|Dorje Sylas Goblinworks Executive Founder|
Opposed. Entirely player driven economy means just that. It will interfere further pricing and with the auction houses of groups that have chosen to devote to that path.
An NPC shop, for very specifically basic necessary Tier 1 +0 weapons would be no more disruptive to the parts of the player crafting/farming economy that is actually important than the current infinite goblin farm is.
As I pointed out that exact gear is farmed at road-bump goblins in front of every starter NPC settlement. The Tier 1 +0 starter weapons are REQUIRED to fight in PFO.
Even in Alpha right now they are getting dumped into the AHs at 1 CP per item. Even things with complex multi-ranked crafting requirements. There is no functional player driven market for Tier 1 +0 Weapons. There may as well be an NPC shop for these items (at something above 1 CP values) so RNGesus doesn't sucker punch new players out of the game before they start.
Even the current advice being given to people getting in pre-EE is to "farm the goblins until it drops". This means generating exactly what an NPC shop would be selling, that the player doesn't want/need. All of which will just be dumped into the local AH at 1 cp or given out for free.
The part of the market that is important is anything Tier 2 and up, or with Upgrades +1 and up. I am NOT suggesting that those be NPC store buy-able.