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Dorin Stonehammer's page

373 posts. Alias of Filios.


Male Mountain Dwarf Ranger (Soldier)/3; HP: 31/31; AC: 18; Initiative: +2 (Adv); Passive Perception: 12; Inspiration: 1

About Dorin Stonehammer

Male Mountain Dwarf Ranger 3
Alignment Neutral Good
HP 31/31
AC 18 (Scale Male 14 + 2 DEX +2 Shield) Initiative +2, Speed: 25'
Proficiency +2
Inspiration 0
Exp 0
STR 19 (+4) DEX 14 (+2) CON 17 (+3) INT 10 (+0) WIS 10 (+0) CHA 8 (-1)


Warhammer 1d20+6, 1d8+4+2 (Versatile 1d10) Bludgeoning
Throwing Hammer 1d20+6, 1d4+4 Bludgeoning (Thrown 20/60)
Handaxes 1d20+6, 1d6+4 Slashing (Thrown 20/60)


Saving Throws: Strength (+6), Constitution (+5)
Skills: Athletics (+6), History Stonecunning (+4), Intimidation (+1), Nature (+2), Perception (+2), Survival (+2)
Weapons: All Simple and Martial Weapons
Armor: Light, Medium and Heavy Armor and Shields
Tools: Mason's Tools
Languages: Common, Dwarven, Giant

Other Class, Race and Background Features:

Darkvision You have superior vision in dark and dim conditions. Can see 60' in dim light as if bright, and can see in darkness as if it were dim light.
Dwarven Resilience Advantage on saving throws vs. poison, and resistence (half damage) against poison.
Tool Proficiency Proficiency with artisan Mason's Tools.
Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework,you are considered proficient in the History skill and add double your proficiency bonus to the check.

Favored Enemy - Humanoids +2 Damage for weapon attacks against this type. Advantage on Wisdom (Survival Checks) to track, as well as Intelligence checks to recall information about them. +1 Language of this type.
Natural Explorer Ignore Difficult Terrain. Advantage on initiative rolls. On first turn, you have Advantage on attack rolls against enemies who have not acted. When traveling for an hour or more, you gain the following benefits. Difficult terrain does not slow your party. Your party cannot become lost except by magical means. Even when you are engaged in another activity while traveling, such as foraging, navigating or tracking, you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as normal. While tracking other creatures, you learn their exact number, their sizes, and how long ago they passed through the area.
Fighting Style - Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Primevil Awareness You have an innate ability yo communicate with beasts. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it not to attack. You cannot use this ability against a creature you have attacked in the last 10 can also attune your senses to determine if any of your favored enemies lurk spending 1 uninterrupted minute in concentration, you can sense whether any of your favored enemies are present within 5 miles. This feature reveals which favored enemies, their numbers,and the creatures' general direction and distance (in miles) from you. If multiple groups, you learn this information too.
Ranger Conclave: Hunter Conclave
Colossus Slayer When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it is below its hp maximum. You can deal this damage only once per turn.
Spells - 3 1st Level Spell Slots
Hunter's Mark
Cure Wounds

Soldier - Infantry Sergeant: Soldiers loyal to your military organization (Stonehammer Infantry) still recognize your authority and influence, and they defer to you if lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Personality: I can stare down a Hellhound without flinching.
Ideal: Our lot is to lay down our lives in defense of others.
Bond: Those who fight beside me are those worth dying for.
Flaw: I have little respect for anyone who is not a proven warrior.


Coins & Gems:
GP: 10

Gear: Scale Mail, Shield, Set of Bone Dice, Mason's Tools, beltpouch, insignia of rank as sergeant of Stonehammer Clan, Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50' hempen rope), Potion of Heroism

Back Story:

Dorin hails from the Red Mountains in northern Varisia, but you will never hear him or his brethren call it that. To the dwarves that dwell in a certain area of the range, it is known as Stonehammer Hold. These dwarves are miners at heart, and they work the stone like maestros.

Dorin grew up the son of a fine stonemason, and he also learned the art himself. However, it was obvious early on that Dorin was meant to crush the heads of his enemies with his warhammer, rather than stone. He joined the infantry and rose to the rank of sergeant of the scouts before mustering out after peace settled on Stonehammer Hold. The northern barbarians and giants of the northern portions of the Kord range were the enemies that most often threatened the Hold and their mining operations.

He has since traveled to Brinewall and south to Riddleport to sell some of the minerals pulled from the stone by his Clan. He acts as a scout and protector of the caravan of valuables on such trips. However, he can feel the pull of adventure. It is time to get back into the game and earn some well-deserved gold doing what he does best, and that is not mining.

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