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Kobold

Doomlounge's page

136 posts. 1 review. No lists. 1 wishlist.

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I love the adaptation ok skrulls, and may incorporate some enchanted goblins in my campaign!

I am interested in making a witchbreed, but I'm not sure if once a day is enough.... I was thinking about adding a weakness (like divination but with Attention deficit disorder). How did your campaign work out?


Love this idea! I'm using Old Man Logan as the inspiration for the leader of my home brew
Prison Colony. I used a barbarian class called the war claw, that has bracers with claws and gave him a troll flesh graft for the regeneration.. But smarter people than me have done better conversions before on these boards...

Here

And here

Hope this helps,


1 person marked this as a favorite.

I like the backstory possibilities - parents/guardians embarrassed of developing witch abilities, so they send him/her to a monestary, which ends badly....

Of course, fun back stories don't always do well in combat. I have an oracle with Attention Deficit Disorder and a converted character from Gamma World that would have made better town NPCs than adventurers


Christian Seubert wrote:

Spoiler:
1) The Blind Sisters, a nymph paladin and medusa ranger that have taken the village under their wing. Both wear blindfolds at all times to protect the villagers from their own powerful gaze attacks but remove the blindfolds in the heat of battle where they fight in perfect back-to-back symmitry.

2) A group of phase spider inquisitors that protect the village but not the residents. They serve an unknown power that seems benevolent at first but takes on a more sinister air as the mostly unseen protectors, watching from the ethereal plane, begin to abduct townsfolk as punishment for abstract and confusing infractions.

3) Fey that previously served as unseen helpers of local craftsmen have realized that they are the only hope for their home, the village they share with the large folk. Picture the elves for the "The Elves and the Cobbler" marching off to war with tiny pitchforks and torches...and powerful fey magic.

4) The half-fiend offspring of the very dragon that is attacking the town as come back to redeem himself. Somehow, the naturally evil mix of fiend and dragon blood combined to create a creature of compassion and kind-hearted (or simply out to spite and seek revenge on their parent).

Could probably keep going but there's some ideas.

You should write side treks! Any of these would make a great adventure in Kobold Quarterly, in my opinion. The phase spiders are my favorite - Would make a great follow adventure to "Siege of the Spider Eaters" - one of my favorite Dungeon Adventures. "Arianne's Guardians" maybe...


Mystic_Snowfang wrote:
A baby Bandersnatch that is all grown up, it was tamed by a little girl who's a bit of a "fluffy tamer". For bonus points, she calls if Fluffy or Cupcake.

Watching Alice in Wonderland was actually the genesis of this thread. I thought that Red Queen was on to something with the Bandersnatch and others at her beck and call.


I know this is an old thread, but I was glad to find it! I have a very "inspired from Greek" pantheon I use for my homebrew, and thought it would be funny to put exiled Amazons in my prison colony, rude and crude types.


Do you have a summary sheet of a Sage build?


1 person marked this as a favorite.

The Sage sounds like an interesting way to bring in the Jedi. I was thinking about melding the psion and soulknife to make a Jedi-like character, but I'd definitely be interested in seeing the class breakdown of the sage.


Thought provoking!

Great point about pathfinder specific. I'm still thinking hard about a medieval Jedi - maybe a soulblade with force feats as listed in the Jedi Guardian using the Force like renewable mana points...

There are plenty of spells that can be converted to Jedi powers, like suggestion for Influence with the Force, or example.

Force use definitely modified by wisdom, like you pointed out...


Please send me more info!

Spoiler:
joe_miley@hotmail.com


I am definitely interested in exploring the possibilities of a Jedi class in my campaign. I've already incorporated Dralasites, witchbreed halflings, elven culture based on Vulcan society, and a half-orc barbarian loosely based on Wolverine.. the possibility of a Kobold Jedi is fascinating (but hold the miticlorins, please)


Son of the Veterinarian wrote:


[coughs] "Their primary threats come from giants who want to use Annelidians as bait when fishing."

Aha! The fishing jokes begin!

Seriously, though, all you have to do is compete for space to be a rival/enemy race. I like the idea of intelligent oozes, or Borg-minded fungi. Fungus can make you do weird stuff...


Deep Earth sorcery, near-alien appearance - what an awesome colony to stumble across on a subterrrean journey. Any natural enemies? (avoiding the aquatic just to get away from the jokes that would surely follow). I can very easily imagine their tunnels undermining a Deep Orc complex....


Matthew Morris wrote:

I think the difference between "dark and gritty" Earth 2 and "Just plain evil" Earth 3 is that we aren't supposed to root for Owlman, etc etc.

I'll admit with the art I was hoping "Earth 2" would be something like this.
** spoiler omitted **

Yes! I'm with you. Titans Tomorrow, plus! (And I'd include Stephanie Brown as portrayed in dream sequence in the last issue of her series; all grown up)


I'm loving Demon Knights and Nightwing, (and Voodoo, even) , but miss Stephanie Brown, and want to see Klarion the Witch Boy in his own series (but would settle for JL Dark)


Thanks for the file! Absolutely my favorite module ever!


Wow! Way cool Imperial Foo Lion! The foo template is new to me.


I took the alignment charts, picked some of my favorite superheroes/archetypes, mashed them up with the second-string types from the Greek Pantheon (Batman/Nemesis, Superman/Phaeton, Lex/Phobos, etc.), and put them at war with the Lovecraftian gods.

Then I added the "Son of Zeus" cult, just for fun, as the hippy pilgrims, and threw in Gruumsh for good measure.


I would absolutely love a copy as well. I have so many great memories of the Keep!

Spoiler:
joe_miley@hotmail.com


Alitan wrote:


An Awakened banyan tree.

What an awesome idea! I'm definitely going to use this as well.


Son of the Veterinarian wrote:
Dire Skunk.

There is so much I could do with a dire skunk! If I don't use dire skunk for a town guardian, one is definitely going in one of the local kobold lairs.


Velcro Zipper wrote:
How tough a dragon is it that's attacking the town? Do you have a Hit Dice or CR range you're looking for for this guardian beast?

I'm thinking something on the level of a CR 5-7.. like a dire griffon.

The dire apes idea is appealing...


Also, are there any adventures/modules out there that incorporate a good town monster guardian I could use for inspiration?

I would think there would be an old Dungeon Magazine adventure with a town guardian.


The last town wizard met his death in the last dragon attack, and the apprentice left to fill his shoes is based on Filge from Age of Worms, so not much help from the local wizards.

I also want to use the dragon as the big, high-level adventure in the end of the campaign.

I'll have to look into Guardian Daemons and constructs, though...


1 person marked this as a favorite.

I want to incorporate a monster for protection of a prison colony on a bay in my homebrew. The basic idea is that the town has been wiped out three times by a dragon, lizardfolk, etc, and are looking for a monster they can control to help even the odds.

I used the map of Stillsquall from "Box of Flumph"/Dungeon 118 to build the town, and the warden has no moral qualms of enslaving good or evil creatures for his purposes.

Any suggestions?


ericthecleric wrote:
You might be interested in Kobolds of the Fallen Halls, but it is also contained in the Tribes I anthology. Both PDFs are available at Paizo.

In my shopping cart! Thanks!


If your group is prone to moral pitfalls, I'd definitely present them with another dilemma - such as the box having evidence of a something to blackmail the owner - it has a ledger of the members of the Red Dagger Assassin's Guild. Worth a substantial reward to the local authorities, but is it worth making a new, deadly adversary?


caelum wrote:
If you can get hold of a copy, I'd strongly recommend the 2nd edition boxed set Dragon Mountain. Those are just about the biggest, baddest kobolds I've ever seen. (Yes, there's a dragon in the mountain...along with 14 tribes of murderous kobolds.)

Wow! First of all, I'm surprised I was able to find a copy. Second, what great source material! I've just read over Clan Dreadnaught and Strike Force Zedd - pure Kobold gold! Thanks for the suggestion!


If you are still taking requests, I'd love to see the creature from the Alien movies!


I like the idea of rangers having a mentor/apprentice (like jedi/padawan). If you want to take favored enemy of undead, train with a higher level rangeer with that favored enemy. Makes for some good story hooks, especially when the mentor comes with their own baggage.


I highly recommend A Touch of Evil: Kobolds - it's the best of that series, in my opinion.

On wizards.com, Elite opponents: Kobolds has a few suggestions, and there's always Meepo the Kobold Dragon Keeper you can find in their archives.

And you can never go wrong with Revenge of the Kobold King/ Merlokrep the Kobold King - male dread wight Kobold fighter/sorcerer that you could scale up, if needed (he's a CR 8).

The leader of a tribe is called their "All-watcher." Hope you find a good one!


I'll let you know - it's on my list!


Then Dragon 332 is on my list, and I'm snooping around for Zobeck as well!


Thanks everyone for your input - I've also found some "Old School" inspirations from Dungeon Magazine - if you can find the old copies, and are interested in koboldology:

Spoiler:

Dungeon 41: A Way With Words - includes kobolds and a stolen book of poetry

Dungeon 37: Ever-changing Fortunes has a Kobold helping out some dwarves, and actually includes a mine - most of my Kobold adventures don't have mines...

Dungeon 39: Below Vulture Point - includes an urd (winged Kobold from 2nd edition), some kobolds, and some giant vultures

And my favorite: Dungeon 77 - Visiting Tylwyth. With a love-sick "hedgewitch" and her Kobold minions, what's not to love?

I love the older adventures for inspiration, but some conversion required!


Wiggz wrote:
I remember a particularly comic battle where a kobold henchman had killed a mage in his sleep and taken over the tribe as the 'new mage'. He had glasses of Read Magic strapped to his head and read random spells off of scrolls prepared by the mage. It made for chaos and comic relief at once.

Love it! I'm definitely want to exploit the comic relief angle!

Wiggz wrote:
Don't forget the opportunistic nature of kobolds and the fact that they like to use traps in a variety of ways. There's nothing better than a mid-level party looking at each other saying 'we're getting our buts kicked by kobolds?!?!'

I was just re-reading Tucker's Kobolds......great input, thanks!


1 person marked this as a favorite.

I'm putting together a homebrew, and want lots of kobolds.

I've modified the Dungeon adventure "Devil in a Box," Darkmoon Vale (Hollow's Last Hope, Crown & Revenge of the Kobold King), and the Pathfinder Society Sewer Dragons. For additional source material, I have "A Touch of Evil: Kobolds."

Is there any other great stuff on kobolds you recommend?


And another stats question!

I want to scale down Belia of Zadoth, who is listed in the Pathfinder Rival guide as a Female human haunted one oracle 18 (Rival Guide,page 30) to 10th level. Can anyone help?


Anyone have stats for a 10th level female human ranger who would make a good sheriff?

I'm thinking Jane Lynch in Glee crossed with Xena. Bitter, an occasional mentor/bully for a 1st level ranger, set in a hard-times town based on Falcon Hollow.


Has anyone advanced Kullen (the albino half orc barbarian) in levels? I’m looking for Kullen at 10th level – he’s taking over Falcon Hollow.


I recommend making a cohort that makes sense -- mix class function with practicality (who would tend the horses, mend his boots, etc.)

For paladins, I have had fighter and reformed rogues filling the role of squire, and clerics following as an advisor.

One possible twist is to have a favored soul "ward" in the fine tradition of sidekick, deviating from the insane model of Robin, Bucky, Speedy, and others in that the paladin tried to protect his/her ward from danger, and now that the paladin is out of the way, the squire can get into the action he/she has longed for...


Sorry, no idea about the avatar.

I do have an odd question, though. Did you know NORDO was an aviation term?

Spoiler:
NORDO is short for "No Radio," meaning the pilot cannot communicate with Air Traffic Controllers, etc. So technically, the most ironic action to this trivia would be to not respond to it....

There! I've spread meaningless trivia! My job here is done!

...flys away...


Snorter wrote:
"Death by Snu-Snu!"

LOL! Good one!


David Fryer wrote:
I was a little disapointed with this episode.** spoiler omitted **

Completely agree! The lure of the series, IMO, was the slow character development of Lex. So now we have a bad guy, AND...

Spoiler:
....he goes from nice guy to horrible killer in 90 seconds or less. That's how comic book origins occasionally roll, but I miss the character development.

Bring on the Legion!


Mairkurion {tm} wrote:
Kobold Cleaver wrote:
No race should be fodder.
Then who will be the fodder? It's like saying, "No race should be food..." ;)

I like the term "Henchmen with Comic Relief Value" over fodder...


Baba Yaga definitely still has a lasting cultural impression! When living in rural Alaska two years ago, I substitute-taught at the local Middle School, and the Russian immigrant population all knew Baba Yaga.

My favorite response was from a very serious 12 year old girl:
"Baba Yaga is not real, but the stories are."


Mists of Mwangi!


What is the setting? Urban in a frontier city? Is it adaptable to pretty much any town?


If you go with 3.5, here are a few adventure recommendations, which I would be comfortable gaming with young teens:

I recommend "The Devil Box" in Dungeon 109. It's a level 2 adventure, easily scalable, and easy to modify.

Spoiler:
Per the Dungeon Magazine Index resource, it has "Friendly kobolds, a bizarre freakshow, and Tiny devils conspire to bring havoc to the lives of your player characters. Can you rescue the Reptile Boy before a diabolical plot brings trouble to the citizens of a friendly village? " Really a fun adventure, and the freakshow is benign, compared to Carnival of Fears

Another absolute favorite is Dungeon Issue 137: Siege of the Spider Eaters.

Spoiler:
The village of Haven-Fara has been overrun with spiders that have been forced out of thier nearby lair. Now the horrible arachnids have encased the village in webs. Yet could this spider problem be merely a symptom of something worse to come?

The advantage of both is that can fit into any campaign world... in fact, with only a little modification, you could run them in order of level. Spider Eaters, then Devil Box... just have to figure out a way to explain how a carnival found its way to a hidden town (shipwreck, etc.)


So who is casted as Ma Graul?

Is Roseanne O'Donel too scary for the kids?


In Justice Society comics, she is Supergirl from another dimension.

(Sigh!)

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