out of 9 (that's not what you think, despite the number of Trekkies in attendance). I appreciated the chance to meet players and GMs from places far from my regular stomping grounds. There were some really memorable moments. One of my favorites was when Jason Bulmahn had periodically swung by the gaming room to check on the PFS scene. Kyle Baird was in the midst of running "The Rebel's Ransom" for a table, and things weren't going well for them. Ultimately all but one PC was lost forever, but that's not my story to tell. Anyway, Jason had just walked into the room oblivious of what was occurring when Chad (Exile) pointed accusingly at him and hollered "You were the one who wrote this!". Jason, without missing a beat, took off in a mock 'expeditious retreat' that left the whole room roaring with laughter. I never saw Jason the rest of the con. It was worth going to Dragon*Con to finally see what all the hoopla was about, but the 12 hour drive back after finishing the last slot on Sunday was a beast. Thanks to all who organized, marshaled and otherwise contributed to PFS at Dragon*Con! The Grandfather wrote: What are these Shadow Lodge events? A "Special" PFS scenario was written by Tim Hitchcock and is available to most PFS members who can assure Josh they could pull together three or more tables of players for a single simultaneous event. This year's Special is entitled "The Year of the Shadow Lodge", and several organizers have or will offer the event as a draw to their conventions or large gamedays. I think it first ran at PaizoCon 2010 and again at PaizoCon UK and then at GenCon. Does that help? This is my description of the event:
In a nutshell, it's a scenario that multiple tables may play simultaneously, each contributing to the ultimate success of the mission. Even a low-level table can sway the outcome. Arnim Thayer wrote: How "big" does a convention have to be to qualify to run this event. I have a local convention scheduled in October that last year seated around seven tables... and this year looks even bigger! The Shadow Lodge Event would be a nice addition to the schedule. I don't think you'll have any problem getting approval from Josh. The con I'm organizing only has 6 tables scheduled for the Special. Ariadan wrote: Was your GM an older gentleman? Yep. Doug, we already spoke at Burger King about this. But after having more time to think about our experience we came to the conclusion that the experience was kind of boring. That's why I checked out what the module was actually supposed to be like. I wanted to be fair to the GM taking in account the noise and his newness to GMing. And the noise from the other tables clued me into the fact that we weren't having the same experience. That can also be attributed to the group that we were in and not solely on the GM. Sorry, I lost track of your ID and thought there was an issue with the 3rd table of Mwangi. It was a crowded slot in a small room. I wish I could have everyone sit at my table. With an increasing player base it becomes a challenge to keep the product quality as high. However, without some bland experiences to compare to, my GMing wouldn't seem so exceptional. Ariadan wrote:
Was your GM an older gentleman?
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