Maurya-Rahm Advisor

Dora D Asplora's page

1,032 posts. Organized Play character for GM Aarvid.


Full Name

Dora D Asplora

Race

Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2

Classes/Levels

Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Gender

Female

Size

Small

Age

42

Alignment

NG

Location

Homeland: Elidir, Isger

Occupation

Savage, Shin, Alie, Gregor, Faldoc, Desmond

Strength 16
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 8
Charisma 22

About Dora D Asplora

Dora D Asplora
Female halfling battle herald 1/bard 9/cavalier 3/oracle 1
NG Small humanoid (halfling)
Init +10; Senses Perception +14
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Defense
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AC 29, touch 17, flat-footed 23 (+7 armor, +2 deflection, +4 Dex, +3 shield, +1 size)
hp 106 (13 HD; 9d8+4d10+34)
Fort +13, Ref +16, Will +16; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
Weakness oracle's curses (haunted)

Offense:
.
Speed 20 ft.
Melee +1 halfling sling staff +15/+10 (1d6+4/×3) or
. . adamantine longsword +15/+10 (1d6+3/19-20) or
. . mwk cold iron lance +15/+10 (1d6+4/×3) or
. . sap +14/+9 (1d4+3 nonlethal)
Ranged +1 eo banebow +16/+11 (1d6+4/×3 plus 2d6 vs. Evil Outsiders)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron lance)
Special Attacks bardic performance 24 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire competence +3, inspire courage +2, suggestion [DC 20]), cavalier's charge, challenge 2/day (+5 damage, allies gain +1 to hit), tactician 1/day (Precise Strike, 5 rds)
Bard Spells Known (CL 8th; concentration +14)
xxx. . 3rd (3/day)—confusion (DC 19), haste, reviving finale[APG] (DC 19)
xx . . 2nd (6/day)—glitterdust (DC 18), invisibility, heroism, tongues
x . . 1st (6/day)—expeditious retreat, feather fall, grease, saving finale[APG] (DC 17), timely inspiration[APG] (DC 17)
. . 0 (at will)—daze (DC 16), detect magic, light, prestidigitation, read magic, spark[APG] (DC 16)
Oracle Spells Known (CL 1st; concentration +7)
xx. . 1st (5/day)—cure light wounds, divine favor, protection from evil
. . 0 (at will)—create water, ghost sound (DC 16), guidance, mage hand, mending, stabilize
. . Mystery Nature


Dora [dice=adm sword, bard]1d20+15+2[/dice]
for [dice=dmg,challenge, bard]1d6+3+2+5+2[/dice]
Dora [dice=+1 Banebow, bard]1d20+16+2[/dice]
for [dice=dmg,bane,bard]1d6+4+2+2d6+2[/dice]
Rusty [dice=bite,bard]1d20+15+2[/dice] for [dice=dmg]1d8+13+2[/dice]
Dora [dice=MW lance, challenge, bard]1d20+14+4+2[/dice]
for [dice=dmg,challenge, bard]2d6+4+2+5+4+2+5[/dice]
Orator-Inspire Courage +2/+2 atk/dmg to all able to hear her speech!

Statistics:

Str 16, Dex 18, Con 14, Int 12, Wis 8, Cha 22
Base Atk +10; CMB +12; CMD 28
Feats Arcane Strike, Boon Companion[UW], Improved Initiative, Lingering Performance[APG], Mounted Combat, Precise Strike[APG], Quick Draw, Warrior Priest[UM]
Traits dangerously curious, indomitable faith
Skills Acrobatics +9 (+5 to jump), Bluff +10 (+12 vs. creatures with whom you share a language), Climb +4, Diplomacy +18, Escape Artist +7, Handle Animal +12, Heal +3, Intimidate +14 (+16 vs. creatures with whom you share a language), Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +5, Perception +14, Perform (dance) +11, Perform (oratory) +14, Perform (sing) +10, Profession (soldier) +4, Ride +14, Spellcraft +8, Stealth +11, Survival +3 (+4 to provide food and water for allies or to protect allies from harsh weather), Use Magic Device +23; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Goblin, Halfling, Osiriani
SQ aid allies, bardic knowledge +4, inspiring command, inspiring command (sound the charge[APG]), lore master 1/day, mount (wolf named Rusty the Wolf), oracle's curse (haunted), order of the dragon, revelation (bonded mount), versatile performances (comedy, sing), voice of authority

Equipment:
cold iron arrows (50), feather token (swan boat), lesser extend metamagic rod, potion of fly, scabbard of vigor[APG], scroll of air bubble, endure elements, scroll of comprehend languages, detect secret doors, scroll of disguise self, expeditious retreat, summon monster i, unseen servant, scroll of feather fall, remove fear, sleep, scroll of invisibility, lesser restoration, silver arrows (50), vambraces of the tactician[UE], wand of cure light wounds, wand of magic missile, wayfinder, shining, air crystal; Other Gear +3 hosteling mithral chain shirt, unfettered shirt, +2 light steel quickdraw shield[APG], +1 eo banebow, +1 halfling sling staff, adamantine longsword, arrows (20), blunt arrows[APG] (20), mwk cold iron lance, sap, sling bullets (30), belt of physical perfection +2, cloak of resistance +4, cracked dusty rose prism ioun stone, figurine (bronze griffon), handy haversack, headband of alluring charisma +4, necklace of adaptation, ring of protection +2, belt pouch, flint and steel, hemp rope (50 ft.), inkpen, Lute, parchment (2), signal whistle, string or twine[APG], wooden holy symbol of Erastil, wrist sheath - spring - l (5 lb), wrist sheath - spring - r (5 lb), 167 pp, 2,587 gp, 8 sp, 9 cp

Purchase: Potion of Fly (2pp)
Wand CLW 39 -5-7 -3

Special Abilities:

Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 24 rounds/day) Your performances can create magical effects.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Dragon's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Inspiring Command +1 (move, 10 rounds/day) (Ex) Grant bonuses to allies who can hear you.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sound the Charge +1/+5 ft (Ex) Allies in 60 ft gain bonus to att/dam, and increased speed when charging.
Tactician (Precise Strike, 5 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Versatile Performance (Comedy) (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Voice of Authority +2/+1 (Ex) +2 Diplo & Intim vs. those sharing language. +1 for allies to hear you & know secret messages.
Warrior Priest +2 on concentration checks when casting defensively or grappling.

Dora started as an instructor for a band of half-orc barbarians. After failing to improve their knowledge, she became a motivational speaker and student of tactics at the Pathfinder Society. Original aligned with Taldor, she switched to Silver Crusade and became an Oracle of Erastil. She is a dedicated hunter of Aspis agents and any that would oppose the cause of good.

Most of Dora's recent missions have seen her traveling widely in the world, often paired up with younger Pathfinders as more of a field instructor on battlefield tactics and political diplomacy.

Her last mission has gained her some notoriety in Goka and with others of the Society. She and a team of elite Pathfinders recently returned victorious from the Ruby Phoenix Tournament.

Intro:

A female Halfling wearing a shiney chain shirt and pink cloak comes running in, late for the meeting, singing to herself. Smiling as she approaches.

"This sounds so exciting. I have never been to Xielan Island before. Have any of you? I wonder if I have a map for where we are going? Oh I am so sorry, I forgot to introduce myself. I am Dora. My pleasure to have this chance to adventure with you." the Halfling bows to each of you.

"Until recently, I did not have any special titles. I guess technically I can be called "Champion of the Ruby Phoenix", but I still am embarrassed to use it. I was originally a language instructor for a group of barbarians, and having little success, found myself assigned to a band of ninjas. I have learned a bit about tactics and battles over the past year, so that is where I have concentrated my studies since. That, and a few odd assignments for the Society hunting Aspis agents in the tapestry. Oh and this is Rust..."

She points to a very large orange-red wolf outside.

She rides a giant orange-red colored wolf named Rusty.

Griffin:

Griffon CR 4
XP 1,200
N Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 42 (5d10+15)
Fort +7, Ref +6, Will +4

OFFENSE

Speed 30 ft., fly 80 ft. (average)
Melee bite +8 (1d6+3), 2 talons +7 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+3)

STATISTICS

Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Base Atk +5; CMB +9; CMD 21 (25 vs. trip)
Feats Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +10, Fly +6, Perception +12; Racial Modifiers +4 Acrobatics, +4 Perception
Languages Common (cannot speak)

=== Animal Companions ===

Boots the Dog:

Boots the Dog
Male dog
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 23, touch 13, flat-footed 20 (+4 armor, +3 Dex, +6 natural)
hp 59 (7d8+28)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +11 (1d6+7)
--------------------
Statistics
--------------------
Str 20, Dex 17, Con 17, Int 6, Wis 12, Cha 6
Base Atk +5; CMB +10; CMD 23 (27 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Toughness, Weapon Focus (bite)
Tricks Air Walk, Attack, Attack, Attack, Attack Any Target, Combat Riding, Come, Come, Defend, Down, Down, Fetch, Fighting, Guard, Heel, Heel, Perform, Riding, Seek, Stay, Stay, Stay, Track, Work
Skills Acrobatics +5 (+13 to jump), Climb +7, Fly +5, Perception +6, Survival +2 (+6 when tracking by scent), Swim +7; Racial Modifiers +4 Survival when tracking by scent
SQ air walk, attack any target, combat riding, devotion, fetch, fighting, perform, riding, seek, stay, track, work
Combat Gear alchemist's fire, oil (3); Other Gear +1 mithral chain shirt, chain shirt, amulet of mighty fists +1, dire collar[ACG], animal harness[APG], bit and bridle, chalk, inkpen, marbles[APG], riding saddle, saddlebags, silk rope (50 ft.), sunrod, twine (50')[APG]
--------------------
Special Abilities
--------------------
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Riding [Trick] The animal has been trained to bear a rider.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Work [Trick] The animal pulls or pushes a medium or heavy load.


or
Rusty the Wolf:

Rusty the Wolf
Male wolf
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 24, touch 11, flat-footed 22 (+5 armor, +2 Dex, +8 natural, -1 size)
hp 66 (7d8+35)
Fort +9, Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +12 (1d8+10 plus trip)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 24, Dex 15, Con 19, Int 6, Wis 12, Cha 6
Base Atk +5; CMB +13; CMD 25 (29 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Toughness, Weapon Focus (bite)
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work
Skills Acrobatics +6 (+14 to jump), Climb +11, Fly +4, Perception +6, Survival +2 (+6 when tracking by scent), Swim +11; Racial Modifiers +4 Survival when tracking by scent
SQ air walk, attack any target, combat riding, devotion, fetch, perform, seek, stay, track, work
Combat Gear alchemist's fire, oil (3); Other Gear +1 mithral chain shirt, amulet of mighty fists +1, dire collar[ACG], animal harness[APG], bit and bridle, chalk, inkpen, marbles[APG], riding saddle, saddlebags, silk rope (50 ft.), sunrod, twine (50')[APG]
--------------------
Special Abilities
--------------------
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Work [Trick] The animal pulls or pushes a medium or heavy load.

======

Historical Battle Lore:

"♪♫♪♫ Right is might, so fight, fight fight!!! ♪♫ " (inspired +2 atk/+2 dmg)

The great Shoanti chieftan Galstak Sevendeaths (who has resurrected seven times) united the Sklar-Quah and Skoan-Quah tribes and led a massive raid into Korvosan territory in 4462 AR sparking off what is commonly known as the Last Shoanti War. The war lasted 26 years until the Korvosan Guard killed Galstak in 4488 AR and prevented his eighth ressurrection.

The Battle of Nagisa was fought in 2089 AR by the Taldan forces of the Sixth Army of Exploration against the Gorilla King in the jungles of the Mwangi Expanse.
The battle itself was a crushing defeat for the Taldans, as the Gorilla king and his followers, the Spawn of Angazhan, successfully ambushed the army at the ruined city of Nagisa. A handful of soldiers managed to escape the carnage, to report to the rest of world the horrors within the jungle.
During the battle, the Taldan forces lost the Worldbreaker, the largest artillery piece ever constructed.

The Everwar began in 4305 AR as the Wars of Expansion at the command of King Haliad III of Cheliax. The purpose of this war was to spread Chelaxian control farther north into lands that came to include Molthune, Nidal, Varisia, and the Hold of Belkzen. It persisted through the reign of five Chelish monarchs until ending in 4410 AR. During the war Cheliax gained control of Nidal in 4338 AR and established Korvosa within Varisia in 4407 AR.
During the Everwar, an expeditionary force was sent from Cheliax into Northern Garund. A foothold was established in Northwestern Rahadoum in the province of Kharijite. To this day, the people in that region consider themselves more Chelish than Rahadoumi.

The Battle of a Hundred Kings took place in 4639 AR and proved to be the decisive battle in the thirty year civil war that erupted in Cheliax following the death of Aroden.
House Thrune and its devilish allies defended the forts of the city of Corentyn from a joint attack by the army of House Davian and a navy funded in part by Baron Grallus of Sargava.

The sorceress Hao Jin left an indelible mark upon the land of Tian Xia. Throughout her centuries-long life, Hao Jin—a devout follower of Abadar, god of contracts, wealth, and order—set out to amass her own First Vault, a collection of those items she deemed most perfect or wondrous in all the world.

Among the many Abadaran pacts and contracts that dictated Hao Jin’s life was her carefully contracted agreement with the temple of Abadar in Goka regarding the fate of her collection in the event of her eventual death. Yet in 6891 ic (Imperial Calendar; 4391 ar), a recordkeeper at Goka’s Grand Bank of Abadar informed the archbanker that a decade and a day had passed since the Ruby Phoenix last visited the temple. The preparations were made to conduct the first Ruby Phoenix Tournament 10 years later. Each decennial since, the greatest champions from across Golarion have vied for the victors’ spot.

Adventures:

1Godsmouth Heresy
2Delsine Affair(GM)
2Mists of Mwangi
2Devil We Know
3Mask of Living God
4Song of the Seat Witch
4Cyphermage Dilemma
4Among the Gods
5Shadows Last Stand 1
5Wonders in the Weave 1
5Wonders in the Weave 2
6Sanos Abduction
Carrion Hill
Ghennett Manor
7Cult of Ebon Destroyers(GM)
8Rats of Round Mountain II
9Haunting of Hinojai
9The Golden Serpent
9Hellknights Feast
10Ruby Phoenix Tournament (?)

Boons:

Pharasma's Blessing - (1x) reroll attack or save vs undead
Macabre Goblet - (1x) +1 Sacred AC vs incorporeal touch or 1d4 ghost touch weapon
Masks - Inside Connection - +2 social checks vs Razmirians
Masks - Stolen Deeds - Property in Absalom costs 1 less PP
Cyphermage - +2 Intimidate in Riddleport
#3-08 - +2 Intimidate followers of Zyphus
#3-14 - Aspis Hunter - +2/+2 Morale bonus vs Aspis
#4-05 - Faerie Dragon Familiar
Evoking Day Boon - (1x) +5 kn:Arcana or spellcraft check
Carrion Hill - +1 vs fear and confusion
#3-03 - Gain +1 CMD vs Grapples
Ebon Cult - (1x) Perfect Defense - +4 CMD for 1 turn
#3-24 - Sendeli Foxglove Favor
Year 4 - smite (used)
Ruby Phoenix Boons (signature spell. Confusion at +2 CL)
Battler of Giants - Immediate +4 AC or CMD vs larger opponent

Personality:

Modeled After: Dora, who else? :)
Speech Pattern: Always curious..."Let's go!". Teaches, lessons from training barbarians.
Actions: Very support oriented. Rides Boots. Drops stuff alot "Swiper, no swiping!". Loves to travel "I have never been to X...where is my map?"