About Dora D AsploraDora D Asplora
Offense:
.
Speed 20 ft. Melee +1 halfling sling staff +15/+10 (1d6+4/×3) or . . adamantine longsword +15/+10 (1d6+3/19-20) or . . mwk cold iron lance +15/+10 (1d6+4/×3) or . . sap +14/+9 (1d4+3 nonlethal) Ranged +1 eo banebow +16/+11 (1d6+4/×3 plus 2d6 vs. Evil Outsiders) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron lance) Special Attacks bardic performance 24 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire competence +3, inspire courage +2, suggestion [DC 20]), cavalier's charge, challenge 2/day (+5 damage, allies gain +1 to hit), tactician 1/day (Precise Strike, 5 rds) Bard Spells Known (CL 8th; concentration +14) xxx. . 3rd (3/day)—confusion (DC 19), haste, reviving finale[APG] (DC 19) xx . . 2nd (6/day)—glitterdust (DC 18), invisibility, heroism, tongues x . . 1st (6/day)—expeditious retreat, feather fall, grease, saving finale[APG] (DC 17), timely inspiration[APG] (DC 17) . . 0 (at will)—daze (DC 16), detect magic, light, prestidigitation, read magic, spark[APG] (DC 16) Oracle Spells Known (CL 1st; concentration +7) xx. . 1st (5/day)—cure light wounds, divine favor, protection from evil . . 0 (at will)—create water, ghost sound (DC 16), guidance, mage hand, mending, stabilize . . Mystery Nature
Statistics:
Str 16, Dex 18, Con 14, Int 12, Wis 8, Cha 22 Base Atk +10; CMB +12; CMD 28 Feats Arcane Strike, Boon Companion[UW], Improved Initiative, Lingering Performance[APG], Mounted Combat, Precise Strike[APG], Quick Draw, Warrior Priest[UM] Traits dangerously curious, indomitable faith Skills Acrobatics +9 (+5 to jump), Bluff +10 (+12 vs. creatures with whom you share a language), Climb +4, Diplomacy +18, Escape Artist +7, Handle Animal +12, Heal +3, Intimidate +14 (+16 vs. creatures with whom you share a language), Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +5, Perception +14, Perform (dance) +11, Perform (oratory) +14, Perform (sing) +10, Profession (soldier) +4, Ride +14, Spellcraft +8, Stealth +11, Survival +3 (+4 to provide food and water for allies or to protect allies from harsh weather), Use Magic Device +23; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception Languages Common, Goblin, Halfling, Osiriani SQ aid allies, bardic knowledge +4, inspiring command, inspiring command (sound the charge[APG]), lore master 1/day, mount (wolf named Rusty the Wolf), oracle's curse (haunted), order of the dragon, revelation (bonded mount), versatile performances (comedy, sing), voice of authority Equipment:
cold iron arrows (50), feather token (swan boat), lesser extend metamagic rod, Purchase: Potion of Fly (2pp)
Special Abilities:
Aid Allies +3 (Ex) Aid Another grants +3 bonus. Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks. Bardic Performance (move action, 24 rounds/day) Your performances can create magical effects. Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level. Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2. Dragon's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge. Fearless +2 bonus to save vs. fear (stacks with halfling luck). Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away. Inspiring Command +1 (move, 10 rounds/day) (Ex) Grant bonuses to allies who can hear you. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action. Mount (Ex) Gain the services of a special animal companion. Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat. Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Sound the Charge +1/+5 ft (Ex) Allies in 60 ft gain bonus to att/dam, and increased speed when charging. Tactician (Precise Strike, 5 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft. Versatile Performance (Comedy) (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks Voice of Authority +2/+1 (Ex) +2 Diplo & Intim vs. those sharing language. +1 for allies to hear you & know secret messages. Warrior Priest +2 on concentration checks when casting defensively or grappling. Dora started as an instructor for a band of half-orc barbarians. After failing to improve their knowledge, she became a motivational speaker and student of tactics at the Pathfinder Society. Original aligned with Taldor, she switched to Silver Crusade and became an Oracle of Erastil. She is a dedicated hunter of Aspis agents and any that would oppose the cause of good. Most of Dora's recent missions have seen her traveling widely in the world, often paired up with younger Pathfinders as more of a field instructor on battlefield tactics and political diplomacy. Her last mission has gained her some notoriety in Goka and with others of the Society. She and a team of elite Pathfinders recently returned victorious from the Ruby Phoenix Tournament. Intro:
A female Halfling wearing a shiney chain shirt and pink cloak comes running in, late for the meeting, singing to herself. Smiling as she approaches. "This sounds so exciting. I have never been to Xielan Island before. Have any of you? I wonder if I have a map for where we are going? Oh I am so sorry, I forgot to introduce myself. I am Dora. My pleasure to have this chance to adventure with you." the Halfling bows to each of you. "Until recently, I did not have any special titles. I guess technically I can be called "Champion of the Ruby Phoenix", but I still am embarrassed to use it. I was originally a language instructor for a group of barbarians, and having little success, found myself assigned to a band of ninjas. I have learned a bit about tactics and battles over the past year, so that is where I have concentrated my studies since. That, and a few odd assignments for the Society hunting Aspis agents in the tapestry. Oh and this is Rust..." She points to a very large orange-red wolf outside.
She rides a giant orange-red colored wolf named Rusty. Griffin:
Griffon CR 4 XP 1,200 N Large magical beast Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +12 DEFENSE AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
OFFENSE Speed 30 ft., fly 80 ft. (average)
STATISTICS Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
=== Animal Companions ===
Boots the Dog:
Boots the Dog
or Rusty the Wolf:
Rusty the Wolf Male wolf N Large animal Init +2; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 24, touch 11, flat-footed 22 (+5 armor, +2 Dex, +8 natural, -1 size) hp 66 (7d8+35) Fort +9, Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 50 ft. Melee bite +12 (1d8+10 plus trip) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 24, Dex 15, Con 19, Int 6, Wis 12, Cha 6 Base Atk +5; CMB +13; CMD 25 (29 vs. trip) Feats Bodyguard[APG], Combat Reflexes, Toughness, Weapon Focus (bite) Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work Skills Acrobatics +6 (+14 to jump), Climb +11, Fly +4, Perception +6, Survival +2 (+6 when tracking by scent), Swim +11; Racial Modifiers +4 Survival when tracking by scent SQ air walk, attack any target, combat riding, devotion, fetch, perform, seek, stay, track, work Combat Gear alchemist's fire, oil (3); Other Gear +1 mithral chain shirt, amulet of mighty fists +1, dire collar[ACG], animal harness[APG], bit and bridle, chalk, inkpen, marbles[APG], riding saddle, saddlebags, silk rope (50 ft.), sunrod, twine (50')[APG] -------------------- Special Abilities -------------------- Air Walk [Trick] The animal can be ridden through the air when affected by spells. Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Attack Any Target [Trick] The animal will attack any creature on command. Bodyguard Use an AoO to use aid another to improve an ally's AC. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Combat Riding [Trick] The animal has been trained to bear a rider into combat. Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments. Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Fetch [Trick] The animal will get a specific object. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Perform [Trick] The animal will perform tricks. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Stay [Trick] The animal will stay where it is. Track [Trick] The animal will track a scent. Trip: Bite (Ex) You can make a trip attempt on a successful attack. Work [Trick] The animal pulls or pushes a medium or heavy load. ======
Historical Battle Lore:
"♪♫♪♫ Right is might, so fight, fight fight!!! ♪♫ " (inspired +2 atk/+2 dmg) The great Shoanti chieftan Galstak Sevendeaths (who has resurrected seven times) united the Sklar-Quah and Skoan-Quah tribes and led a massive raid into Korvosan territory in 4462 AR sparking off what is commonly known as the Last Shoanti War. The war lasted 26 years until the Korvosan Guard killed Galstak in 4488 AR and prevented his eighth ressurrection. The Battle of Nagisa was fought in 2089 AR by the Taldan forces of the Sixth Army of Exploration against the Gorilla King in the jungles of the Mwangi Expanse.
The Everwar began in 4305 AR as the Wars of Expansion at the command of King Haliad III of Cheliax. The purpose of this war was to spread Chelaxian control farther north into lands that came to include Molthune, Nidal, Varisia, and the Hold of Belkzen. It persisted through the reign of five Chelish monarchs until ending in 4410 AR. During the war Cheliax gained control of Nidal in 4338 AR and established Korvosa within Varisia in 4407 AR.
The Battle of a Hundred Kings took place in 4639 AR and proved to be the decisive battle in the thirty year civil war that erupted in Cheliax following the death of Aroden.
The sorceress Hao Jin left an indelible mark upon the land of Tian Xia. Throughout her centuries-long life, Hao Jin—a devout follower of Abadar, god of contracts, wealth, and order—set out to amass her own First Vault, a collection of those items she deemed most perfect or wondrous in all the world. Among the many Abadaran pacts and contracts that dictated Hao Jin’s life was her carefully contracted agreement with the temple of Abadar in Goka regarding the fate of her collection in the event of her eventual death. Yet in 6891 ic (Imperial Calendar; 4391 ar), a recordkeeper at Goka’s Grand Bank of Abadar informed the archbanker that a decade and a day had passed since the Ruby Phoenix last visited the temple. The preparations were made to conduct the first Ruby Phoenix Tournament 10 years later. Each decennial since, the greatest champions from across Golarion have vied for the victors’ spot. Adventures:
1Godsmouth Heresy 2Delsine Affair(GM) 2Mists of Mwangi 2Devil We Know 3Mask of Living God 4Song of the Seat Witch 4Cyphermage Dilemma 4Among the Gods 5Shadows Last Stand 1 5Wonders in the Weave 1 5Wonders in the Weave 2 6Sanos Abduction Carrion Hill Ghennett Manor 7Cult of Ebon Destroyers(GM) 8Rats of Round Mountain II 9Haunting of Hinojai 9The Golden Serpent 9Hellknights Feast 10Ruby Phoenix Tournament (?) Boons:
Pharasma's Blessing - (1x) reroll attack or save vs undead Macabre Goblet - (1x) +1 Sacred AC vs incorporeal touch or 1d4 ghost touch weapon Masks - Inside Connection - +2 social checks vs Razmirians Masks - Stolen Deeds - Property in Absalom costs 1 less PP Cyphermage - +2 Intimidate in Riddleport #3-08 - +2 Intimidate followers of Zyphus #3-14 - Aspis Hunter - +2/+2 Morale bonus vs Aspis #4-05 - Faerie Dragon Familiar Evoking Day Boon - (1x) +5 kn:Arcana or spellcraft check Carrion Hill - +1 vs fear and confusion #3-03 - Gain +1 CMD vs Grapples Ebon Cult - (1x) Perfect Defense - +4 CMD for 1 turn #3-24 - Sendeli Foxglove Favor Year 4 - smite (used) Ruby Phoenix Boons (signature spell. Confusion at +2 CL) Battler of Giants - Immediate +4 AC or CMD vs larger opponent Personality:
Modeled After: Dora, who else? :) Speech Pattern: Always curious..."Let's go!". Teaches, lessons from training barbarians. Actions: Very support oriented. Rides Boots. Drops stuff alot "Swiper, no swiping!". Loves to travel "I have never been to X...where is my map?" |